Chairman Yang said:
They get to reuse more assets this way. Still, it pisses me off that the track list seems to specifically focus on the simplistic tracks rather than the ones with cool obstacles and design. Why did they pick the mediocre Double Dash Stadium level instead of the awesome MKDS version, for example?
Personally, I preferred the Double Dash stadium level but I fear I may have played it too much in the past to get excited over its return. It was my favorite stadium level in the series, and at least we're getting a new stadium level as well.
As for the course selection in general, it's probably to help them gain more confidence in putting every track for online mode and get around whatever fear they had to not put every track online for MK DS. I'll miss Airship Fortress, but the only reason I liked it was because it reminded me of the DK Moutain level in Double Dash.
Hey, and his new stage is based in the same way his MK DS stage game to be, that sucks. And DK is getting his N64 level back, which may work for me better since everything will be modeled in 3D.
Hmm, I would love to go over all the tracks in the past games but if I reminisce about my favorites before this game comes out I'll be disappointed. Better to wait until I have the game in my hands to get rid of that bad feeling immediately by playing a track.
And to be fair, almost every cup has a single raceway level, and in general they're named after the main three, Mario, Luigi, and Peach, and then one other character who won't get a themed stage gets a raceway. With 32 courses, nothing is stopping them from giving Mario, Luigi, and Peach a theme course as well as a raceway. As for Bowser, isn't it a law or something that 99% of lava levels must be named after him, and with this many tracks you need at least two? (For comparison, Super Circuit had 2 and MK DS had 3, IIRC)