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Official: Nintendo DS Lite (aka Redesign Time!)

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CoolTrick said:
Yeah, $400 consoles and $60 games have been right up Nintendo's ally.

what are you talking about dude! We're talking about pricing significantly cheaper than the sum total of your components!
 
Amir0x said:
Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...

Nintendo's taken losses in the past. Beyond that, their stuff is always "you get what you pay for."
 
Amir0x said:
I know! But I'm greedy and selfish, I want MORE than what I pay for. I should demand it, even!

B0007SV734.02.LZZZZZZZ.jpg


:D
 
Amir0x said:
Nah man, that shit is too expensive. I gotta wait until it drops til 200 or so before I pick that up.

You realize that by the time it hits $200, its price will no longer be bleeding edge for its components?
 
Trident said:
You realize that by the time it hits $200, its price will no longer be bleeding edge for its components?

Yes man, it's just too bad I'm poor

that's why on things I can afford I want the bleeding edge. To taste ROYALTY!
 
demi said:
I don't think Rob would approve of you trolling this thread...

I'm not trolling it, I'm "sold" on NDS Lite. Which is to say, I'm totally trading in my NDS for this version as soon as I get the chance!
 
Amir0x said:
Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...

Logically, you are also for big corporations selling stuff at a loss to drive out the competition so that they can charge any price they want, right? You must also love Wal-Mart, which seems despised by so many, because they sell lots of stuff at a loss to get you in the door, then drive the competition out of business.

I mean, if you are for both of those things, I suppose your stance makes sense.
 
Amir0x said:
I'm not what? I know I'm not getting NDS at bleeding edge prices, that's the whole point elostyle! Follow along now.
You aren't getting anything at bleeding edge prices because no company is selling anything to you at a loss. That's my whole point.
 
I hope those rumors turn out to be true. While a slightly smaller, sexier, and more accessible DS piques my interest it isn't that great of a jump compared to Nintendo's previous handheld "upgrades." Including WiFi pictochat and expanded internal memory to save downloadable game demos would be a nice upgrade and easily worth the price of moving on to the next revision. Although I still think they probably should have waited for a few more months; just slightly over year is a bit too soon I think. However given the shortages in Japan and the fan clamor for this new design it seems like my opinion might be wrong, people are excited and welcoming it with open arms. Irregardless if the rumors are true or not I'll be picking up the redesign since I stupidly forgot to send my system in for repairs before my year period ended and my DS has seen its share of wear and tear.

EDIT: For those who are out of the loop, here's a summary of the rumors I spoke of: http://www.ga-forum.com/showpost.php?p=2662885&postcount=478
 
elostyle said:
You aren't getting anything at bleeding edge prices because no company is selling anything to you at a loss. That's my whole point.

you're obviously wrong. but i suppose outright denial is better than the "DECENT LCDS DIDN'T EXIST IN 2004" or "YOU LIKE WALMART" rationalizations. gaf: fucking crazy.
 
DavidDayton said:
Logically, you are also for big corporations selling stuff at a loss to drive out the competition so that they can charge any price they want, right? You must also love Wal-Mart, which seems despised by so many, because they sell lots of stuff at a loss to get you in the door, then drive the competition out of business.

I mean, if you are for both of those things, I suppose your stance makes sense.

No actually they are completely different things in terms of what we're discussing. One has far reaching implications in the discounting industry which can seriously hurt not only small business, but the consumers themselves (because eventually the prices will go up once the market is largely monopolized). The other is a company selling the very own product it makes at a loss with the hope that it'll attract more consumers so they can make back the money on software and accessories. Eventually, if they lose too much money they'll go under themselves/stop producing the brand. But the likelyhood of it driving another company out, or indeed hurting any consumers, is very low as you can see with Nintendo thriving and Microsoft making its own sort of headway with a similar market strategy for capitalization and the industry still doing very well.

The connection you're trying to make, in the end, is shady at best. That said, I'm still a hypocrite because I buy at Wal-Mart all the time 'cause it's cheaper and unfortunately that's what I can afford. Thems the breaks!

elostyle said:
You aren't getting anything at bleeding edge prices because no company is selling anything to you at a loss. That's my whole point.

I'm sorry, you obviously have a point here that I'm missing since the facts aren't backing you up. Microsoft Xbox 360 premium is selling for 399 and the total cost of manufacturing based on iSuppli's report is $525 dollars. That seems like a 125 dollar loss to me, what does it seem like to you?
 
Amir0x said:
I'm sorry, you obviously have a point here that I'm missing since the facts aren't backing you up. Microsoft Xbox 360 premium is selling for 399 and the total cost of manufacturing based on iSuppli's report is $525 dollars. That seems like a 125 dollar loss to me, what does it seem like to you?
The one that lists a wireless adapter? Seems like BS.

Microsoft is probably dumping on the hardware again but they aren't giving it to you for 125$ less than manufacturing costs. It's a stupid urban legend that this is the common case. PSP brought in 500$ in profits last quater, didn't it?

MS had to with the original xbox because they fucked up negotiating with suppliers and their plan to recoup loss by selling it for 500$ in europe failed.
 
Amir0x said:
I'm sorry, you obviously have a point here that I'm missing since the facts aren't backing you up. Microsoft Xbox 360 premium is selling for 399 and the total cost of manufacturing based on iSuppli's report is $525 dollars. That seems like a 125 dollar loss to me, what does it seem like to you?

Even if that's the case, MS wants to make money in the end (they aren't able to do that at the moment, but they'll try to do it in this gen) which means that you'll pay more for accessories (100 Dollar HDD and 100 Dollar Wifi Adapter say hello) and games (60 Dollar games say hello).
 
*RUMOR* American DS lite release date?
http://gonintendo.com/?p=663
Got an email from a reader (his name will stay secret JUST incase) just a few minutes ago in which he says this…

I called up my friend NAME DELETED (the Nintendo Rep for my area) and he said that he just got off a conference call with his supervisiors and the DS lite was brought up. He told me, the release date was JUST confirmed before the call and that I was one of the first people to know outside of nintendo. He said that we are looking at a mid-May release in America at a $134.99 price point.

The reader believes it, so I believe the reader…but just for safe keeping this will be a rumor. Thanks to our reader for the info!
 
Amir0x said:
Nintendo: "Yeah, so maybe PSP will get a crippled port or something? I'll pray for you dudes. So how about that Media Create!"

Handheld zealots are so gosh-darn cute! Almost like tiny little real gamers.
 
TekunoRobby said:
I hope those rumors turn out to be true. While a slightly smaller, sexier, and more accessible DS piques my interest it isn't that great of a jump compared to Nintendo's previous handheld "upgrades." Including WiFi pictochat and expanded internal memory to save downloadable game demos would be a nice upgrade and easily worth the price of moving on to the next revision. Although I still think they probably should have waited for a few more months; just slightly over year is a bit too soon I think. However given the shortages in Japan and the fan clamor for this new design it seems like my opinion might be wrong, people are excited and welcoming it with open arms. Irregardless if the rumors are true or not I'll be picking up the redesign since I stupidly forgot to send my system in for repairs before my year period ended and my DS has seen its share of wear and tear.

EDIT: For those who are out of the loop, here's a summary of the rumors I spoke of: http://www.ga-forum.com/showpost.php?p=2662885&postcount=478

Gaybrush Threepio said they are both the same internally. He didn't really confirm with a solid yes or no though. I'll buy DSL anyway, I just think these features would be a great addition.
 
Revisions to the interenal system just doesnt seem possible.... I mean, I'm pretty sure they wouldnt have one awesome DS with all these awesome features, then the 6 million other ds owners who are screwed over with shit in their hand. I mean it seems more likely these features will be in DS 2 [btw i think they will call it DS squared with the little 2, but idk how to do that]
 
Amir0x said:
Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...
Amir0x said:
Hey, I'm a consumer. Want to get my consumer electronics for bleeding edge prices, bitch.
Nintendo GameCube after 6 months: $150
Sony PlayStation 2 after 5 years: $150
 
I also find it very interesting that bleeding edge prices always turn out to clock in nicely rounded to full $50 or $100 and are the same across all retailers.
 
elostyle said:
I also find it very interesting that bleeding edge prices always turn out to clock in nicely rounded to full $50 or $100 and are the same across all retailers.
Consumers like electronics that are priced at around x49.99 or x99.99 for some reason. One can find a preference for 50th and hundredth anniversaries which seem to be more celebrated than, the 80th or 59th. Human brain most have some preference for this or something.

Retailers work on thin margins, most of the money is going to the hardware manufacturer. If they drop the price of the GameCube to $89.99, they'll probably be losing money.

If you don't think anyone is taking a loss on hardware, why did MS lose billions in their gaming division? Report them to the SEC, because if Microsoft is lying they defrauded their stockholders.
 
elostyle said:
The one that lists a wireless adapter? Seems like BS.

Microsoft is probably dumping on the hardware again but they aren't giving it to you for 125$ less than manufacturing costs. It's a stupid urban legend that this is the common case. PSP brought in 500$ in profits last quater, didn't it?

MS had to with the original xbox because they fucked up negotiating with suppliers and their plan to recoup loss by selling it for 500$ in europe failed.

Yes, they make money because of software and accessories elostyle. That's the very foundation of their console business strategy.

There's no urban legend. It's a fact. PS2 sold at a loss, Xbox sold at a loss, 360 is selling at a loss, PS3 is almost certainly gonna sell at a loss, and I think even N64 sold at a slight loss for a little while. You can choose to deny this fact, but that's your deal. Gotta say, though, it makes you look pretty silly.

Frankfurter said:
Even if that's the case, MS wants to make money in the end (they aren't able to do that at the moment, but they'll try to do it in this gen) which means that you'll pay more for accessories (100 Dollar HDD and 100 Dollar Wifi Adapter say hello) and games (60 Dollar games say hello).

Everyone wants to make money. But it's far too early to suggest that high accessory prices and 60 dollar games is a Microsoft-specific event. Not only that, it's a bit flaky to say it's Microsoft's fault that there are 60 dollar games since they are charging less for their first party titles. I think we can lay the blame there on third parties and higher development costs.

In the end, if I was getting the premium pack all I'd ever need is another controller or two and that's the same thing for every system.

JoshuaJStone said:
Nintendo GameCube after 6 months: $150
Sony PlayStation 2 after 5 years: $150

Yes? Again, bleeding edge = selling for significantly less than the sum total of your components. When PS2 launched, it was bleeding edge. When Xbox launched, again - bleeding edge. Gamecube didn't go with a DVD Drive or harddrive, so they got to skirt around those extra costs. PS2 has at this point pretty much evened out, so it's no longer selling at a loss I think we can all agree. And Gamecube is the same thing. So on these products, it's no longer applicable. I purchased my PS2, Xbox and Gamecube at launch, so that's the count.
 
Amir0x said:
Yes, they make money because of software and accessories elostyle. That's the very foundation of their console business strategy.

There's no urban legend. It's a fact. PS2 sold at a loss, Xbox sold at a loss, 360 is selling at a loss, PS3 is almost certainly gonna sell at a loss, and I think even N64 sold at a slight loss for a little while. You can choose to deny this fact, but that's your deal. Gotta say, though, it makes you look pretty silly.
They included it into the BOM for the 360 which is factually wrong and questions the whole thing. How can they estimate cost for a device if they don't even know what's in it?

How do we know PS2 sold at a loss? PSX never sold at a loss despite everyone calling price dumping on its release.

Sony has better things to do - exactly what was the PS2's competition when it came out? Dreamcast?

Calling xbox bleeding edge when it came out is a bit silly considering that every tech company in the world could have slapped those parts together.

Except microsoft, no one would spend 2 billion on R&D and then sell for less than the cost of materials ... and then spend millions on marketing campaigns.
 
elostyle said:
They included it into the BOM for the 360 which is factually wrong and questions the whole thing. How can they estimate cost for a device if they don't even know what's in it?

How do we know PS2 sold at a loss? PSX never sold at a loss despite everyone calling price dumping on its release.

Sony has better things to do - exactly what was the PS2's competition when it came out? Dreamcast?

Calling xbox bleeding edge when it came out is a bit silly considering that every tech company in the world could have slapped those parts together.

At this point, this is just the forum equivalent of putting your fingers in your ears and humming. You're even choosing to ignore iSuppli, who has done this accurately for a while and has never been proven wrong.

[url=http://www.isuppli.com/news/xbox/]1[/url] said:
In the video-game business, equipment producers often market games consoles as loss leaders for more lucrative software and licensing fees. “It’s really not surprising for the initial cost of the console to approach or even exceed the retail price,” said Andrew Rassweiler, manager of iSuppli’s Teardown Analysis Service. The good news for Microsoft is that during the next year, improved yields for the IBM microprocessor and the ATI GPU should save at least $50 per unit, in addition to other cost reductions, Rassweiler added.

[url=http://www.gamespot.com/news/2005/06/28/news_6128295.html]2[/url] said:
By comparison, the PlayStation 2 cost 39,800 yen ($364) in Japan and $299 in America when it launched in 2000. During its first year of release, Sony Computer Entertainment suffered a loss of 51.1 billion yen ($458 million), but it recovered the next year with a profit of 82.9 billion yen ($759 million), followed by 112.6 billion yen ($1.03 billion) the year after.

It is normal for game companies to take a loss on hardware whenever a new console launches, since they typically focus on acquiring market share rather than generating a profit during the first year. During the second year and afterward, they can recover the losses with the savings that come from mass production and with licensing fees from publishers.

However, Merrill Lynch Japan warns that the normal console business cycle may be disrupted if Microsoft cuts the Xbox 360's price when the PlayStation 3 launches. The report goes on to say that such a move could hurt Sony's plans, bringing an additional loss of 80 billion yen ($730 million) in its second year and 50 billion yen ($457 million) in its third year. Thus far, Sony has already invested 200 billion yen ($1.83 billion) into development and production for the Cell chip alone.

[url=http://en.wikipedia.org/wiki/Loss_leader]3[/url] said:
In marketing, a loss leader is an item that is sold below cost in an effort to stimulate other profitable sales. There are several varieties of these profitable sales.

This practice is commonly used with video game consoles. Here, the console is sold as a loss leader but the console developer makes a profit on licensing fees charged to game developers who wish to develop games for the console. This also translates to higher prices that are charged for the games and for original console accessories such as game controllers. (actually, part of this supports Frankfurter's argument)


Now you can choose to believe what you will, but there's no debate to be had here. We really can't even have a discussion if you're just refusing to accept the facts. You'd be better served forming a more viable argument on something else.
 
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