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OFLC rates Sonic Adventure DX: Director's Cut

Sonic Adventure was a great game back in the day and the best 3D Sonic to date, but I doubt a port would be okay these days.

And I don't want a remake because Sega would surely fuck it up.
 
Sega1991 said:
"Watch out! You're gonna crash! Ah!"

No, Sega. No.

Please no.

Sonic Adventure had already aged bad enough when you put it on the Gamecube. The game, at this point, is decrepit.

Unless somebody is going to go back through and completely re-write the game's collision detection it's just not worth it. Never mind the poorly animated cutscenes or the stilted dialog or anything that makes the game feel ridiculously dated.

I get that September 9th is really close and all... but not like this.
Do not listen to this man, Sega. He knows not of what he speaketh.
 
Aaron Strife said:
Do not listen to this man, Sega. He knows not of what he speaketh.

I know exactly what I speaketh. I have Sonic Adventure on the Dreamcast and Sonic Adventure DX on the PC. They are fossils of a bygone era. The game has aged so poorly it's not even really funny.

Sonic Adventure was amazing for its time but that time has passed.
 
Aaron Strife said:
Do not listen to this man, Sega. He knows not of what he speaketh.

awesometails.jpg
 
The same applies to almost all Dreamcast games. GAFers often ask for an HD version of Phantasy Star Online to be released on the XBL Marketplace and that wouldn't be great in the gameplay or visuals department either. Proper sequels are the way to go and even though Sega doesn't do a great job.
 
Sega1991 said:
Sonic Adventure was amazing for its time
Nah, the gameplay was always pretty much broken, even compared to other platformers of the same era, but everyone was in denial about it because of its mindblowing-for-the-time graphics and the fact that it was the first "real" Sonic game in several years.
 
Blueblur1 said:
The same applies to almost all Dreamcast games. GAFers often ask for an HD version of Phantasy Star Online to be released on the XBL Marketplace and that wouldn't be great in the gameplay or visuals department either. Proper sequels are the way to go and even though Sega doesn't do a great job.

I think there are still Dreamcast games that are playable despite being dated. Sonic Adventure 2 has better controls and is more playable than most of the Sonic games to follow in its wake. Skies of Arcadia, as long as you can get past the ridiculous encounter rate, is still a great jRPG. Crazy Taxi was basically born perfect right out of the gate, as signified by the fact that Crazy Taxi 2 and Crazy Taxi 3 didn't really take the series anywhere new.

The problem with Sonic Adventure is that not only does it look dated, it plays dated, too. It's a sloppy game. Setting the tone for every 3D Sonic game to follow, Sonic Adventure was pushed out the door before it was ready (Sega needed a launch title) and as a result, the game just feels all kinds of janky. With very little effort you can phase through solid objects. The controls are kind of jittery as well and sometimes just hitting a floor the wrong way is enough to make you fall through it and plummet to your doom. Then there's the uncooperative camera system on top of that.

That was forgivable in 1999 because it was Sonic's first 3D game. But today? No. Absolutely not. They would have to re-code a large portion of the game, and they aren't going to do that.
 
The GameCube release has a shitty framerate and more glitches than the original Dreamcast game. I sure hope they don't fuck-up the game any further. They could actually make it unplayable if they tried hard enough.
 
Multi Platform? PSN/Arcade release is my bet. Make it $10, heck, maybe even $15, I'll take it as long as its not somehow significantly worse then the GCN/DC versions.

Roto13 said:
Why? The Wii version is the less shitty version.
No, the Wii version is the worse version IMO (Or maybe the PS2 one, didn't try it). The HD version was much more enjoyable.
 
Drkirby said:
Multi Platform? PSN/Arcade release is my bet. Make it $10, heck, maybe even $15, I'll take it as long as its not somehow significantly worse then the GCN/DC versions.

Sonic Adventure DX was already multi-platform to begin with, though. (Gamecube and PC). Even if all they did was rate a Wii version of the game, it would still be "Multi-platform".
 
Remember that Sega guy saying that they were wanting to port more Dreamcast games to XBLA/PSN.

Or did I dream that?

I'm pretty sure this is just the first in Sega's Dreamcast "Ages" line, or something similar. Expect staight ports running through a "one size fits all" emulator, with achievements/trophies. Just like the mega drive/genesis XBLA ports.

I wouldn't expect the same quality of port that we got with Rez HD or Virtual On, but I can hope and wish...
 
Dead Man Typing said:
Remember that Sega guy saying that they were wanting to port more Dreamcast games to XBLA/PSN.

Or did I dream that?

I'm pretty sure this is just the first in Sega's Dreamcast "Ages" line, or something similar. Expect staight ports running through a "one size fits all" emulator, with achievements/trophies. Just like the mega drive/genesis XBLA ports.
If it's a straight port running through an emulator, then it's not Sonic Adventure DX.
 
Decided to install Sonic Adventure because of this thread, and yep, its definitely 60fps in the PC release. I tried it out with Nvidia's 3D vision "discover" (red/blue glasses version which works surprisingly well) and its one of the best uses of the effect I've seen so far. You don't seem to lose much colour as the game's colour pallete is very simple anyway, and it looks great seeing rings hover in mid air and shoot towards you. Worth trying out for anyone with the game installed and a pair of the good old red/blue 3D glasses hanging around.
 
JoshuaJSlone said:
If it's a straight port running through an emulator, then it's not Sonic Adventure DX.

Hmm... fair point. That does sort of imply a straight Gamecube port to Wii... But I stand by what I said. If Sega are going to start porting Dreamcast games to the next gen consoles en mass, then it'll be done as cheaply as possible.
 
JoshuaJSlone said:
If it's a straight port running through an emulator, then it's not Sonic Adventure DX.

Porting the DirectX based PC version to the 360 would be a very simple and low cost job, they can even afford for it to be sloppy as there's masses of spare performance. Much easier than creating a worthwile Dreamcast emulator.

Dead Man Typing said:
Hmm... fair point. That does sort of imply a straight Gamecube port to Wii... But I stand by what I said. If Sega are going to start porting Dreamcast games to the next gen consoles en mass, then it'll be done as cheaply as possible.

Which is why they'll port the PC version.
 
Sega1991 said:
Sonic Adventure DX was already multi-platform to begin with, though. (Gamecube and PC). Even if all they did was rate a Wii version of the game, it would still be "Multi-platform".
Yah, your right, looking at other titles, they do seem to do that.

Hey, here is anther thing I just noticed while looking for counter examples though. Donkey Kong Barrel Blast is rated as Mutliplatform. Could Nintendo of pulled a GCN version of it at the last second and gone with just the Wii version?
 
JSnake said:
I searched so um ya.

WHAT WHAT WHAT WHAT

http://oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/c719ed39ae175bc5ca257616005d8e73!OpenDocument

I was just thinking they should do this for 09/09/09. There's a PC version, so it'd be an easy port.

Truth be told, DX isn't a great port, though. The PC version doesn't even have the water effect the Gamecube version had, and they didn't fix some of the really awful camera and collision work. Sky Deck can still get really unplayable at that part where the gravity changes, the controls literally won't respond in some spots.
 
Drkirby said:
Hey, here is anther thing I just noticed while looking for counter examples though. Donkey Kong Barrel Blast is rated as Mutliplatform. Could Nintendo of pulled a GCN version of it at the last second and gone with just the Wii version?
It was originally announced for Gamecube under the title DK: Bongo Blast.
 
Dead Man Typing said:
Remember that Sega guy saying that they were wanting to port more Dreamcast games to XBLA/PSN.
Yep, they definitely did. Plus Sonic Adventure DX on XBL/PSN would make a good Dreamcast anniversy release.
 
Dreamcast version has it's bugs but then I hardly see them, it's the wonky collisions and physics which kill me more then anything, not the bugs.

I been replaying it lately as my little bro is new to the DC games, he just likes to see sonic and knuckles run around while he slowly learns the rules of the game and with me replaying it also, it's a fun game if you are a sonic fan.
 
Gilgamesh said:
It was originally announced for Gamecube under the title DK: Bongo Blast.
Yes, but so was Super Paper Mario, and that is only rated for the Wii. It means that the game should of been more or less ready to go out the door and they decided at the last second not to. Now we just have to wait for the rare, one of a kind, GCN version to be found like the English Mother 1 cart :lol

Though it could just be an error. Super Mario Sunshine is also listed as Multiplatform, but doesn't seem to have had any update since 2002.
 
Remake with bugs fixed and graphics on par with Sonic and the Black Knight, and my money is Sega's.
 
For what it is (a game that hasn't aged very well, but is still enjoyable enough), a cheap XBLA/PSN release would be alright for those who don't already have it. Putting this on the Wii would be pretty darn pointless though, what with the Gamecube version out there, unless they rebuilt the game again which I doubt as it has the same title (otherwise it would be Sonic Adventure Ultimate Edition or something).
 
RurouniZel said:
Remake with bugs fixed and graphics on par with Sonic and the Black Knight, and my money is Sega's.

You're not going to get that. SADX is an existing product, they're just going to port the PC version to run in high-definition, maybe with a few texture, voice, and text changes. I would be really shocked if they went any further than that.
 
Kulock said:
You're not going to get that. SADX is an existing product, they're just going to port the PC version to run in high-definition, maybe with a few texture, voice, and text changes. I would be really shocked if they went any further than that.

And it's going to be very awful.
 
Funny, the only thing that could dissuade me from buying a PS3 this fall is a 9/9/09 dreamcast 2. I know its not going to happen
its going to happen
 
Subliminal42 said:
Also, "CG (Multi Platform)"

DX Directors cut was only on the gamecube..


--


Don't worry I'm silly.

Apparently it was also released for Windows..

OFLC usually puts things as Multi Platform regardless of what it's going to be on. Probably some paperwork issue.
 
Drkirby said:
No, the Wii version is the worse version IMO (Or maybe the PS2 one, didn't try it). The HD version was much more enjoyable.
The Wii version has less Werehog and other filler. That's all it needs.
 
Roto13 said:
The Wii version has less Werehog and other filler. That's all it needs.

uh, lol, the wii version has a lot MORE werehog, not less.

Also, I would buy this if it was a straight up job like the banjo n64 ports, fix the draw distances, framerate, etc, make it look shiny.
 
Sonic Adventure was one of my favorite games on Dreamcast.

I still think it's a pretty good Sonic game, and was hoping Sonic 06 would have been the same...

Although you can't deny of all things the soundtrack is pretty awesome in this game, and aside from Big everyone's pretty fun to play as.
 
Christopher said:
Sonic Adventure was one of my favorite games on Dreamcast.

I still think it's a pretty good Sonic game, and was hoping Sonic 06 would have been the same...

Although you can't deny of all things the soundtrack is pretty awesome in this game, and aside from Big everyone's pretty fun to play as.
Big is what kept me from finishing the game for years. Heck, I had played all 5 other characters on the dreamcast version, without a memory card and the sound broken to boot, but could not stand to play as big.
 
Drkirby said:
Big is what kept me from finishing the game for years. Heck, I had played all 5 other characters on the dreamcast version, without a memory card and the sound broken to boot, but could not stand to play as big.

big was a pain, but his campaign was short.
 
goldenpp72 said:
uh, lol, the wii version has a lot MORE werehog, not less.
The werehog levels themselves are less than half as long as the PS360 ones. None of them come close to the 20 minute standard of the HD levels.
 
Sega1991 said:
No, Sega. No.

Please no.

Sonic Adventure had already aged bad enough when you put it on the Gamecube. The game, at this point, is decrepit.

Unless somebody is going to go back through and completely re-write the game's collision detection it's just not worth it. Never mind the poorly animated cutscenes or the stilted dialog or anything that makes the game feel ridiculously dated.

I get that September 9th is really close and all... but not like this.

I'm playing through SA1 for the first time. The cutscene animation is atrocious, but everything else is fine.

"Stilted dialogue" in a Sonic game? They shouldn't be talking at all, honestly.
 
Roto13 said:
The werehog levels themselves are less than half as long as the PS360 ones. None of them come close to the 20 minute standard of the HD levels.

Then you must be horrible at them as I run through them in 5 minutes to 10 usually, if that.
 
Yeah I saw this pop up, but it's so weird. Looking around the OFLC though, SADX was never actually rated. Sonic AdventureS was (And now I laugh at Ozisoft's incompetence on the issue, and perhaps they felt DX fell into the same limelight?)

In fact the original Mega Collection was never rated either -

http://www.oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/78a9bc4acb14c58dca2575a90026f675!OpenDocument

The date of that is when Mega Collection + was released. Adventure 2 Battle isn't there either, but it was released.

I'm wary of what this actually is since the PC version is still being sold in a $10-20 game, this might just be fixing an issue. an XBLA / PSN port of the game would be weird - technically the game includes ALL the Game Gear Games as well as some 50 extra minigames. I'd love a Game Gear Collection solely on XBLA :)

The main problem NOW with Sonic Adventure is the horrible script and voice overs. It's just really bad - "Watch out, you're gonna crash! Ahh!" and so forth - if they were to ever re-release the game, that would have to be the first thing to be completely changed.

And honestly, why Sonic Adventure? Sega have been doing numerous remakes on the PS2 in their Sega Ages Collection - Virtua Fighter, Panzer Dragoon, Fantasy Zone, NiGHTS... we already got Outrun Online Arcade and VOOT but those being more recent PS2 titles that would make perfect downloadable games.
 
Roto13 said:
Oh, so you're just full of crap, then.

Nevermind.

Idiot, one of the hot dog missions for the last werehog level is to beat the level in under 5 minutes, I GUESS IT'S IMPOSSIBLE (checks achievements)

and it wasn't even hard, most of the levels can be beaten in under 5 minutes, but for a first timer it shouldn't go much passed 10-15 minutes tops.
 
Rlan said:
Yeah I saw this pop up, but it's so weird. Looking around the OFLC though, SADX was never actually rated. Sonic AdventureS was (And now I laugh at Ozisoft's incompetence on the issue, and perhaps they felt DX fell into the same limelight?)

In fact the original Mega Collection was never rated either -

http://www.oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/78a9bc4acb14c58dca2575a90026f675!OpenDocument

The date of that is when Mega Collection + was released. Adventure 2 Battle isn't there either, but it was released.

I'm wary of what this actually is since the PC version is still being sold in a $10-20 game, this might just be fixing an issue. an XBLA / PSN port of the game would be weird - technically the game includes ALL the Game Gear Games as well as some 50 extra minigames. I'd love a Game Gear Collection solely on XBLA :)

The main problem NOW with Sonic Adventure is the horrible script and voice overs. It's just really bad - "Watch out, you're gonna crash! Ahh!" and so forth - if they were to ever re-release the game, that would have to be the first thing to be completely changed.

And honestly, why Sonic Adventure? Sega have been doing numerous remakes on the PS2 in their Sega Ages Collection - Virtua Fighter, Panzer Dragoon, Fantasy Zone, NiGHTS... we already got Outrun Online Arcade and VOOT but those being more recent PS2 titles that would make perfect downloadable games.

Because sonic still sells, a straight port of the DC version would outsell most of segas potential DC ports I imagine.
 
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