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Opinion: Every game on console should aim for 60fps

It would be great to have the option. The lack of consistent frame rates in general is a big reason I made the switch to PC.

All this power, but devs can't at least give us a mode or option to dial down visual fidelity for performance gains? It's infuriating.
 
60FPS all the way, the reason why most Nintendo first party games are loved so much cause they feel smooth and responsive (even though regular Joe can't put the finger on it, why it feels like that) and 60FPS has long time charm even on Emulators you can see people usually play only 60FPS games from the past, 30fps are forgettable with clunky and slow input response.

Its all in the art style it dosnt have to include every possible effect just for pretty screenshots, every single game can be made to look good and run at 60FPS specially with today consoles period!
 
60FPS all the way, the reason why most Nintendo first party games are loved so much cause they feel smooth and responsive (even though regular Joe can't put the finger on it, why it feel like that) and 60FPS has long time charm even on Emulators you can see people usually play only 60FPS games from the past, 30fps are forgettable with clunky and slow input response.

Its all in the art style it dosnt have to include every possible effect just for pretty screenshots, every single game can be made to look good and run at 60FPS specially with today consoles period!

Ocarina is the most speedran game of all time (probably the most loved game of all time too) but it's forgettable clunky and slow input response. k

60fps is obviously better but some of you guys are not making any sense with your reasoning. Is everyone here skipping BOTW because 30fps?
 
I'm not particularly sensitive to frame rates and can happily play a game at 30fps. But I'm really surprised at people saying they prefer 30fps. Why would anyone prefer less responsive controls?
 
I'd rather have the option. Some games are good and improved at 60, especially things with frame-perfect inputs.

Other games, especially depending on the general gameplay speed and type are not always as good for me. Camera, movement—sometimes those things at 60fps make me feel incredibly nauseated after playing for an hour or so and I can think of a handful of games I never finished where I'd have personally been able to continue on without an issue if I'd had the option to downscale it to 30.
 
For slower games 30 is fine, but of cource 60 is always noticeable better for any game. I don't care about graphics really. Games have looked good enough for a while. Framerate is very important. Every other graphic detail can be sacrificed for framerate IMO.
 
60 fps should be the goal on consoles. Playing at up to 165hz on my PC has really driven home that 60hz is a bottom end baseline. 30 doesn't cut it at all in video games. Aside from maybe turn based strategy on a controller.
 
Ocarina is the most speedran game of all time (probably the most loved game of all time too) but it's forgettable clunky and slow input response. k

60fps is obviously better but some of you guys are not making any sense with your reasoning. Is everyone here skipping BOTW because 30fps?

Obviously not, but there are some of us who value performance more than we do visual fidelity.

The latter half of last gen hell on earth for you if you wanted even consistent frame rates on major releases on consoles.
 
Ocarina is the most speedran game of all time (probably the most loved game of all time too) but it's forgettable clunky and slow input response. k

60fps is obviously better but some of you guys are not making any sense with your reasoning. Is everyone here skipping BOTW because 30fps?

How about this then?
Ocarina is most loved game with that really bad graphics with zero today effects... and its the most speedrun game, so you telling me with today hardware we cant have 50x times better graphics then the most loved ugly game and still maintain 60FPS to make it godlike?

some of you guys are not making any sense with your reasoning and 30FPS!

you see what i did there?
 
I agree with the OP. I am a PS4 Pro and 4k TV owner and funnily enough it was the Witness that made me appreciate the better framerate over higher resolution (30fps/4k or 60fps/1440 are the options). Movement is so much smoother.
 
I'm playing Nioh at 30 fps and it's fine for me

tumblr_ogyob0b0Y01rfd7lko1_500.gif


OPINION: Frame rate doesn't matter

Unless you feel like rewording your opinion a bit, that's kind of wrong. Even were I to say the same for resolution it would be wrong.


Me personally, I vastly prefer having 60 fps and feel it should be the standard. Makes gameplay feel so much smoother and just better. I'll take something that actually affects how the game is played over some lost pixels. HD is HD to me. Though on console, it's not going to be the standard for a while.

Even then though, I suppose its best to give console players options to choose from between frame rate and resolution for those that want a crystal clear picture or...prefer 30 fps for whatever reason...
 
Nah. While 60fps is ideal, there's nothing wrong with 30fps with good motion blur smoothing things over. The Order: 1886, Uncharted 4, and Horizon are some great examples of games that push the graphical envelope but still deliver a very smooth experience. Never once did I play those games (except for Horizon, obviously) and complained about the frame rate.

A game like Fallout 4, though, that's constantly under 30fps and has no motion blur whatsoever? Horrible, stuttery experience.
 
No, I think 30 fps is fine and I prefer better image quality and effects, as long as the 30 fps is stable and has no consistency issues. 60 fps is obviously better but for most games (not all) 30 fps is good and I prefer the developers to put the power towards other aspects in the games (when limited in power).

Furthermore, a huge amount of "30 fps"games don't run at 30 fps, especially during last gen. I also think that influences the perception of 30 fps as well. And motion blur usage has gotten better nowadays.
 
The overwhelming majority of consumers don't know what an 'fps' is and can't recognize let alone identify performance problems in a game. Look at how people lost their shit about Uncharted 4 vs the significantly more muted response to Doom (in terms of graphical fidelity). Most people just don't care about performance to that extent, and the ones who do eventually buy a PC. And that's fine, it's great that we're gaming in a time where everyone has the option of spending their money wherever they find the most value but still getting to play (largely) the same games.
 
I absolutely love 60fps,

BUT I have been won over in the belief that a rock solid 30fps makes for just as great an experience.
 
Have an option like Nioh. Lower resolution for higher frame rate.

This would be ideal. But I also think it depends on what aspect of the hardware is the bottleneck, right? If the CPU is the bottleneck, a difference in resolution is not going to matter a lot I believe (correct me if wrong, techgaf).
 
I think for racing games 60 fps is mandatory. I do enjoy thinking about what are some advantages 30 fps has over 60 fps. Like what would be the reason to keep the framerate down? Does it make slower and more methodical games feel enhanced with lower image refresh rates? The only thing I can think of this gen that 60 fps messed up was the las plagas head bursting animations in Resident Evil 4 when the developer bumped the framerate up in the ports (I read this). So it seems that horror titles can utilize lower fps better than other genres due to the pace of the genre.

Anyone else have any idea the positive effects of keeping the framerate close to movie standards? Or when increasing framerate from ~30fps to 60fps somehow messes up a game outside of slowdown?
 
Nah. While 60fps is ideal, there's nothing wrong with 30fps with good motion blur smoothing things over. The Order: 1886, Uncharted 4, and Horizon are some great examples of games that push the graphical envelope but still deliver a very smooth experience. Never once did I play those games (except for Horizon, obviously) and complained about the frame rate.

A game like Fallout 4, though, that's constantly under 30fps and has no motion blur whatsoever? Horrible, stuttery experience.

Well of course, those are first/second party games you listed. Inconsistent frame rates on big first/second party exclusives isn't the rule. The main problem is multiplatform games on consoles. in the AAA space, it's an absolute mess. It seems like the games that prioritize performance get it right. I remember Destiny being locked all the time on both consoles. Developers should throw us frame rate officers a bone! :P
 
How about this then?
Ocarina is most loved game with that really bad graphics with zero today effects... and its the most speedrun game, so you telling me with today hardware we cant have 50x times better graphics then the most loved ugly game and still maintain 60FPS to make it godlike?

some of you guys are not making any sense with your reasoning and 30FPS!

you see what i did there?

Actually no, I didn't understand any of that. I'm just gonna go back to playing Nioh at 60fps rather than try to translate your post.
 
Framerate should always be a priority.

Low framerate negatively impacts the playability of a game.

Uncharted 4 is really pretty until you start moving... Then it's pure ass.
 
60fps is vastly superior, but I disagree with you.

Game development is not that simple. It's great that Nioh can give us the option, but not every game can.

If you're CPU limited, you can't just cut the resolution and call it a day. The only way to aim for 60fps, in this instance, is to cut your vision, to intentionally work against the game's intended design, just to reach this arbitrary mark.

60fps is better than 30fps, but not every 60fps game is better than every 30fps game, to put it simply.

If the cost to make Souls 60fps on consoles is to have Nioh level design, I'll pass.

It depends on the game and what it's setting out to do. I always love 60fps of course, but some games would be crippled trying to reach it.

I don't think Zelda BotW, for example, would be able to do 60 without sacrificing a lot of the physics based gameplay, draw distance, and overall graphical effects. In an open world game with physics-heavy gameplay, I think a 60fps framerate would really limit the scope of what they're trying to achieve as far as physics and draw distance are concerned.

Metal Slug is another example: there's so much going on at every moment and so many frames of animation that it would have never been able to run at 60fps on Neo Geo hardware. Yet it still plays well and feels responsive.

In contrast, I couldn't imagine playing Rocket League (for example) with a 30fps framerate. In that case, a slow framerate would actually hurt the physics-heavy gameplay because everything is very contained in a small arena (it's not open world) and calculating the exact angle of shots and fine-tuning the pitch of your jumps every single moment is essential to the experience.

There is no "one size fits all" type of "correct" framerate. Faster is always better if available, but sometimes the sacrifices in not achieving a 60fps framerate can make for a better game on a fixed platform.

Yep, completely agree.
 
Opinion: Games should be good and have great graphics and make cool sounds and maybe some nice music too and they should be fun to play and if not then they shouldn't release bad games.
 
I mean, yes and no. Yes most games should shoot for it, especially games that are filled with action and precise player input, but no, I don't really care if a game like Uncharted doesn't hit 60 as long as it stays a pretty stable 30, despite it being action heavy. Certain genres pretty much require it while others can be a case by case basis.

This is also coming from someone who isn't very sensitive to the difference between 30 and 60 fps.
 
It depends on the game. For an adventure game or even some shooters (like the upcoming Destiny 2), I would prefer 30fps with beautiful visuals.
 
In a perfect world, I wished for all games to be in 60fps, because it's always a plus. On the other hand, I don't think it is what makes a good game.
Personnally, I prefer playing games that require fast reactions like Dark Souls in 60fps, because I have a PC that allows it. A stable 30fps on my PS4 Pro is fine in most other situations.
 
If 60fps was required, Breath of the Wild would never exist, so can't say I agree OP :P 60fps is obviously always better, but 30fps is totally fine.
 
IMO... Well this is not going to happen, unless the consoles CPU is 3.2Ghz...

which brings me to a prediction... if the xbox one scorpio does not have a 3.2 pGhz CPU, it will have a tough time competing with the ps4pro...

Not to say that it is impossible to get 60fps...battlebourn gets "60fps" on the ps4 and ps4pro... ROTTR also, and infamous...



(The Scorpio needs 3.2Ghz to effect a 60Hz fps rate for Xboxones Games... a "killer" feature for the scorpio that will make xbox one owners to "replace" the Xbox1 with the Scorpio...
 
I would always prefer (an option) for 60fps on my console games.
Give me lower resolution, tone down some effects, or whatever. I don't care.
But let me choose 60fps.

I know that's not what you can expect on consoles, but i am still happy when it happens :)

Cool fact: Many of my recent hype games are all 60fps.
Tales Of Berseria
Yakuza 0
Nier Automata
Nioh (yay for letting us choose between options!)

Hope there will be a small trend, giving some love for 60fps.
 
No. Absolutely not. Looking at the best games of all time, they were almost all 30 fps and no one gave a shit.

So basically you're saying that almost zero of the 2D games created across ALL platforms prior to the PlayStation generation are in the "best games of all time" list? No NES games, no SNES games, no Genesis games, no pre-3D arcade games?

Pong, Space Invaders, Pac-Man, Super Mario Bros., Sonic the Hedgehog, Super Metroid, A Link to the Past, Street Fighter II, the list goes on and on and every one of those ran at 60fps.

I would be in favor of a toggle option when possible. Otherwise, all games with fast-paced action in them *should* run at 60 if possible, especially games where the player character is moving fast (driving, flying).

Driving games at 30fps are unplayable for me. I know some folks will tolerate them, but I just can't. They feel like slideshows. It's not immersive and I have no fun at all. I won't buy Forza Horizon until 60fps happens.
 
It's impossible to say what a particular developer could do with a particular game if they aim for 30 or 60fps.

What would Forza Horizon 3 or Uncharted 4 have to sacrifice to get to 60fps on console?
At a certain point they would stop being the game as designed and become something else... maybe something worse.

We have to trust that the developers are making the right decisions for their games. Praise them when they get it right, and question when they get it wrong.

Personally with the PS4 Pro and Scorpio, I just hope that devs start including an unlocked framerate option. The new Hitman does this. I'm playing with the 30fps cap turned on now on Xbox One, but when Scorpio arrives maybe the game will be able to hit 60fps - or close to it. I don't know but it'd be nice to have the option. We've already seen how PS4pro boost mode helped older games that couldn't quite hit their target framerate on standard PS4 hardware.
 
No thanks - complete waste of resource for a negligible difference. 30FPS is silky smooth as long as it is solid.

Rather have pretty effects.
 
This is definitely something that needs to be addressed but not with just videogames but with the whole of visually transmitted entertainment in general. As we relentlessly march towards higher and higher pixel counts and better detailed and defined pictures, a low framerate turns every camera pan or track ouputted picture into smeared undefined crap. What's the point of displaying all that lovely detail if you cant see it a lot of the time?

I believe both Sky and BT in the UK both transmit their 4K content at 60fps for this reason and yet I remember reading an article that Sky and the BBC did tests on 4/8K content and concluded that it really needed 100/120fps to do it justice. LG seems to think this too and have been prototyping Higher Framerate TV's: http://www.flatpanelshd.com/news.php?subaction=showfull&id=1473185035

120fps is really the holy grail because all of 24,30, and 60fps divide into it equally. Sadly, I feel this will just be a pipe-dream but hey, I can dream, can't I?
 
Some people are happy watching a cam version of a movie, I would rather see it in the cinema or a crisp blue ray version.

I would rather wait for a 60fps version than play a 30fps as it feels better without a shadow of a doubt and that's what matters most about a game. It's interactive entertainment that feels nicer to control when lag and responsiveness brings the gameplay to the forefront.

It more the Cpu that is holding the consoles back from hitting 60 consistently more than anything.
 
No thanks - complete waste of resource for a negligible difference. 30FPS is silky smooth as long as it is solid.
.

Negligible difference ? Have you ever seen a game running at 60fps ?

But yeah OP, that's why i'm playing on PC most of the time, i'm really happy that some developers are working hard to give the players a choice between 30 and 60 fps tho' (Japanese developers, cause for them it's still gameplay first).
 
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