tha_con said:
Honestly, there would be no way to tell if they were or weren't scripted. You say they are, because you assume they are. There's really zero chance for any of us to know, or even be able to tell the difference, between a scripted patrol and search, and something that was happening on the fly. It's just not possible.
Still, it's pretty slick in some situations, and I really hope there are subtle things they notice, i.e. if you're in a room w/lockers, they'll find bullet casings and find you.
Considering we know the AI will notice wet footsteps, noises, blood, bodies, etc, I'm hoping they'll expand upon that in this game with more subtle way's for the AI to notice things are out of place (i.e. destroyed objects that otherwise wouldn't be destoryed, etc).
Honestly, saying the AI is stupid, considering a lot of games currently (shooters especially) simply have AI that will hide for a random set time of 3-5 seconds behind cover, shoot, take damage, go back into cover, random set time of 3-5 seconds, rinse wash and repeat.
It's not as bad as people are blowing it up to be.
I didn't say it
was scripted, just that it looked scripted. And I don't consider this to compromise what I expect mgs4 to deliver. But certain stuff just looks stiff and odd. And then there are the things that they clearly should be able to respond to, like when snake shoots one soldier standing very close to a second one, the body of the shot soldier drops to the ground with such force that we hear it, but yet the soldier standing by his side doesn't have any visual response? I
assume this is coming later, and will be in the final game, but these where the small things that annoyed me about the AI here.
And you say the AI will notice all these things, and that good(!), but if it goes along the lines of:
-guard sees dead body
-goes into 'yellow mode'
-contacts hq for search team
-search team comes and searches the area
-as 'yellow mode' runs out, search team returns to hq
-guard continue scripted patrol
Then I'm gonna be a little disappointed. As Kojima has said; this is a war-zone, I doubt any side has the man-power to dispatch search teams for stuff like this. And I assume there won't be search teams in the same sense as mgs2/3. rather the patrolling soldier will search on his own. I am still expecting him to
act dynamically according to the situation and not follow a defined pattern (i.e. scripted) based on what triggers his suspicion. I also hope they'll do away with the defined, colour coded alert levels. Finding a body and then 45 seconds of not finding a perpetrator does not mean the soldier should revert back to his pre-"dead body" state of mind!
And the final point I want to make is about how the AI moves around when going from A to B, and when searching. When a party, who is moving fast, is coming around a corner they should be facing the corner before the turn, and have their heads focused above their toes. Previous mgs enemies have moved with their face towards the ground as if they are looking at their patrol-line on a grid. In mgs2 and 3 this is ok, since it's a controlled environment, but (again) this is a war-zone! so I expect the enemy AI to be on their toes at all times, especially when moving.
and when moving in pairs, as seen in the trailer here, they could adapt tactics like one person looking one way, and the other covering his back. this isn't stuff I expect, but it would be nice. what I expect though, is more head movement. when searching, and even to a certain degree when patrolling, the AI should be focusing on their complete environment, not just the front 90 degrees.