• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official PSP Minis Thread

jaydogg691 said:
Is this game a Minis? I thought Minis don't have wireless support?
Maybe they decided to drop that, or add some guidelines on what to do if it did have multiplayer.
 
Polk said:
Two things sounds like bad moves from Sony.
- No network or online features. I'm sorry, but it's crap. If many of games used stuff like Plus+ or other social networking solutions, it would be just better for all parties.

The rationale is to streamline QA acceptance. There is nothing stopping a dev from making a cheap multi-player PSN PSP title. It just won't be called a Mini.

- no dlc (and if Gamasutra is right no patches). No DLC is thing I can live without, but not patches? That's dumb looking how many fixes there are for iphone games.

If true, I'd bet that if a game is actually 'broken', they'd make a new rev of it downloadable. Sounds like they simply want to avoid the headache of actual patching.







I suspect all of these provisions will be a bit fluid though. This is a bit new for Sony, so I think they are starting conservatively to see how things go.
 
jaydogg691 said:
Is this game a Minis? I thought Minis don't have wireless support?

That's where this confusion lies. There's no way UNO will be more than 100MB on the PSP, but the only reason it wouldn't be is because of the multiplayer. It may be splitting a market that's basically doing the exact same thing.
 
just found out

-no patches
-no online play
-no dlc

fuck you sony. after the disaster that was GT portable this is another slap in the face
 
Rlan said:
That's where this confusion lies. There's no way UNO will be more than 100MB on the PSP, but the only reason it wouldn't be is because of the multiplayer. It may be splitting a market that's basically doing the exact same thing.
Maybe in Minis you can have Ad-hoc (local wi-fi) multiplayer, but not infrastructure (through Internet) multiplayer.
 
Rlan said:
That's where this confusion lies. There's no way UNO will be more than 100MB on the PSP, but the only reason it wouldn't be is because of the multiplayer. It may be splitting a market that's basically doing the exact same thing.

How is it 'splitting a market'?




Sipowicz said:
just found out

-no patches
-no online play
-no dlc

fuck you sony. after the disaster that was GT portable this is another slap in the face

:lol

over react much?

Sony isn't preventing companies from making smaller games that have those features. For the most part, the Mini designation exists for the developers' side of things, not ours.
 
971434_20090915_790screen009.jpg


Zombie Tycoon is a Day one purchase for me!
 
Dudes, the reason for no online support is to make QA a simple process. It the higher restrictions that make it possible for Minis to be lower priced. What you guys want is PSN games, which already exist and will continue to exist.
 
RJT said:
Dudes, the reason for no online support is to make QA a simple process. It the higher restrictions that make it possible for Minis to be lower priced. What you guys want is PSN games, which already exist and will continue to exist.


Get your logic, facts, and calmness out of here. ;)
 
UNO - play the #1 classic card game with friends and family on your PSP(R)go system. Enjoy traditional UNO(TM) or customise your own game with 9 different rules to play your way. Challenge friends near and far through local and online multiplayer mode.

So, can Minis have online play or not? I'm getting confused.
 
that Thexder game looks amazing. and i don't understand what people like about Peggle...i got it free on Steam and it's so meh' i wouldn't bother pay for it.
 
i am pretty sure it is up to developer to clasify their game as mini or psn title, but for psn title there are more requirements and testing which all costs money.

so basically price is mandated by level of development.
 
Grayman said:
so what qualifies the games as minis? file size?

In general, PSP Minis is not much more than a buzzword and a development initiative. To consumers, you'll see a PSP Minis shop pop up on PSN, and so it's a nice sorter for game content. Once you download them, there isn't yet any known marker that separates the Minis from other downloads in your Games folder. And for developers, it's a new initiative that makes it easy to get games up on the platform, but although there are rules for what a Minis should be, Sony doesn't seem to be a stickler for details at the moment. It's not totally a gratuitous title (and I'm not condemning it for being a buzzword, I'm super excited for Minis and all that it'll do to open up the platform,) but it doesn't seem like Sony cares to arguing over what is and isn't a Minis, I don't think we have to either.

It seems like it's mostly Sony's way of differentiating retail-quality product (Gran Turismo PSP, Assassins Creed Bloodlines, Motorstorm AE) from more typical digital download games (Super Stardust, Echochrome, Beats,) as well as introducing a new Apps bin for super-small, super-cheap games. Sony hasn't exactly defined how the middle ground will work, however, which is where it gets weird.

SamBishop said:
Badman is well under the limit. It would have been really cool to release it under this. Half-Minute Hero seems about in line with it too. God dayom is that game good.

I'm really wondering how this will go with these middleground titles, games like the Fate/Stay Night game and Badman and Patapon 2 that straddle the line and that could have been released on disc or download. When PSPgo ships and every game is automatically put on PSN, those games will fall in with the pack, but on the other hand there will be a lot more interest in PSN purchasing (which, judging from market dominance of Mortal Kombat 2 PS3 and the lack of PSP games on the Top 10 chart, is probably not at full flower right now.) If these publishers be able to continue bringing out $19.95 PSN releases or will they have to abandon those titles in the middle and join in for the race to hit $0.99 in the PSP Minis store?
 
There's nothing I really want on there right now but I'm definitely going to be looking at it closely. This could fill a nice gap of small titles that could be on the iPhone, but which are better suited to button controls.
 
All I know is that I can't wait for the next PSP, as cool as the current handhelds are. The handheld evolution is incredible. We went from the GBA to stuff like the iPhone, PSP, and DSi in a matter of years.
 
Epic Tier 3 Engineer said:
All I know is that I can't wait for the next PSP, as cool as the current handhelds are. The handheld evolution is incredible. We went from the GBA to stuff like the iPhone, PSP, and DSi in a matter of years.


I am rather excited to see what the next generation of handhelds has to offer. I'd personally like to see the PSP-2 rolled into a number of devices and services. I'd love to see a handheld with Sony's hardware engineering, XBOX live style community, and Steam style promotion and marketing.
 
So we only know one of the 15 games coming out on October 1st? The one that's confirmed does not interest me at all. I hope we get some good ones so I can download them onto my brand new PSPgo.
 
Onix said:
:lol

over react much?

Sony isn't preventing companies from making smaller games that have those features. For the most part, the Mini designation exists for the developers' side of things, not ours.

wouldnt developers who chose to forego it miss out on a bunch of stuff?
 
Blu_LED said:
So we only know one of the 15 games coming out on October 1st? The one that's confirmed does not interest me at all. I hope we get some good ones so I can download them onto my brand new PSPgo.

I recall reading that EA was supposed to release Tetris and Sudoku on or around the launch of the PSP Minis.
 
Sipowicz said:
just found out

-no patches
-no online play
-no dlc

fuck you sony. after the disaster that was GT portable this is another slap in the face


Calm down. It's a learning experience and a fluid environment. Look at any downloadable service and it has changed from inception. XBLA loosened it size limits, Apple updates firmware and makes patches available,DLC available. I'm sure nothing is set in stone at this point. It's just a starting guide and once it's available on the service and people make their preferences known then things can be adjusted. Minis could go up in size, DLC can be available. I wouldn't get all upset yet.:D
 
Massa said:
Would you be surprised to see Popcap selling it for $20?

I guess I wouldn't be surprised, but I bought Peggle iPhone, which is the full game, for 0.99. The current price is 4.99. The launch price was 4.99. I also bought Bookworm for 0.99. It launched at 4.99 and is currently 2.99. I don't much like Bejeweled, but you can get that for 2.99 on the iPhone right now, with a launch price of 9.99 going down to 7.99 after two weeks and 2.99 after two months.

I'm not saying PopCap aren't money grubbing, but if their PSP Minis strategy is like their iPhone strategy, you won't be paying $20.
 
Sipowicz said:
wouldnt developers who chose to forego it miss out on a bunch of stuff?

Like what?

It's an initiative to make certain aspects of the dev process easier (and cheaper). If you were to do something that for whatever reason prevented a title from being a 'mini', then the standard process devs have been using with PSN PSP titles for years would be applied.
 
Top Bottom