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Official Prince of Persia Thread

Good to see more people enjoying it. I definitely liked the game. It's a good followup to last gen's trilogy, IMHO.

I regret having put the game down 2 weeks ago, since apparently the "party" for this game was pretty brief. I really got hooked by the game a few days ago, and finally beat it (with all seeds) last night. But this thread has seriously, seriously died down in the weeks I ignored it.
 
it's right here in front of me still wrapped. i'm too busy playing persona 4. glad to hear it's a solid game. looking forward to it. although i wonder why it dropped to 40 bucks so quickly? if tomb raider can still sell at 60.
 
So I bought this game last week and as of today, I think I'm ready to return it.

To set the tone of my post - I'd just like to say that I think the game is brilliant. It is every bit an open-world platformer as you could hope it could be.

The graphics and art-style are amazing. The transition from fertile lands to unhealed lands is always awe-inspiring and really adds a sense of purpose to the game. The animations are beautiful... so good however, that when the animations get shoddy - they are VERY noticeable. Jumping to/from slide platforms, and wall-running to grip-fall in particular always feel very clunky and really impact the flow for me. That being said, it's hard to hold this against the game when every thing feels so 'flow-y' and smooth - and the animations between the Prince and Elika are fantastic.

The battle system is a fresh twist, though ultimately it begins to feel tiresome in the mid/late game... and I found myself speeding to the next spawn to kill it before the enemy appears. It's hard to pinpoint what it is about the battle system that led to my not liking it. Certainly the combo's were satisfying and had at least a little depth - however repetitive it was. I think it became tiresome when the 'edge' system become such a huge factor. Being pushed to the edge of the stage results in either a repetitive cutscene of either the Prince/Enemy swapping position - a shitty QTE event to prevent potential death or a quick attack that will leave you/enemy injured.

At the beginning of the game it is difficult to fault anything. The platforming elements feel so good and smooth, and the battle system is simple yet satisfying... however all of this quickly wears thin as your progress through the game. After you learn the A/X/B/Y moves - and how to use them for Vines/Rings/Double-Jump etc.... that's it. That is all you will be using throughout the game. The first time you ring-run underneath and around a building you will be impressed... on the 20th time you do it - it will feel same-old... on the 50th - you'll be wondering why the rings don't at least LOOK a little different if only for a touch of variety.

The magic abilities you use Light Seeds to earn are a total crapfest. They completely ruin any sense of over-the-top 'realism' the game offers by allowing to the Prince and Elika to simply float through the air in one of four equally shitty looking ways. When I chose the 'Red' magic - I thought it was cool to see myself bouncing from wall to wall... when I chose the 'Blue' magic - and seen myself bouncing from wall to wall - it become apparent this was not what I had in mind when I had the 'option' to choose what ability and how to progress through the world.

Speaking of the world - it feels wonderful. The feeling of isolation and scope gives such a "Shadow of the Colossus" vibe that it adds another 2 points onto whatever review score I would give if I had to give one. The environments are wonderful - and each new area feels fresh and offers some great scenery... though the rings/grooves/poles/vines etc will all be identical. However, moving from one area to the next (especially for long travels) is a complete bore towards the end of the game... particularly when you have taken all of the lightseeds you can get to at the time. The real issue with this though, is the temple. Making your way from 'Area A' through 'Area B, C and D' so you can get to the temple to earn another shitty power + a small cutscene/battle is only made more boring by an unforgiveable 'wasteland' stretch of area between the caves and temple staircase. I cannot understand why this area was made so vast - at all.

The dialogue is pretty good. I enjoyed the Prince's sense of humour and the 'flirty' behaviour between the two. I particularly enjoyed the 'Don't Look at my Ass' scene. The one liners are clever but get a little tiresome. The cutscenes can fall apart when the dialogue starts getting the slightest bit emotional... it often feels forced and ruins the 'fun' feeling the two share.

Other than that - the only gripe I had was the difficulty of the game. As I said earlier - once you learn the basic A/X/B/Y controls and what elements they relate to - there is nothing extra. The difficulty is the same 1 hour into the game as it is 10 hours into the game. The battles get increasingly difficult - but ultimately it feels highly artificial. Instead of offering more challenging back and forth enemies... the enemies simply reflect your sword attacks more often and even more tiresome - go into a state whereby you can only hurt/begin-a-combo with either a Sword/Magic or Grab attack. It turns combat into a chore... and outside of the occasional QTE close-call and boss that requires an 'edge' related death - it is exactly the same battle with a different skin attached to the enemy.

As much as I bitched though - I loved the game. It feels epic, the music is great, the interactions between the two are wonderful, the battle is at least - stylised, and the platforming/exploration feels perfect albeit repetitive. Frankly, it is the exact same issue as I had with Assassins Creed. Everything about the game felt perfect - yet there was simply too much content with respect to how much variety the gameplay offered... the difference is however - that I didn't mind paying full-price for AC (and after a month or so break 2/3rds through the game, I finished it with all flags)... with PoP - I will be taking advantage of the 7-day satisfaction guarantee that EB Games offers.... I will buy the game once it hits bargain bin prices.
 
Yeah beat it last night. After thoughts,
didn't like the ending whatsoever I don't like my gloom and doom
but meh...I want more HD games like this please. Fighting the warrior and concubine was a treat and the ever present task at hand was very welcomed. Not if I want to replay it so soon though.
 
Got this game in the mail today, after ordering a couple of weeks ago from Play.com. Curse the christmas mail delivery delays.

Spent a couple of hours, and it's an okay game. I'm glad I didn't pay more than £17.99 for it though, 'cause it's rather repetetive, and while the art direction is interesting, I'm not totally in love with it. Graphics aren't very impressive imo. But I do like the music and atmosphere. And as mentioned many times before by other folks, the hollywood style acting really is a mood killer. Battle system is okay, nothing special.

In short(er), it's a decent game but nothing out of the ordinary. I am glad I bought it, and will certainly finish it - it's fun to play and the laid back gameplay makes it a relaxing experience.
 
Ok , finally I finished the game.


The game itself wasn't too bad , it got a little boring to backtrack to get the lightseeds, but the controls are good, the game is beautiful.
Maybe I'm alone in this but the Prince made me laugh a few times with the LT conversations, and the ending...

I will just say I liked the first part of the ending and disliked the second part
 
I wondered why I hadn't played this game for a few days, so I loaded it up and realised I needed 100-odd more light seeds before the game would let me do anything.

*smashes head against brick wall*
 
Just finished it. Played almost non-stop for the past few days; loved the experience. Such a beautiful game! Loved the locations, and simply taking my time enjoying them...so much that I collected all of the light seeds (I never bother to collect this kind of items in games). The rapport between the two characters was also great, I particularly appreciated how the two characters got closer as the game progressed.

Gameplay-wise, I wasn't so satisfied; the game felt like a platformer played like a rhythm game, with the player pretty much having to press the key correspondent to the element you were facing at the correct time: a ring, or a plate or a drop, etc. Most of the time the directional buttons weren't even necessary. This lack of control caused me some frustrating moments in the game. Also, take out your QTEs from the middle of my fights. Speaking of fights, I liked the reduced number of enemies, less fighting and more exploring for the win, specially with such a beautifully realized world.

As I mentioned above, I enjoyed exploring the environments, but was disappointed by the lack of freedom in this exploration. Basically each location was made up of a few trails, and all you could do was go back and forth in these trails, through those rhythm game-esque sequence of inputs.

Despite these negative points, my overall impression is very positive, it's a beautiful game, and definitely worth checking out.

Ah, almost forgot, I didn't like the "end of the ending" very much,
if the player was given a choice to undo the healings or not, it would be a very interesting decision to make and a great way to end the game. Since they forced me down one path (the one I didn't want to follow), I wasn't very happy with it.
 
Stripper13 said:
So I bought this game last week and as of today, I think I'm ready to return it.

To set the tone of my post - I'd just like to say that I think the game is brilliant. It is every bit an open-world platformer as you could hope it could be.

The graphics and art-style are amazing. The transition from fertile lands to unhealed lands is always awe-inspiring and really adds a sense of purpose to the game. The animations are beautiful... so good however, that when the animations get shoddy - they are VERY noticeable. Jumping to/from slide platforms, and wall-running to grip-fall in particular always feel very clunky and really impact the flow for me. That being said, it's hard to hold this against the game when every thing feels so 'flow-y' and smooth - and the animations between the Prince and Elika are fantastic.

The battle system is a fresh twist, though ultimately it begins to feel tiresome in the mid/late game... and I found myself speeding to the next spawn to kill it before the enemy appears. It's hard to pinpoint what it is about the battle system that led to my not liking it. Certainly the combo's were satisfying and had at least a little depth - however repetitive it was. I think it became tiresome when the 'edge' system become such a huge factor. Being pushed to the edge of the stage results in either a repetitive cutscene of either the Prince/Enemy swapping position - a shitty QTE event to prevent potential death or a quick attack that will leave you/enemy injured.

At the beginning of the game it is difficult to fault anything. The platforming elements feel so good and smooth, and the battle system is simple yet satisfying... however all of this quickly wears thin as your progress through the game. After you learn the A/X/B/Y moves - and how to use them for Vines/Rings/Double-Jump etc.... that's it. That is all you will be using throughout the game. The first time you ring-run underneath and around a building you will be impressed... on the 20th time you do it - it will feel same-old... on the 50th - you'll be wondering why the rings don't at least LOOK a little different if only for a touch of variety.

The magic abilities you use Light Seeds to earn are a total crapfest. They completely ruin any sense of over-the-top 'realism' the game offers by allowing to the Prince and Elika to simply float through the air in one of four equally shitty looking ways. When I chose the 'Red' magic - I thought it was cool to see myself bouncing from wall to wall... when I chose the 'Blue' magic - and seen myself bouncing from wall to wall - it become apparent this was not what I had in mind when I had the 'option' to choose what ability and how to progress through the world.

Speaking of the world - it feels wonderful. The feeling of isolation and scope gives such a "Shadow of the Colossus" vibe that it adds another 2 points onto whatever review score I would give if I had to give one. The environments are wonderful - and each new area feels fresh and offers some great scenery... though the rings/grooves/poles/vines etc will all be identical. However, moving from one area to the next (especially for long travels) is a complete bore towards the end of the game... particularly when you have taken all of the lightseeds you can get to at the time. The real issue with this though, is the temple. Making your way from 'Area A' through 'Area B, C and D' so you can get to the temple to earn another shitty power + a small cutscene/battle is only made more boring by an unforgiveable 'wasteland' stretch of area between the caves and temple staircase. I cannot understand why this area was made so vast - at all.

The dialogue is pretty good. I enjoyed the Prince's sense of humour and the 'flirty' behaviour between the two. I particularly enjoyed the 'Don't Look at my Ass' scene. The one liners are clever but get a little tiresome. The cutscenes can fall apart when the dialogue starts getting the slightest bit emotional... it often feels forced and ruins the 'fun' feeling the two share.

Other than that - the only gripe I had was the difficulty of the game. As I said earlier - once you learn the basic A/X/B/Y controls and what elements they relate to - there is nothing extra. The difficulty is the same 1 hour into the game as it is 10 hours into the game. The battles get increasingly difficult - but ultimately it feels highly artificial. Instead of offering more challenging back and forth enemies... the enemies simply reflect your sword attacks more often and even more tiresome - go into a state whereby you can only hurt/begin-a-combo with either a Sword/Magic or Grab attack. It turns combat into a chore... and outside of the occasional QTE close-call and boss that requires an 'edge' related death - it is exactly the same battle with a different skin attached to the enemy.

As much as I bitched though - I loved the game. It feels epic, the music is great, the interactions between the two are wonderful, the battle is at least - stylised, and the platforming/exploration feels perfect albeit repetitive. Frankly, it is the exact same issue as I had with Assassins Creed. Everything about the game felt perfect - yet there was simply too much content with respect to how much variety the gameplay offered... the difference is however - that I didn't mind paying full-price for AC (and after a month or so break 2/3rds through the game, I finished it with all flags)... with PoP - I will be taking advantage of the 7-day satisfaction guarantee that EB Games offers.... I will buy the game once it hits bargain bin prices.

You know you can teleport from the map menu to any healed node and from the desert right?:p
 
Stripper13 said:
However, moving from one area to the next (especially for long travels) is a complete bore towards the end of the game... particularly when you have taken all of the lightseeds you can get to at the time. The real issue with this though, is the temple. Making your way from 'Area A' through 'Area B, C and D' so you can get to the temple to earn another shitty power + a small cutscene/battle is only made more boring by an unforgiveable 'wasteland' stretch of area between the caves and temple staircase. I cannot understand why this area was made so vast - at all.

This:

Ether_Snake said:
You know you can teleport from the map menu to any healed node and from the desert right?:p

I only just discovered this today, after having owned the game for a week. Earlier in the game you shouldn't teleport anyways, as you want to get the light seeds on your way out (and it helps add the feeling that it's just one big continuous world, not just a bunch of levels). But later on, it saves a LOT of travelling to teleport around.
 
cjelly said:
I wondered why I hadn't played this game for a few days, so I loaded it up and realised I needed 100-odd more light seeds before the game would let me do anything.

*smashes head against brick wall*

Man they are easy to get..wtf weaksauce :p.
 
been playing for a couple days and i'm liking it.
I actually think this degree of automation in platforming is perfect; i really don't find it that enjoyable anymore, having to perform pixel precise jumps; the prince would just string movements together, jump towards the next 'interactive' element even when i am not pushing the stick in the exact right direction and he would generally do exactly what i have in mind, which also helps making the game look so graceful. The fun part for me is thinking of a way to get to point a to point b anyway, not fine tuning momentum and direction. And Elika saving you whenever you fall which a lot of people have been criticizing was absolutely necessary. Even with this degree of automation there's a lot of jumps you will miss, and not having a checkpoint on each platform would have made playing the game absolutely unbearable.
While there's a good number of moves you can perform, though, you do feel like the game was built around the same 4 basic platforming elements mixed together in slightly different ways and combat isn't that varied either, but the whole package works fine for me.
 
in regards to the ending:

i feel cheated by the ending. 'to be continued' should be banned from games



i also didn't know you could teleport back to other healed lands. i got 600 lightseeds before i accidentally pressed triangle on the map >.<
 
got this recently as well, and for some reason I keep thinking back about it (amidst the other slew of holiday games to finish) all the time. There's just something addicting about this game. First the faults:

I just finished Uncharted 100%, and also halfway done with Mirror's Edge, so the controls for PoP just feel clunky and annoying. I prefer platformers with multiple options to get from one platform to the next, even if its something little. PoP just feels more restricted in movement and environment. gf agrees and stopped playing before getting to the temple even and had me play from them on.

And what is the deal with the L2 every 2 sentences. Its like you have to sit there and press L2 10 times everytime Elika has new information to give, got really annoying especially with the same camera angles.

But aside from those 2 things, I love how the game looks, its subtle and you just keep staring back at it. I like the combat, and trying out different combos is fun. And also the areas are all pretty awesome. I will definitely be getting back into this one hardcore once I'm done with Mirror's Edge... unless I can't stand it anymore and just switch the discs tomorrow for this game :)
 
Ether_Snake said:
You know you can teleport from the map menu to any healed node and from the desert right?:p

I realise this, and I'm with Dreamwriter on this - the teleport function is only a truly useful option once you have cleared all of the lightseeds in a few areas (which will be late in the game, as many lightseeds require one of the four magic abilities) - as teleporting between nodes would essentially mean missing or bypassing varying numbers of lightseeds. Furthermore, the teleport function ruins the sprawling atmosphere the game tries so hard to create.

All of that is besides the point though - you are FORCED to traverse the wasteland at least once (a few times? not sure) - and I cannot see how any Game Designer could let such a horrid design flaw in the game... what point is such a huge, barren piece of land when the rest of the world has so much content and scenery... and more importantly, when the Prince runs so damn slow.
 
Stripper13 said:
I realise this, and I'm with Dreamwriter on this - the teleport function is only a truly useful option once you have cleared all of the lightseeds in a few areas (which will be late in the game, as many lightseeds require one of the four magic abilities) - as teleporting between nodes would essentially mean missing or bypassing varying numbers of lightseeds. Furthermore, the teleport function ruins the sprawling atmosphere the game tries so hard to create.

All of that is besides the point though - you are FORCED to traverse the wasteland at least once (a few times? not sure) - and I cannot see how any Game Designer could let such a horrid design flaw in the game... what point is such a huge, barren piece of land when the rest of the world has so much content and scenery... and more importantly, when the Prince runs so damn slow.
Hmm.
 
Rez>You said:

That 'sprawling atmosphere' is tied to the large areas with an incredible amount of detail, scenery, fidelity etc... the wasteland is garbage... there is literally nothing worth looking at in it... and frankly, even if it was intended to give a sense of scale - give the player the ability to run through it a bit faster (Okami/DMC4 - increasing running speed anybody?)
 
Stripper13 said:
That 'sprawling atmosphere' is tied to the large areas with an incredible amount of detail, scenery, fidelity etc... the wasteland is garbage... there is literally nothing worth looking at in it... and frankly, even if it was intended to give a sense of scale - give the player the ability to run through it a bit faster (Okami/DMC4 - increasing running speed anybody?)
Look, I don't mean to say you're blowing things out of proportion, but...

...I can't think of a way to finish this sentence.
 
This might be the worst PoP game ever made.
Come on guys, where are the enemys?? In the whole game i was only jumping and running. Sometimes i slowed down to be able to fight a enemy.

What a lame game!
 
Rez>You said:
Look, I don't mean to say you're blowing things out of proportion, but...

...I can't think of a way to finish this sentence.

I'm not blowing it out of proportion at all. I stated in my original post that I think the game was brilliant despite the flaws, which implies that they are minor at most... I also acknowledged that you CAN teleport and avoid the wasteland area (though you are forced through it at least once). The only reason that I'm still even posting about it, is because it seems like such a large design flaw.

Assassin's Creed at least had some sights to see, some things to do, flags to collect AND the ability to traverse the land very quickly (in the event that you did not want to teleport). It just seems that as a developer, why not either make the wasteland a bit smaller OR allow the ability to move faster through it OR add some scenery/story-elements/lightseeds to keep it interesting for at least the first few times you traverse it.
 
Stripper13 said:
I'm not blowing it out of proportion at all. I stated in my original post that I think the game was brilliant despite the flaws, which implies that they are minor at most... I also acknowledged that you CAN teleport and avoid the wasteland area (though you are forced through it at least once). The only reason that I'm still even posting about it, is because it seems like such a large design flaw.

Assassin's Creed at least had some sights to see, some things to do, flags to collect AND the ability to traverse the land very quickly (in the event that you did not want to teleport). It just seems that as a developer, why not either make the wasteland a bit smaller OR allow the ability to move faster through it OR add some scenery/story-elements/lightseeds to keep it interesting for at least the first few times you traverse it.
I'm just messing around man, no offense meant. I'm indifferent. :)
 
...

I don't know how to feel, with several people saying they didn't know they could teleport :(

I mean, seriously guys, learn to read?
 
Just finished it. Not an OMG awesome GOTY, but it was very,very enjoyable for me.

I was afraid this is going to be another Assassin's Creed for me: You can do cool jumps and stuff, but that's all you do until the end of the game. Well for some way it was, but the characters and art direction helped motivate me through the entire game.

And the ending...
I really loved how the Prince never said a word since Elika died. He just put her body in the altar, proceed to slashing the trees, revived her again, then silently walked out with Elika in his arms. Seeing how the Prince acted through the entire game, that was pleasantly shocking.

Excellent game, excellent art direction. My only gripe is the mission structures, but that doesn't stop me from enjoying it.
 
So far the story is this game for me is completely forgettable, nothing that comes out of the characters mouths registers any interest out of me, and the combat is pretty unsatisfying but the exploring is nice, and it's nice of them not to force you to re-do chunks of an area every time you die. Once I play through it I'll probably sell it off though as I can't see me playing it again afterwards. It's the perfect rental, really.
 
So I finished it last night. Didn't get all 1000 light seeds, but I got around 985. Didn't have any healed areas where I had more than 2 left.

Pros
+Beautiful game, great scenary
+I like the characters, even if I didn't like them all the time.
+Game does an excellent job of scratching the Metroidvania itch, if in a bit of a different way. I like the non-linearity because it really does give you freedom to take the game at your own pace.
+Platforming is expanded well from previous games. Roof running, wall rings, and various ormazd powers give the game a different feel.
+Collecting light seeds is fun!
+I like how standard enemies are done. Every once in awhile they pop up to keep you on your toes but there's never so many that the game stops being about platforming.

Cons
-Controls do have a learning curve. They're not like the other PoP games where you have full control at all times. I think this has a lot to do with the fact that most acrobatic abilities are tied to the A button, it can be a bit confusing for wallrunning and jumping to be on the same button. Not to mention that some actions are automatic, like when you jump onto a wall the Prince will pull himself up without any input. There were more than a few times at the beginning where I would jump right off a wall after jumping onto it.
-Powers are a tad dissapointing. I would have preferred it if they weren't necessarily tied to plates in such a controlled fashion.
-The fact that any level can be the first level or last level really affects the story telling.

Mixed
+/- Dialogue. Sometimes it's great and funny, sometimes it's mediocre. When the Prince and Elika are engaging each other, it's great. When the Prince keeps complaining about how he has trouble with a crank puzzle, it's not. There's a bit too many recycled lines. "Good job somebody is watching over you". What the hell was with that line? You mean "thing"?

+/- Ending. Spoilers obviously.
The final battle with Elika's father and Ahriman is pretty damn sweet. The final part with the trees is a bit mixed. First, it's a bit weird the credits roll only in that section where you're carrying Elika to the alter. I think it would have been better if they rolled during the whole section (and then didn't afterwards) or didn't roll at all. I also think that the section with the trees is done effectively, the way Ahriman whispers to you and the Prince doesn't say a word is great. But in a lot of ways I didn't like doing it. In some ways, his desire to save Elika shows his growth as a character in the sense that he actually begins to care about another person, but then he frees Ahriman out of his selfish desire to save her, so he also hasn't really changed at all. And I really don't like cliffhanger endings either.




Overall I still think it's a really great game, enough that I would still buy a sequel on day one without hesitation. It's only loosely tied to other games in the series, so it helps to look at the game on its own merits rather than directly comparing it to the Sands of Time trilogy.
 
Stripper13 said:
I realise this, and I'm with Dreamwriter on this - the teleport function is only a truly useful option once you have cleared all of the lightseeds in a few areas (which will be late in the game, as many lightseeds require one of the four magic abilities) - as teleporting between nodes would essentially mean missing or bypassing varying numbers of lightseeds. Furthermore, the teleport function ruins the sprawling atmosphere the game tries so hard to create.

All of that is besides the point though - you are FORCED to traverse the wasteland at least once (a few times? not sure) - and I cannot see how any Game Designer could let such a horrid design flaw in the game... what point is such a huge, barren piece of land when the rest of the world has so much content and scenery... and more importantly, when the Prince runs so damn slow.

Not true, I teleported often. You don't need ALL the light seeds. So I'd get like 20 per area, then see how much I needed and teleported again. Anyway it worked well to me.
 
Finished the game last night. Like others have said no GOTY but a fun ride. I enjoyed collecting the seeds. If I had to score it I'd give it a 7.9.
I hated the combat. Some fights would take me under 30 seconds and with some bad timing on my part I would end up fighting some guys for almost 15 minutes. Yeah I suck but come on.
 
Kard8p3 said:
That's the 14 hit combo right? It's not that hard (though it's best to do it early in the game.)
Attempting it in the Royal Garden versus the Concubine. Been attempting for an hour now. :(
What pisses me off the most is the fact this combo takes away like 80% of her health, and sacrificing myself (I already ruined that achievement, anyway) doesn't restore her health fully because I keep having to get rid of her random states which she does way too often.
 
Kard8p3 said:
That's the 14 hit combo right? It's not that hard (though it's best to do it early in the game.)
Actually it was also pretty easy on the last fight of the game. Just make sure to keep trying to start your combo and be good at deflecting, eventually they'll let you through. Also be sure to position yourself a little bit between the center and the edge. Don't forget to save so you can load it back if you don't make it.

So just finished (1000'd) the game. Rather enjoyable, surprisingly so. Instead of finding it too simple and without difficulty, the game fit as a relaxing diversion from more complicated titles. And despite disliking the character voices, the optional dialogue was genial and the ending was enough of one without falling into cliffhanger limbo.
 
for those of you needing the Combo Specialist trophie/Achievement

the best place to get Combo Master is early in the game against the Generic Monster between the KINGS GATE and the SUN TEMPLE (1st Red Plate stage of the Hunter)

between those two places, there will be a Generic Monster who can replenish his full health when Elika saves you in battle, so he is perfect for these achievements.

if you accidentally kill him, teleport back to the main hub. And return to the same place where he spawened, he will return ju

***whatever you do, DO NOT HEAL THE SUN TEMPLE!!. If you do heal it, than the Generic Enemy between the KINGS GATE and the SUN TEMPLE will no longer respawn ever.
.................

for the Sword Master Achievement... your best bet is against a Boss early in the game when they deflect less and dont change states.

360: X, X, X, Y, X, Y, A, X, Y, X, B, A, Y, Y.

PS3: Square, Square, Square, Triangle, Square, Triangle, X, Triangle, Square, Triangle, Circle, X, Triangle, Triangle

The Hunter's first two stages are some of the widest arenas... so go up against the Hunter early on to get the Sword Master Achievement. When he does not deflect, and when he does not change states
 
I really liked this and
I hope it gets the sequel(s) it deserves
. The ending and dialogue between the prince and Elika were great imho.

9/10
 
I wonder how the sequel, if this game ever gets any, continued the storyline. They could go with a different prince (or even a different universe), of course, but I already loved the current Prince as a character.
 
vareon said:
I wonder how the sequel, if this game ever gets any, continued the storyline. They could go with a different prince (or even a different universe), of course, but I already loved the current Prince as a character.

Did you even see the ending? It's clear that they have a sequel in mind, even though it may or may not get greenlit.
 
Sorry to crosspost... I put this in the 2009 games thread, but I thought it would be more relevant here.

bigmakstudios said:
Just finished Prince of Persia. What an ending. A few annoying bits in the game though.
Some of the writing is horrid. "Good job somebody's protecting you" is repeated far too many times. What the hell does it even mean? Shouldn't it be "good thing somebody's protecting you"? Also, with wall running an automatic maneuver, it could result in a lot of slip-ups that wouldn't happen otherwise. You could jump toward a platform, but automatically cling to an adjacent wall, and slide off. On other occasions, I pressed A repeatedly to expedite the Prince's movement across ivy, but the inputs queued, so the Prince started to wallrun, then jumped off the wall several seconds after the last time I had pressed A. This sort of stuff is really frustrating, and it makes me wonder how anyone could say that this game is too easy. The controls definitely take some getting used to, and I honestly think I would have given up on the game if not for the convenient checkpoint system.
Despite all that though, it's an incredible experience. In the end, the story actually turned out fairly intriguing. The ending could be interpreted in a few different ways imo, although it seems like people in the official thread disagree. Personally...

*Prince of Persia spoilers*
I thought it was befitting of the Prince's character. He was portrayed as a capricious, carefree, carpe diem kinda character, while Elika was so devoted to her religious cause, which isn't anything to be ashamed of, but consequentially, it caused her to live for a future that would yield no reverence or happiness for her, in contrast to the Prince's lifestyle, which had him constantly seeking thrills. Ultimately though, the Prince made the choice himself to revive her. Reckless, inconsiderate of Elika's own wishes, and selfish as it was, it made sense considering how the Prince had acted throughout the story.
Also, the graphics are amazing. This is one of the most visually arresting games I've ever seen.

I also wanted to add, since I neglected to mention some of the other reasons I actually enjoyed this game, that despite imperfect controls, it was still really fun to chain platforming movements together, trying to reach the ferTILE grounds as quickly as possible. And the music
Also, I really hope this game isn't selling as poorly as it seems. Or,
that "to be continued..." achievement might turn out to be a misnomer.
Honestly, I imagine that Ubisoft expected this to sell a lot better than it has. I guess we'll see when the NPD numbers come out.
 
ZealousD said:
Did you even see the ending? It's clear that they have a sequel in mind, even though it may or may not get greenlit.

With Ahriman free? It looks to me that was good enough to end the saga as it is. You might be right, though, perhaps I misunderstood something at the ending.
 
vareon said:
With Ahriman free? It looks to me that was good enough to end the saga as it is. You might be right, though, perhaps I misunderstood something at the ending.

That was pretty much the perfect way to set up a sequel to this game. With the main antagonist free, they'll need to find a way to trap him... again.
 
Just finished a few minutes ago. Damn, the ending was really something special. I'm not really sure what to think.
It made me feel kind of bad, but nonetheless I really enjoyed the ending. It was done really well, but it was kind of awkward how the credits stop scrolling once you get out of the temple. And I'm kinda disappointed that we still don't know the Prince's name. :/
Overall, like Assassin's Creed, the repetition didn't bother me until near the very end, but even then I still enjoyed the game. Was a great experience and I'll definitely be getting the sequel. c:
 
TheChillyAcademic said:
Thats a good point!
If anything, The Prince doesn't care either way. He knows damn well that the reason Elika's father went all dark side was because he sold his soul (or by extension, swore allegiance to Ahriman as the Corrupted did) to Ahriman to save his daughter. Even knowing this he made the choice to release Ahriman once again. Its been argued to death whether or not this was the "right" thing to do, most people tend to disagree with The Prince's actions but then again most people aren't The Prince.

I think what's frustrating for most people is that since you are given relative freedom on how you want to tackle the sequential order of healing the land, the fact that you have NO choice in reviving Elika seems like a slap in the face. I still contest that forcing the narrative down this particular path was a good choice, albeit controversial.

Anyway, after Ahriman is free again, we see the temple crumble and the true form of the Dark God looks to have literally rocketed out of his prison. Re-releasing Ahriman is the biggest fuck you The Prince can do to Ormaz.

I was sure she died because she was climbing the Fertile Grounds (pre Ormaz granted powers) and well, fell lol
I just beat the game, my whole impression about the ending is that

Ormazd was just a lie Elika told to the Prince so that she could convince him to go through with killing Ahriman. Perhaps the warrior (who she seemed to have feelings for) went through the same process, but ended up not killing Ahriman because he knew it meant Elika's death. Ahriman was keeping Elika alive all along, and Ormazd had nothing to do with it. Thats why after she dies they show the cutscene again where it shows Elika dying and Elika's father brought her back by releasing Ahriman.
 
-Winnie- said:
And I'm kinda disappointed that we still don't know the Prince's name. :/
Overall, like Assassin's Creed, the repetition didn't bother me until near the very end, but even then I still enjoyed the game. Was a great experience and I'll definitely be getting the sequel. c:
Surfer Girl actually revealed the prince's name to be Amir, and originally his name was supposed to be revealed late in the game. Also the game's name was originally rumoured to be Prince of Persia Prodigy or Prince of Persia: Ghosts of the Past. And Elika looked very different in the leaked alpha screenshots (she had white hair)

IMO this game was better than Assassin's Creed. Each area had it's own feel and I didn't feel like the post-healing light seed collecting was backtracking since if you went to heal the land first, you probably didn't explore the area at all. There were a few issues with the combat (could never figure out how to do an attack right after blocking) but other than that I loved all the changes from Sands of Time. I don't really see the way they handle the death as "no death" but rather an immediate reload to the last checkpoint (where everytime you hit a landmass there is a checkpoint). Since I don't like checkpoint systems where you can go on for a long time and die just before the next checkpoint, making you do everything again, I enjoyed this system. The best implementation of this type of system was actually in Jordan Mechner's Last Express-- you could rewind to any point in the game after an end-game situation (it wasn't a gimmick but built into the save system).
 
I liked that we never learned the Prince's name, and that he never actually referred to himself as being a Prince. It was part of what made the character interesting, in my opinion.
 
i_am_ben said:
i feel cheated by the ending. 'to be continued' should be banned from games
was it really a 'to be continued' situation? I assumed the whole world pretty much ended when Ahriman was released
 
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