They are actually way worse than everyone else by far, and their games doesn't justify that in any way.
How are they "way worse"? as it stands, you are required to download the Pro patches on a standard PS4 which are often several GB of 4K video.
They are actually way worse than everyone else by far, and their games doesn't justify that in any way.
Horizon: Zero Dawn's the only game I'm aware of with 4K video, for the intro, and it's all on the BD-ROM.How are they "way worse"? as it stands, you are required to download the Pro patches on a standard PS4 which are often several GB of 4K video.
I'm just saying it's obnoxious to be pushed 50gb+ patches for lots of retail releases, most of which are MS published. I don't own a PS4 so the only frame of reference is PC and Nintendo platforms, where I don't often (or ever) have these issues.
I am already anticipating the faux outrage over this...
For supersampling purposes, this a good thing.
A) you'll need those assets for downsampling
B) if you're not interested in 4K or a superior downsampled image....why are you getting an X?
Crackdown 3's one of these games with supposedly 'high density textures' but they look much worse than games like inFamous Second Son for base hardware, released years ago.
If you have a One X the console will always render in 4K and supersample to 1080p.
Horizon: Zero Dawn's the only game I'm aware of with 4K video, for the intro, and it's all on the BD-ROM.
If the game has 4k native resolution*
Physical discs owner + data caps + XB1X = Dead.
Crackdown 3's one of these games with supposedly 'high density textures' but they look much worse than games like inFamous Second Son for base hardware, released years ago.
https://gifyu.com/images/Crackdown-3_Screenshot_Dreadnoughts.png
https://gifyu.com/images/Crackdown-3_Screenshot_New-Providence.png
https://gifyu.com/images/Crackdown-3_Screenshot_Orb.png
https://gifyu.com/images/Crackdown-3_Screenshot_Cars-On-Fire.png
https://gifyu.com/images/Crackdown-3_Screenshot_Agents.png
https://gifyu.com/images/Crackdown-3_Screenshot_Agent-Roll.png
https://gifyu.com/images/Crackdown-3_Screenshot_Agent-Dash.png
https://gifyu.com/images/Crackdown-3_Screenshot_Action-Hero-Shot.jpg
Both games have very different artstyles..I don't even know what you are getting at but I love the look of Crackdown.
Crackdown 3's one of these games with supposedly 'high density textures' but they look much worse than games like inFamous Second Son for base hardware, released years ago.
https://gifyu.com/images/Crackdown-3_Screenshot_Dreadnoughts.png
https://gifyu.com/images/Crackdown-3_Screenshot_New-Providence.png
https://gifyu.com/images/Crackdown-3_Screenshot_Orb.png
https://gifyu.com/images/Crackdown-3_Screenshot_Cars-On-Fire.png
https://gifyu.com/images/Crackdown-3_Screenshot_Agents.png
https://gifyu.com/images/Crackdown-3_Screenshot_Agent-Roll.png
https://gifyu.com/images/Crackdown-3_Screenshot_Agent-Dash.png
https://gifyu.com/images/Crackdown-3_Screenshot_Action-Hero-Shot.jpg
I am very excited to connect this to my new 4k TV. But this games sizes..., the X will only hold 10 games with those sizes. If anybody is looking for a way to expand their storage, I bought this. Seagate STGG8000400 Game Drive Hub for Xbox 8TB Storage With Dual USB Ports https://www.amazon.com/dp/B072QH2JCL/?tag=neogaf0e-20
Both games have very different artstyles..I don't even know what you are getting at but I love the look of Crackdown.
You don't think it's strange to try to compare two games with a huge difference in art styles with each other? If not that, wait until Crackdown is polished and release first before judgement? I think this would be like me trying to compare Sunset OD to Spiderman.
Edit: Beaten by posters above. I'm glad I'm not the only one that picked it up.
It has nothing to do with artstyle and everything to do with budget. Crackdown is just a lesser budget title and that's fine. Despite different artstyle you can still compare the quality of textures. Look at the bricks and graffiti for example. The artstyle is probably used to mask the lower budget as much as possible.
Let me get this straight. The reason Crackdown, Crackdown 2, and now 3 uses cel-shaded artstyle is to mask it being a low budget game? But it's still okay to compare textures.. which are based around the artstyle.
...ok. I think that's enough GAF for tonight.
There's nothing inherently difficult about Crackdown's art style that makes it more difficult to texture clothing fabric for example, properly.
If anything, the larger areas of flat colour make textures compress down better compared to a realistic style with more contrasting micro-detail.
I think Crackdown 3 looks great, can't wait to blow that shit up
I am already anticipating the faux outrage over this...
For supersampling purposes, this a good thing.
Texture resolution is independent of screen resolution, so downsampling would still be possible without the higher quality textures.
I would hope so, otherwise downsampling isn't possible.
Yup, some folks really can't wrap their heads around this "4K assets" idea.
I don't know anything about game development or nor am I knowledgeable about textures, so if I am wrong it's okay, I am not trying to assert anything. So don't jump on me Gaf.I really hate this terminology that's used all the time. "4K textures", what the hell does that even mean? Are the textures literally 4K-sized (3840×2160 or whatever)? I guess it's supposed to indicate that they are simply large enough to hold up at 4K rendering resolution. But yeah, it confuses a lot of people who don't understand how any of this actually works.
Yeah I knew this was coming. There's a good reason there are almost no cel shaded graphics anymore. Back in the day they were used often because a realistic arstyle was held back by technology. Today they are not necessary anymore unless you want to keep the budget down. A realistic artstyle is much harder and expensive to make. Anyway I'm not going to convince you otherwise so believe what you want to believe.
I can take a look at the wall in the first screenshot and I can see blurry bricks and blurry graffiti. I can compare that with any other game just fine. The same goes for the clothes on the model or the gun. You can make the argument that a cel shaded artstyle requires lower quality textures but then we're just going back to the lower budget argument.
Press the second disc, stop being cheap. There are two reasons to buy physical, first it's always cheaper, secondly so I don't have to download the goddamn game. Put the 4k assets on a second disc. Do it. For your consumers.
My guess would be that it won't affect disks at all. All assets will be on the same disc.How will this affect discs?
I would hope so, otherwise downsampling isn't possible.
Wouldn't you need that for downsampling?
It's obviously better to get XOX assets even in 1080p mode but what does this have to do with downsampling?
I don't know anything about game development or nor am I knowledgeable about textures, so if I am wrong it's okay, I am not trying to assert anything. So don't jump on me Gaf.
But I assumed textures were just images overlayed over assets, so to me 4K textures just made sense, as the resolution of that image would simply be higher. That's why we get blurry textures. Feel free to correct me.
I really hate this terminology that's used all the time. "4K textures", what the hell does that even mean? Are the textures literally 4K-sized (3840×2160 or 4096×4096 or whatever)? And what about the size of the model this texture is applied to? It seems like it's often used just to say that they are large enough to hold up at 4K rendering resolution. But yeah, it confuses a lot of people who don't understand how any of this actually works, and who believe that to render at 4K you need 4K textures.
That sweet, sweet supersampling though. 👍This doesn't really help the situation though? If you've got an Xbox One X and a non 4K TV then you're still going to be downloading 4K assets?
Perhaps the more accurate terminology would be HQ textures.
At the end of the day, I think technical discussions are going to be tough for less technical people so using less terminology actually reduces confusion.
I think it's just best to be consistent. The messages should be that even if you have a 1080p TV you will benefit from the system rendering at 4K and pushing 4K assets.
I really hate this terminology that's used all the time. "4K textures", what the hell does that even mean? Are the textures literally 4K-sized (3840×2160 or 4096×4096 or whatever)? And what about the size of the model this texture is applied to? It seems like it's often used just to say that they are large enough to hold up at 4K rendering resolution. But yeah, it confuses a lot of people who don't understand how any of this actually works, and who believe that to render at 4K you need 4K textures.
Exactly, what does 4K texture even mean?
If it's using 4096*4096 textures then is it using them everywhere? If it's not everywhere but only on some models then 4096*4096 textures are used even on Xbox One and base PS4 versions. And like you said, what size is the model?
Or is that that when they say 4K textures they mean high resolution textures appropriate for viewing at 4K? Lastly, in select cases you won't see any benefit of that higher resolution texture because even if you are downsampling you are not increasing that number of pixels displayed on your screen so if a texture tops out at 1080P on your screen then going any higher resolution on that texture (even with downsampling into effect) you might not see the benefit of the higher resolution texture.
We already got a sneak peak how that might look (Gamescom 2015 renders) and character rendering at least is well within the realm of possibility with current technology.This is Crackdown we're talking about. The series has always had a cel shaded art style, and that's not going to change anytime soon. CR3 could have the largest budget of any game ever made and we'd still end up with a similar look.
While it sucks that the X will have to download additional stuff at least the rest of the userbase doesn't have to download a crap ton of assets their game won't even use.
Political influence and lobbying here have continued to allow companies to stranglehold customers as they see fitto be fair, people who can afford xbox one x AND a 4K can usually also afford a good internet connection. Also, in europe we dont have caps, I dont know why this is still a thing in the us
When British Telecom support unlimited packages in rural areas, albeit for a bit more than cities, you know somethings up.to be fair, people who can afford xbox one x AND a 4K can usually also afford a good internet connection. Also, in europe we dont have caps, I dont know why this is still a thing in the us
Sometimes it isn't cost and just a lack of options.to be fair, people who can afford xbox one x AND a 4K can usually also afford a good internet connection. Also, in europe we dont have caps, I dont know why this is still a thing in the us
to be fair, people who can afford xbox one x AND a 4K can usually also afford a good internet connection. Also, in europe we dont have caps, I dont know why this is still a thing in the us
That sweet, sweet supersampling though. 👍
We already got a sneak peak how that might look (Gamescom 2015 renders) and character rendering at least is well within the realm of possibility with current technology.
We already got a sneak peak how that might look (Gamescom 2015 renders) and character rendering at least is well within the realm of possibility with current technology.
Asset quality has nothing to do with supersampling.
I don't know anyone who actually expected the game to look like that.
How would asset quality have nothing to do with supersampling?
Isn't the whole point that you start with the higher resolution and then downsample from there? I guess I don't understand how the tech actually works. But I would think you have to start with the higher quality asset. But if that's not the case please explain supersampling to me.
Like clockwork.
How would asset quality have nothing to do with supersampling?
Isn't the whole point that you start with the higher resolution and then downsample from there? I guess I don't understand how the tech actually works. But I would think you have to start with the higher quality asset. But if that's not the case please explain supersampling to me.
What about my comment is "like clockwork" faux outrage?
I assume the "supersampling" of the 4K output to a 1080p tv requires the 4K assets to be present. So it makes sense to me that anyone with the X, regardless of what kind of tv they're using, should be downloading the larger patches.
No idea where that comes across as "faux outrage" unless you've completely missed my point.
And once again, if it's technically wrong to say supersampling requires starting with the 4K assets someone please enlighten me because I admittedly don't understand how it works.
Assets = textures
Rendering resolution =/= assets/textures
I can set a game to 4K on PC and put the textures (assets) on low, the game is rendering at 4K resolution.
Supersampling/downsampling = rendering at high-resolution then downscaling that resolution to a lower one, e.g. 1080p. Nothing to do with the resolution of the textures/assets.