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Official Patapon (PSP) LOVE Thread

A couple questions:

1) Are the items from the tree random or based on your rhythm? I mostly get leaves and the odd stone and branch.

2) Is there any way to continue fever mode after the rain juju thing?
 
Jason said:
A couple questions:

1) Are the items from the tree random or based on your rhythm? I mostly get leaves and the odd stone and branch.

2) Is there any way to continue fever mode after the rain juju thing?

1) random-ish, but generally, the better you do, the better items you get.

2) Your fever goes away, but if you strike the drum beats perfectly, you can regain fever mode as soon as combo 3.
 
Agent X said:
Yep, I've tried that. The problem is that the timing is not clear. That's why I said it would have been nice if they had a tutorial portion that demonstrated what the timing is supposed to be. I don't know the timing, so it's become an arduous process of trial and error to try and guess the timing (since the obvious ones aren't working).

I gave three examples in my post. Are any of those even close, or am I way off? Based on the notation you see for other rhythms when you press Start, I would think it's the first one, but I've tried that many times and constantly failed.

I was stuck with that one too... finally I had better luck just pressing it to the rhythm of the chant they sing when you hit fever mode and ignoring the flashing border entirely. But it's like dum (pause) dumdum (pause) dumdum.

Alas, I've dead-ended right after that... hitting it correctly puts you in a weird mode that's similar to the tree in the village, where the patapons chant and you hit it back. The one beat - it's like "pon pon pata pon pon pon pon" or something - stops me every friggin' time. And when you screw up? Back to the normal screen where you have to build up to fever mode again, hit X XX XX again, and give it another shot.

grrrr...
 
Story Spoiler:

Uh Oh, Gong the Hawkeye casts the doubt into my Patapons (and myself). Are Patapons doing something badly wrong here? Looks like Zigotons' sole purpose for fighting is not some blind hatred as I originally assumed,
but it is just to prevent Patapons from ruining the world, which is what they believe will happen :\

*Edit*

Oh and at the end of the Convoy escort mission, I've seen something that looked like hornet's nest hanging up on the tree, and it would swing back and forth as my arrows would hit it during the fight or crashing the barricade ahead. But when the barricade was broken, my Patapons didn't want to keep shooting at the nest to try to drop it down. What is this nest? Is it important?
 
Once I get my holiday paycheck, this game will make me buy a PSP... seriously. And then Ghouls n Ghosts. ANd probably Ridge Racer. And... ok, going off on a tangent here :D

P.S.: Loco Roco
 
10,000$ to the first person who mods the rockband drums to control patapon.
 
Marconelly said:
Oh and at the end of the Convoy escort mission, I've seen something that looked like hornet's nest hanging up on the tree, and it would swing back and forth as my arrows would hit it during the fight or crashing the barricade ahead. But when the barricade was broken, my Patapons didn't want to keep shooting at the nest to try to drop it down. What is this nest? Is it important?

I remember seeing those before, and also flowers that behave similarly. Only ever strike-able by accident, as a consequence of an ongoing battle in their vicinity. In the demo, at least, they only ever dropped Kaching for me...
 
Marconelly said:
Story Spoiler:

Uh Oh, Gong the Hawkeye casts the doubt into my Patapons (and myself). Are Patapons doing something badly wrong here? Looks like Zigotons' sole purpose for fighting is not some blind hatred as I originally assumed,
but it is just to prevent Patapons from ruining the world, which is what they believe will happen :\

That's what I thought as well when I first heard it. But now I've gone into denial mode. LIES. ALL LIES!! Kill the Zigotons!!!!
 
I tried this today for the first time and played until the desert. I went in expecting probably not to like it because I HATE real rts games and I can't name a single one that I've enjoyed (I did like FFXII RW though because it's a fake RTS).

I didn't hate it, but I definitely wish it was not an RTS because I really like the style, but slashing enemies for minutes until they die really bores me. It doesn't help that the enemies don't have life bars so like the first boss with the dino was just "when is he going to die already!?!!?".

Also I suck at getting the first command post-fever in. Doing non-fever combos is easy, and once I am in fever and have combos going staying in fever is pretty easy. But after you put #10 in and it goes FEVER YAY YAY BLAH BLAH FEVER I find it really hard to find the start of the beat again since the music goes away and then comes back. It's frustrating because I think I'd probably be doing a lot more damage in fever mode and the battles wouldn't be so boring.

Also I don't like how dudes/animals run away. Attack -> move -> attack -> move bugs me.

The art is really nice and it seems like a good game, but it's an rts :(
 
Bebpo said:
But after you put #10 in and it goes FEVER YAY YAY BLAH BLAH FEVER I find it really hard to find the start of the beat again since the music goes away and then comes back. It's frustrating because I think I'd probably be doing a lot more damage in fever mode and the battles wouldn't be so boring.
the white blinking border frame thingy is your beat indicator, if you're having trouble sticking to the beat, just look at the the frame.
 
Jtwo said:
10,000$ to the first person who mods the rockband drums to control patapon.
I'm surprised the game didn't debut with some crazy USB mini bongo array. It'd be brilliant if someone would go ahead and mod the RB kit for Patapon though, like you said.
 
So I read a faq and it suggested that instead of walking around with 5 guys total, I should build an army of 10-15 guys. So I spent an hour grinding and made my army and it was a lot more fun. Things died quickly instead of long drawn out fights. Was really digging the game.

Then I got to the tutorial for the rain song miracle and after 30 mins I'm done with this game. Whoever thought that up should be fucking fired.
 
The rain miracle was tough the first time only (when you have to cross the desert). Because at that point, you're panicking so it's hard to concentrate and produce proper taps.

But then again I love this game despite its shortcomings. I just love how engrossing it can be once you get used to the mechanics. I've also mastered the baby mountain minigame so now it's dropping Ore like it's normal rain. I think I can build up some super soldier Patapons soon.

If there's one thing that I'd like to see in the sequel, however, is the ability to use more than 3 groups of soldiers. Yeah, the options to use Kibapons, Dekapons, and Megapons are there but it's always limited to 3 groups. I want to be able to go all out with 6 or 7 groups attacking a castle. That would be awesome.

In other note, what's with Sony and Giant Crabs? Is that their deity or something? j/k :D
 
playstencil said:
Any tips on preventing my guys from getting eaten :(. I'm guessing no. 'Defense' just doesn't pull them back far enough.

Around level 15, you'll get a new move PON PATA PON PATA. This is basically a move to pull back your troops and run away like chickens. It's very effective when you go against Level 3-5 Majidonga or other bosses who tend to eat Patapons. Until then, try not to fight the Dinos beyond what's required.
 
soultron said:
I'm surprised the game didn't debut with some crazy USB mini bongo array. It'd be brilliant if someone would go ahead and mod the RB kit for Patapon though, like you said.

was thinking this earlier too. I wan't that to happen with the PSN version, maybe.

and multiplayer, too!
 
playstencil said:
Any tips on preventing my guys from getting eaten :(. I'm guessing no. 'Defense' just doesn't pull them back far enough.

Don't fight monsters that eat until you get a song that is obviously made to avoid just that. I posted a picture of it earlier. ;)
 
Is there a way to replace one of the Patapons you already have in the army with a better patapon I can build now that I have better meat and rocks? Or do I have to wait for one of them to fully die (be swallowed by one of the high-level bosses) so that I can replace him?

How high do bosses go if you keep killing them over and over. I've only gotten to one boss level 3, but I wonder if there's a good reason to keep killing them over and over? I've herad of Level 5 bosses, but do they go even higher? What happens when you kill the fully leveled boss?

Why are some of the VERY expensive patapons so... semi-adequate? I combined two tytanium ores to create what I believed will be a super-horseman (as it cost me 1000 coins! to create him!) and all I got was a horseman with pretty high HP, but pretty low hitting strength :\ The one I got by combining tytanium with regular stone gave me a horseman that was much cheaper and has much better hitting strength (and HP of 160, as opposed to 200 that I have on the two-tytanium one, so it's not that much worse there either)

Bebpo said:
Then I got to the tutorial for the rain song miracle and after 30 mins I'm done with this game. Whoever thought that up should be fucking fired.
Thought what up? You must be doing something wrong like I did the first time. Pay attention what is written on the screen, You have to press O (as it says Pon on the screen) in the rhythm, and in the last part you have one [] (Pata, which is in different color)

Invoking the rain is really, really ridiculously easy, so you must be doing something wrong.

Mejilan said:
I remember seeing those before, and also flowers that behave similarly. Only ever strike-able by accident, as a consequence of an ongoing battle in their vicinity. In the demo, at least, they only ever dropped Kaching for me...
I figured that would probably be it, but I went back to that level and it wasn't there anymore. Ah well, hopefully nothing important. Btw, you have one bigger ka-ching-giving flower growing up in one of the desert hunting levels, that grows up when you invoke the rain.
 
Marconelly said:
Thought what up? You must be doing something wrong like I did the first time. Pay attention what is written on the screen, You have to press O (as it says Pon on the screen) in the rhythm, and in the last part you have one [] (Pata, which is in different color)

Invoking the rain is really, really ridiculously easy, so you must be doing something wrong.

No it's not ridiculously easy. If you are standing still with no fire under your feet it's not that hard though it might take a few tries to get it going after they do their fever line. The song itself is easy, yes.

When you've done it once and are moving forward destroying rocks in the middle of the volcano desert and you reach fever and you have ONE SHOT to get your X, XX, XX right or else you drop back to ZERO and the rain ends and you die before you can get it back to fever for another shot at calling the rain...then it's hard. And each time you screw up that 1 second in the level you're forced to redo the entire tutorial bit at the start and then go through the whole level and do it again.

Why doesn't the tutorial just start in fever mode and then you do it?

It's just horrible game design. I mean I already think that the grinding is a stupid design choice, but then add crap like that and you have to wonder what they were thinking.
 
Marconelly said:
Is there a way to replace one of the Patapons you already have in the army with a better patapon I can build now that I have better meat and rocks? Or do I have to wait for one of them to fully die (be swallowed by one of the high-level bosses) so that I can replace him?

Yes. Prior to battle, you can 'retire' a Patapon by pressing "Select" once you go to an individual group (ie. Archer).

How high do bosses go if you keep killing them over and over. I've only gotten to one boss level 3, but I wonder if there's a good reason to keep killing them over and over? I've herad of Level 5 bosses, but do they go even higher? What happens when you kill the fully leveled boss?

Some of them drops good items (ie. one boss in level 5 dropped 2 Ores after I beat him). Of course, this is kind of pointless once you get the baby mountain minigame. Although if higher level boss starts dropping Mythril, I might give it a try again. At the moment I try not to go beyond level 5 since the effort I put into fighting these monster is not worth the prize that I get out of it.

Why are some of the VERY expensive patapons so... semi-adequate? I combined two tytanium ores to create what I believed will be a super-horseman (as it cost me 1000 coins! to create him!) and all I got was a horseman with pretty high HP, but pretty low hitting strength :\ The one I got by combining tytanium with regular stone gave me a horseman that was much cheaper and has much better hitting strength (and HP of 160, as opposed to 200 that I have on the two-tytanium one, so it's not that much worse there either)

Some of those higher level Patapons have higher resistance to either Physical attack, or sleep, or fire/other elemental properties.
 
Thanks Replicant! Mythril? Heh, looks like I still have a lot to see. I thought Tytanium will be the best I can get in the game.

Another question - I got a vegetable from a plant rhythm minigame, but I have no idea what to do with this cabbage now. It's been sitting in my inventory for a while now, it says that Patapons love to eat it, but I don't know how to give it to them.

Bebpo said:
Why doesn't the tutorial just start in fever mode and then you do it?
Yeah, that's a shame, that level should start with fever I agree. I got through it on my third attempt so it wasn't that bad for me. My suggestion is to start the rain as late as possible (basically when you reach that sign that tells you to do so) then when you start the rain, build the fever again, keep it up for a few chanting rounds, then start the new rain again, before the previous one has ended. Repeat that a few times and that's it.

This will give you time to re-fever them if you fail the X XX XX the first time, since you'll still have the rain going.

*edit* I also think, but I'm not sure, that X XX XX can be inputted as soon as the fever mode starts - you don't have to wait for the regular rhythm sequence, or at least it seems like it's a lot more lenient than if you want to continue fever with a regular move. Just make sure not to input X XX XX too late, because the fever mode ends if you're too late.
 
I just bagged 3 of the birds and 5 of the buffalo/pigs in one hunting run. Kudos to those who suggested the arrow and spear formation!

Now if I could only get more stone and ore, I'd have a massive army.
 
When people refer to making Level X Patapons, they mean something like this, right?

Level 1 = Stone / Branch + Regular Meat
Level 2 = Iron / Cherry Tree + Tender Meat
Level 3 = Tytanium + Succulent Meat

etc?

But what level Patapon would be If you combine Tytanium + Regular meat for example?
 
I figured there must have been something buggy about my old save file, so I deleted it and started my game over from the demo disc (since I want the Spear of Protection that the demo gives). I went through it, much more easily than the first time (since I'm accustomed to it and can get to Fever more quickly).

Then I pop in the full game to continue where I left off and AGAIN it's forcing me to fight that first boss (blue fire-breathing creature) that I already defeated in the demo. I can see the boss's corpse roasting in the campfire, yet Meden is telling me about the blank map again (the pre-boss dialogue) and on every screen other than the campfire screen, the game acts like I never even encountered the boss!

What gives?

So I tried fighting the boss again (no level indicated), but it's much tougher than before. It's screwy...in some ways the game is at pre-boss status, and in other ways (unfortunately the ways I don't want it to be) it seems to recognize that I'm "refighting" it and makes the boss a lot more powerful as a result.

Oni Jazar, I know you said in post #864 in this thread:

Oni Jazar said:
You don't have to fight him again when continuing after the demo. Maybe later you will want to but you definitely don't have to right away.

Was this from your own personal experience? Because now I've gone through this sequence twice, and both times it's forced me to fight him again to progress.

Did anyone else here play the demo, save the game, and then resume from the full game? If so, then I'd really like to know if it made you refight the first boss on the full game.
 
Is there a reference on where to get certain materials? I need a Super Cedar but I have no idea where I got the last one
 
Agent X said:
What gives?

So I tried fighting the boss again (no level indicated), but it's much tougher than before.
I played the demo, continued from its save, and mistakenly re-fought that boss 2nd time. But I didn't have to. I know I didn't have to because I could have fought him over and over again, and it's level just increases. Its level is printed on the mission select screen, right next to the boss description. However, you can progress the story without fighting him again. There must be another level that you can select or something else where you can go. I forgot what I had to do, but whatever it was, I only noticed that after fighting him again.
 
Agent X said:
I figured there must have been something buggy about my old save file, so I deleted it and started my game over from the demo disc (since I want the Spear of Protection that the demo gives). I went through it, much more easily than the first time (since I'm accustomed to it and can get to Fever more quickly).

Then I pop in the full game to continue where I left off and AGAIN it's forcing me to fight that first boss (blue fire-breathing creature) that I already defeated in the demo. I can see the boss's corpse roasting in the campfire, yet Meden is telling me about the blank map again (the pre-boss dialogue) and on every screen other than the campfire screen, the game acts like I never even encountered the boss!

What gives?

So I tried fighting the boss again (no level indicated), but it's much tougher than before. It's screwy...in some ways the game is at pre-boss status, and in other ways (unfortunately the ways I don't want it to be) it seems to recognize that I'm "refighting" it and makes the boss a lot more powerful as a result.

Oni Jazar, I know you said in post #864 in this thread:



Was this from your own personal experience? Because now I've gone through this sequence twice, and both times it's forced me to fight him again to progress.

Did anyone else here play the demo, save the game, and then resume from the full game? If so, then I'd really like to know if it made you refight the first boss on the full game.

After the demo ends you need to go to the first hunting level again and get the compass by hitting the drum beats that is displayed in a totem pole in the beginning of the level. Hit the beat that is displayed over and over until you get the item
 
Marconelly said:
I got a vegetable from a plant rhythm minigame, but I have no idea what to do with this cabbage now. It's been sitting in my inventory for a while now, it says that Patapons love to eat it, but I don't know how to give it to them.

Eventually you can get a cooking minigame that's actually quite fun (well I thought it was). You can cook the veggies into a soup that can be equipped at the place you decide which miracle to use. The soup increases the stats of your units by a LOT (if you ACE the minigame, that is). They make a huge difference.

I don't think you can get it until quite late in the game though.
 
roxya said:
Eventually you can get a cooking minigame that's actually quite fun (well I thought it was). You can cook the veggies into a soup that can be equipped at the place you decide which miracle to use. The soup increases the stats of your units by a LOT (if you ACE the minigame, that is). They make a huge difference.

How do you ace that minigame? Is there a specific time where you must cut the ingredients? I usually managed to cut one or two but there's always some ingredients that I fail to chop up. Also, does anyone know where I can get some Mytherial/Mythril?
 
Replicant said:
How do you ace that minigame? Is there a specific time where you must cut the ingredients? I usually managed to cut one or two but there's always some ingredients that I fail to chop up. Also, does anyone know where I can get some Mytherial/Mythril?

Just cut them all and don't 'whiff' at all. So every time you swing, you should chop something in half.

Edit: I assume you're talking about the highest tier rock, in which case you'll want to grind bosses (I think the robot/colossus type boss drops it most but all bosses can).
 
Just got to the desert and now have the rain dance beat. I think that's a good place to take a break and do other things for a while, as that bit is extremely difficult. Instead of reaching fever mode to give you the opportunity to enter the rain dance beat, they should've just allowed you to enter the beat straight away and made the mini-game more difficult, or given you the ability to get some fire-resistant Patapons.
 
Got to the rain dance level and had no problems. Don't see what all the fuss is about. Keep your guys in Fever (easy to do) and there's no troubles.
 
Yeah I don't get what the big problem is. It gave me a little trouble at first, as did the mini-games but after a few failed attempts/tries I got the hang of things. Practice makes perfect!
 
Man the story is getting quite intense in this game. It's amazing how much attention they paid to that, as well as the quality of dialogue. I'm starting to feel for ole' Gong, seeing him
talk to his ancestors, and how much he wants to stop his queen from selling her soul to the dark ones. And the queen, it looks like she basically wants to sacrifice herself just to make sure Patapons are stopped :(

Also the Priestess rescue mission was a riot.
I have of course by mistake burned her prison car down, just as I assume most player have on their first attempt :lol
 
Marconelly said:
Man the story is getting quite intense in this game. It's amazing how much attention they paid to that, as well as the quality of dialogue. I'm starting to feel for ole' Gong, seeing him
talk to his ancestors, and how much he wants to stop his queen from selling her soul to the dark ones. And the queen, it looks like she basically wants to sacrifice herself just to make sure Patapons are stopped :(

Also the Priestess rescue mission was a riot.
I have of course by mistake burned her prison car down, just as I assume most player have on their first attempt :lol

I don't understand what I'm suppose to do in the rescue mission...
 
playstencil said:
Destroy the cart. How do I black out spoilers?:lol
[spoiler ] [/spoiler ]

Each time I do it I kill the bitch :@

I got it. For some reason my normal weapons set her on fire one time :S
 
Why are you guys having so much trouble on that mission?
de-euip your flame weapons and just use regular weapons.
 
numbers said:
[spoiler ] [/spoiler ]

Each time I do it I kill the bitch :@

I did the first time but then she gives you a hint saying,
"Oh I'm burning". Just switch out your fire bows/spears for non-fire ones and she won't die.
 
fuck cduniverse they took my preorder and the game is out of stock?!
this is ridiculous they don't know what preorder means
 
playstencil said:
I did the first time but then she gives you a hint saying,
"Oh I'm burning". Just switch out your fire bows/spears for non-fire ones and she won't die.


not true, it's bullshit I've done it twice and she still dies with normal weapons.
 
bounchfx said:
not true, it's bullshit I've done it twice and she still dies with normal weapons.

That's strange. I had no problem with a yumi,yari,tate force. Maybe projectiles can still hurt her? You could try a force of tatepon and horseguys....
 
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