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Ono: "No Plans for PC Super Street Fighter IV Due to Piracy"

Why are people focusing so much on the Steam thing? Do you think Steam-exclusive games don't get pirated or something?
 
Capcom sure has been pretty infamous this month it seems.
 
brain_stew said:
So zero sales are better than several thousand sales just so long as some people don't play the game for free? I dunno, that logic just seems so backwards, its not as if a PC release at this point is going to disuade anyone from buying the PS3/360 release. Fucking pirates.

Are you sure about that? I suspect there are some that would take the free PC version in lieu of the console release.
 
Roto13 said:
Why are people focusing so much on the Steam thing? Do you think Steam-exclusive games don't get pirated or something?
But Steam is one of the few avenues where going legit it is more convenient than Piracy.
 
Oh shit the Taito Type X2 release is due out soon! :lol

Nice timing with these comments, Ono, you've just guaranteed that your arcade release is going to get cracked like Blazblue did. No escaping that now.

So now there's going to be a PC release available to pirates no matter what Capcom does, so what is the reason to hold it back now? I get it, only pirates are worthy enough to play Street Fighter on the PC, is that it? If pirates will have access to it regardless, the port is already done and releasing on Steam involves practically zero sunk costs, then what's the issue?

Edit: A Steam only release is "unfair"? So either everybody gets it or nobody gets it, then why isn't it released on every platform under the sun?
 
His sentiments are oozing with stupidity.

Unless this is his way of trying to convince the last would-be buy ins for the console version to kick in and then release the PC version to sweep up the rest of the would be revenue.
 
GaussTek said:
OnLive exclusive confirmed :lol
Ya know. I just thought about that. But, I don't think network bandwidth has progressed yet to handle a 60fps fighting game (or even music game) through service even though most of the games play fine through the service.
 
Raistlin said:
Are you sure about that? I suspect there are some that would take the free PC version in lieu of the console release.
The console release can also be free though, it doesn't stop that particular pirate.
 
Raistlin said:
Are you sure about that? I suspect there are some that would take the free PC version in lieu of the console release.
They could go for the Free 360 version, though.
 
"protecting the Street Fighter IV [intellectual property]" = they are thinking overall sales suffered as a result of PC piracy. a difficult thing to prove, but perhaps (?) a logical conclusion. they are leaving some money sitting on the table but they can make up for it with additional sales to people who couldn't just download a free PC copy.

the whole thing reeks of "experiment" and we'll know how that turned out based on their future behaviour.
 
capcom : we wont make any disc based games anymore cause people may hurt themselves on the sharp, sharp edges.

MrBelmontvedere said:
"protecting the Street Fighter IV [intellectual property]" = they are thinking overall sales suffered as a result of PC piracy. a difficult thing to prove, but perhaps (?) a logical conclusion. they are leaving some money sitting on the table but they can make up for it with additional sales to people who couldn't just download a free PC copy.

the whole thing reeks of "experiment" and we'll know how that turned out based on their future behaviour.
Pirates will pirate. I don't think it's possible to sell water in the dessert to them, they will look for it cheap/free and if they cant have their fix they will look to easily pirated game b. I highly doubt Capcom are losing a truck ton of sales from people willing and able to purchase their games.
 
Ugh. I honestly wonder how many lost sales SF4 PC piracy really caused. The game is pretty neutered without online support, and unless they implemented it terribly, the cd-key verification system should have kept that in check.
 
brain_stew said:
Oh shit the Taito Type X2 release is due out soon! :lol

Nice timing with these comments, Ono, you've just guaranteed that your arcade release is going to get cracked like Blazblue did. No escaping that now.

So now there's going to be a PC release available to pirates no matter what Capcom does, so what is the reason to hold it back now? I get it, only pirates are worthy enough to play Street Fighter on the PC, is that it? If pirates will have access to it regardless, the port is already done and releasing on Steam involves practically zero sunk costs, then what's the issue?

Edit: A Steam only release is "unfair"? So either everybody gets it or nobody gets it, then why isn't it released on every platform under the sun?

Wait, is Blazblue seriously available illegally on the PC only to pirates because someone hacked the arcade version and they haven't released a real PC version?

I just want to make sure I'm understanding this.
 
MrBelmontvedere said:
"protecting the Street Fighter IV [intellectual property]" = they are thinking overall sales suffered as a result of PC piracy. a difficult thing to prove, but perhaps (?) a logical conclusion. they are leaving some money sitting on the table but they can make up for it with additional sales to people who couldn't just download a free PC copy.
yea, it's not gonna happen like that, though. it makes a critical and flawed assumption.
 
Raistlin said:
Are you sure about that? I suspect there are some that would take the free PC version in lieu of the console release.

We are talking about people that are:

1) Really interested in SSIV but haven't picked it up in the ~6 months its been available on a console they own.
2) Have both a high end PC and a PS3/360
3) Are happy to pirate an offline PC version but unwilling to pirate a 360 version that actually supports online play despite the fact that piracy on the console is incredibly easy.
4) Are not interested in playing the game online.
5) Would never pick up a 2nd hand console copy.

You really think that people that perfectly meet all 5 of those strict qualifiers are some huge market? Only people that meet these criteria are a potentially lost sale and aslong as there are more legitimate PC customers than this group, then the port will be a financial success. Even if they are its not as if Capcom make big bucks on a reduced $30 retail copy 6 months after launch anyway.
 
brain_stew said:
Oh shit the Taito Type X2 release is due out soon! :lol

Nice timing with these comments, Ono, you've just guaranteed that your arcade release is going to get cracked like Blazblue did. No escaping that now.

So now there's going to be a PC release available to pirates no matter what Capcom does, so what is the reason to hold it back now? I get it, only pirates are worthy enough to play Street Fighter on the PC, is that it? If pirates will have access to it regardless, the port is already done and releasing on Steam involves practically zero sunk costs, then what's the issue?

Sigh. This is so true. I wonder if they'll kill future arcade releases when SSFIV becomes the most downloaded game of the year.
 
prodystopian said:
Wait, is Blazblue seriously available illegally on the PC only to pirates because someone hacked the arcade version and they haven't released a real PC version?

I just want to make sure I'm understanding this.
Yes. That's exactly the case and will be the case with SSFIV.
 
prodystopian said:
Wait, is Blazblue seriously available illegally on the PC only to pirates because someone hacked the arcade version and they haven't released a real PC version?

I just want to make sure I'm understanding this.

BlazBlue: Calamity Trigger (the initial release) came out this August on PC (more than a year after the console release). a Month or so before that, BlazBlue Continuum Shift (the first revision) released on 360/PS3. Quite a few months before that, the arcade version of Continuum Shift was hacked and became available on PC.

edit: man i screwed that all up at first
 
Lonely1 said:
Yes. That's exactly the case and will be the case with SSFIV.

Which makes this absurdity-train even absurder. In the above scenario, i.e where only a pirated version of a game exists, the company is literally saying no to "free" money.

" Nah man, we don't want it it's coo' "
 
Lonely1 said:
Yes. That's exactly the case and will be the case with SSFIV.

Only pirates are allowed to play Super Street Fighter on PC. Legitimate customers aren't worthy because pirates will pirate a game that they can already pirate. Sense; the Capcom way.
 
While sympathizing with legitimate PC gamers I have to say good for Capcom.

I'm not sure about their reasons but I do believe pirating on PC is a lot easier than pirating on console. Maybe they feel canceling the PC SKU will result in a few thousand extra sales of the console SKUs. Maybe they just want to combat the pirate perception that they are entitled to all games for free? Maybe they want give PC-exclusive gamers console envy?
 
piracy? that's a front for being afraid of being outdone by the modding community again. this stinks because i dont want a 360/ps3. :(
 
brain_stew said:
How bad was piracy of the PC version anyway? AFAIK, GFWL is prettyy locked down so anybody with a pirate copy isn't going to be playing online which kinda defeats the point of a game like Street Fighter, no?

Nah. All you need in order to play a GfWL game online is a serial code for a GfWL game (any game). So you could even buy an old cheap GfWL game and use its code. Not to mention, there are various LAN-emulators where you don't even need the code.

And it's a shame about there being no PC version of SSF4 (and probably MvC3 too) :/
Fucking pirates.
 
prodystopian said:
Wait, is Blazblue seriously available illegally on the PC only to pirates because someone hacked the arcade version and they haven't released a real PC version?

I just want to make sure I'm understanding this.


That is correct. Also keep in mind that Super Sf4 Arcade edition runs on the same arcade setup as Blazblue, so that means within weeks of arcade release some pirate will crack that and it will be all over the internet.

If I was capcom, I would release the game as DD only through steam and other DD avenues. That way they can at least make SOME money for the game versus none. Either way the game will eventually be on the pc :/ Make some $ Capcom, there is many of us PC gamers that will legitimately BUY the game ( me included )
 
Mr_Zombie said:
Nah. All you need in order to play a GfWL game online is a serial code for a GfWL game (any game). So you could even buy an old cheap GfWL game and use its code. Not to mention, there are various LAN-emulators where you don't need the code.

And it's a shame about SSF4 (and probably MvC3 too) :/
Fucking pirates.

They fixed that a long time ago..

And dont blame pirates for this one, this is what Capcom wants you to do. It's all on Capcom.
 
Blackvette94 said:
That is correct. Also keep in mind that Super Sf4 Arcade edition runs on the same arcade setup as Blazblue, so that means within weeks of arcade release some pirate will crack that and it will be all over the internet.

If I was capcom, I would release the game as DD only through steam and other DD avenues. That way they can at least make SOME money for the game versus none. Either way the game will eventually be on the pc :/ Make some $ Capcom, there is many of us PC gamers that will legitimately BUY the game ( me included )

If this is the case then wtf are they thinking?
 
ntropy said:
piracy? that's a front for being afraid of being outdone by the modding community again. this stinks because i dont want a 360/ps3. :(
That actually makes a lot more sense. Maybe they want to do DLC characters now.
 
jetjevons said:
While sympathizing with legitimate PC gamers I have to say good for Capcom.

I'm not sure about their reasons but I do believe pirating on PC is a lot easier than pirating on console. Maybe they feel canceling the PC SKU will result in a few thousand extra sales of the console SKUs. Maybe they just want to combat the pirate perception that they are entitled to all games for free? Maybe they want give PC-exclusive gamers console envy?
Piracy is tons easier on consoles :lol
 
If this is true and not just typical Capcom being cagey and teasing, it's a shame as the PC version of SFIV looks even better than the console versions (and I'd love to trade up again).

It seems weird to me that they wouldn't release it due to piracy honestly, but it seems logical and much more likely that they wouldn't bother releasing it on PC due to sales not being enough to justify the extra work and are just using piracy as an excuse.
 
Mr_Zombie said:
Nah. All you need in order to play a GfWL game online is a serial code for a GfWL game (any game). So you could even buy an old cheap GfWL game and use its code. Not to mention, there are various LAN-emulators where you don't even need the code.

And it's a shame about there being no PC version of SSF4 (and probably MvC3 too) :/
Fucking pirates.

GFWL doesn't work like this anymore and hasn't for a very long time. "LAN emulators" aren't going to deliver anything like a comparable experience, lag will be a much bigger issue, stats won't be tracked and there'll be a much smaller playerbase. Its not the same game and not necessarily something your casual pirate can setup.
 
Dascu said:
Ugh, I hope he changes his mind.

Wait, the desicion is up to this guy? Or his higherups? I though Ono was only regurgitating what his bosses said ( if they even exist )
 
ntropy said:
piracy? that's a front for being afraid of being outdone by the modding community again. this stinks because i dont want a 360/ps3. :(

That's actually the best explanation. They can't sell skins edits on PC as easily....
 
Momo said:
Piracy is tons easier on consoles :lol

Is it? I'm a little out of the loop on piracy. I thought you had to physically modify your console and then deal with constant firmware updates, bans and lock outs and stuff.
 
If you figure out some sort of meaningful anti-piracy, I wouldn't buy due to being inconvenienced.

Either Ono is massively trolling, or Capcom must have hired some suit from SEGA lately.
 
Oh this is sad. :(

I don't know if I believe the piracy excuse (though if I was a developer I would to see a bunch of pirates get mad) but there must be some reason why they're doing this.
I'm sure they've weighed the cost and benefits and aren't just doing this to spite PC gamers.
 
Unless this is capcom saying they are dropping the PC entirely, I'd say this is them not wanting to support what they consider to be a marginal sku post-release.

For example, they bring out a great port of Resident Evil 5, but then don't release the DLC content
 
Are the files for the Taito Type X2 pretty similar for the PC version? If they are I bet the mod community can make it come out whether Capcom wants it out or not.
 
He did, however, rule out the possibility of a Steam-only release, saying that it would be unfair to those who are unable to buy via Steam.

It wouldn't be fair for some people who can't buy it via Steam. Therefore, to be fair, no one will be able to buy it!

Whatever, fuck them. I pre-ordered SFIV on the PC and enjoyed it greatly. So much in fact that there is no way I could go back to the low-res jaggy-filled console versions.

Oh well, their loss.
 
brain_stew said:
We are talking about people that are:

1) Really interested in SSIV but haven't picked it up in the ~6 months its been available on a console they own.
2) Have both a high end PC and a PS3/360
3) Are happy to pirate an offline PC version but unwilling to pirate a 360 version that actually supports online play despite the fact that piracy on the console is incredibly easy.
4) Are not interested in playing the game online.
5) Would never pick up a 2nd hand console copy.

You really think that people that perfectly meet all 4 of those strict qualifiers are some huge market? Even if they are its not as if Capcom make big bucks on a reduced $30 retail copy 6 months after launch anyway.

presumably Capcom knows the #s (or at least estimations of them) for piracy on various platforms. obviously piracy of PC games is simpler because you don't need any kind of special hardware, and what you do need (a copy of the game and a crack) can be freely and easily downloaded from the internet. perhaps a similar thing is true of the console ports, but like I said Capcom would have (estimated) #s for piracy on various platforms and based on that have determined not to release a PC version.
 
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