TheDinoman
Member
Still a crying shame both the original Goldeneye and Diddy Kong Racing are gone forever thanks to the Microsoft buyout. All we have now are inferior ports/remakes.
I agree, i miss shooting different parts of the body and seeing the reaction.
Shoot a leg, an arm... reactions are different. This should be in every shooter and we're talking a game that was made in the 90's here...
When someone talks about GoldenEye and Perfect Dark is like talking about the same game, so in this case PD doesn't count.Perfect Dark say's hello.
Imagine if the Gamecube launched with a remastered 480p/60fps version of Perfect Dark.
That so should have happened.
GE (and PD's) 1.1 controls are perfect. It's the reason I use Legacy sticks in every shooter. If they suddenly stopped having Legacy sticks in shooters on console, I wouldn't even play them anymore.
I think 1.1 was easy to pick up for casuals too. You didn't really need the c-button dpad op start with, aka it played like a 3rd person game just in first person. After a while you could add in c-button dpad stuff, the only weakness there was non-analogue look up/down.Agreed. Maybe controls have improved significantly in shooters since Goldeneye, but I can still play the game with the default controls just fine. I feel like the reason why people rag on the game's controls today is because they simply don't want to or don't have the time to get used to the controls, so most just play the game for five minutes and call it "unplayable". Not exactly a fair way to judge the game today.
A small bump for anyone who has a problem with the controls:
90% of the time i assume this is because you didn't try the other controller options Goldeneye/PD have. In the options menu just select "1.2 solitaire" and hold the controller on it's left side, like the left part of the picture:
We would have had this on Xbox Live if it wasn't for Iwata at Nintendo
Wait what. I could have sworn 1.2 (in PD at least) was the position held like the right side of that image, with the C buttons used for direction and the analog stick for aim. It was perfect. Essentially the C pad acted like WASD would on a keyboard (in that the movement are keys rather than we now have with dual analog controllers).
Another thing Goldeneye does masterfully is hit reactions on the enemies.
They react differently no matter where you shoot them and have a huge amount of different animations and ways to die depending on where hit.
It really adds to the feel of the combat when enemies reacts so well.
It's a shame no other game has really managed to replicate this to Goldeneyes level.
This. Too bad everyone jumped on havoc and ragdoll when it arrived. Enemies still drop weird as fuck even in modern shooters.
Even in Perfect Dark Zero, the enemies had ragdoll physics. Even Rare somehow fucked up the enemy AI and animations in PDZ and left the detailed GE/PD enemy system behind. That whole game was just WTF lol. A black mark on Rare's FPS legacy.
When someone talks about GoldenEye and Perfect Dark is like talking about the same game, so in this case PD doesn't count.
Perfect Dark is going overboard with the perfection that was GoldenEye.
After the original PD, the team who made it and GE left Rare and became Free Radical Design (TimeSplitters). But so did most of Rare as the Microsoft buyout was happening now that the Stampford bros had left.
The Stamper Bros. left in 2006, which was quite a little while after the buyout.
You can use either the D-pad or the c-buttons. The only reason i recommended using the d-pad is because it's closer to modern shooters (WASD on the left and Aiming on the right).Wait what. I could have sworn 1.2 (in PD at least) was the position held like the right side of that image, with the C buttons used for direction and the analog stick for aim. It was perfect. Essentially the C pad acted like WASD would on a keyboard (in that the movement are keys rather than we now have with dual analog controllers).
That's why i made the post, to show that there is another scheme that is basically the same as in modern shooters so they won't have to get used to a different scheme.I feel like the reason why people rag on the game's controls today is because they simply don't want to or don't have the time to get used to the controls, so most just play the game for five minutes and call it "unplayable". Not exactly a fair way to judge the game today.
As for controls, I hate hearing they aged badly. Controls don't age badly, they were either always bad or worked well for the control and game they were built around. The Rareware FPS on the N64 were made perfectly for the N64's controller with a lot of control choices. Most people are just use to duel stick and don't try to get use to the N64 controls. They aren't bad and take only a few seconds to get used to if you get your mind set off of duel stick controls.
Ever since reading this thread I've been absolutely itching to get myself an N64 again to play this and Perfect Dark.
Perfect Dark only, Goldeneye still only exists on the N64.It's out on 360/XO in a 60fps version for very little money. The original takes quite a while to adjust to due to the low frame rate, so you'd probably be better off with the new version.
Another thing Goldeneye does masterfully is hit reactions on the enemies.
They react differently no matter where you shoot them
A small bump for anyone who has a problem with the controls:
90% of the time i assume this is because you didn't try the other controller options Goldeneye/PD have. In the options menu just select "1.2 solitaire" and hold the controller on it's left side, like the left part of the picture:
This way you use your left thumb for moving/strafe (d-pad), your right thumb for aiming/turning (analog stick), your left index for the sights (L) and your right index for shooting (there's a nice Z trigger there). This is the same scheme as modern shooters with the only difference being your movement is not analog. So there is no way you won't be able to play it well enough if you can play a modern shooter.
There's also an option like this:
In the image it shows 2.1 but 2.2 has fire/sight the other way, as it should.
Basically, you hold one controller on each hand by it's middle foot. It's a bit awkward but it works because the weight of the controller is balanced if you hold it this way. Imagine something like a bulkier, 90's version of Wiimote+nunchuck. This way you get true dual analog. This was known by very few Goldeneye players and even today most people don't know this. I played it like this back in the day and it was awesome.
In other words, there is no reason to complain about the controls knowing all this.
You can't do the same stuff in the video you posted in 100% of console FPS games in general, old or modern, not just Goldeneye. Your post here is pointless. You are comparing KB+Mouse controls of a PC game with gamepad controls of a console game. Well of course KB+Mouse is better, thanks for the information.no reason? can you do something like this: https://www.youtube.com/watch?v=ZhzXKMqZBBc
... on any controller option on GE? sorry, but comparing to something like this example, GE controls/gameplay are laughable...
lol. That's a tool assisted collaborative speed run of a much faster playing game... and it uses a mouse when Goldeneye was only being compare to dual analogue.sadly, the gameplay is not one of the things...
no reason? can you do something like this: https://www.youtube.com/watch?v=ZhzXKMqZBBc
... on any controller option on GE? sorry, but comparing to something like this example, GE controls/gameplay are laughable...
It's out on 360/XO in a 60fps version for very little money. The original takes quite a while to adjust to due to the low frame rate, so you'd probably be better off with the new version.
You can use either the D-pad or the c-buttons. The only reason i recommended using the d-pad is because it's closer to modern shooters (WASD on the left and Aiming on the right).
IMO, the best way to play Goldeneye today is emulation.
It would take no adjusting for me. That's what I played when I was a kid pretty much every day.
That's true, it's purely familiarity.Interesting. The A/B buttons would be harder to press I'd imagine. Guess I have trouble seeing how it would be better then the other position apart from strict PC KB/M location familiarity.
The game sold millions, there are plenty of copies available, it's not lost. A non-existent remake not being done isn't history lost.It's a shame we didn't get the Goldeneye XBLA remake. Really saddens me sometimes how the the industry's history is tied to hardware and just disappears after a while.
A non-existent remake not being done isn't history lost.
You can reach A/B fine IMO. It's also better this way because you can change weapons while moving. Otherwise you needed to change weapons while staying still for a moment.Interesting. The A/B buttons would be harder to press I'd imagine. Guess I have trouble seeing how it would be better then the other position apart from strict PC KB/M location familiarity.
The thing though is that it was actually done, just not releasedA non-existent remake not being done isn't history lost.
You can't do the same stuff in the video you posted in 100% of console FPS games in general, old or modern, not just Goldeneye. Your post here is pointless. You are comparing KB+Mouse controls of a PC game with gamepad controls of a console game. Well of course KB+Mouse is better, thanks for the information.
My post is about making Goldeneye play like a modern shooter on consoles. It's a console game.
GoldenEye still does plenty of things better than most other games.
I'm honestly surprised that adding additional objectives on higher difficulties didn't catch on.
so, you are "excluding" the existence of other controls/gameplay to say that controls/gameplay of GE are "awesome" or "have no problems". whatever makes you happy then...
lol. That's a tool assisted collaborative speed run of a much faster playing game... and it uses a mouse when Goldeneye was only being compare to dual analogue.
Again, this is for people who say Goldeneye's controls haven't aged well so it doesn't play as well as modern shooters. They compare the game to modern console shooters. So i provide them the option to play it like a modern console shooter. Nobody is comparing it to PC twitch shooters with KB+Mouse. This is completely off-topic.so, you are "excluding" the existence of other controls/gameplay to say that controls/gameplay of GE are "awesome" or "have no problems". whatever makes you happy then...
sadly, the gameplay is not one of the things...
no reason? can you do something like this: https://www.youtube.com/watch?v=ZhzXKMqZBBc
... on any controller option on GE? sorry, but comparing to something like this example, GE controls/gameplay are laughable...
I like how you single out Goldeneye while you compare it with KB+mouse controls. Doesn't that affect all console games? If Goldeneye has shitty controls because KB+Mouse is superior then ALL console FPS must suck too (i'm using your own logic here).well, in the descrition they say "without any cheating." so, still fair on one of the most awesome controls/gameplays ever. poor GE...
I like how you single out Goldeneye while you compare it with KB+mouse controls. Doesn't that affect all console games? If Goldeneye has shitty controls because KB+Mouse is superior then ALL console FPS must suck too (i'm using your own logic here).
You are off topic here my friend. This is for console FPS controls, not KB+Mouse.
Yeah this is a big deal to me. I hate it when I can't shoot through gaps.
well, in a world where there are things like quake 3 on dreamcast and UT3 on PS3 that supports m&kb, no, that does not affect all console games. so there is not this "console controls" you talk about
and originaly, the topic is not even about controls, you brought up the "topic"...
This was a glaring problem in Call of Duty: WaW. I remember not being able to shoot through barbed-wire fences.
After the original PD, the team who made it and GE left Rare and became Free Radical Design (TimeSplitters). But so did most of Rare as the Microsoft buyout was happening now that the Stampford bros had left.
The Stamper Bros. left in 2006, which was quite a little while after the buyout.