- Give bigger cut to the devs.
- At least do a basic level of curation. Better to host 5,000 functional games than 50,000 cavalcade hodge podge of shit.
- Have better sales. Steam sales used to be magical. Now they are whatever.
- Make games. Valve hasn't made a good singleplayer game since 2011. Counter Strike can only GO so far. People literally got on board with steam because of Half-Life 2.
But knowing valve, they won't even do 1 of those kek.
1. The bigger cut is "wont you pweeaseeee think of the devs" concern trolling bullshit, considering that for the entire duration of Steam's existence the 30% cut was fair and a far better alternative to physical stores cuts. Of course devs would go, "no no it's totes unfair", since the 'more money for meeeee' mentality is flagrant and obvious. I don't even blame them doing it, but people shilling it for them is another thing, because you're being a sucker taken for a ride.
2. Personally I don't give a shit about all the garbage that gets on Steam, much like you. I would prefer a more clean store. But, purely on sales for said niches of garbage, it works out for devs and consumers. Does little to make Steam look classy, but them's the breaks. A lot of the bellyaching about the volume comes from devs of mediocre garbage, that gets drowned out by other mediocre garbage like them. Of course in the past, when mediocre garbage was limited, they sold more than they would've leading to salt at how their shit is selling like it should now.
3. How does EGS shitting on Steam lead to better sales periods on either? Sweeney isn't rushing to revolutionise sales either. In general, EGS pricepoints are far worse overall for consumers, due to the lack of third party sellers, and even worse regional pricing models.
4. They just gave up. Not relevant to their business, but it does engender positivity in the brand, which is important. But, even if they did release games, the current situation would still exist, they just might have some more PR for them.
And none of these would help alieviate what's going currently. They have nothing to do with EGS getting games either. It's literally Fortnite money being funneled into business deals for the platform. It's not a natural wave that was caused by Steam failing, It's an artifical one caused by EGS muscling in and spending cash.
God, you are really susceptible to flimsy PR spin. The 2.5x includes Steam preorders+physical copies, for a game with several times the advertising compared to its far less known prior entry in the brand.
This is the gimmick here. Fucking Exodus had peak 12k concurrent on Steam, off of preorders when that was still available, while Last Light's peak concurrent ever was 16k. Like even on a base level, 2.5x is such a fucking non informative thing, which in itself is suspect because of the lack of concrete info. Then you get the context where they talked numbers regarding some dingy games immediately prior to that slide, but when it comes to their oh so great success here, they throw a vague multiple? How gullible do you have to be to not see bullshit?
So their great accomplishment is:
EGS Sales (that doesn't have 3rd party key sellers)+honored Steam preorders+Physical copies = 2.5 times Steam sales of Last Light (which wouldn't include 3rd party key sites, as their sales are tallied seperately.)
wow, such fair and equal metrics, and this isn't even taking into account Last Light specific launch details