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Official Mega Man 9 Thread of 8-bit Goodn *explodes*

After reading all your explanations of what I was supposed to do in that section, I think I've ended up liking my stupid way better. But admittedly mine won't be winning any speedrun awards. :P

Thanks, though. I wouldn't have guessed that. D:
 
Every time I start Plug Man's stage I just lose my shit when I see the two tongue-waggling background monitors. I dare you to unsee that.
 
Yeah, that part in the first Wily stage is stupid.
I sat there for like 10 minutes trying to figure out wtf to do, before I just jumped on the top of the bottommost jet and rushjetted my ass out of dodge. Concrete + magma = frozen magma? It'd make sense if there was an ice weapon or something.

Otherwise, A++ game :D
 
Wow, I suck a whole lot at this game - though I guess I'd rather get "stuck" in a Mega Man game than die repeatedly.

Galaxy Man stage:
How does one get by the claw dudes that drop from the sky and pull you to the right? I managed to do a short double-hop through one of them somehow, but haven't been able to duplicate it for the life of me.
 
botticus said:
Galaxy Man stage:
How does one get by the claw dudes that drop from the sky and pull you to the right? I managed to do a short double-hop through one of them somehow, but haven't been able to duplicate it for the life of me.

Just go very slowly, they'll end up dropping in front of Mega Man and passing through the floor.
 
botticus said:
Wow, I suck a whole lot at this game - though I guess I'd rather get "stuck" in a Mega Man game than die repeatedly.
just stick with it for a bit, you'll get the hang of it soon enough. I almost felt embarassed when I started playing the game, I was dying so much and on seemingly simple parts too. But after a little while you get into the groove and you can easily overcome the difficulty. Don't be fooled though, the game is very hard, probably the hardest out of the main series.
 
Played it for about an hour last night.

4 bosses down and 2 weaknesses discovered doing it. I'm absolutely in love with the music, Tornado Man, Hornet Man, Jewel Man, Splash Woman and Concrete Man all have fanstastic themes. I like how a lot of the songs pay small homages to older themes IMHO. (Jewel Man=Gemini Man/Flash Man, Concrete Man=Woodman, and I'm sure I'll eventually figure out more).

Got the speed challege accidentally on Concrete Man's stage of all stages. Considering those damn elephants I'm quite pleased with myself :D

And whoever designed Tornado Man's level needs to be drug out into the street and shot, I can't even reliably get past the first set of those magnetic dealies.
 
anyone with a big screen tv? 50" plus.

is it a muddy blurry mess, does it scale widescreen ...etc visual quality talk please. (ah, read anony's post saying it looks like ass...). :(
 
Jax said:
anyone with a big screen tv? 50" plus.

is it a muddy blurry mess, does it scale widescreen ...etc visual quality talk please. (ah, read anony's post saying it looks like ass...). :(
I asked this yesterday and no one knows. I just want some tech info on the PS3/360 versions.
 
So yeah....by the time I went to bed, I finally made it to Dr. Wily's castle.

And might I add, I had a BLAST. This is easily the best Rockman title I've played in YEARS. Great gameplay, nice lil extras, and even a nice lil narrative that had me actually chuckling a bit! :D

I can't stress it enough...this is the Rockman game that I've wanted for a while now. Even as I'm struggling, I can't wait for those other DLC content to roll on in...
 
MisterAnderson said:
Ok. Wily
's third form
is starting to fucking piss me off.

Yeah, that was getting me all last night, I can't wait to get home and beat him. I'm refusing to use E-Tanks and any items because of old-school rules I have set for myself, but it's really starting to get to me. I'm able to perfect
his first two forms with just the mega-buster, but I just can't figure out the dodge for his two attacks in the third form. I've been jumping twice quick over his 4-shot seeker shot which works about half the time. As for the other one, only thing I can figure out to do is jump over the lower 4 beams and try and stand between the ones that fall from the ceiling, but the spacing from the ones above is so small I get it less then half the time.
At least I can almost perfect each of the 8 bosses now thanks to that brick wall.

I'd love to write how much I'm loving it now, but I'm definately still in nostalgia mode. I'm loving it because I have played the heck out of all other NES Mega Man games, and might have some rose colored glasses on. If there is one thing about it that angers me, it's that it teaches the player some things really well (
like the teleporting platforms, cylindrical rotating platforms, and swinging pendulum platforms
) and completely fails at doing it for other things (
that concrete can "freeze" the lava, that concrete can stop those laser beams in Wiley stage 4
). But honsetly, this game is Nintendo Hard, I didn't expect them to tell me everything. There was something quaint about having to figure out which weapon broke solid blocks again instead of being told in shiny text.

I can't wait to play through it again (and yes, I'm going to be one of the suckers that buys a harder difficulty, and perhaps the endless stage).

For the record, I don't want a Mega Man 10 that is like this. 1 is enough. Now they need to make a new SNES Mega Man X and conform to all those design rules.
 
No need to give attention to that site, it's banned for a reason. Also, I believe later was banned from posting it.
 
Downhome said:
Let's just assume that's true for a second.

Where would it stack up against other downloadable games on Wii, PS3, and 360?
You can backtrack through their link for their historical analysis. I honestly don't think one could get much closer than rankings, but at least they provide a clear methodology in this case.

They put the best-selling WiiWare title at 170k, Defend Your Castle.

NeonZ said:
Just go very slowly, they'll end up dropping in front of Mega Man and passing through the floor.
Sounds simple enough, thanks!
 
So there was this guy on the last thread who had/has flicker problems with MM9 on his Wii.
Can you please explain me if it was the TV, the cable, the game or the Wii [GPU overheat] itself, in the end?
I'm worrying a little, here.
 
Wizpig said:
So there was this guy on the last thread who had/has flicker problems with MM9 on his Wii.
Can you please explain me if it was the TV, the cable, the game or the Wii [GPU overheat] itself, in the end?
I'm worrying a little, here.
I don't have the game yet, but I've read about sprite flickering added to the game to enhance the 8-bit feel.
 
Wizpig said:
So there was this guy on the last thread who had/has flicker problems with MM9 on his Wii.
Can you please explain me if it was the TV, the cable, the game or the Wii [GPU overheat] itself, in the end?
I'm worrying a little, here.

No flicker unless you turn it on. The game does run in 480i though, so once in a while you'll see some interlacing artifacts, especially on an LCD TV.

Runs great, looks better than I expected. Colours are great, everything's crisp, etc...
 
Jax said:
anyone with a big screen tv? 50" plus.

is it a muddy blurry mess, does it scale widescreen ...etc visual quality talk please. (ah, read anony's post saying it looks like ass...). :(

I have a 46" DLP 720p set. Defaults to 4:3; haven't tried manually scaling it to widescreen. Comparable quality to NES VC games, although there is sort of an odd vertical banding effect during horizontal scrolling - like certain vertical segments are scrolling at a different speed than others.

Not a big deal, and could be an artifact of sending a 480i signal to my receiver, which probably deinterlaces it before sending over HDMI to my TV.

Looks great overall.
 
Didn't read the 1up review linked to in this thread, but already sighing at the "nostalgia crazed dorks" line. 1up/EGM has gotta drop the "ironic hipster" act and quit insulting its fanbase. Some comments I've posted at another board, might as well repeat here:

---------------

Heh, my mom came down to watch me play the game, and I asked her to guess when the game came out. She said "1987" (the year MM1 came out), and was shocked when I told her "today". She thought it was really cool though. Took down 5 Robot Masters (Splash Woman, Galaxy Man, Plug Man, Magma Man, and Jewel Man), here are some quick thoughts:

+ Awesome chiptune music. It's catchy and will remind you of the classic MM sound, although it's not quite on MM2 or 3's level. (but what is?)
+ Game itself takes cues from Mega Man 2, 3, and a bit from 5. You'll recognize a number of elements from past games (the respawning cubes that come out of the pipes in Crash Man's stage, jumping on bubbles almost exactly like in Wave Man's MM5 stage), along with all-new elements that feel right at home with the rest of the series.
+ Levels are filled with varied challenges and progressively ramp in difficulty as you make your way through the stage. Love things like the teleport warps in Galaxy Man's stage or the hot air balloon enemies.
+ Achievements are present, I managed to get a few so far. Kind of interesting to play a classic-styled MM with this modern staple.
+ Save/Load so you don't have to jot down passwords.

+/- some stages are purely masochistic, and take lots of practice and precision in your jumps. I don't know how the hell I finished Jewel Man's stage. They seem more out of a challenging MM2 rom hack than a professionally made MM. This can be either good or bad, depending on your tolerance for frustration. You will DEFINITELY be overwhelmed at first, but after practice and learning stage layouts, you'll do fine.
+/- - bosses aren't that much harder than the older MM games, especially not if you're using the correct weapon.

- Miniboss fights are pretty annoying and they're damage sinks. The plant miniboss in Hornet Man's stage in particular is a sonavabitch. Luckily, some of the weapons you gain from the Robot Masters make them a bit more manageable.
- No slide (at least, to my knowledge. Maybe it's a powerup or tucked away in there somewhere).
- Downloadable content that costs money. One of the worst things about the "new gen" sad.gif

It's absolutely worth your money if you like classic Mega Man. This is exactly the kind of game I have been looking for in an age when GTA IV is the best selling game out right now.

BTW:
3 > 2 > 5 > 6 > 4 > 1

So far 9 would either be between 2 and 5, or 5 and 6.
 
Jax said:
anyone with a big screen tv? 50" plus.

is it a muddy blurry mess, does it scale widescreen ...etc visual quality talk please. (ah, read anony's post saying it looks like ass...). :(

Looks great on my 50" but I am not extremely picky so I may not notice little flaws other people would go ape shit over.
 
I just had a run at each level for the first time and I'm instantly in love.

It's been said plenty of times in this thread, but I almost can't believe they actually did it. They've made an honest to god, old school, NES game here.

Difficulty is definitely in the MM1 range, and maybe even harder. This is much much tougher than MM2, that's for sure. On my first run, I failed on all the levels, but I can see a couple that should be fairly beatable. The rest are totally brutal and will require lots of repetition.

Absolutely love the music so far and I just can't believe how old school this is. I hope this game starts a new trend.
 
djtiesto said:
Didn't read the 1up review linked to in this thread, but already sighing at the "nostalgia crazed dorks" line. 1up/EGM has gotta drop the "ironic hipster" act and quit insulting its fanbase.
QFT
 
I just finished it. I'll probably play through it 50 more times like I've done with Mega Man 1 & 2 over the past few weeks. I don't know if I'll ever get all of the achievements though. Some of those are absurd...

Mega Man 9 was old school tough at first, but now that I've gotten down the tricks of the stages it should be a little easier for me. Wily Stage III is AWESOME. I hate those helicopter robots that grab you and fling you around in Galaxy Man's stage.

Some of these guys are the coolest Robot Master's in the series. Tornado Man, Splash Woman, Galaxy Man, and Magma Man are top notch; Jewel Man and Hornet Man are great too. The only guys I'm not fond of the designs for are Plug Man and Concrete Man.

It's hard to give it a place in my 8-bit Mega Man favorites list. Prior to this game I rated the series 2, 1, 4, 3, 6, 5. Part of me wants to say it's my new #1 and another part of me wants to rate it behind Mega Man 2 as best in the series. Both parts judgment is clouded by both the newness of this game and the nostalgia of Mega Man 2.

Definitely the best ending in the series though. <3

I'm sure this whole game could have been done on an NES. The only things that I wonder about are the awesome dragon robot in Magma Man's stage and Galaxy Man's color shifting sprite...
 
I've played and replayed the game a bit more. I think I might go out on a limb and say the level design is the best out of the NES MMs. The levels seems so meticulously and carefully designed, plus they seem longer then 1-6. Including the Wily stages, which are uber challenging, and they don't overly rely on the mobility items (rush etc) to get through them, like in MM2.

Soundtrack is amazing too. if MM9's OST isn't better than MM2, then it's directly behind it and better then the other 5.
 
RockmanWhore said:
Anyone has tried the challenge mode yet? I really loved that features in games like Contra 4, Bionic Commando Rearmed and Megaman Powered Up.

I can't wait for this to release on the PSN, and I hope it won't look too bad on my LCD :/
The challenge mode isn't like the one in MMPU or Contra 4 where the challenges are separate from the main game, you have to do the challenges while playing the main game. I got a few tricky ones out of the way like jumping 50 times or fewer to complete a stage, reaching a boss room without shooting, reaching a boss room without taking damage, completing 4 stages without special weapons and defeating all robot master without special weapons. Some of them just seem completely impossible, though. The challenge for beating the entire game without taking damage actually might not be the hardest one to complete! (There's also one for beating the game without missing a single shot.)
 
The Bust a Move challenge (don't miss with the Mega Buster and clear the game) blows my mind.
 
Wait, did this come out on XBL yet? Or is it just Wiiware right now or what?

Edit: NM, just checked OP.
 
Zerodoppler said:
WTF at the online rankings in the time attack mode. Is there a hidden run button or something?

Yeah...wow, I just checked it and the top Tornado Man time is 1:39, 10 seconds faster than my best time on that stage. I shaved quite a few corners to get that time, I will have to rethink my strategies to get even close to that time.
 
Just took down Concrete Man, Magma Man, and Plug Man. On my first try with Plug Man I killed him at the exact time he killed me! So I went back and killed him first! :D

Edit: Oh and those accomplishments or achievements or whatever, they blow my mind. No way I'm getting half of them!
 
I got the game for free, so I can't complain too much, but I'm really disappointed they got rid of the charge gun and the slide feature. Those seemed like MegaMan's two most distinctive features, and this is like a downgrade from MM3 on the GameBoy, except this has color. :/

The game is pretty responsive, though. The classic controller is uncomfortable and hurts my right hand. I hate the short cord, and the fact that the cord comes out the bottom.
 
Blizzard said:
The game is pretty responsive, though. The classic controller is uncomfortable and hurts my right hand. I hate the short cord, and the fact that the cord comes out the bottom.

GAF has this love-affair with the classic controller...I always felt it to be an abomination. Very flawed design, but it does beat using the GC controller d-pad.
 
Why would you play this with a classic controller anyway? Isn't the stock Wiimote good enough?
 
Wiimote works very well on this game.

edit// and i gotta say, even the easy levels on this game are kinda tough.

Finally beat Galaxy man.. Beating him was easy but getting to him was tougher than I expected. Now I'm working on the sea chick, and I've finally made it to her, and got her down to 3 bars of life once, but getting there still touch-and-go. The timing on the moving/disapearing platforms is fairly tricky for an easy level.
 
Lyte Edge said:
Why would you play this with a classic controller anyway? Isn't the stock Wiimote good enough?
Honestly, I dislike both of them for 2D action games. I much prefer using the Sony pads at this point which is why I'll probably pick up the PS3 version of MM9 (provided they don't use nasty filters that ruin the image).
 
Lyte Edge said:
Why would you play this with a classic controller anyway? Isn't the stock Wiimote good enough?

The remote works well enough, but the CC seems to work better - the bigger action buttons make it easier for me to shoot rapid-fire or at the correct height during a jump.
 
dark10x said:
Honestly, I dislike both of them for 2D action games. I much prefer using the Sony pads at this point which is why I'll probably pick up the PS3 version of MM9 (provided they don't use nasty filters that ruin the image).

the PS3 controller should do nicely.

it does feal real nice on the sideways remote, damn near a NES pad. i haven't tried the classic controller.
 
sammy said:
the PS3 controller should do nicely.

it does feal real nice on the sideways remote, damn near a NES pad. i haven't tried the classic controller.

I agree. I've only been using the remote turned sideways and I think it's perfect. The PS3 pad is probably excellent for it as well. The only one I wouldn't trust is the 360 pad (which is why I bought it for wii instead of 360)
 
jibblypop said:
I agree. I've only been using the remote turned sideways and I think it's perfect. The PS3 pad is probably excellent for it as well. The only one I wouldn't trust is the 360 pad (which is why I bought it for wii instead of 360)

The only problem I've had with the sideways remote is that the end with the buttons is significantly fatter then a NES controller. All that really does is make it a little bit harder to do my old Mega Man rapid fire technique, but it's not so bad. Other then it being a fatty it's the perfect controller for Mega Man. The D-Pad is super responsive, and the buttons have enough spring in them to make quarter and half jumps easy. God I can't wait to get home and play some more.
 
Can anyone tell me if I'm still in 2nd place on the concrete man time attack? Still at school right now and wont be at for another 5 hours. I need to know if I have to defend my title. They took 1st from me!!! :( think my time was 1:27:81 dam that R-Warrior
 
Just beat the game. Probably the best single player game I've played all year. Rush made some parts too easy though, and was too tempting to not use.

Does anyone know how to beat Galaxy Man in under 10 seconds?

Lyte Edge said:
Why would you play this with a classic controller anyway? Isn't the stock Wiimote good enough?

Wiimote is fine, but I always preferred the X games on SNES to the NES games, and I can use the same B to jump Y to fire controls I love with the Classic :D
 
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