chronic_archaic
Member
Batman Arkham Origins on PC
Oh wait... DLC is more important apparently.
Oh wait... DLC is more important apparently.
Batman Arkham Origins on PC
Oh wait... DLC is more important apparently.
Tomb Raider Angel of Darkness, can't remember what the bug was, but it was so bad the game had to be recalled.
From what I recalled in a Spoony Vid. Ultima 8 had some game breaking bugs and some broken mechanics. Back then, I guess, you would dial a bbs and download a fix to a couple floppies.
Ah thanks for the info, might track down a used copy someday if I find it cheap.I think you could enter a button code to get what it unlocked, but yes, there was a collectible with no active collision, so you just passed through it without picking it up.
Interesting... Never heard of that, but they may have left the bug in EU version because EU PS2 libs were OK, and left a bug in the software part of the PS3 BC. Do you remember de place?I don't know if this is somewhat related, but I've never been able to finish Star Ocean 3 (EU) because of a freezing bug. I always assumed it was just an emulation problem (I was playing it on back-compatible launch model PS3
That's a bit harsh... Many bugs indeed, but there were bugs in most games. Most of them were mostly cosmetic. There's two game-breaking ones, though, at least (if you manage to reenter Potos, and if you use the escape rope in Pandora Castle).Secret of Mana is a buggy mess, especially in the last dungeon.
In this very specific case, it's not a bug, it's a feature ^_^Some versions of Impossible Mission could spawn some of the code piece pickups in places you couldn't reach
Yup. It was one of the last bosses if I recall correctly. Maybe the final boss. But the community around that game knew how to level up their characters to a degree that the glitch would never take place. Still a jacked up glitch though.Didn't Ar tonelico II: Melody of Metafalica have a boss that you had to beat in three turns or the game would freeze?
The American version of Bubble Bobble Revolution has a severe game-ending bug where the boss to world three never appears, so there's no way to progress any further.
https://www.youtube.com/watch?v=xmwzMEu1N3k
The Japanese and European versions (which launched almost a full year before America) don't have this problem.
Soul Calibur 3 for PS2 had a pretty game ruining bug iirc.
Cheetahmen II, the monkey boss:
The game won't let you continue past that.
I don't think that game was finished and I know it wasn't officially released (well....released, even Action 52 was unlicensed )
Wasn't Wavedashing a bug?
Didn't Ar tonelico II: Melody of Metafalica have a boss that you had to beat in three turns or the game would freeze?
Can we talk about Final Fantasy bugs? They're usually awesome:
Say what you want about the story and draw system, but FF8 was clearly a higher standard of polish for the series--every FF until 8 had tons of crazy bugs, FF8 has almost nothing. Far better translation too. Spirit stat just NOT WORKING in FF7 is crazy.
Secret of Mana is a buggy mess, especially in the last dungeon.
Jetset will ZX-Spectrum.
You couldn't complete the game because of the banyan tree item couldn't be collected.
Yea the character creation modeSoul Calibur 3 for PS2 had a pretty game ruining bug iirc.
I don't know if this is somewhat related, but I've never been able to finish Star Ocean 3 (EU) because of a freezing bug. I always assumed it was just an emulation problem (I was playing it on back-compatible launch model PS3
The thing is, these are gamebreaking only because you can abuse them to cheat. You don't HAVE to, or hell, you could go throughout the game without knowing about them and complete the game honestly. This is different than the shit that's happening with the PC version of Arkham Knight, or all those horrible bugs and glitches in the AC games.Can we talk about Final Fantasy bugs? They're usually awesome:
Final Fantasy IV - Weapon/shield Duplication Bug
It essentially duplicated any sword or shield equipped in one hand so long as the other hand is empty. Try duplicating a bunch of swords and giving them to Edge to throw. LOL. Unlimited Gugnirs anyone?
Final Fantasy VI - Vanish/Doom
Cast Vanish and then Doom on most enemies. Instant death. Oh yeah: this worked on many bosses. Sure, not every boss was susceptible but holy crap.
Final Fantasy VII - W-Item
Duplicate any items you could access from the battle menu. Replicate 99 Sylkis greens and sell them for wads of gil. Replicate 99 elixirs and megalixirs and cheat death forever. Absolutely awesome.
Elder Scrolls Daggerfall.
This game was released with a litany of gamebreaking bugs and while it was patched, Daggerfall was made at a time when the majority of people were still on dial up internet. The patch was over 200 MB in size and unless you were willing to download that at ~3-6 kb/s on your blazing fast 56K modem, you had to order it from Bethesda or hope that one of the PC gaming magazines would include it on their demo disks.
Gran Turismo 2 had a bug where using the machine test mode to test out your cars would remove a random amount of cars from your garage or completely wipe the save. It was "patched" by just trying to flood the market out with updated 1.01 discs.