Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...
CoolTrick said:Yeah, $400 consoles and $60 games have been right up Nintendo's ally.
Amir0x said:Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...
cvxfreak said:Beyond that, their stuff is always "you get what you pay for."
Amir0x said:I know! But I'm greedy and selfish, I want MORE than what I pay for. I should demand it, even!
brandonh83 said:PS8 looks cool but I think they're jumping the gun.
cvxfreak said:
Amir0x said:Nah man, that shit is too expensive. I gotta wait until it drops til 200 or so before I pick that up.
Amir0x said:Nah man, that shit is too expensive. I gotta wait until it drops til 200 or so before I pick that up.
cvxfreak said:So good, they had to cancel PS4-7!!!
Trident said:You realize that by the time it hits $200, its price will no longer be bleeding edge for its components?
AniHawk said:STOP TROLLING NINTENDO.
JUST STOP IT, AMIROX
demi said:I don't think Rob would approve of you trolling this thread...
Error2k4 said:I haven't been following this thread closely but, were the rumors that neo posted confirmed?
Amir0x said:Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...
You aren't getting anything at bleeding edge prices because no company is selling anything to you at a loss. That's my whole point.Amir0x said:I'm not what? I know I'm not getting NDS at bleeding edge prices, that's the whole point elostyle! Follow along now.
elostyle said:You aren't getting anything at bleeding edge prices because no company is selling anything to you at a loss. That's my whole point.
DavidDayton said:Logically, you are also for big corporations selling stuff at a loss to drive out the competition so that they can charge any price they want, right? You must also love Wal-Mart, which seems despised by so many, because they sell lots of stuff at a loss to get you in the door, then drive the competition out of business.
I mean, if you are for both of those things, I suppose your stance makes sense.
elostyle said:You aren't getting anything at bleeding edge prices because no company is selling anything to you at a loss. That's my whole point.
The one that lists a wireless adapter? Seems like BS.Amir0x said:I'm sorry, you obviously have a point here that I'm missing since the facts aren't backing you up. Microsoft Xbox 360 premium is selling for 399 and the total cost of manufacturing based on iSuppli's report is $525 dollars. That seems like a 125 dollar loss to me, what does it seem like to you?
Amir0x said:I'm sorry, you obviously have a point here that I'm missing since the facts aren't backing you up. Microsoft Xbox 360 premium is selling for 399 and the total cost of manufacturing based on iSuppli's report is $525 dollars. That seems like a 125 dollar loss to me, what does it seem like to you?
Got an email from a reader (his name will stay secret JUST incase) just a few minutes ago in which he says this
I called up my friend NAME DELETED (the Nintendo Rep for my area) and he said that he just got off a conference call with his supervisiors and the DS lite was brought up. He told me, the release date was JUST confirmed before the call and that I was one of the first people to know outside of nintendo. He said that we are looking at a mid-May release in America at a $134.99 price point.
The reader believes it, so I believe the reader but just for safe keeping this will be a rumor. Thanks to our reader for the info!
maybe.Frankfurter said:135 Dollars? That's a quite stupid price point, isn't it?
Frankfurter said:135 Dollars? That's a quite stupid price point, isn't it?
Amir0x said:Nintendo: "Yeah, so maybe PSP will get a crippled port or something? I'll pray for you dudes. So how about that Media Create!"
TekunoRobby said:I hope those rumors turn out to be true. While a slightly smaller, sexier, and more accessible DS piques my interest it isn't that great of a jump compared to Nintendo's previous handheld "upgrades." Including WiFi pictochat and expanded internal memory to save downloadable game demos would be a nice upgrade and easily worth the price of moving on to the next revision. Although I still think they probably should have waited for a few more months; just slightly over year is a bit too soon I think. However given the shortages in Japan and the fan clamor for this new design it seems like my opinion might be wrong, people are excited and welcoming it with open arms. Irregardless if the rumors are true or not I'll be picking up the redesign since I stupidly forgot to send my system in for repairs before my year period ended and my DS has seen its share of wear and tear.
EDIT: For those who are out of the loop, here's a summary of the rumors I spoke of: http://www.ga-forum.com/showpost.php?p=2662885&postcount=478
Are you calling Amir0x a Nintendo zealot?Ben Sones said:Handheld zealots are so gosh-darn cute! Almost like tiny little real gamers.
Amir0x said:Fix'd for the subtle accuracy. other companies take a hit for our enjoyment, Nintendo just refuses to. Sucks, but whatever...
Nintendo GameCube after 6 months: $150Amir0x said:Hey, I'm a consumer. Want to get my consumer electronics for bleeding edge prices, bitch.
Consumers like electronics that are priced at around x49.99 or x99.99 for some reason. One can find a preference for 50th and hundredth anniversaries which seem to be more celebrated than, the 80th or 59th. Human brain most have some preference for this or something.elostyle said:I also find it very interesting that bleeding edge prices always turn out to clock in nicely rounded to full $50 or $100 and are the same across all retailers.
elostyle said:The one that lists a wireless adapter? Seems like BS.
Microsoft is probably dumping on the hardware again but they aren't giving it to you for 125$ less than manufacturing costs. It's a stupid urban legend that this is the common case. PSP brought in 500$ in profits last quater, didn't it?
MS had to with the original xbox because they fucked up negotiating with suppliers and their plan to recoup loss by selling it for 500$ in europe failed.
Frankfurter said:Even if that's the case, MS wants to make money in the end (they aren't able to do that at the moment, but they'll try to do it in this gen) which means that you'll pay more for accessories (100 Dollar HDD and 100 Dollar Wifi Adapter say hello) and games (60 Dollar games say hello).
JoshuaJStone said:Nintendo GameCube after 6 months: $150
Sony PlayStation 2 after 5 years: $150
They included it into the BOM for the 360 which is factually wrong and questions the whole thing. How can they estimate cost for a device if they don't even know what's in it?Amir0x said:Yes, they make money because of software and accessories elostyle. That's the very foundation of their console business strategy.
There's no urban legend. It's a fact. PS2 sold at a loss, Xbox sold at a loss, 360 is selling at a loss, PS3 is almost certainly gonna sell at a loss, and I think even N64 sold at a slight loss for a little while. You can choose to deny this fact, but that's your deal. Gotta say, though, it makes you look pretty silly.
elostyle said:They included it into the BOM for the 360 which is factually wrong and questions the whole thing. How can they estimate cost for a device if they don't even know what's in it?
How do we know PS2 sold at a loss? PSX never sold at a loss despite everyone calling price dumping on its release.
Sony has better things to do - exactly what was the PS2's competition when it came out? Dreamcast?
Calling xbox bleeding edge when it came out is a bit silly considering that every tech company in the world could have slapped those parts together.
[url=http://www.isuppli.com/news/xbox/]1[/url] said:In the video-game business, equipment producers often market games consoles as loss leaders for more lucrative software and licensing fees. Its really not surprising for the initial cost of the console to approach or even exceed the retail price, said Andrew Rassweiler, manager of iSupplis Teardown Analysis Service. The good news for Microsoft is that during the next year, improved yields for the IBM microprocessor and the ATI GPU should save at least $50 per unit, in addition to other cost reductions, Rassweiler added.
[url=http://www.gamespot.com/news/2005/06/28/news_6128295.html]2[/url] said:By comparison, the PlayStation 2 cost 39,800 yen ($364) in Japan and $299 in America when it launched in 2000. During its first year of release, Sony Computer Entertainment suffered a loss of 51.1 billion yen ($458 million), but it recovered the next year with a profit of 82.9 billion yen ($759 million), followed by 112.6 billion yen ($1.03 billion) the year after.
It is normal for game companies to take a loss on hardware whenever a new console launches, since they typically focus on acquiring market share rather than generating a profit during the first year. During the second year and afterward, they can recover the losses with the savings that come from mass production and with licensing fees from publishers.
However, Merrill Lynch Japan warns that the normal console business cycle may be disrupted if Microsoft cuts the Xbox 360's price when the PlayStation 3 launches. The report goes on to say that such a move could hurt Sony's plans, bringing an additional loss of 80 billion yen ($730 million) in its second year and 50 billion yen ($457 million) in its third year. Thus far, Sony has already invested 200 billion yen ($1.83 billion) into development and production for the Cell chip alone.
[url=http://en.wikipedia.org/wiki/Loss_leader]3[/url] said:In marketing, a loss leader is an item that is sold below cost in an effort to stimulate other profitable sales. There are several varieties of these profitable sales.
This practice is commonly used with video game consoles. Here, the console is sold as a loss leader but the console developer makes a profit on licensing fees charged to game developers who wish to develop games for the console. This also translates to higher prices that are charged for the games and for original console accessories such as game controllers. (actually, part of this supports Frankfurter's argument)