60FPS all the way, the reason why most Nintendo first party games are loved so much cause they feel smooth and responsive (even though regular Joe can't put the finger on it, why it feel like that) and 60FPS has long time charm even on Emulators you can see people usually play only 60FPS games from the past, 30fps are forgettable with clunky and slow input response.
Its all in the art style it dosnt have to include every possible effect just for pretty screenshots, every single game can be made to look good and run at 60FPS specially with today consoles period!
why stop there OP
Opinion: Every game should aim for VR
Ocarina is the most speedran game of all time (probably the most loved game of all time too) but it's forgettable clunky and slow input response. k
60fps is obviously better but some of you guys are not making any sense with your reasoning. Is everyone here skipping BOTW because 30fps?
Ocarina is the most speedran game of all time (probably the most loved game of all time too) but it's forgettable clunky and slow input response. k
60fps is obviously better but some of you guys are not making any sense with your reasoning. Is everyone here skipping BOTW because 30fps?
I'm playing Nioh at 30 fps and it's fine for me
OPINION: Frame rate doesn't matter
Have an option like Nioh. Lower resolution for higher frame rate.
Nah. While 60fps is ideal, there's nothing wrong with 30fps with good motion blur smoothing things over. The Order: 1886, Uncharted 4, and Horizon are some great examples of games that push the graphical envelope but still deliver a very smooth experience. Never once did I play those games (except for Horizon, obviously) and complained about the frame rate.
A game like Fallout 4, though, that's constantly under 30fps and has no motion blur whatsoever? Horrible, stuttery experience.
How about this then?
Ocarina is most loved game with that really bad graphics with zero today effects... and its the most speedrun game, so you telling me with today hardware we cant have 50x times better graphics then the most loved ugly game and still maintain 60FPS to make it godlike?
some of you guys are not making any sense with your reasoning and 30FPS!
you see what i did there?
It depends on the game and what it's setting out to do. I always love 60fps of course, but some games would be crippled trying to reach it.
I don't think Zelda BotW, for example, would be able to do 60 without sacrificing a lot of the physics based gameplay, draw distance, and overall graphical effects. In an open world game with physics-heavy gameplay, I think a 60fps framerate would really limit the scope of what they're trying to achieve as far as physics and draw distance are concerned.
Metal Slug is another example: there's so much going on at every moment and so many frames of animation that it would have never been able to run at 60fps on Neo Geo hardware. Yet it still plays well and feels responsive.
In contrast, I couldn't imagine playing Rocket League (for example) with a 30fps framerate. In that case, a slow framerate would actually hurt the physics-heavy gameplay because everything is very contained in a small arena (it's not open world) and calculating the exact angle of shots and fine-tuning the pitch of your jumps every single moment is essential to the experience.
There is no "one size fits all" type of "correct" framerate. Faster is always better if available, but sometimes the sacrifices in not achieving a 60fps framerate can make for a better game on a fixed platform.
120fps plz, 60fps minimum
Just imagine how Horizon would look at 60fps,people would not be too happy.
No. Absolutely not. Looking at the best games of all time, they were almost all 30 fps and no one gave a shit.
:/I imagine it costs much less actually. The engines slow down when you add things.
No thanks - complete waste of resource for a negligible difference. 30FPS is silky smooth as long as it is solid.
.
No thanks - complete waste of resource for a negligible difference. 30FPS is silky smooth as long as it is solid.
Rather have pretty effects.