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Official March 2008 NPD - There are no words. Almost $1B in SW sales

farnham said:
Hardware LTDs by gamefront.de

Pos. System Einheiten
---------------------------------------------
1 PlayStation2 41.877.565
2 Game Boy Advance 36.093.054
3 Nintendo DS 19.127.750
4 Xbox 14.500.480
5 Gamecube 11.769.728
6 PSP 11.283.020
7 Xbox 360 9.871.432
8 Wii 8.780.678
9 PlayStation3 4.052.504


Will the Wii beat the 360 by July.... With this pace it looks possible...

It would have to outsell it 2:1 from hereon out to match it by July. Possible, but I still have my reservations.
 

besada

Banned
Chumly said:
:lol :lol :lol

You sound like the typical 14 year old live kid.

I missed the part where I hurled a racial slur at you, I guess. Apparently you, like others on here you can't read. Pages back I wondered why we couldn't all just be happy that everyone's doing well. As a tri-console owner, I want all three to do well, but some of the other folks here think Nintendo/360/PS3 can only do well on the corpses of the others and start spouting shit about how devs "have" to go to the Wii or fear being put out of business. It's ridiculous on it's face, and I said so.

Again, there's plenty of room in the market for devs to sell their wares on the systems they choose.

You may now return to being an idiot.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
DeaconKnowledge said:
It would have to outsell it 2:1 from hereon out to match it by July. Possible, but I still have my reservations.


Well Wii gained 450K in March. I'm sure 360 will get a bump in April, but if Nintendo keeps up this increased supply it will be about there in July.
 

farnham

Banned
DeaconKnowledge said:
It would have to outsell it 2:1 from hereon out to match it by July. Possible, but I still have my reservations.
we have GTA 4 and mario kart in april

GTA 4 will probably help to sell some 360s but so will MK

after that there is wii ware and wii fit in may which should be huge

and dunno whats in June..
 

Lobster

Banned
besada said:
I missed the part where I hurled a racial slur at you, I guess. Apparently you, like others on here can't read. Pages back I wondered why we couldn't all just be happy that everyone's doing well. As a tri-console owner, I want all three to do well, but some of the other folks here think Nintendo/360/PS3 can only do well on the corpses of the others and start spouting shit about how devs "have" to go to the Wii or fear being put out of business. It's ridiculous on it's face, and I said so.

Again, there's plenty of room in the market for devs to sell their wares on the systems they choose.

You may now return to being an idiot.

Smaller devs really do have to go to Wii..

360/Ps3 budgets are just too fucking high.
 

Davidion

Member
schuelma said:
Well Wii gained 450K in March. I'm sure 360 will get a bump in April, but if Nintendo keeps up this increased supply it will be about there in July.

Wii fit/Mario Kart vs. GTA4 is the wildcard here. Also, while I don't think MGS4 will cause 360 sales to be siphoned off by the PS3 too much, it's an entire possibility.

My take, you're going to see the "streams cross" in August or September, due not to Wii slowdowns but increased 360 sales for at least a month or two.
 

Lobster

Banned
HK-47 said:
Or they can go to DLC or portable games...

DeaconKnowledge said:
Can we put an end to this "Small developers go to PSN/WiiWare/XBLA shit please?

While some devs may be small, they're damn sure not small ENOUGH to be satisfied with 50-150 meg games and meager profits tied to a review board who approves games. Would any of you want a Suda game that was bound to these restrictions?

Small developers belong on a console just as much as large ones. It's this "ship 'em to XBLA" mentality that shrinks the market.

true too..
 
farnham said:
we have GTA 4 and mario kart in april

GTA 4 will probably help to sell some 360s but so will MK

after that there is wii ware and wii fit in may which should be huge

and dunno whats in June..

My biggest reservation is how much stock Nintendo will have available. Not too worried about this month and May, but will Nintendo have enough stock to carry through to July?
 
Lobster said:
oh ffs.

If you'd rather them crash and burn this is the generation to watch that happen.

While it's all well and good to theorize about this, is there really any evidence of these smallers devs petering out?
 

Lobster

Banned
Pureauthor said:
While it's all well and good to theorize about this, is there really any evidence of these smallers devs petering out?

The real question is..

is there really any evidence of these smaller devs this gen?

I remember them on Ps2 but for the life of me can't find them this gen.
 

besada

Banned
Lobster said:
oh ffs.

If you'd rather them crash and burn this is the generation to watch that happen.

Your argument is ridiculous. There have already been successful release by smaller devs on the 360/PS3. One is not required to spend a fortune to release a game on those systems. You've made up this magical world in which small devs can only work for the Wii, with absolutely no evidence to support your conjecture.

I'd rather small devs make their own decisions on where to go. I don't feel a need to teach them how to handle the market, unlike you. I"m not the one trying to lock them down onto a single console, unlike you.

This, of course, is the place where you move the goalposts on what a smaller dev is. Proceed.

The real question is..

is there really any evidence of these smaller devs this gen?

Oh, you already started. Don't let me interrupt you.
 
besada said:
Because the 360 isn't the PS2 - the Wii is. Like the PS2, because it's the number one hardware console, it attracts the lion's share of shovelware, and it buries games in that pile.

But hey, I'm sure you're right. any day now Bungie, Epic, and a bunch of other devs will drop the other consoles and redirect everything to the Wii. You've been waiting on that since it came out, so I'm sure it's going to happen any day now.

qs5q8g.jpg
 

Lobster

Banned
besada said:
Your argument is ridiculous. There have already been successful release by smaller devs on the 360/PS3. One is not required to spend a fortune to release a game on those systems. You've made up this magical world in which small devs can only work for the Wii, with absolutely no evidence to support your conjecture.

I'd rather small devs make their own decisions on where to go. I don't feel a need to teach them how to handle the market, unlike you. I"m not the one trying to lock them down onto a single console, unlike you.

This, of course, is the place where you move the goalposts on what a smaller dev is. Proceed.

Educate me please on these smaller devs..

and don't give XBLA games please.
 

besada

Banned
Lobster said:
Educate me please on these smaller devs..

and don't give XBLA games please.

Define a smaller dev and I'd be happy to, even though you've already moved the goalpost by excluding a portion of the market. But whatever I put up, you're just going to say isn't a smaller dev, so really, what's the point? You've already defined smaller dev as a company that can only work on the Wii, so by your circular definition,you're completely correct.
 
Lobster said:
Educate me please on these smaller devs..

and don't give XBLA games please.


How about Real Time Worlds? Crackdown was a million seller and led to a $50 million endorsement for their next game.
 

pswii60

Member
gregor7777 said:
How about Real Time Worlds? Crackdown was a million seller and led to a $50 million endorsement for their next game.
That was published by MS, not the best example. I can do better.
Lobster said:
Educate me please on these smaller devs..

and don't give XBLA games please.
I'm not getting in to this argument, but there has been stuff on 360 like Flatout, Two Worlds etc from smaller devs, which have done well.
 

Lobster

Banned
besada said:
Define a smaller dev and I'd be happy to, even though you've already moved the goalpost by excluding a portion of the market. But whatever I put up, you're just going to say isn't a smaller dev, so really, what's the point? You've already defined smaller dev as a company that can only work on the Wii, so by your circular definition,you're completely correct.

Smaller dev - No publisher funding, little to no background, small team.

GO
 
pswii60 said:
That was published by MS, not the best example. I can do better.

I'm not getting in to this argument, but there has been stuff on 360 like Flatout, Two Worlds etc from smaller devs, which have done well.


Perhaps, but how many small houses publish their own stuff? Usually it's published by a big boy.
 

Evlar

Banned
WrikaWrek said:
I played Galaxy. And i can comment of information available thank you very much.

And it's really impossible to argue against people who think that a game that A) Doesn't have the level of Art Assets of MGS4, B) Doesn't have Voice Acting, C) High end engine for a system like the PS3, D) Doesn't have Amount of recorded sound that Mgs4 has, is on the same level of production scale. It isn't.

Say, Mario Galaxy is game to cost 15 million dollars + to Nintendo while MGs4 is game to cost 40 million dolars + to Konami.



Lair, Uncharted. But yeah, stick to the music, dismiss the rest.
You and everyone else outside Nintendo are ignorant of how much Nintendo spends on development of any particular game. They just don't discuss it, except in relative terms. We know Twilight Princess was the most expensive Nintendo development project up to that point but we can't say how much that is in yen.

You're talking out of your ass.
 

besada

Banned
Lobster said:
Smaller dev - No publisher funding, little to no background, small team.

GO

Need better definitions. How small does the team have to be? Also, could you give me some examples on the Wii, so I'm sure what you're talking about?

Without your ridiculous exclusions, Metanet fits the bill perfectly. As do any number of other XBLA games. Pixel Junk is another great example of a small studio doing great work on a non-Wii console.
 
PhoenixDark said:
NMH didn't sell "well" on the Wii in the US. Guitar Hero sold well on every platform. The Wii's third party situation is not much different from the Gamecube's; why do you think developers aren't "trying"? If that's not the excuse it's that "oh well after the huge Wii buzz at E3 2006 developers started really working on Wii games, you'll see!" So where are the games? Developers look at the 360 and see the dominant demographic buys nearly everything except eastern RPGs. Developers look at the PS3 and see low sells, but realize that by the end of the year the system's user base will be large enough to sustain healthy software sales numbers. What do developers see when they look at the Wii? The same first party games dominating each month, with more (Mario Kart, Wii Fit) on the way. Sure you named a couple third party games that sold well, but what else?

It's the same situation. Remember a couple years ago when GAF was full of "I can't wait for a Star Wars Wii game/omg point and click adventures/etc" threads were everywhere? Where are those games, two years later? It's an honest question

I dind't mean what you're saying. It's a fact that Third Parties aren't fullfilling the promises that many of us had when the Wiimote was announced. And it's a fact that the dominant system always get the showelware of the industry. And I agree that X360 is doing incredibly well in the US, with an incredible attach rateand great profitability on the software side. But what about the PS3, for now it's only a hope. Third Parties are hoping since PS3's launch that the system, sooner or later, would have became the leader, both in hardware and sotware. They expected in other words a new PS2. Facts say, that it remaines only an hope for now and that PS3 isn't at all, for now, the driving force of the industry, under every possible espect outside the Blu-Ray.
What I contest is not the profitability of the X360 (often +PS3). I contest the fact that Wii is only a system for Nintendo's games. Facts doesn't prove that, simply because not a single Big Third Party games has, until now, bombed. And guess why? Because there isn't a single high budget game from third Parties that came out on the system until now !

The games I cited are very significative, because they're not party-games. They are traditional games (GHIII a little bit less, but still a game) that sold well on the system. Then, it is obvious to suppose that traditional games can sell on Wii as good as they sell on PS3 and X360. It is illogic to not take it as good hypothesis.

You know, in other words, what I mean is that there is always another point of view to see the problem: you see it from the fact that only Nintendo's games are selling. Try to consider the possibility that this is also due to the fact that we haven't seen nothing big from Third Parties bombing on the system until now. How many PS3 games bombed in comparison to their PS2 predecessors? Mmmmmmm.

Let be honest: I understand why Third Parties aren't developing big AAA games for Wii. And I accept it. But I don't accept the explication: "only Nintendo's games sell on Nintendo's systems". Still unproved.
There are other valid reasons: Third Partes don't work with pleasure with Nintendo because of the past bad experiences with Yamauchi and it is a solid and still valuable motivation for most japanese Third Party developers. Second, western Third Partes are graphics fanatics and they don't work willingly with a non-HD console anymore. Why Factor 5 and Silicon Knights left Nintendo in your opinion? Third Partes are now making their sequels of their big franchises with High Definition graphics and not a single developer would be happy to see them again with last-gen engines. Most of all because now they're all sticking with HD and they have invested a lot of money and time to learn to to develop decently with relative difficult architecture. Third, the Wiimote. One of the big problems with the Wii is that it needs a lot of imagination and it requires to escape from traditional way to build a game. And this is not easy and most importantly, it requires time, and time means money. Fourth, you cannot port Wii's games on X360/PS3 and viceversa. So, you have to assign a specific team to the creation of a Wii's game and this is expensive. Fifth, as long as PS3+X360 installed base in the US will be bigger then Wii's installed base, it is more safe (and this is the key word) to develop in a standard way, on 2 systems, using a well proved formula that is the analog joystick. Humans beings fear changes, dind't you know?

These, for me, are arguments that have solid fundaments. The prejudgement: "only Nintendo's games sell on Nintendo's systems" is only a stupid excuse.

(wow, this posts required a lot of time. I hope that it is understandable)
 

Lobster

Banned
pswii60 said:
Can you do this for the Wii?

Aside from a shitload of XBLA games, retail games past and future from extremely small devs with practically no funding include Flatout (Bugbear), Two Worlds (Reality Pump), Dead Island (Techland), Sacred 2 (Ascaron), etc.

Simple series.

Pureauthor said:
By that logic, almost no 'small dev' has ever produced anything worth giving a shit about anyway.

Not true.

Grasshopper is funded by their works on other games. They only ever get a publisher when the game is finished too.
 

pswii60

Member
Aside from a shitload of XBLA games, retail 360 games past and future from extremely small devs with practically no funding include Flatout (Bugbear), Two Worlds (Reality Pump), Dead Island (Techland), Sacred 2 (Ascaron), etc..

There's a shit load of small independent development houses making PC games, and these can be easily ported to 360, either to XBLA or retail depending on the game. There's literally loads of 360/PC games in the pipeline due to this.
 

besada

Banned
Lobster said:
Simple series.

I think you're making a category error between "small dev" and "shovelware producer". D3, publishers of the Simple series are hardly small. They have offices on four continents, and have been buying other developers.

Oh, and they released, to quite nice sales, EDF on the 360. So, it appears you were not only wrong, but don't know what a small dev is.
 

Lobster

Banned
Pureauthor said:
...Yeeeaaahhhh, I'm of the opinion that them crashing and burning would leave the industry better of.

:lol

Some of the games look interesting..

atleast they're able to get online working.
 

avatar299

Banned
pswii60 said:
Can you do this for the Wii?.
No More Heroes. That's the only one i can think of off the top of head. King's story and that Conduit game IGN just talked about would also fit the bill, i believe

Need better definitions. How small does the team have to be? Also, could you give me some examples on the Wii, so I'm sure what you're talking about?

Without your ridiculous exclusions, Metanet fits the bill perfectly. As do any number of other XBLA games. Pixel Junk is another great example of a small studio doing great work on a non-Wii console.
You keep on talking like you care about a free market for small devs, yet you keep on with this strange line of thinking that DLC is the only place where they can succeed. Why do you care if small teams like the wii?
 

Lobster

Banned
besada said:
I think you're making a category error between "small dev" and "shovelware producer". D3, publishers of the Simple series are hardly small. They have offices on four continents, and have been buying other developers.

Oh, and they released, to quite nice sales, EDF on the 360. So, it appears you were not only wrong, but don't know what a small dev is.

I think you're making a category error between "dev" and "publisher".
 

besada

Banned
avatar299 said:
You kep on talking like you care about a free market for small devs, yet you keep on with strange line of thinking that DLC is the only place where they can succeed. Why do you care if small teams like the wii?

I do care. I like small devs. I never said they couldn't succeed on the 360/PS3. That was Lobster saying that. I did point out that digital distribution is great for small devs, because it's a cheaper route to a big market.

I don't care if small teams want to work on the Wii, I just don't think they have to work on the Wii or go out of business, unlike Lobster.
 

besada

Banned
Lobster said:
I think you're making a category error between "dev" and "publisher".

That's because there is no single dev for the Simple Series, your one example. D3 farms out the games to various devs. It was your example, not mine.
 

Lobster

Banned
besada said:
I do care. I like small devs. I never said they couldn't succeed on the 360/PS3. That was Lobster saying that. I did point out that digital distribution is great for small devs, because it's a cheaper route to a big market.

I don't care if small teams want to work on the Wii, I just don't think they have to work on the Wii or go out of business, unlike Lobster.

I just think they they're much bigger than digital distribution, just not big enough to blow cash on high technology.

besada said:
That's because there is no single dev for the Simple Series, your one example. D3 farms out the games to various devs. It was your example, not mine.

Yeah it was my example?

and it was your error.
 

mre

Golden Domers are chickenshit!!
WrikaWrek said:
And it's really impossible to argue against people who think that a game that A) Doesn't have the level of Art Assets of MGS4, B) Doesn't have Voice Acting, C) High end engine for a system like the PS3, D) Doesn't have Amount of recorded sound that Mgs4 has, is on the same level of production scale. It isn't.

Why don't you get rid of all of your other arguments and stick with (C)? Clearly, there is no way they can rebut that one. This point basically boils down to this: A Wii game can never have the same production value as a PS3 game because no Wii game will be on the PS3!

Excellent use of circular reasoning!
 

Sharp

Member
PhoenixDark said:
NMH didn't sell "well" on the Wii in the US. Guitar Hero sold well on every platform. The Wii's third party situation is not much different from the Gamecube's; why do you think developers aren't "trying"? If that's not the excuse it's that "oh well after the huge Wii buzz at E3 2006 developers started really working on Wii games, you'll see!" So where are the games? Developers look at the 360 and see the dominant demographic buys nearly everything except eastern RPGs. Developers look at the PS3 and see low sells, but realize that by the end of the year the system's user base will be large enough to sustain healthy software sales numbers. What do developers see when they look at the Wii? The same first party games dominating each month, with more (Mario Kart, Wii Fit) on the way. Sure you named a couple third party games that sold well, but what else?

It's the same situation. Remember a couple years ago when GAF was full of "I can't wait for a Star Wars Wii game/omg point and click adventures/etc" threads were everywhere? Where are those games, two years later? It's an honest question
P.D., again, if you actually look at the top 100 EU+NA games, you'll find third parties doing pretty well on the Wii. In the UK, at least, third party Wii games usually outnumber Nintendo Wii games listed on the charts. The problem is that we only get top ten numbers, so you only see the top sellers, and on that basis you might have assumed that PS2 software wasn't selling very well for most of '07--which is patently untrue. Maybe the third-party situation is similar in terms of high-quality games, but it sure as hell isn't in terms of successful ones.
 

Ariexv

Member
You guys can argue about MGS vs Wii all day long if you want but it won't change the fact that Super Mario Galaxy will more then likely have higher avg score and just as much if not more critical acclaim.
 
Mithos Yggdrasill said:
The prejudgement: "only Nintendo's games sell on Nintendo's systems" is only a stupid excuse.

Nice post. The fact is, that's only been the case with Nintendo's systems since the N64--coincidentally, the same time that 3rd party publishers jumped ship en mass due to the PS1's cheaper media. Since then, the vast majority of hit games have been from Nintendo, or companies associated with Nintendo (ie. 2nd party). But there have always been a few 3rd party games that arrive and do well--those willing to 'risk it'.

But if the potential sales on the Wii can't convince publishers that it can be the same situation as the NES or SNES - in other words, great sales for Nintendo games and many other games as well - then nothing is going to change. Publishers are convinced they can't get a decent piece of the pie, no matter how big it is, so they'll have to settle for a larger piece of a smaller pie. It's a shame that it's such a lose-lose situation. I'm very happy with a lot of games the way they are, and prefer sequels in HD, but some games could potentially be great with Wii controls, and it's sad that we won't see most of them attempted.
 
Sharp said:
P.D., again, if you actually look at the top 100 EU+NA games, you'll find third parties doing pretty well on the Wii. In the UK, at least, third party Wii games usually outnumber Nintendo Wii games listed on the charts. The problem is that we only get top ten numbers, so you only see the top sellers, and on that basis you might have assumed that PS2 software wasn't selling very well for most of '07--which is patently untrue. Maybe the third-party situation is similar in terms of high-quality games, but it sure as hell isn't in terms of successful ones.


.
 

besada

Banned
Lobster said:
Yeah it was my example?

and it was your error.

No, it wasn't. You responded to a question about small devs with Simple Series, which isn't made by any particular dev, large or small. Taito, hardly a small dev, has done simple series games. I simply pointed out the the publisher who actually controls these games (by directly assigning them to devs) is not a small dev, but a shovelware producer.

Did you have another example, maybe one that was actually a development studio, rather than a loosely collected series of shovelware games? Or was your original point that all work-for-hire shovelware devs would have to be on the Wii to succeed. If so, I agreed to that pages back. Whoever has the biggest hardware always gets the shovelware devs.
 
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