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Official Two Worlds thread - the Oblivion killer?

Dang it. This game is August 14th - that kills my playing time, since it's like 2 weeks before Blue Dragon :(

Man, this year sucks for RPGs: we get Two Worlds, Blue Dragon and Eternal Sonata 2 weeks apart from each other. And just to top it off, if I'm lucky to beat those games, Mass Effect is November.

I put a preorder down for Blue Dragon, but man, all this info makes me think a CE preorder for TW is inviting.
 
Mr Killemgood said:
Dang it. This game is August 14th - that kills my playing time, since it's like 2 weeks before Blue Dragon :(

Man, this year sucks for RPGs: we get Two Worlds, Blue Dragon and Eternal Sonata 2 weeks apart from each other. And just to top it off, if I'm lucky to beat those games, Mass Effect is November.

I put a preorder down for Blue Dragon, but man, all this info makes me think a CE preorder for TW is inviting.

Not to mention 2 days before Bioshock, but yeah if youre an RPG fan youd be more concerned about its closeness to Blue Dragon I guess.
 
A friend of mine played through the PC version, and it looks like the core mechanics were broken. At a high level he was able to perma-control the enemies, among other things. Has the gameplay been reworked ?
 
Lonesome_Raod said:
I'm not getting my hopes up. The date has slipped so many times now.

It´s the first thing I do every morning - checking with my retailer if the ship date is still stable... :/

sankao said:
At a high level he was able to perma-control the enemies, among other things. Has the gameplay been reworked ?

Word is, it has. But we´ll probably have to wait ´till next week to know for sure. *crosses-fingers-even-more*
 
Geez, this poor game just keeps on getting pushed back again and again. It's still on my radar though. Nice job keeping the thread afloat Hammer.
 
Yeah, I am getting scared about this game for EVERY good thing I hear I hear one bad thing,Here is what I heard Plus and minus:

Plus:
Big world with lots of variety of monsters and quests , good story too.
Good spell effects ,alchemy and weapon customization
MULTI PLAYER, with one PC ( or Xbox 360) acting as a "world save and holding all the shit.

Minus:
Bad collision detection(esp on Horseback)
Clones(everyone looks alike and practically NO women
poor Me lee combat( most is controlled by dice rolls,not necessarily a negative.)
unbalanced in the later half in the players advantage(superman syndrome)
 
The dice roll stuff is a bit of a downer to be sure. I really don't like that in a videogame where you are aiming at an enemy and have it targeted properly and then you swing and magically miss them.

Sure, decrease damage if they have kick-ass armour or something, but don't make me miss them entirely. It tends to makes me just mash the attack button until they drop dead.
 
Bildi said:
The dice roll stuff is a bit of a downer to be sure. I really don't like that in a videogame where you are aiming at an enemy and have it targeted properly and then you swing and magically miss them.

Sure, decrease damage if they have kick-ass armour or something, but don't make me miss them entirely. It tends to makes me just mash the attack button until they drop dead.

Well, for the old-school-pen-n-paper RPG´er in me, the dice roll stuff sounds pretty good. But on the other hand, only the gameplay will show, if the implementation is correct and allows for fluid fighting.

But your button mashing anticipation probably holds some water - many PC gamer described 2W as "Diablo 3D".
 
Hammer24 said:
Well, for the old-school-pen-n-paper RPG´er in me, the dice roll stuff sounds pretty good. But on the other hand, only the gameplay will show, if the implementation is correct and allows for fluid fighting.

But your button mashing anticipation probably holds some water - many PC gamer described 2W as "Diablo 3D".
I used to play pen and paper RPGs and I liked using dice rolls in them, but having it work in the background during fighting an enemy face to face doesn't do it for me so much. It's kind of like if you played Tekken or something and saw attacks connecting but damage happened only half the time.

I'm not really too worried about it though. Last game I played that used it was probably Morrowind and I lived :)
 
Bildi said:
I'm not really too worried about it though. Last game I played that used it was probably Morrowind and I lived :)

Same here! ´:) I´m just happy, that games like this still exist / get developed. Makes for a nice change of gampelay pace and use of different tactics.
 
KotOR(Knights of the Old Republic) Did a modified version of the D&D rules with rolls and it was EXCELLENT, I am still hopeful on this game.
 
I dug it. I'm sad it didn't have LAN co-op (only online).

The latest patch fixed practically everything except the art - but that's easy to forgive.

It's not Oblivion, and I think it's stupid the devs/publishers even compare it to Oblivion.

It's more like Sacred, in fact, it's exactly like Sacred in almost every way except minus the combo-strings you could do and the ability to select a class.

It's a giant, open-ended hack'n'slash with tons of stuff to kill and a really arbitrary magic system that requires you to stack spellcards for more power.

I love how you can stack items of the same type to improve them (So that lame Goblin sword that every single one of the 10,000 Goblins drops, can become a Goblin sword of +10,000 practically if you keep stacking them).

But every time I hear Oblivion and Two World mentioned in the same sentence I cringe, because nothing could be further from the truth.
 
The fisrt time I have seen this thread.

@ Threadtitle:

Not an Oblivion kille rnot even a Gothic killer. Most people should pass.
 
Xater said:
The fisrt time I have seen this thread.

@ Threadtitle:

Not an Oblivion kille rnot even a Gothic killer. Most people should pass.

I've tried to say it before but people like hyping themselves up for this game.

Considering how well Oblivion sold it's pretty smart of them to get people thinking TW will be something close to Oblivion though.

Two Worlds is only worth playing if you absolutely don't have anything else to play and don't really care about polish and somewhat belivable gameworld.

But I guess the date is still slipping so they can ship something that is actually playable.
 
Lonesome_Raod said:
Miktar is there a good amount of weapons and armour to find? and are you able to stash goods in chests etc with no fear of it vanishing?

There are metric buttloads of weapons and armour, and you can put items in chests and they persist forever - only items on the ground decay after a while.

There isn't much in terms of the actual variety when it comes to weapons, because they want you to embue them with the jewels you find that add lightning damage, poison damage, etc. You can put one type on a weapon and then stack that type forever.

Using the Alchemy in the game, you can actually break the system quite easily. My friend and I wrapped our stats around by beefing them up using Alchemy until they were at 0 again, which of course was a bit of a bug.
 
jakershaker said:
I've tried to say it before but people like hyping themselves up for this game.

Considering how well Oblivion sold it's pretty smart of them to get people thinking TW will be something close to Oblivion though.

Two Worlds is only worth playing if you absolutely don't have anything else to play and don't really care about polish and somewhat belivable gameworld.

But I guess the date is still slipping so they can ship something that is actually playable.

You are absolutely right and I have the game because it is out in Germany since May (PC).
 
Here are some screenshots I took while playing Two Worlds. The game has its moments where everything just looks downright pretty. Running around the graveyards actually gave me a, dare I say it, Ultima 7 vibe. Not sure why.

 
Xater said:
You are absolutely right and I have the game because it is out in Germany since May (PC).

Yeah, I played the PC version too. Just a horrible mess and even if it was polished and everything worked like the devs intended it would still be a crap rpg. And considering this fall we'll have so many good games deserving sales I would be depressed if people buy this one.
 
jakershaker said:
Two Worlds is only worth playing if you absolutely don't have anything else to play and don't really care about polish and somewhat belivable gameworld.
I guess they were hoping to rely on the "nothing better to play" strategy by getting it out during the summer.

Unfortunately, now that the game has slipped past August 21, that strategy is out the window.
 
jakershaker said:
Yeah, I played the PC version too. Just a horrible mess and even if it was polished and everything worked like the devs intended it would still be a crap rpg. And considering this fall we'll have so many good games deserving sales I would be depressed if people buy this one.

Yeah, it would be a crap RPG - probably because it's not an RPG but a hack'n'slash.

My friend and I had a blast with the game, flaws and all, and don't regret buying it. Each to their own.
 
Miktar said:
Yeah, it would be a crap RPG - probably because it's not an RPG but a hack'n'slash.

My friend and I had a blast with the game, flaws and all, and don't regret buying it. Each to their own.

Either way you slice it TW is still a pretty bad game.

If you want to call it a hack'n'slash you have to call Oblivion a hack'n'slash too and the comparison still stands. The structure is pretty much the same, go to city, get quest, go out and hit something until it dies, return, get xp, repeat.

And I love actionrpgs when they are well done, hell I even played Sacred which was a buggy mess in the beginning and had some other problems too. I would right now put Mythos over Two Worlds if you want a fun actionrpg with multiplayer and thats still in betatesting.

People we're angry at Gothic 3 for being to buggy and unplayable and compared to TW that game at least made you think it had potential if they managed to patch it up, TW does not.
 
But the Problem with Gothic 3 was (and this is the same problem with Two Worlds) the combat system is just broken. That was my biggest complain with both games.

And is I want an action RPG or Hack'n Slash I play some more Dianlo 2 and wait for Hellgate: London ;)
 
I rank TW higher than Gothic 3 anyday, even unpatched. I see what you're saying, but somehow that still doesn't change the fact that plenty of people are loving the game for what it is and what it offers.

You call it a crap game, I call it an unfinished game. It was ambitious and lacked budget, but I'm happy to give them my money to help the chances of a better sequel.

Perhaps I'm just more forgiving of east-block titles than most.

As for calling Oblivion a hack'n'slash, I would disagree - I never kill anything in Oblivion when I play, I tend to peddle potions and steal stuff from houses at night. That doesn't constitute hack'n'slash in my opinion.

I consider Titan Quest, Sacred, Dungeon Siege more accurate representations of what Two Worlds is in terms of genre. But I don't want to argue genre, since the nebulous and vague definitions everyone has in their heads for games makes it impossible to agree on genre at all unless you stick to super genres.

Regardless, I think it a touch unfair to lambast Two Worlds so heavily - it has its flaws, yes, and I won't disagree that in the eyes of the average gamer it's going to come across as a shite game. But it is not a bad game. A bad game does not have me sitting there till 4am exploring, for weeks on end.

If you want to say it's a bad game for you, go right ahead.

(BTW: Did you ever apply the 1.4 patch? The developers listened to the people on their forums and proved they're paying attention by implementing the fixes/changes asked for. Gothic 3 did not. I consider TW a much better example of how potential future patches can smooth out the rough edges, and I actually expect those patches to arrive - the devs have a proven trackrecord so far).
 
Miktar said:
(BTW: Did you ever apply the 1.4 patch? The developers listened to the people on their forums and proved they're paying attention by implementing the fixes/changes asked for. Gothic 3 did not. I consider TW a much better example of how potential future patches can smooth out the rough edges, and I actually expect those patches to arrive - the devs have a proven trackrecord so far).


Yeah I did and I still think it's a bad game.
 
Yeah game is still bad no matter how much things they're able to fix. But I don't have any extra tolerance just because the game is made by a eastblock dev with a small budget.

And saying it's more like Titan Quest, Diablo etc is just setting people up for disappointment.

But hey man, good for you that you like it. Guess we can agree to disagree. :D
 
Macht said:
How does the multiplayer/co-op work in this game? Only side quests or is it the singleplayer game/storyline?

I never looked at the online MP myself, but from what I gather, basically it's the world, people form parties and then go do the storyline missions together. There is Arena PvP as well, I think.

I don't have internet at home, which is why I never checked out the online MP, and since it lacks LAN play, we just stuck to SP.
 
jakershaker said:
Yeah game is still bad no matter how much things they're able to fix. But I don't have any extra tolerance just because the game is made by a eastblock dev with a small budget.

And saying it's more like Titan Quest, Diablo etc is just setting people up for disappointment.

But hey man, good for you that you like it. Guess we can agree to disagree. :D

So even if they fix everything, you'd say it's still a bad game? That sounds like a genre-mismatch for you personally.

I said it's more like TQ, D than it is Oblivion. I'm not saying it's exactly like them, just that one needs the same kind of approach.

And yes, good for me that I like it. I like it when I like games. It makes them fun.
 
Miktar said:
I never looked at the online MP myself, but from what I gather, basically it's the world, people form parties and then go do the storyline missions together. There is Arena PvP as well, I think.

I don't have internet at home, which is why I never checked out the online MP, and since it lacks LAN play, we just stuck to SP.
Ah ok, thanks. Most websites have been pretty vague on the multiplayer aspect. I look forward to trying this out.
 
I went ahead and cancelled my pre-order. The game is probably fun enough, but I ordered it specifically for my 3 weeks off and then they went ahead and delayed it again :(

No I just don't see a chance to play it with all the superior games coming out. Perhaps next year.
 
Miktar said:
So even if they fix everything, you'd say it's still a bad game? That sounds like a genre-mismatch for you personally.

I said it's more like TQ, D than it is Oblivion. I'm not saying it's exactly like them, just that one needs the same kind of approach.

And yes, good for me that I like it. I like it when I like games. It makes them fun.

Think you misunderstood me there, I love D2/Titan quest and dungeoncrawlers in general but those games have almost nothing in common with Two Worlds ( although you could argue they have an action oriented fighting system = same genre ). What I mean though is that comparing TW with great actionrpgs/hack'n'slash/dungeoncrawlers/lootsimulators like TQ/D2, especially considering both these games are popular here at Gaf, is just plain wrong. TW as a game pretty much only caters to one kind of fan and it's the Oblivion one, if they can accept a game that is pretty much worse on everything it does while still resembling the Oblivion gamestyle.

So sorry, but TWO WORLDS IS NOT LIKE D2/TQ AT ALL. Don't be fooled people.

And you know even if they fix all the bugs and really weird gameplay qwirks you'll still have an extremely generic and bland rpgs which still is a bad game. Patching don't make the devs rebuild the game from scratch.
 
Not sure where all the TW hate is coming from, but I'll chime in for the positive. Is it as polished as Oblivion? No way, not even close. Is it a damn fun game to play? Heck yeah! I've put in around 5 hours or so on the PC version over the last few days and I'm hooked. I've never played Sacred so I can only say that it's way more like Gothic 3 than Oblivion.

However, the combat is exactly like Diablo 2 or Titan Quest, in that it's just button mashing with a few skills thrown in that you can also do (kick dirt in someone's eyes, etc). There's traps you can lay on the ground, and there's spells you can do, some of them very impressive. The graphics are a mixed bag. The scenery is awesome, as is the textures on a lot of the armor and enemies. However, some textures, particularly on NPCs during conversations, look very low rez and muddy.

Do most of the character models look the same? Sure, but who cares? I didn't notice after 10 minutes in the game. It's rare for a game to give me a sense of awe, but TW managed to do it, and more than once. The first time I came up the slope heading to the desert and saw a Sand Dragon in my way, I was slack-jawed. Same goes for my first visit to a Necromancer tower. The game is just full of these kinds of sights.

To dismiss this game just because people are comparing it to Oblivion is ludicrous. It isn't Oblivion, it isn't Morrowind, it isn't D2 or TQ. It's parts of all of these, rolled up in a classic medieval adventure with sweet graphics and (hopefully) nice co-op play over XBL.

If it weren't for Bioshock, this would be my most played game over the next few months.
 
Not even a week left until we find out, how much polish went into the 360 version in the end. :) I´d say, all this delays have to be good for something...
 
Big Nate said:
Not sure where all the TW hate is coming from, but I'll chime in for the positive. Is it as polished as Oblivion? No way, not even close. Is it a damn fun game to play? Heck yeah! I've put in around 5 hours or so on the PC version over the last few days and I'm hooked. I've never played Sacred so I can only say that it's way more like Gothic 3 than Oblivion.

However, the combat is exactly like Diablo 2 or Titan Quest, in that it's just button mashing with a few skills thrown in that you can also do (kick dirt in someone's eyes, etc). There's traps you can lay on the ground, and there's spells you can do, some of them very impressive. The graphics are a mixed bag. The scenery is awesome, as is the textures on a lot of the armor and enemies. However, some textures, particularly on NPCs during conversations, look very low rez and muddy.

Do most of the character models look the same? Sure, but who cares? I didn't notice after 10 minutes in the game. It's rare for a game to give me a sense of awe, but TW managed to do it, and more than once. The first time I came up the slope heading to the desert and saw a Sand Dragon in my way, I was slack-jawed. Same goes for my first visit to a Necromancer tower. The game is just full of these kinds of sights.

To dismiss this game just because people are comparing it to Oblivion is ludicrous. It isn't Oblivion, it isn't Morrowind, it isn't D2 or TQ. It's parts of all of these, rolled up in a classic medieval adventure with sweet graphics and (hopefully) nice co-op play over XBL.

If it weren't for Bioshock, this would be my most played game over the next few months.
Is there a lot of random side crap you can do?
 
PepsimanVsJoe said:
The hell? No women?

Dude, seriously - the SP is all about a man searching for his sister. It would make absolutely no sense if you´d be a woman.
The dev´s hinted several times, that it would be possible to play a woman in MP.
Oh, and yeah - there are enough women NPC´s.

So whats the problem?
 
BobFromPikeCreek said:
Is there a lot of random side crap you can do?

Oh yes, lots of side quests. In fact, the whole quest structure seems to be the only Oblivion-esque part of the game, to me. You have the whole main quest, which you can ignore or work on post haste should you choose. You also have hundreds of NPCs walking around towns, working in fields, standing at crossroads, etc. that want you to do everything from the mundane "retrieve this family heirloom that somehow found its way into a cave" to the epic "I need a hangman's rope from a freshly hung corpse, don't ask why!".

I've put in around 6 hours now and have yet to get past the first step of the main quest.

Incidentally, the game divides quests by type on your map, separating quests by color so you know if the quest requires killing or simply retrieving something. I like this.
 
Leipzig is the new E3 confirmed!!

For all PC gamers still in doubt there is a nice surprise. In Leipzig they will give away for free 90.000 DVD´s with a DEMO of the game and the new patch to version 1.5. For everyone not able to come, the demo will be downloadable starting August 21st.
It clocks 1.3 gig, is NOT timed, but stops automatically if a certain point in the main quest is reached.
So try yourselves and have fun! :)
 
Big Nate said:
Is it as polished as Oblivion? No way, not even close. Is it a damn fun game to play? Heck yeah!
To be honest, any game where I narrowly avoided fatal flaws three times, and have had one quest line (Fighter's Guild) halted entirely because of a bug, is not what I would call polished. I realise Oblivion is huge, but it's rubbish that there are known bugs and Bethesda refuse to fix them (360 version). And yeah, I've put 200 hours into the game regardless :lol

Anyway, if Two Worlds can avoid the same level of game-killing bugs I'll be a happy camper. Thanks for the impressions:)

Big Nate said:
Oh yes, lots of side quests. In fact, the whole quest structure seems to be the only Oblivion-esque part of the game, to me. You have the whole main quest, which you can ignore or work on post haste should you choose. You also have hundreds of NPCs walking around towns, working in fields, standing at crossroads, etc. that want you to do everything from the mundane "retrieve this family heirloom that somehow found its way into a cave" to the epic "I need a hangman's rope from a freshly hung corpse, don't ask why!".
Is it more populated than Oblivion (which felt pretty dead even though it was the correct ratio of residents to buildings)?
 
Updated OP, because the "official" achievement list is out on x360a.org.
I like it. And all 2W dragon haters I raise a:

UPzG9E8=.jpg

Killed a Dragon, 10

:D
 
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