This music is awesome. Most of the music was a letdown in TP, but this was so good. Its a shame that the game didnt have music this goiod throughout the whole game
Reading that conversation about sky palace made me think about something.. from the sounds of it, you guys are talking about a switch that starts the 3 or 4 massive fans (outside) rotating so you can easily traverse the giant gap towards the boss.... is that what you're supposed to do? Cause if so, i must have missed the switch you're talking about as well! I got across those fans while they were stopped! If you hookshot the very top of the grating, link would sometimes grab onto the top of the fan and climb on! I thought it looked a bit weird as he quickly jerks to climb up there. But i kept going and scraped my way to the other side! Can someone confirm this?
Reading that conversation about sky palace made me think about something.. from the sounds of it, you guys are talking about a switch that starts the 3 or 4 massive fans (outside) rotating so you can easily traverse the giant gap towards the boss.... is that what you're supposed to do? Cause if so, i must have missed the switch you're talking about as well! I got across those fans while they were stopped! If you hookshot the very top of the grating, link would sometimes grab onto the top of the fan and climb on! I thought it looked a bit weird as he quickly jerks to climb up there. But i kept going and scraped my way to the other side! Can someone confirm this?
Reading that conversation about sky palace made me think about something.. from the sounds of it, you guys are talking about a switch that starts the 3 or 4 massive fans (outside) rotating so you can easily traverse the giant gap towards the boss.... is that what you're supposed to do? Cause if so, i must have missed the switch you're talking about as well! I got across those fans while they were stopped! If you hookshot the very top of the grating, link would sometimes grab onto the top of the fan and climb on! I thought it looked a bit weird as he quickly jerks to climb up there. But i kept going and scraped my way to the other side! Can someone confirm this?
Reading that conversation about sky palace made me think about something.. from the sounds of it, you guys are talking about a switch that starts the 3 or 4 massive fans (outside) rotating so you can easily traverse the giant gap towards the boss.... is that what you're supposed to do? Cause if so, i must have missed the switch you're talking about as well! I got across those fans while they were stopped! If you hookshot the very top of the grating, link would sometimes grab onto the top of the fan and climb on! I thought it looked a bit weird as he quickly jerks to climb up there. But i kept going and scraped my way to the other side! Can someone confirm this?
Just reached the seventh dungeon. Lots of thoughts, not all of them spoilers:
-I can honestly say that this is the first game I've ever played where I've valued story over gameplay and, at numerous moments, reconsidered my stance on attacking "interactive movies." I actually wish there was an option for a second play to skip all the dungeons, or at least skip straight to the bosses--well, no, I suppose you'd also have to pick up the items, so perhaps just leaving every door open from the start. Something like that, anyway. Or even skipping the
tears
. Even that!
But yeah, the story and the music are awesome and--I can't believe I'm saying this or anything like this, but the gameplay interferes with it. Maybe since a second playthrough would be a lot quicker, it wouldn't as much? I don't know.
-With all that good stuff said about valuing story over gameplay for the first time, that's a double-edged sword of a comment. It's not the best story I've ever seen in a game--even sticking to Gamecube alone there's Baten Kaitos Origins, but I didn't value the story over the gameplay in BKO. The difference here is that while BKO didn't have down moments in its gameplay, the puzzles in TP drag things to a crawl at times and--well, actually, I guess that's about all I can say negatively.
I'll admit that out of the first six dungeons,
I really hated the first and third and loved the others, and the reason is that the others were so, so much more straightforward--in the good Ocarina of Time way rather than the bad Wind Waker way. Never got seriously stuck, just forged right through them, and I like it that way.
I guess part of the reason why is that Link's characterization in this game is as a regular hardworking ranch guy who doesn't seem that bright (at least not around girls of any kind); I don't really believe that he can figure out anything too complicated, and see that as more the domain of Midna, but Midna never says much when it comes to solving puzzles.
But the other reason comes down to pacing. Authors, screenwriters, playwrights, etc. have complete control over the pacing of a story, but in a video game the pacing is whatever the player's abilities allow it to be. Maybe this is in part because I'm a major in, you know, creative writing, but when it came down to the forest and lakebed temples I almost hit a point where I started to hate gaming because I wanted to know what would happen next with the story already and the game was serving as an artificial barrier to what would have otherwise been the plot's natural pacing.
But again, I don't know. Maybe on a second playthrough everything will be automatically better. Actually I tend to suspect it will.
-But with that said, I'll say it's certainly the first 3D Zelda game to toss awesome items at me, so that's always good. Or not so much awesome items (except the
Spinner
, kudos on that) as awesome ways to use them--the (second dungeon spoiler)
Iron Boots acting like Magnetic Gloves
, or the (sixth dungeon)
Dominion Rod letting you go smash through walls with an axe
. And the puzzles are rewarding when they are solved, too.
-I recant my opinion about the world being too big. It isn't, in the end; it's just that before I'd filled out the map I was expecting a lot more space in a few areas than is actually there. It's about the right size, though perhaps I'd think differently if I cared in the slightest about getting all the Poes, bugs, and heart pieces.
-I also recant my opinion that the other 3D Zeldas didn't feature enough fighting. Now there's a solid amount of fighting comparable to the 2D games, but it's not as enjoyable as it should be because of the limitations of the targeting system. There are too many moments where there are anywhere from three to fifty enemies in a room and a couple of them will keep getting back up (sometimes infinitely, sometimes just repeatedly, depends on the monster) unless I specifically (first dungeon spoiler)
use a finishing blow
, but my L-targeting will go after the wrong enemy and I can't do it. Maybe targeting is handled better on Wii, I don't know, but it's really annoying on GC and I finally understand why they intentionally held back on the enemy count in earlier games, why they made the shield uberly powerful, etc. They needed to.
...Of course, if there's another 50-floor dungeon in the vein of Wind Waker's, I suppose I'll take this all back and gush over it anyway. They really need to make a Zelda spinoff that's just 250 floors of monster fighting or something along those lines. Even add co-op or online for all I care, but I want my monster fighting.
-Speaking of that... (Fifth dungeon spoiler)
It never fails. Every time a boarding minigame is introduced into a larger game, I end up wishing they'd make a full game using that engine. On the bright side, at least this definitely isn't an FFVII or Jak II situation where I think the boarding is better than the actual game.
-(right before seventh dungeon spoiler)
So there are a lot of bondage overtones with Midna's dialogue. There are also three instances of it outright in cutscenes--Colin, wolf Link, and Ganondorf--or four if you count the Goron boss, but none involving female characters. Not even a flashback to the (at least current) plothole of how Ilia got away from twenty goblin archers (and, for that matter, possibly with amnesia at the time, certainly at least without shoes) and why they took her where they took her anyway. What gives?
-There was a thread a little while ago asking whether we remembered when Zelda games were non-linear. I wouldn't go that broad, but I do remember when Zelda dungeons were non-linear. Six dungeons and still no occurrences of owning one small key and having a choice of two or more locked doors to open. Don't get me wrong: I like the straightforwardness. I'm only pointing out that it's an interesting break from the norm.
-Midna's still the greatest Zelda character ever. I wish Ilia was given more characterization, though--it was odd to have a pretty standard non-Zelda love interest after Marin, Malon, and Romani all had their quirks.
Anyway, I suppose I could say that of most of the characters: they're done well, but they each should really have played more of a role. As much as I did and do praise the story, a significant portion of its greatness was as frontloaded as the difficulty. Just looking at characters like
Telma, Ilia, the Zora Prince, Colin, Midna, Barnes, even Zant
--except for Midna, all the good characters have one or two really nice moments and then you never get to see them do anything relevant again. That's my one big disappointment with the story.
-Total agreement with earlier discussion that the minibosses are almost if not unanimously harder than their bosses. Also, any difficulty from combat was fairly frontloaded; all but one of the times I died were in the first two dungeons. However, I'd very readily call this the hardest of the 3D Zeldas to take a self-imposed three-heart challenge on. Getting past the
So there are a lot of bondage overtones with Midna's dialogue. There are also three instances of it outright in cutscenes--Colin, wolf Link, and Ganondorf--or four if you count the Goron boss, but none involving female characters. Not even a flashback to the (at least current) plothole of how Ilia got away from twenty goblin archers (and, for that matter, possibly with amnesia at the time, certainly at least without shoes) and why they took her where they took her anyway. What gives?
Bondage overtones? I'm right where you are right now, just after the spaghetti western part. The only parts that I remember are back when she's calling him "good obediant wolf" and her servant, and that was towards the beginning of the game.
As for Ilia, who knows. She was taken by King Bulbin and the rest of the monsters just like the kids were. For some reason all the kids wound up in Kakariko, and judging by the cutscene before Goron Mines, I don't think they were meant to be left there. Maybe even as a spirit, people could wander around in the Twilight.
The most power game machine i've ever played is a gamecube sadly. Haven't even touched an xbox. so i'm not that good at identifying special graphical effects. I noticed the ball and chain item in TP looks special, the surface of it is pretty cool looking. What is this called? HDR Lighting? Bump mapping?
The most power game machine i've ever played is a gamecube sadly. Haven't even touched an xbox. so i'm not that good at identifying special graphical effects. I noticed the ball and chain item in TP looks special, the surface of it is pretty cool looking. What is this called? HDR Lighting? Bump mapping?
Still haven't finished the game, but now I know what whoever mentioned that there is really quite a lot of money in the game meant. I'm running around with a full big wallet with nothing to spend any of it on (other than an occasional minigame here and there), and having to leave chests unopened everywhere.
And I've already donated 1000 to the guy for a heart piece, 1200 to the Malo Mart, and purchased the magic armor.
Still haven't finished the game, but now I know what whoever mentioned that there is really quite a lot of money in the game meant. I'm running around with a full big wallet with nothing to spend any of it on (other than an occasional minigame here and there), and having to leave chests unopened everywhere.
And I've already donated 1000 to the guy for a heart piece, 1200 to the Malo Mart, and purchased the magic armor.
Finished it last night. Took me just over 52 hours. Now I can read all spoiler posts!
Overall it's an amazing game, but I had problem on 2 of the boss battles though.
First fight with Zant at Forest Temple-ish area (didn't know you had to use Gale Boomerang) and Gannon's beast form (where you had to grab & throw him as wolf)
For some reason, the way to beat those bosses didn't click with me right away unlike the rest of the game.
i sat down at a Barnes & Noble last night, looking through the Nintendo Power guide for
Twilight Princess. not that i needed it, i've aleady finished the game 4 times.
i sat down at a Barnes & Noble last night, looking through the Nintendo Power guide for
Twilight Princess. not that i needed it, i've aleady finished the game 4 times.
I wouldn't say that it was my favorite moment overall, but the first time when I thought "This game is so AWESOME" was, when I tried to hit the kids with the wooden sword.:lol
This is the first time I've watched his in-game videos...and wow, he really sucks. Even if it's his first time through some of the bosses, he acts like he hasn't even got a clue half the time.
Oh, and the Zant fight, it looks like he stops to read a guide twice during that vid.
This is the first time I've watched his in-game videos...and wow, he really sucks. Even if it's his first time through some of the bosses, he acts like he hasn't even got a clue half the time.
Oh, and the Zant fight, it looks like he stops to read a guide twice during that vid.
I half-believe that Link was setting out from Ordon in the end sequence to try and find a power strong enough to reconnect the world. Maybe a collaborative effort with Zelda using their respective Triforce parts? Sequel please.
Also, I still want to call the main village Tauru for some reason.
If you look around with the camera in the Malo Mart at the village you can see there's a second floor..is there a way to get up there? The ladder on the wall is busted..
Bondage overtones? I'm right where you are right now, just after the spaghetti western part. The only parts that I remember are back when she's calling him "good obediant wolf" and her servant, and that was towards the beginning of the game.
That's pretty much everything I was referring to, yep.
Anyway, just beat the game two hours ago, 36-hour playtime. Thoughts on the ending, as if the thread didn't have enough of those:
-I feel like this really should have been a game without Zelda. I thought that the first two times you found her, actually, but figured that maybe something redeeming would happen with her by the end--but no, not really. She felt tacked on; since this game didn't explain the three parts of the Triforce being Courage, Wisdom, and Power, nor did it explain how Link, Zelda, and Ganondorf inherited them, there was no clear storyline-based reason to have her in. (Yes, yes, they kind of alluded to having chosen power from the gods, but didn't endeavor to explain that in any kind of sufficient depth--which is particularly bad when you never see any special display of power from Zelda without the help of the light spirits.) She was just a generic princess to save, but both the character and the series deserve better than that--Zelda was more interesting in Ocarina of Time, Wind Waker, and even The Minish Cap.
-But saying that it should have been a game without Zelda is another of my double-edged sword comments, because what I also mean is that I feel Midna and her problems were more than sufficient to have carried the story without the need to fall back on series staples. Again, they just did a great job writing her.
-On the bright side for Zelda, at least they further established her light arrows in the series continuity, and gave her a sword much earlier in the game (forgot to mention that last time), so maybe she'll use those in SSBB instead of, respectively that awful sixth-rate rendition of "Din's Fire" and some random generic magic bursts.
-Speaking of SSBB, Midna should be in it. Ideally in both forms since Zelda and Samus get two each, but I'd settle for imp Midna. Her crazy giant hand, teleporting powers, and that hair spear thing she killed Zant with would own. One of the game's cooler scenes right there.
-Speaking of Midna, why did I actually believe some of you who said she was really Epona?
-Speaking of Epona, and this is the last time I'm going to use a "speaking of" transition, I don't get why Link rides off in the end. Actually, I don't get most of the ending--the lack of closure is killing me. In the other Zelda sidestories (yes, I view TP as a sidestory) I was pretty certain about everything that happened--in Link's Awakening it was all a dream, as much as of a copout as that is, in Majora's Mask Termina was saved and everybody was happy, and in The Minish Cap that wizard guy was finished off. I don't remember what happened in the Oracles specifically, but I know it had closure.
Here I don't get it. Ganon's body didn't turn to stone and I didn't see them seal it away--I don't know what happened at all. He saw Zant either in reality or in his mind and was killed, but I don't know whether by Zant (in which case there was certainly no closure) or by the Master Sword. In the end Link is riding off on Epona, but I don't know why since peace has been restored to the land and this Link is the one Link of the series who has the most reason (and the most ability) to go back to a quiet life.
Furthermore, I still don't know whether he's going to get with Zelda or Ilia or neither. It wasn't a bad thing in Ocarina of Time when he paid no attention to any of his plethora of dating prospects, but that's because he was never eyeing them to begin with. As soon as Link was given a personality, the writers had to either follow through or leave things unresolved, and they chose the open-ended unresolved path.
Again, this is a last double-edged sword comment. The fact that I care at all about these characters is a huge positive, because there are any number of characters in games, literature, movies, etc. whose exploits and futures I could care less about. I'm not haunted every night by thoughts of what happened to side characters and sub-side characters in random TV shows that go to a series finale more quickly than they wanted after their ratings go downhill. I'm not even haunted every night by what'll happen to Link himself in WW after he sails off, or what his grandmother will do, etc., but what they pulled off pretty successfully in TP is giving almost everyone enough character to make me care--and that's why I'm disappointed there's no resolution for anyone except Colin. Better to have characters I care about and leave me hanging than to have characters I don't care about and finish the story, absolutely, but that doesn't mean it couldn't have been better.
-And by caring about everyone I mean everyone. I even care about what'll happen to that stupid Jovani, so now I have to go back and get the other 29 Poes. :\ And 10 more bugs for Agitha, but that's pretty substantially easier.
-I'm not sure whether to appreciate the Zelda overworld theme being incorporated into the ending theme, or hate it because it was juxtaposed with the TP overworld theme, making it look horrible by way of the adjacency even when it's not. I'd rank the overworld themes in this order: Classic > WW > TP > OoT--and I think only WW's could have been put head-to-head with the classic and come out sounding fine.
-I enjoyed all of the stages of the last boss battle, and thankfully they were held in open areas so the camera didn't get messed up. I also enjoyed-- Well, no, I guess that about covers it, actually. For whatever reason I have a much harder time describing the things I liked about the game than the things I didn't, so I think I'll end it here.
-I feel like this really should have been a game without Zelda. I thought that the first two times you found her, actually, but figured that maybe something redeeming would happen with her by the end--but no, not really. She felt tacked on; since this game didn't explain the three parts of the Triforce being Courage, Wisdom, and Power, nor did it explain how Link, Zelda, and Ganondorf inherited them, there was no clear storyline-based reason to have her in. (Yes, yes, they kind of alluded to having chosen power from the gods, but didn't endeavor to explain that in any kind of sufficient depth--which is particularly bad when you never see any special display of power from Zelda without the help of the light spirits.) She was just a generic princess to save, but both the character and the series deserve better than that--Zelda was more interesting in Ocarina of Time, Wind Waker, and even The Minish Cap.
What they did to Zelda is, by far, the most dissapointing thing about this game... I didn't care in Oracles, since that wasn't part of the main series and wasn't made by Nintendo, but in a major title? Zelda's part in the plot hasn't been this pitiful since LttP! (... I know, she wasn't in LA, but by not being there she has a better role in that game than she does in this one, for sure... and the joke in the beginning about Link mistaking Marin for Zelda is funny. ) I was hoping for so much more than this... what they did is really dissapointing. I know the rest of the game is great, but... "Link the great hero needs to rescue the princess"? No, that's not a good plot, Nintendo, and making the rest of the game so awesome does not completely make up for that.
As you said, it's just so unncecessary... they either should have dropped her completely like LA and MM (intro in MM I know, but nowhere else) or made her a real character with a role to play in the game like in OoT or WW. What they did is just wrong. Zelda can be a great character if they try... but no, she's just "the princess that needs to be rescued" again. When will Nintendo figure out that that kind of plot isn't okay... in Mario it doesn't matter because plot is irrelevant in those games, but that's not the case here, and it shows. "Rescue the kidnapped/imprisoned girl" should not be considered an acceptable plot these days.
... Of course the actual gameplay is amazingly good, not to mention the amazing graphics and sound (for a Gamecube game, you couldn't expect anything better than this, simple as that.), but I can't help but keep thinking about how dissapointed I am by the main plot...
... speaking of LA (that is, how hard getting the zero-deaths special ending was), the other main problem with TP is that it doesn't punish you for dying. "Go back to the door of the room you're in"? Oh come on... death should punish you more than falling in a pit or something! Make it like the older games again... frusterating I know, but you should feel like dying is something you actually want to avoid, instead of not really caring much about...
Finished it today so I can finally read this thread. :lol
Amazing, awesome, fantastic, (and a million other praise words) game.
Malo rocked lol.
My take on the ending?
No idea what happened to Ganon's body, wtf needed some closure there. :\
Why Midna broke the mirror? She loved Link but knew they couldn't be together so instead of tormenting herself with every-so-often visits she destroyed it to make sure she was never tempted to go back and see him.
Such great characters though, all of them! I would have liked a more in depth ending. I love the build up they give the final dungeon in Zelda games, the music gradually getting louder and scarier the closer you get to him... makes for such a special experience really hyping you up like "Woo yeah!! This is it!!".
;( I don't know what to do with myself now, I always feel terrible after finishing Zelda games.... its such a long wait for the next one. ;(
Man the cutscenes and just general graphics are frick'n sweet, and the music was brilliant I don't get the hate I read about it - wtf I thought it was great and some new timeless tunes to add to my Zelda playlist. Hyrule field and Midna's theme were my favs, that whole 'TP theme song' is a new Zelda classic IMO.
Seriously, wtf @ all the music hate?
Which is superior (LttP, TP, WW, OoT etc etc) is a debate for another day, but right now I just have warm fuzzys in my stomach - TP was just simply an amazing game, I reeeeally loved it and can't praise it enough.
<3 <3 <3 Zelda games are THE reason I play games, just for these special experiences to add to my life. Thanks Nintendo for another legendary addition to my favorite series. <3 <3 <3
Before finishing the game.. I saw the prologue of Wind waker once again...
And realized... The Legend of Zelda... is a legend.. a myth.. something that has several versions and people tell each other different stories and add something each time the legend is told new...
Link for example is completely scattered in pieces and each piece has its own story..
What is the Triforce ?
Why does Link have a cap ?
What is the Mastersword ?
Who are the Sages ?
Why does Link wear a green Tunic ?
Who is ganondorf ? who is ganon (funnything is that it was mentioned that ganondorf is ganon in LttP.. only mentioned.. such anecdotes in the story appear in every game) ?
Who is Zelda..? is it a name of a position or a person.?
some parts of the legend tell each piece more throughoutly while others focus on other parts..
Putting Zelda into a timeline
Also TP proved that Link and Zelda are not in any relationship and it was not intended to be like that.. Zelda is a part of the triforce just as Link.. but they can fight together.. and also against each other.. a personal relationship is nonexistant in the legend.. its only told that Ganon was banned by both zeld and link..
Certainly didn't feel the love between them in TP (obvious reasons), but she was pretty hot for Link in some of the others (but who wasn't? XD). She spent most of OoT and WW with him/along the journey so got closer because of it.
:lol Great now i'm pondering their love lives, <3 Zelda games.
I remember seeing the early artwork of Zelda with the sword I was like sweet she's gonna have a big role in TP.... I guess she did kick some butt but not how (and who's butt kicked) I was expecting lol.
Btw, theres a chest outside the castle town its in like a fountain - around the area where that Goron and the boulders are and sometimes the bug girl is out there..... how do you get that chest?
And did anyone discover a point of taking over control of a chicken?