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Official Legend of Zelda: Twilight Princess thread

fly high ~ayunite~ said:
Telma doesn't get enough love! "And honey that is what I call RUDE!!" :D

Telmas face ruins it for me...

Hena is the best looker in the game. Shame on anyone who says the great fairy is..shes fregin U-G-L-Y and dopey looking.
 
BlindN-Fan said:
Telmas face ruins it for me...

Hena is the best looker in the game. Shame on anyone who says the great fairy is..shes fregin U-G-L-Y and dopey looking.

I thought Zelda was pretty good looking.
 
__Andrea__ said:
Midna in her princess form looks AMAZING
... too bad we barely see her :(

Furry loli Midna is better. She's cute and have a wider range of facial expressions.
Also she looks really vulnerable, when she's dying on your back.
 
Just finished 7th dungeon. SO AWESOME, including the boss fight, but the boss could have been so much more challenging.

He's a freaking huge dragon, but he doesn't dive-bomb me at all? I'm a sitting duck on a pole and he takes ten seconds to "warm up" his fire breath which only does 1 heart of damage/prevents any damage from falling? If that attack animation had been just 1 second shorter, I would've been happy...

... were OOT/MM's bosses this easy, or am I just nostalgic?
 
unifin said:
... were OOT/MM's bosses this easy, or am I just nostalgic?

They definitely are not this easy. I went back to both and think the boss fights are more challenging. In TP, it's as if some of the bosses don't want to hit you. I enjoyed the bosses, but I'd love them to bits if they were actually challenging.

I found WW's bosses to be harder. Imagine that.
 
unifin said:
Just finished 7th dungeon. SO AWESOME, including the boss fight, but the boss could have been so much more challenging.

He's a freaking huge dragon, but he doesn't dive-bomb me at all? I'm a sitting duck on a pole and he takes ten seconds to "warm up" his fire breath which only does 1 heart of damage/prevents any damage from falling? If that attack animation had been just 1 second shorter, I would've been happy...

... were OOT/MM's bosses this easy, or am I just nostalgic?


Dunno, I remember LTTP's bosses as being a lot harder though (the dark world ones at least). Ganondorf was quite a challenge.
 
Fallout-NL said:
Dunno, I remember LTTP's bosses as being a lot harder though (the dark world ones at least). Ganondorf was quite a challenge.

The 2D bosses in general, I think, were a bit harder, simply because you didn't have as many dodging options... Also, the boss chamber:boss size ratio was approaching 1:1 in some cases, whereas in the 3D Zelda games there's always a ton of room to manuever around.

The only boss that approaches that almost claustrophobic feeling in the 3D games is Bongo Bongo.

EDIT: Also, the ease of the quick spin in TP Wii seems like a difficulty-killer in terms of the combat. I can't imagine what some of the
Cave of Ordeals
battles would have been like without it.
 
Well playing on the Gamecube and the biggest thing I can't stand is how intrusive the HUD is.

Other than that... I'm enjoying this playthrough more than I did on the Wii. Just taking things easy and appreciating all the little details, doing things I didn't do on the Wii version. Despite that, I'm going through this faster than I did on the Wii, just because I know what to do.

God I love this game.
 
Xellotah said:
Furry loli Midna is better. She's cute and have a wider range of facial expressions.
Also she looks really vulnerable, when she's dying on your back.

Yeah.

That's... great.

I'm just gonna stand over... here.
 
AniHawk said:
Well playing on the Gamecube and the biggest thing I can't stand is how intrusive the HUD is.

This bothers me as well, although I do kind of like it because it's so reminiscent of OoT's HUD.
 
unifin said:
The 2D bosses in general, I think, were a bit harder, simply because you didn't have as many dodging options... Also, the boss chamber:boss size ratio was approaching 1:1 in some cases, whereas in the 3D Zelda games there's always a ton of room to manuever around.

If only some bosses were as hard as the
snowboarding mini-game
, I'd have been extatic. In general I find that the bosses (and most other enemies) need to do considerably more damage. I have bottles full of potions, make me use them. Defeating everything on the first try takes away the sense of accomplishment.

This is my only gripe with the game really. It needs a Hard Mode - or at least, the dungeons do (think WoW: Burning Crusade's Heroic Mode, for instance - something like that would put me in a coma of joy).

EDIT: That's not to say the boss battles aren't enjoyable. They are. It's just that in cases like
the spider boss in the Temple of Time
, for instance, the comparison with the awesomeness of the same boss with appropriate difficulty is unavoidable.
 
KoffiiKat said:
If only some bosses were as hard as the
snowboarding mini-game
, I'd have been extatic. In general I find that the bosses (and most other enemies) need to do considerably more damage. I have bottles full of potions, make me use them. Defeating everything on the first try takes away the sense of accomplishment.

This is my only gripe with the game really. It needs a Hard Mode - or at least, the dungeons do (think WoW: Burning Crusade's Heroic Mode, for instance - something like that would put me in a coma of joy).

EDIT: That's not to say the boss battles aren't enjoyable. They are. It's just that in cases like
the spider boss in the Temple of Time
, for instance, the comparison with the awesomeness of the same boss with appropriate difficulty is unavoidable.

Absolutley. I don't think I needed to use any potions or fairies in the whole final battle sequence. If I took some damage there was some hearts around like there usually is, but I remember earlier zelda's needed me using all the hearts that where around the battle arena PLUS any fairies that I had in bottles.
 
unifin said:
... were OOT/MM's bosses this easy, or am I just nostalgic?

OOT's bosses were really easy, MM's were much more difficult (well, Gyorg the fish mainly).
Some of the minibosses in TP were actually somewhat challenging the first time, imo.
 
jepense said:
OOT's bosses were really easy, MM's were much more difficult (well, Gyorg the fish mainly).
Some of the minibosses in TP were actually somewhat challenging the first time, imo.

ball and chain miniboss was actually pretty hard. he was probably the only enemy in the game that posed any threat, other than the final boss

don't get me wrong though, the boss battles are tons of fun. I wish there was a boss rush mode so you could fight them again
 
jepense said:
OOT's bosses were really easy, MM's were much more difficult (well, Gyorg the fish mainly).
Some of the minibosses in TP were actually somewhat challenging the first time, imo.

Phantom Ganon, Iron Knuckles, and Ganondorf disagree with this. Maybe it was the combination of how much damage some bosses took, but OOT's Bosses were definitely NOT easy.

I agree with TP minibosses. IMO, they are harder than most of the bosses in the game. It's more a design flaw more than anything.
 
Gryphter said:
ball and chain miniboss was actually pretty hard. he was probably the only enemy in the game that posed any threat, other than the final boss

don't get me wrong though, the boss battles are tons of fun. I wish there was a boss rush mode so you could fight them again
While I agree that this particular miniboss was quite hard I thought the final boss was easy. Overall the bosses were too easy, which is a pitty bc pretty much all of them involved some neat ideas.
 
Not only the bosses are easy, but the whole game. I only had some trouble at the firts stages of the game, because the limited amount of heart containers.

The bosses looks cool but play cheesy. I really demand a harder version of the game. I can't understand why they don't do the game more compelling instead of a easy walkthrought, it hurts my sense of what gaming is.

Also, I demand a version of the game with a camera almost over the shoulder. I spent hours of play just walking with the grappling hook and turning around the view like RE4 camera's... and the game looked hundreds time better with this camera!

BTW, how it's supossed we are gona find all those wraiths? there's a lot of those ghosts are and not a single help finding them...
 
tanasten said:
Not only the bosses are easy, but the whole game. I only had some trouble at the firts stages of the game, because the limited amount of heart containers.

The bosses looks cool but play cheesy. I really demand a harder version of the game. I can't understand why they don't do the game more compelling instead of a easy walkthrought, it hurts my sense of what gaming is.

Also, I demand a version of the game with a camera almost over the shoulder. I spent hours of play just walking with the grappling hook and turning around the view like RE4 camera's... and the game looked hundreds time better with this camera!

BTW, how it's supossed we are gona find all those wraiths? there's a lot of those ghosts are and not a single help finding them...

I find it funny that you complain about the game's difficulty, and in the same post you ask for some type of guide for finding poes.
 
radcliff said:
I find it funny that you complain about the game's difficulty, and in the same post you ask for some type of guide for finding poes.

it's not the same thing finding things (wich can suck not done correctly) than having good action on the game. One thing is exploration, the other is the action. The exploration part of Twilight Princess is overwhelming, as my only complaint soo far has been not having any clues on where can be the poes you left. Considering that there are poes all over the GIGANTIC world, should I spent OURS looking for it?

OK, it's a sidequest.... but not a fun one when you get to this point.

Edit: instead of the non clues quest for the poes, Nintendo should have made the quest of finding the mark statues clueless, making your mind to remember where you saw of those, or with some clues a la Metroid Prime's artifacts.
 
How many times did u duders die? I think I died four times. mostly from missing jumps and having too few hearts for actual fights. Is there a counter for how many times I died, since I can't really remember clearly, I only remember dying four times, but it might have been more...
 
Brobzoid said:
How many times did u duders die? I think I died four times. mostly from missing jumps and having too few hearts for actual fights. Is there a counter for how many times I died, since I can't really remember clearly, I only remember dying four times, but it might have been more...

I only died a couple of times at the
boss fight at Eldin bridge
. After that, I didn't even come close. All those claims that this game would be a lot harder than Wind Waker were extremely exaggerated.

You know what I miss in this game? A theatre mode. This is the first time a Zelda game has gone all out on the cutscene aspect, and it would've been nice to watch them again at will. But really, this is a wish I have for almost every action/adventure game. Such a shame you don't see that many games offering it. It would've been a great extra, just as a boss replay mode.

Also, there really should've been more save slots. When friends come over and want to see the game from the beginning, there's always a log I have to delete. Now that you don't have to deal with space on memory cards anymore, there really should've been more slots.
 
Why was the classic chicken attacks removed?

Now whenever I beat up a chicken, just enough, I turn into it. WTF?

Did nintendo feel guilty about chicken abuse? Or am I missing something?
 
gamergirly said:
Phantom Ganon, Iron Knuckles, and Ganondorf disagree with this.
Phantom Ganon was hard because of the crappy aiming in OoT. Would be a breeze with the Wii controller, I think.

Ganondorf wasn't that hard either. I played through OoT a while ago and I just side-jumped around him or rolled underneath him and attacked his tail. And in the last part, I owned him a couple of times, without him dying. Switched to Master Sword (instead of Biggoron) and finished him with one hit.

I'm sure it would even be easier if I did the whole fight with the Master Sword.
 
I only died like 2-3 times. I fell off as a wolf twice and I think I died in the last boss fight once since I came with no fairy bottle and such.

Another thing that makes TP on wii so easy in the way of combat is the auto shield when you lock on to an enemy. Since I almost always lock on to enemies I'm attacking, not having to worry about blocking really sucks out whatever potential challenge was there, not to mention the easy to pull off spin attack which gets you out of a thick situation quite easily. I hope the shield isn't auto in the GC version. I'm beginning to think I might just enjoy that version a little more. :P
 
Xrenity said:
Phantom Ganon was hard because of the crappy aiming in OoT. Would be a breeze with the Wii controller, I think.

Ganondorf wasn't that hard either. I played through OoT a while ago and I just side-jumped around him or rolled underneath him and attacked his tail. And in the last part, I owned him a couple of times, without him dying. Switched to Master Sword (instead of Biggoron) and finished him with one hit.

I'm sure it would even be easier if I did the whole fight with the Master Sword.

A while ago? Well, Im talking about 1998 :D
 
gamergirly said:
Phantom Ganon, Iron Knuckles, and Ganondorf disagree with this. Maybe it was the combination of how much damage some bosses took, but OOT's Bosses were definitely NOT easy.
I think the bosses you mentioned were easy. The only boss in OOT that managed to pose a threat on my first play through was the Bongo shadow boss. But I guess all bosses in Zelda games are easy if you quickly discover the way to beat them.

Magicpaint said:
Another thing that makes TP on wii so easy in the way of combat is the auto shield when you lock on to an enemy.
I don't know how it is in the GC version, but since there is no counter system as in WW there really is no reason not to have the shield up when you are not attacking.
 
jepense said:
I don't know how it is in the GC version, but since there is no counter system as in WW there really is no reason not to have the shield up when you are not attacking.

I don't mind the shield being 'up'. It was that way in OoT, MM and I think even WW. However, I actually want to press a button to block.
 
Omie said:
Why was the classic chicken attacks removed?

Now whenever I beat up a chicken, just enough, I turn into it. WTF?

Did nintendo feel guilty about chicken abuse? Or am I missing something?

I don-t know. I feel like someone at Nintendo bastardized the game with this. Anyone find use to the drive the cucco thing?
 
tanasten said:
I don-t know. I feel like someone at Nintendo bastardized the game with this. Anyone find use to the drive the cucco thing?


At Lake Hylia? You can use one to obtain a
heart container piece. Its on the 2nd to highest ledge on that structure w/ the treasure chests
 
See, I've learned to actually forget about the auto-shield, but I wish there were more enemies that broke your shield stance... the armored Dinolfos in the 3rd and 7th dungeons come to mind.
 
I wonder how differently the story was behind Miyamoto came up with Midna because Wolf link looked boring with nothing on top. Perhaps Midna existed but didn't ride on Link's back or maybe the story was more of a traditional Zelda kidnapped/save hyrule/kill ganondorf again kinda thing...
 
radcliff said:
At Lake Hylia? You can use one to obtain a
heart container piece. Its on the 2nd to highest ledge on that structure w/ the treasure chests

But thats flying a cucco, not controlling a cucco after hit him, no?

fly high ~ayunite~ said:
I wonder how differently the story was behind Miyamoto came up with Midna because Wolf link looked boring with nothing on top. Perhaps Midna existed but didn't ride on Link's back or maybe the story was more of a traditional Zelda kidnapped/save hyrule/kill ganondorf again kinda thing...

I don't know, but for sure, Midna is the best Nintendo character ever.
 
Kevtones said:
Why can't I find the Hylian Pike while Lure Fishing? I need to so I can get that illegal lure...

Try the garbage area in the fishing hole? IDK...you don't really need the illegal lure when you get the frog lure.
 
tanasten said:
But thats flying a cucco, not controlling a cucco after hit him, no?



I don't know, but for sure, Midna is the best Nintendo character ever.
I wouldn't say best, but pretty far up the list. Well, then again, you might be right.
 
gamergirly said:
Phantom Ganon, Iron Knuckles, and Ganondorf disagree with this. Maybe it was the combination of how much damage some bosses took, but OOT's Bosses were definitely NOT easy.
Phantom Ganon only gave me slight problems. Mainly with aiming and timing the orb tennis.

Iron Knuckles are easy. Throw bombs at them until the heavy armor comes off. Once that's off you wait until he swings and the axe gets stuck. Hack away until it gets free, then back up and repeat. I don't see how that'd give anyone trouble. I think it'd be easy for most to figure out how to beat them if you don't just run in slashing like an idiot.

Ganondorf is also easy, unless you keep missing him with the arrow.

Now, Link to the Past and Majora's Mask bosses (sans Ghoat or whatever)... Those are a good difficulty level. And that flail swinging guy in TP. I beat him with one heart left. Bastard.
 
MMaRsu said:
ah so I'd have to give the malo shop 2000 rupees ( I was gonna post coins :lol ) first right?

iirc if you complete the springwater quest and talk to the old goron outside of Malo's shop in Kakariko, the amount will be reduced from 2000 to 200 rupees. Just saying so you don't do any unnecessary money finding
 
Darunia said:
iirc if you complete the springwater quest and talk to the old goron outside of Malo's shop in Kakariko, the amount will be reduced from 2000 to 200 rupees. Just saying so you don't do any unnecessary money finding

thank god :lol
 
*smacks forehead*

Actually I don't really regret it. It was easy to give him the 2000 rupees since the game throws so much money at you for some unknown reason.
 
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