Ravager61 said:Stupid question but does the game not let you save after you beat it? I figured it would just dump me back to Hyrule field after the credits rolled but it didnt. Just checkin to make sure I didnt miss the save or something.
Farore said:You can't save...
soothsayer said:That's one thing that annoys me about Zelda games. It'd be fun to just explore the world after it's been saved...
soothsayer said:That's one thing that annoys me about Zelda games. It'd be fun to just explore the world after it's been saved...
Has anyone. I wasted like half an hour on it and still couldn't find all of them. I think I'll look for other heart pieces first before returning to this onecollected the cats in the western village to receive the heart piece?![]()
BlindN-Fan said:But it would also be fun to kick the main bosses ass over and over again. Although..I wish Zelda games were more like MM where they let you challenge every dungeons boss over and over again. That was awesome...Although..In MM there was a point to the bosses living again..
soothsayer said:That's one thing that annoys me about Zelda games. It'd be fun to just explore the world after it's been saved...
Has anyone. I wasted like half an hour on it and still couldn't find all of them. I think I'll look for other heart pieces first before returning to this onecollected the cats in the western village to receive the heart piece?![]()
RattleHead_ said:I'm having some trouble withfixing the Eldin bridge. It seems I don't have the needed warp location to eldin bridge, so I went to Eldin province in hopes that the Twilight creatures would appear so I could get the warp but nope. Do I have to do something to trigger them to come?
Shinobix said:Ok I'm stuck at thesnowpeak ruins.
I just got the key from THIS room:
![]()
but after following to the nearby door (next to the chest) I don't know what to do. I even tried IGN's guide and it says: "Continue to the foyer go through the door to the northwest and unlock the door here and continue on."
What's the foyer?Anybody knows what should I do next?
That pic isn't 'spoilerish' but if I can't post it let me know.
There are a few others on the ceiling, there is justfly high ~ayunite~ said:There's a clawshot target over the shrine at. Anyone managed to get up there? I can't seem to get myself to target it...Lake Hylia
[Nintex] said:There are a few others on the ceiling, there is just2 chest's with each 100 ruppees
Mithos Yggdrasill said:The story for now, at the begin of the third dungeon, is not better then OoT and Majora's Mask, but I expect some change very soon. Anyway, it is a solid story with GREAT cut-scenes.
I have a little bit focused the problem of yesterday: in Ocarina of Time, Majora's Mask and The Wind Waker, Link was unknown. He was a simple little boy with nothing special that began to save hyrule with his forces that grow up in the adventure. Understimated from the begin to the end, but only 1-2 people, he interpreted exactly the part of the silent hero.
Now, Link is already considered a hero. When I heard for the first time some critics of Link's tunic in the town (you know which), I was slighty compforted, but the general impressions is that Link is already considered like a hero.
I explain this point better: Miyamoto has always said that Link cannot be too human, otherwise we cannot identify ourself with him. That's ok. BUT, if you gives Link more sentiments then before, he has to speak. Otherwise, it is a contradiction. And the effect is all, but good.
And in this game, we can see clearly that the story comes from a woman, that are traditionally more sentimentals then men. Link has sentiments, but he cannot make them explicit. It was by far better a Link without sentiments that didn't speak: the silent hero for definition.
The other possibility is something like Lloyd Irving in Tales of Symphonia, that says always what he thinks na dhe's sentimental to the impossible, or McCoy in Star Trek: really, really a human.
Well, I understand that EAD tried to make a game for all Zelda's fans. In fact this is really a production that we can expect only every 5 years, and the quality is really high, but the Link in Twilight Princess is not the Link of the past: it is something between a silent hero and a true hero with his own personnality. The lack of voice is fatal here.
Who has sentiments and expessions has to speak. But you can say: Link is The Wind Waker had expressions too and he cannot speak. Yes, but he was a child. And a child has only limited sentiments and the only thing he can really do is to be surprised by the events or become angry, because of a certain situation. The formula worked. In Twilight Princess, there is something that "doesn't sound very good".
Don't take this post wrong: Twilight Princess is an amazing game. One of the best of last 5 years, but the character "Link" doesn't appeal me for now. And this is why sometimes I don't feel this game like a true Zelda. We'll see after the Third Dungeon what'll happen. Perhaps I'll change my opinion.
Slurpy said:Sorry, this just had to be quoted. Reads exactly like a babelfish translation.
We missed you Mithos.
:lol :loljtardiou said:man, i just finished the death mountain castle?
god this game is awful--i mean im not harsh on games ever, but y does every1 praise zelda so much? these r the exact same puzzle from 10 years ago? this game has absolutely no character development or plot what so ever.
should i keep playing and maybe something worth playing will happen?
20 years, actually. As everyone know, Zelda hasn't evolved at all but people still buying it. I wonder why.jtardiou said:man, i just finished the death mountain castle?
god this game is awful--i mean im not harsh on games ever, but y does every1 praise zelda so much? these r the exact same puzzle from 10 years ago? this game has absolutely no character development or plot what so ever.
should i keep playing and maybe something worth playing will happen?
Farore said:One tip: talk to one cat as a wolf, transform in human and take it to where the chicken is, they wont leave that area so you wont have to talk with the same cat twice.
There is one hidden cat between the first and second house to the right (Wii version) of the town entrance. You have to brake a a box/window/something (spin attack FTW) for it to come out I believe (it is behind a wooden wheel).
A second cat I had trouble finding was the one on the second floor of the cowshed/stable. You have to jump from the roof of the building next to it.
jtardiou said:man, i just finished the death mountain castle?
god this game is awful--i mean im not harsh on games ever, but y does every1 praise zelda so much? these r the exact same puzzle from 10 years ago? this game has absolutely no character development or plot what so ever.
should i keep playing and maybe something worth playing will happen?
jtardiou said:man, i just finished the death mountain castle?
god this game is awful--i mean im not harsh on games ever, but y does every1 praise zelda so much? these r the exact same puzzle from 10 years ago? this game has absolutely no character development or plot what so ever.
should i keep playing and maybe something worth playing will happen?
MoxManiac said:Who the **** plays Zelda for plot/charactization??
BrandNew said:THIS THREAD R OFFICIALLY RIUNED
Oblivion said:As shocking and odd as it may sound, that is a major part of the overall experience when playing a Zelda game, for me at least.
drohne said:making my way through zelda, but very slowly -- i just haven't been in a gaming mood lately. second dungeon is disappointing. its architecture is really cool, but it's almost completely linear, and while it's got some interesting obstacles, i'm not sure it's got anything you could call a puzzle. i hope there isn't too much bullshit between the second and third dungeons.
that sounds overly negative -- i really liked the first dungeon, as well as some of the random non-dungeon segments. the game's got a lot of character -- the cutscenes with the ordon kids are pretty basic, but they're charmingly done.
drohne said:making my way through zelda, but very slowly -- i just haven't been in a gaming mood lately. second dungeon is disappointing. its architecture is really cool, but it's almost completely linear, and while it's got some interesting obstacles, i'm not sure it's got anything you could call a puzzle. i hope there isn't too much bullshit between the second and third dungeons.
MoxManiac said:EDIT: Malo rocks
FoxHimself said:I loved the music that played after you beat a boss. When the piece of whatever is floating down towards Link with that deep "engine" sound (for a lack of a better word).
Meta-Knight said:I just went through the cave of ordeals... wow. I started with 4 fairies and completed the last level with 5 hearts / no fairies left!! By far the biggest challenge in this game.
That last battle was so hard. Is there an easy way to beat those guys? Most of the time I'd circle around them to hit them or do a spin but I lost a lot of hearts in the process.