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Once-hyped games that are now completely forgotten

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But there was like zero hype for this game especially when they changed the visual presentation.
 
This thread is basically the 00's decade, the thread
So many greatly hyped games that were nothing in the end.

It's sad that me as a tween/teenager, almost fell to all of them

Hellgate, Pariah, Brute Force.
Damn those names
 
As far as recent games go, it feels like Mirror's Edge: Catalyst really came and went. It fell off of my radar as soon as they said it was open-world, and I never ended up picking it up despite really liking the first game. But I never really noticed a whole heck of a lot of people talking about it when it came out, either.
 
I swear this exact topic with the exact same OP example existed a few months ago. Or I'm losing my mind.

I'm going to go with 40 Winks, which I felt like had constant magazine ads saying it was 'Better than Mario 64' for years, and yet I never actually saw it come out (or ever get mentioned since).
 
Wow I came to say "Brute Force" and OP beat me to the punch!


I'm sure it's been mentioned on other pages, but Haze for PS3 is another obvious one for sure.


Spore and No Man's Sky are just waiting to be forgotten a little bit more
 
The Last Guardian wasn't a let down, I rather liked the game, but I'll admit I was expecting more from something that had 10 years to follow up on Shadow of the Colossus. And for whatever reason I don't see it having that same level of cultural permutation that game had either.

It's ironic, if the game had never came out it would probably have more people talking about it.
 

Nintendo didn't even publish Conker, let alone develop it. Their first mature published game (I believe, unless someone wants to correct me) was Eternal Darkness: Sanity's Requiem in 2002. Geist was the first Mature game they actually co-developed with n-Space, Inc. .
 
Nintendo didn't even publish Conker, let alone develop it. Their first mature published game (I believe, unless someone wants to correct me) was Eternal Darkness: Sanity's Requiem in 2002. Geist was the first Mature game they actually co-developed with n-Space, Inc. .
I believe that's correct, since Rare published Perfect Dark themselves too.
 
For me, it's Brink. The hype surrounding this game, from the mechanics to the story itself, was hyped beyond belief. Websites hosting podcasts, several hype campaigns, and even a long ass video dedicated to the games lore/background story.

Flopped like a fish out the gate.

The fun game mechanics that were hyped..were dialed back significantly for launch. The main campaign, which was also hyped, was relegated to a mission to mission basis, with hardly any coherency/continuity that tied them together. Then there was the on-line...oh man! This glitch-fest put the nail in the coffin.

Although there were absolutely no memorable characters in the game (including ARK, if you want to consider that as the main character to a degree), lore-wise, the potential was there. Unfortunately, the game came out less than half-baked.

Honorable mention goes to Two-Worlds, you know, the so-called Elder Scrolls killer. What a dud that turned out to be. Although there was some funny dialogue like: "Farsooth, I seek the taint. Pray," Or something to that. Lol

EDIT: One more honorable mention, since this thread seems more retro than anything, I will throw Secret of the Stars for SNES. When hype through a magazine was done only through pictures and someone's worded opinion, this game was being compared to the likes of Final Fantasy IV and Secret of Mana!! I begged my parents to rent if for me, instead my dad buys it (big RPG fan who read the magazines as well and fell for the BS). What a smelly turd this game was. I blame this thread for recalling that game into the forefront of my mind!
 
  • Dark Messiah of Might and Magic
  • Black

Both of these games were highly anticipated after strong demos at E3 and press events. They came out to OK but not great reviews and faded away very quickly.
 
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Black & White. I remember reading about how that game would change video games forever (turned into a familiar pre-release refrain for Peter Molyneux games) and allow you to literally play God and alter any aspect of the game, creating a one of a kind experience.

The hype around this was just beyond what the game could ever realistically accomplish, and while it sold well, I think people soon realized this just wasn't the genre changing entry that it was being lauded as.
 
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