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Okami coming to Wii. For real.

Segata Sanshiro said:
Like I said, depends when it comes out. The PS2 game has been extremely resistant to price drops, so if this one comes out at a decent price with well-thought out controls and in a slow time of the year (like RE4 Wii, basically), then sure, I'm all up ons.
It retailed for $40 when it first came out. How cheap can you possibly be?
 
OokieSpookie said:
SO now people who couldn't be bothered to pick it up when it first came out all of the sudden care?

It's questionable if the trogs you're talking about can be called "people". They usually go by the name... ninthings.
 
captscience said:
This is great news and I don't even own a Wii.

Okami is one of the best games I've played in years.
It deserves as much exposure as possible and hopefully it will get the
sales on Wii that it inexplicably lacked on PS2.

With any luck Okami will sell like hot cakes on Wii, encouraging
developers to produce similarly ambitious and creative titles.

And a sequel.
 
freethought said:
The brush mechanic is such an obvious fit with the Wii-mote.

And the other 90% of the game......?


captscience said:
With any luck Okami will sell like hot cakes on Wii, encouraging
developers to port similarly ambitious and creative titles.

That's better.



On an unrelated note, when is that translated artbook coming out?! It was supposed to drop in July and just keeps getting pushed back! >_<;;
 
Azrael said:
If Capcom had any faith in Okami in the first place, they wouldn't have ditched Clover.

The irony is if the fanboys who refused to buy Okami because it was on a Sony console had bought it, it may have been enough of a success that Capcom would be interested in bringing the series to Wii.
I really think that Okami's failure has to be chalked up to more than 'fanboys who refused to buy [it] because it was on a Sony console'. It just came out at a really, really bad time. Sort of the "Beyond Good & Evil" effect, if you will.
 
Azrael said:
The irony is if the fanboys who refused to buy Okami because it was on a Sony console had bought it, it may have been enough of a success that Capcom would be interested in bringing the series to Wii.

Okay, now I don't know either it a negative word is missing in your sentence, or the irony is that it lacks or irony :/
 
Flek said:
because next capcom port is a okami for cellphones

The more people who play Okami, the better. Even in a bastardized form.

The brush mechanic is not a good fit for the Wii, by the way. I would hate trying to draw a small bomb. Seems like a real pain in the ass.
 
Gigglepoo said:
Why would anyone be against this? It's a great game that most people missed. I think it will suffer with Wii controls, but the story and characters are so amazing the game is a must buy for anyone who doesn't own a PS2/PS3.
The controls wont suffer at all. the analog stick made drawing so damn clunky I was really hoping it would get ported to something with a better controller. Sorry but that was the one thing I didnt like about Okami and it totally wasnt Capcom or clovers fault. Trying to slash trees and enemies and connect bridges was such a pain in the ass on Ps2.
 
i don't mind if they port okami to wii, incidentally -- it'll introduce more people to a great game, and it won't divert any real development resources from better consoles. i just dislike people who held off on the ps2 version in anticipation of some imaginary wii version.

...although if those people had bought the ps2 version, they'd have strained themselves to compare it unfavorably to some zelda game, in which case i'd have ended up disliking them anyway

in conclusion: i dislike you
 
Reilly said:
It retailed for $40 when it first came out. How cheap can you possibly be?

A lot of games drop to $20 or below (particularly at CC) if you catch them at the right time. I haven't seen a single drop yet though.

There are quite a few $40 games that I'm holding off on.
 
PkunkFury said:
this would be really cool, but they won't make that sort of fundamental gameplay change for a port.

Yeah, I you're right. It's a shame though, because it could possibly take the drawing from gimmick to legitimate gameplay mechanic. If you're going to pause the gameplay you might as well go through a menu / point and click. Pausing in the middle of a battle is especially annoying.
 
Segata Sanshiro said:
It's *still* $49.99 here, and as for how cheap I can be...brother, you don't want to go to the bottom of that particular rabbithole.

It went down to 19.99 on Amazon around Christmas time last year. Price dropped in other places as well, but since the game is no longer in print you can't find it at clearance prices.
 
Gigglepoo said:
The brush mechanic is not a good fit for the Wii, by the way. I would hate trying to draw a small bomb. Seems like a real pain in the ass.

It would be easy; you cant try it right now on the paint channel if you like. The PS2's crappy analog sticks were the only thing that held the game back for me the first time through. Would've played on Xbox if I could have

Azrael said:
The irony is if the fanboys who refused to buy Okami because it was on a Sony console had bought it, it may have been enough of a success that Capcom would be interested in bringing the series to Wii

perhaps we should ask why the 100 million PS2 owners did not buy this game before blaming its lack of sales on the handful of people who don't own PS2s. There are people on GAF right now that owned a PS2 at the time and didn't play the game. It's a sad, sad fact
 
Azrael said:
If Capcom had any faith in Okami in the first place, they wouldn't have ditched Clover.

The irony is if the fanboys who refused to buy Okami because it was on a Sony console had bought it, it may have been enough of a success that Capcom would be interested in bringing the series to Wii.
I hate the irony that even when on a +100-million install-base the game still didn't sell, someone blames people not part of that +100-million install-base.
 
PowerSmell said:
Pausing in the middle of a battle is especially annoying.

the battles were unbearably repetitive. it wouldn't be nearly so bad if they didn't transition in and out of the multicolored arenas and just had enemies on the field
 
Segata Sanshiro said:
I really think that Okami's failure has to be chalked up to more than 'fanboys who refused to buy [it] because it was on a Sony console'. It just came out at a really, really bad time. Sort of the "Beyond Good & Evil" effect, if you will.

Yeah, agreed. These "fanboys" aren't even in the target market if they don't own a Sony console. And if they do own one and still refuses to but it simply because it's on a Sony console they're idiots and don't deserve playing it.
 
PkunkFury said:
It would be easy; you cant try it right now on the paint channel if you like. The PS2's crappy analog sticks were the only thing that held the game back for me the first time through. Would've played on Xbox if I could have

I find it easier to spin an analog stick in a circle than try to draw one in midair. Slashing trees would be easy, but I think a lot of the motions would just be clunky.

Still, this will be great and I'm glad more people will be able to play this (if the news story is true). I think the controls will suffer, other disagree. I'll leave it at that.

Oh, and beelzebozo, I've never disagreed with you more. :D
 
MisterHero said:
I hate the irony that even when on a +100-million install-base the game still didn't sell, someone blames people not part of that +100-million install-base.
Oh you didn't hear? If you don't own the same consoles as me your stupid, because my toy is better than your toy.
 
the main issues with porting it to Wii controls would be the camera and the 4 face buttons would have to be consolidated some way. But other games have gotten around this and Im quite sure Capcom can figure something out.
 
drohne said:
i just dislike people who held off on the ps2 version in anticipation of some imaginary wii version.
Wow, I'm so glad I held off on the ps2 version. My anticipation for the wii version is through the roof!
 
Innotech said:
the main issues with porting it to Wii controls would be the camera and the 4 face buttons would have to be consolidated some way. But other games have gotten around this and Im quite sure Capcom can figure something out.
If you count motions, nunchuck and DPad wii has more than enough buttons to play it comfortably as TP.
 
it's one thing to browbeat people for not buying a game they didn't want

it's another thing to browbeat people for not buying a game they did want, but on some other console

i'll gladly do both, but i'll aim for the eyes of the second group
 
Guybrush Threepwood said:
The interesting thing it that Okami did the wolf concept first AND better than TP did.
both games were in development around the same time. Zelda itself was in development at least 3 years. Okami came out in 2006 and Zelda was definitely in devleopment long before it. But it doesnt matter if both games feature a wolf because both games had their advantages and disadvantages regarding the wolf mechanic. I enjoyed playing both games a lot. But Okami creators specifically stated that they were inspired by Zelda games, and thats a fact.
 
Innotech said:
But Okami creators specifically stated that they were inspired by Zelda games, and thats a fact.

I don't remember reading that. I did hear about Okami before the wolf in Zelda was revealed, though. Do you have a link to the interview when they said that? I didn't think the Wolf was revealed in TP until E3 2005.
 
drohne said:
it's one thing to browbeat people for not buying a game they didn't want

it's another thing to browbeat people for not buying a game they did want, but on some other console

i'll gladly do both, but i'll aim for the eyes of the second group


I got Resident Evil 4 for the Wii instead of GC or PS2 and feel like I got the definitive version...

You know there is a chance that it will be astoundingly great on the Wii (Okami that is) and make the franchise much more viable than it was the first time around, anything is possible!

Plus the Wii crowd might be more receptive to the game since it is Zelda-esque!

I am sure that will help its sales long run, it could be very well played move!
 
tp's wolf stuff was pretty plainly inspired by okami -- this is only disputed in the superstitious belief that nintendo games aren't subject to outside influences. though of course okami still has a large outstanding debt to zelda.
 
Core407 said:
Well get ready for some disappointment! The game is a 7.5 tops.
That was a joke. I'm getting the game anyhow, but it's not urgent. It has great graphics and more importantly great music, though.
 
Bluemercury said:
YEP SOMETHING LIKE: NNOOOOOO IT SHOUUUULLLDDD BE COMING TO HDZZZZ CONSOOLLEEZZ WII IS STOPPPIINNNG EVOOLLUITIOONNN TO GAMINGGG...
YEP SOMETHING LIKE: NNOOOOO IT SHOULDDDD GO TO WII BECAUSE ONLY WII CAN MAKE GAMES FUNNNN!...
 
drohne said:
tp's wolf stuff was pretty plainly inspired by okami -- this is only disputed in the superstitious belief that nintendo games aren't subject to outside influences. though of course okami still has a large outstanding debt to zelda.
Or maybe wolves are real animals that have been featured in games for a while now.
TP sort of revolved around the wolf stuff. I find it hard to believe they changed the entire game mid-development because there was a wolf in another game. What would the reasoning even be? Was Okami EVER a Zelda killer.

I wish Nintendo stole MORE ideas from other companies. Most of their franchises could use it to be honest. However, I really think its dim to suggest it happened here.

P.S. everyone knows Mario stole jumping in from...
 
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