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Official Sony Update on PS5 backward compatibility

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Some games from the PS1-PS3 generation have not been bettered to this day: Ridge Racer, and Top Spin Tennis
Loved ridge racer on PS1. A buddy and me played for hours trying to unlock all the cars. That white car at the end required perfection. Took us so long but we got it!
 
Loved ridge racer on PS1. A buddy and me played for hours trying to unlock all the cars. That white car at the end required perfection. Took us so long but we got it!
Well thats why I say, just reaching back to PS4 is nowhere near enough, even the PS3 in the early days had better backward compatibility, it is great that you can still pick up Panzer Dragoon Orta, Metal Gear 1-3, Burnout, Jade Empire, Republic Commando...on the Playstation its a no-show..
 
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I am low-key disgusted that I use my XBSX mostly as a Saturn/DC/PS1/PS2 emulation box.

Given the choice, I want every single Resident Evil game lined-up next to each other, RE2 right next to RE2make, on PS hardware. I'm willing to re-buy the games digitally or sub to an expanded PSNow too so long as I can download them to the console. Retail Retroarch emulation on XBSX is just the way I am able to achieve it in the simplest way right now, doesn't mean it would be my preferred way. As far as I see it, Sony are being stupid and leaving EASY money on the table.
 
AFAIK a Blu-ray laser can read CDs and DVDs inherently? Just not the other way around? I'm pretty sure you can play DVD movies on the PS5 for example
Oh, it could be. I'm not certain. I could have gotten them mixed up. Hopefully someone can chime in. I have a digital ps5 or I would try it myself.
 
Oh, it could be. I'm not certain. I could have gotten them mixed up. Hopefully someone can chime in. I have a digital ps5 or I would try it myself.
Tested with the only DVDs I own, Wondershowzen season 1 and 2, and takes from the crypt season 1. Can confirm it does play DVDs but man this disk drive is fucking loud
 
AFAIK a Blu-ray laser can read CDs and DVDs inherently? Just not the other way around? I'm pretty sure you can play DVD movies on the PS5 for example
No. Most importantly the blu-ray player needs the red laser to read the DVDs and CDs (2 separate red laser technology for each). If for cost reason it's not included than physically it's not possible. But since the PS5 can read DVDs, obviously the red laser for DVD is there. Now only the software/emulator is missing to launch PS2 games. Unfortunately it won't play audio CDs, so I'm not sure if the they completely left out the specific laser or it's temporary.
 
No. Most importantly the blu-ray player needs the red laser to read the DVDs and CDs (2 separate red laser technology for each). If for cost reason it's not included than physically it's not possible. But since the PS5 can read DVDs, obviously the red laser for DVD is there. Now only the software/emulator is missing to launch PS2 games. Unfortunately it won't play audio CDs, so I'm not sure if the they completely left out the specific laser or it's temporary.
Gotcha, wasn't sure the specifics of all that guess it's just been the case every BD player I've had could play them because it included them then. Weird about the CDs since it uses the same laser as a DVD right?
 
Gotcha, wasn't sure the specifics of all that guess it's just been the case every BD player I've had could play them because it included them then. Weird about the CDs since it uses the same laser as a DVD right?
The DVD red laser it's an upgraded technology from CD's red laser. But from what I know that in DVD/CD players and DVD/CD-ROM the laser was a separate thing inside.
 
Are ps4 disc games with ps5 patch, the same as ps5 native games?
Like, Valhalla ps4 will download update to make it equal to ps5 disc?
There are two type of patches: one of them patches the PS4 version, typically to add dynamic resolution or to uncap the framerate, what makes that game to run typically at dynamic 4K 60fps when playing in PS5 through the PS4 BC. In order to play it, you'll need to have your game disk inserted in the console.

The other type of 'patch' isn't a patch itself: when the game are crossgen (this means, they have a native PS4 version of the game and a PS5 native version of the game), almost in all games they give you the PS5 digital version for free if you own the PS4 game. But since you have it on a disk, you'll still need to insert the PS4 disk to play in a PS5, even if you're really playing a digital PS5 version of the game.

I think a few games still don't get the full boost, maybe that's what he means?
exactly boost like the ps4 pro ... not using the ps5 hw but emulating the ps4 (pro) .. this is a far cry from "we will use the ps5 frequencies" exactly as it was nonsense .. "we believe it in the generations "nobody pays me to defend the nonsense that try to inculcate me. the bc of the ps5 in addition to being limited to the ps4, is certainly not up to what people expected wait up. especially compared to the competition.

Like in PS4 Pro or Xbox, all PS4 games get boosted when running on PS5. But the thing is that some games have a fixed resolution instead of a dynamic one, or have capped framerate to 30fps or 60fps and already reached that limit on PS4, so you won't notice any difference with them on PS5 other than having shorter loading times on next gen (btw PS5 shortens PS4 Pro loading times in a bigger % than XSX shortends XB1X loading times).

Just like in Xbox, for these games the devs of that game should update them (or to make a native next gen version) to include dynamic resolution or uncapped framerate to make that boost noticiable. But since in most cases these devs/publishers consider these patches won't generate them enough extra revenue, they avoid patching the games because it requires work, time and money.

Specially for old games, because they were using an old engine which now is way newer and may require extra work to solve the many issues that traditionally appear when upgrading the engine to a very different, much newer version. Or maybe these devs left the company, or the studio is too busy with other projects.

how it endep up "we will use ps5 frequencies" ? is like "trust in new generations" all over again ..lie after lie. or we wouldn't have seen this total disparity in the same games between ps5 and xbox and excuse them in every comparation...we are just getting less than other platforms for a higher price . we should raise our voices
They never lied in these two topics.

BC games use PS5 frequencies, this is why all BC games get shorter loading times, if they have dynamic resolution they have a higher resolution than in PS4 (up to 4K) and if they have uncapped fps they get more fps, up to 60fps.

In the interview where they said they 'believe in generations' they said they will continue supporting PS4 for at least 2 or 3 years more because there's a huge active fanbase there and only a dozen or two of millions will move to PS5 in the first couple of years, and that for games released on PS5 they wanted to see games taking advantage of what the next gen offers (as I remember he specifically mentioned extra loading speed provided by SSD, 3D audio, haptic feedback and adaptative triggers). Sony never mentioned in this or in another interview that they wouldn't crossgen games.

In multi BC games, main the difference between PS5 and XSX (I'll ignore XSS) comes not from the next gen consoles themselves, but from the hardware limits from the previous gen consoles. PS4 was more powerful than XBO, so for the games without PS4 Pro and XB1X patches, devs capped framerate or resolution to a higher number on PS, where games also loaded faster. For the games that had a PS4 Pro and XB1X patch, since the XB1X was way more powerful than PS4Pro, in many cases they capped them to a higher resolution or framerate on Xbox, where games also loaded way faster. Regarding loading times, PS5 shortens PS4 Pro times in a bigger % than XSX shortens XB1X times, but the difference between XB1X and PS4 Pro was so big that many games ready for them get a way shorter loading time on XSX compared to PS5.

It's up to the devs of each game to include a patch for the game to unlock its framerate or resolution, or even to release a next gen version of the game to achieve better results in resolution or framerate, way shorter loading times (in that case basically all native next gen versions of the games get better loading times on PS5 than in XSX) and to support next gen only stuff like haptic feedback, 3D audio, adaptative triggers, raytracing, activities to skip some menus and loading screens, etc.
 
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There are two type of patches: one of them patches the PS4 version, typically to add dynamic resolution or to uncap the framerate, what makes that game to run typically at dynamic 4K 60fps when playing in PS5 through the PS4 BC. In order to play it, you'll need to have your game disk inserted in the console.

The other type of 'patch' isn't a patch itself: when the game are crossgen (this means, they have a native PS4 version of the game and a PS5 native version of the game), almost in all games they give you the PS5 digital version for free if you own the PS4 game. But since you have it on a disk, you'll still need to insert the PS4 disk to play in a PS5, even if you're really playing a digital PS5 version of the game.




Like in PS4 Pro or Xbox, all PS4 games get boosted when running on PS5. But the thing is that some games have a fixed resolution instead of a dynamic one, or have capped framerate to 30fps or 60fps and already reached that limit on PS4, so you won't notice any difference with them on PS5 other than having shorter loading times on next gen (btw PS5 shortens PS4 Pro loading times in a bigger % than XSX shortends XB1X loading times).

Just like in Xbox, for these games the devs of that game should update them (or to make a native next gen version) to include dynamic resolution or uncapped framerate to make that boost noticiable. But since in most cases these devs/publishers consider these patches won't generate them enough extra revenue, they avoid patching the games because it requires work, time and money.

Specially for old games, because they were using an old engine which now is way newer and may require extra work to solve the many issues that traditionally appear when upgrading the engine to a very different, much newer version. Or maybe these devs left the company, or the studio is too busy with other projects.
but we know that and is okay, but isn't just that, their competition add auto HDR and also 16x anisotropic filter above the resolution and fps boosts.ms Bc works for 3 previous gen. not just 1 like in Sony case. We know why. Sony mimicking the ps4 hw. the Xbox is virtualizing 3 different consoles. One of them the inferior
 
but we know that and is okay, but isn't just that, their competition add auto HDR and also 16x anisotropic filter above the resolution and fps boosts.ms Bc works for 3 previous gen. not just 1 like in Sony case. We know why. Sony mimicking the ps4 hw. the Xbox is virtualizing 3 different consoles. One of them the inferior
XSX runs basically all the (non-Kinect) XBO games, which also includes a few hundreds 360 games and a few dozen OG Xbox games.
PS5 runs basically all PS4 games, which also includes some dozen PS2 games (digital only PS2 Classics, which also feature trophies and unlike in Xbox you don't get them by inserting the PS2 disc).
PS4 and PS5 run more PS2 games than OG Xbox games supported by XBO/XSX.
Yes, PS4 and PS5 don't emulate PS3 because it's a bizarre alien hardware whose main games can't even be properly emulated on current high end NASA PCs.
This is why they remade or remaster on PS4 (so PS5 too) or PS5 (as of now only Demon's Souls) most PS3 exclusives (plus several PS1, PS2 and PSP ones), giving them a better improvement than HDR and anisotropic filter. And this is why they also made PS Now, to be able to play them at least via streaming, service that features over 900 games and has more downloadable games than Game Pass.

P.S.: Depending on the game, or depending on the tv, the auto HDR looks like crap and it's better to disable it.
 
but we know that and is okay, but isn't just that, their competition add auto HDR and also 16x anisotropic filter above the resolution and fps boosts.ms Bc works for 3 previous gen. not just 1 like in Sony case. We know why. Sony mimicking the ps4 hw. the Xbox is virtualizing 3 different consoles. One of them the inferior
translation " guys guys Xbox backwards compatibility is better guys, omg another win for Xbox lol".

Who are you babbling to exactly? How many times do these clowns need to be told nobody's backpack solution
Is boosting the fps unless it was unlocked from the start or the devs go back and release a patch. Even Xbox pr said this themselves. Show me one 3rd Party game that is getting boosted from
30 to 60 on Xbox that isn't on ps5? Good luck

do the worst Sony fanboys go into an Xbox backwards Compatibility thread and make up lies while saying how shit it is by any chance? Didn't think so.

I'd suggest not replying to monarch all his posts are anti ps and pro Xbox fud.
 
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XSX runs basically all the (non-Kinect) XBO games, which also includes a few hundreds 360 games and a few dozen OG Xbox games.
PS5 runs basically all PS4 games, which also includes some dozen PS2 games (digital only PS2 Classics, which also feature trophies and unlike in Xbox you don't get them by inserting the PS2 disc).
PS4 and PS5 run more PS2 games than OG Xbox games supported by XBO/XSX.
Yes, PS4 and PS5 don't emulate PS3 because it's a bizarre alien hardware whose main games can't even be properly emulated on current high end NASA PCs.
This is why they remade or remaster on PS4 (so PS5 too) or PS5 (as of now only Demon's Souls) most PS3 exclusives (plus several PS1, PS2 and PSP ones), giving them a better improvement than HDR and anisotropic filter. And this is why they also made PS Now, to be able to play them at least via streaming, service that features over 900 games and has more downloadable games than Game Pass.

P.S.: Depending on the game, or depending on the tv, the auto HDR looks like crap and it's better to disable it.
no the embarassing thing is that that xsx probably can run more ps2 games than ps5 trough emulator .
i get ur point but no ..i don't fall for the 59 remaster ..that is a big yikes to me
 
no the embarassing thing is that that xsx probably can run more ps2 games than ps5 trough emulator .
i get ur point but no ..i don't fall for the 59 remaster ..that is a big yikes to me
You would think a troll would put more effort into his troll than

i get ur point but remasters r a yikes from me
 
There are two type of patches: one of them patches the PS4 version, typically to add dynamic resolution or to uncap the framerate, what makes that game to run typically at dynamic 4K 60fps when playing in PS5 through the PS4 BC. In order to play it, you'll need to have your game disk inserted in the console.

The other type of 'patch' isn't a patch itself: when the game are crossgen (this means, they have a native PS4 version of the game and a PS5 native version of the game), almost in all games they give you the PS5 digital version for free if you own the PS4 game. But since you have it on a disk, you'll still need to insert the PS4 disk to play in a PS5, even if you're really playing a digital PS5 version of the game.




Like in PS4 Pro or Xbox, all PS4 games get boosted when running on PS5. But the thing is that some games have a fixed resolution instead of a dynamic one, or have capped framerate to 30fps or 60fps and already reached that limit on PS4, so you won't notice any difference with them on PS5 other than having shorter loading times on next gen (btw PS5 shortens PS4 Pro loading times in a bigger % than XSX shortends XB1X loading times).

Just like in Xbox, for these games the devs of that game should update them (or to make a native next gen version) to include dynamic resolution or uncapped framerate to make that boost noticiable. But since in most cases these devs/publishers consider these patches won't generate them enough extra revenue, they avoid patching the games because it requires work, time and money.

Specially for old games, because they were using an old engine which now is way newer and may require extra work to solve the many issues that traditionally appear when upgrading the engine to a very different, much newer version. Or maybe these devs left the company, or the studio is too busy with other projects.


They never lied in these two topics.

BC games use PS5 frequencies, this is why all BC games get shorter loading times, if they have dynamic resolution they have a higher resolution than in PS4 (up to 4K) and if they have uncapped fps they get more fps, up to 60fps.

In the interview where they said they 'believe in generations' they said they will continue supporting PS4 for at least 2 or 3 years more because there's a huge active fanbase there and only a dozen or two of millions will move to PS5 in the first couple of years, and that for games released on PS5 they wanted to see games taking advantage of what the next gen offers (as I remember he specifically mentioned extra loading speed provided by SSD, 3D audio, haptic feedback and adaptative triggers). Sony never mentioned in this or in another interview that they wouldn't crossgen games.

In multi BC games, main the difference between PS5 and XSX (I'll ignore XSS) comes not from the next gen consoles themselves, but from the hardware limits from the previous gen consoles. PS4 was more powerful than XBO, so for the games without PS4 Pro and XB1X patches, devs capped framerate or resolution to a higher number on PS, where games also loaded faster. For the games that had a PS4 Pro and XB1X patch, since the XB1X was way more powerful than PS4Pro, in many cases they capped them to a higher resolution or framerate on Xbox, where games also loaded way faster. Regarding loading times, PS5 shortens PS4 Pro times in a bigger % than XSX shortens XB1X times, but the difference between XB1X and PS4 Pro was so big that many games ready for them get a way shorter loading time on XSX compared to PS5.

It's up to the devs of each game to include a patch for the game to unlock its framerate or resolution, or even to release a next gen version of the game to achieve better results in resolution or framerate, way shorter loading times (in that case basically all native next gen versions of the games get better loading times on PS5 than in XSX) and to support next gen only stuff like haptic feedback, 3D audio, adaptative triggers, raytracing, activities to skip some menus and loading screens, etc.
This comes down to Xbox one X being a lot more powerful than a PS4 PRO. Last gen games were updated to take advantage of the X and the PRO, for Xbox one a lot of games were uncapped while on the pro they weren't. Naturally this reflects when using a PS5 and a XSX, Ps5 can't take advantage because the games were capped while XSX can thanks to that One X update.
 
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