XSamu, thanks for the pics!

These blueish shining swords look just sick.
Keep them coming! (some snowy woods would make a nice change

)
IGN had
another game update yesterday. After revealing the achievements last week, this week they explain all the (active and passive) skills:
Note that skills marked with an * are skills that you start with in the single-player game.
::The Skills::
Accuracy - Quite simply, this skill increases an archer's general accuracy. The higher this skill is, the better you'll be at firing a bow.
*Air Magic - This school of magic focuses on increasing the attributes of its practitioner. Points put into Air Magic allow you to cast higher level air spells.
Alchemy - Even if you don't have any points in this skill, you can still throw ingredients into a pot and create potions and items. However, those who do increase their Alchemy skill will find their creations becoming more effective.
Balance - The defense against the Knock Down skill, the higher your Balance, the less likely you are to be felled by someone trying to put you to the ground.
Berserking - When you're berserking, an enemy cannot stop your series of attacks with a counterattack. However, this ability can only be used for a limited time. Increasing Berserking will make your periods of rage last longer.
Blinding Arrow - With this skill, you can aim at opponent's eyes. A successful use of this skill will blind your target. The more you invest in Blinding Arrow, the higher the percentage chance of success.
Break Sword - This skill actually works against any weapon, not just swords. The more points you have invested, the better your chance of shattering a foe's weapon.
Burn - A skill that's especially handy when exploring underground, Burn allows you to push a lit torch into an opponent's face - both blinding them and dealing damage. Putting points in this skill makes it more likely your foe will be left defenseless and increases the damage dealt.
*Critical Hit - With this skill, every melee attack will have a chance of dealing a hefty amount of damage. When you put skill points into Critical Hit, your chance of dealing one of these mighty blows increases, as does the amount of damage you'll deal.
Deadly Pirouette - With a two-handed weapon and this skill, you can make a deadly spinning attack that will strike everyone surrounding you. The better you are at this skill, the more accurate this attack will be, and the more damage it will deal.
Death Strike - An assassin's best friend, this skill allows you to deal massive damage to unsuspecting foes. You must be sneaking and using a knife for there to even be a chance of this skill succeeding, but the higher your skill level, the more deadly a successful Death Strike will be.
*Defensive Combat - When you use this skill, incoming attacks score less damage, but you deal less damage with your own attacks as well. Increasing this skill causes incoming attacks to cause even less damage while at the same time allowing you to deal more damage with your strikes.
*Dirty Trick - For those who want to win by any means necessary, Dirty Trick teaches you the fine art of kicking dirt in your opponents' eyes. The higher your skill, the more likely you are to blind adversaries with this feat. However, no matter how high your skill is, Dirty Trick never works against those using a shield.
Disarming Arrow - With this skill, you're given a percentage chance to knock a weapon out of an opponent's hand. The higher the skill, the better the chance of disarming.
Double Blade - This skill allows you to use two weapons at once, but at the cost of each weapon dealing less damage. As you increase Double Blade, these penalties disappear.
Earth Magic - This school of magic focuses on defense. Points put into Earth Magic give you spells that make it harder and harder for your opponents to even scratch you.
*Fast Aiming - When firing a bow in Two Worlds, as you pull back the string, the camera will zoom in on your target. The farther you zoom in, the more damage your bow attack will do. Fast Aiming causes zooming to happen faster, thus allowing you to fire off more damaging missile attacks in less time.
*Fire Magic - This magic school is all about offense. Increasing this skill gives you access to even more damaging spells.
Knock Down - With this skill, every hit you score against an opponent will have a chance to throw them to the ground, making them defenseless until they get up. The skill Balance is the defense against this skill.
*Lockpicking - Every lock in Two Worlds is given a rating from easy to impossible. Even one point in Lockpicking will give you a chance to open every lock, but the harder the lock is, the less likely you are to succeed (and you break a lockpick with every failure). The higher your skill level, the better your chances of opening more difficult locks.
Multi-Arrows - Using this skill lets you fire multiple arrows with a single shot at the cost of accuracy. However, as you put points into this skill, you'll be able to fire even more arrows with one shot and they will all become more accurate.
Necromancy - The forbidden art that allows users to steal life from others and summon undead creatures. As your skill level increases, the most deadly of this school's spells become available.
Overdraw - Whereas Fast Aiming increases how fast the camera zooms in on an opponent, Overdraw increases the amount you zoom in. The higher this skill, the farther you'll zero in on a target, and the more damage you'll deal to them.
Parrying - You can parry incoming attacks with either a shield or a second weapon in your off hand. Though some of your success in this action is equipment-based, it's points in this skill that determines most how well you block melee attacks.
Piercing Arrow - If you have this skill, not only will you harm your target, you'll also have a chance of your arrow going right through your opponent and piercing the other behind them. The better you are at this skill, the higher chance you have of shooting through your first target, and the more damage you'll deal to your secondary target.
*Precise Aiming - This skill allows you to hit the unprotected weak spots of a target. The better you are at it, the more likely it is your arrows will bypass an opponent's defense.
Pull Shield - A special attack for axe users, this skill rips the shield out of your enemy's hand and flings it to the ground. The better you are at this skill, the more likely this maneuver is to succeed.
*Riding - Allows you to ride on the various mounts in Two Worlds. The higher your skill level, the more damage you'll deal to non-mounted opponents when you're in the saddle.
*Setting Traps - The more damage or effects a trap deals, the more complicated it is. A higher skill rank in Setting Traps allows you to use more deadly devices.
Shield Trick - By using your shield to perform a feint, you land a blow that slips through all your opponent's defenses. The better you are at Shield Trick, the more likely you are to fool your enemy and land a deadly strike.
*Sneaking - When you go into sneak mode, eyes appear over others to let you know how well they see you. A green eye means they have no clue you're there, yellow means they're getting suspicious, red indicates that you've been spotted. The higher your sneaking skill, the less likely you are to be spotted while skulking about.
Stealing - This skill goes hand in hand with Sneaking, since you can only pick pockets while unseen. The more points you put into Stealing, the more likely you are to nab an item off someone without them noticing.
Stone Skin - This represents a natural toughness, and the higher this skill is, the less damage all attacks do against you.
*Strong Hand - Quite simply, this skill makes all your melee attacks deal more damage. The higher your skill, the greater the percentage of damage increase.
Stun - If you're using a blunt weapon and your opponent isn't wearing a helmet, then this skill will allow you to strike them in the head and leave them completely defenseless. The higher your skill, the more likely you are to stun your enemy and the longer they'll be in la la land.
*Swimming - Skill points put into swimming increase your speed across water and allow you to carry more weight while in the wet stuff.
Unseat - You'll need a long reach weapon, such as a spear, to use this skill. A successful unseat knocks mounted opponents off their horse. The better your skill, the more likely you are to bring them to the ground.
Water Magic - This school focuses on healing and summoning. Higher skill levels in Water Magic allow you to cast ever more powerful healing spells and call greater creatures to aid you.
Sounds pretty solid to me. Damn, I just hope we´ll here some news regarding the 360 version soon...