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Opinion: Every game on console should aim for 60fps

Nah. Devs should aim for what they want to aim for.

if a game has to plan around 60fps like nioh for example, you get compromised design in some way to adhere to that like lesser scale or depth to the world, or you get variable 60, which usually is not 60.
 
Played some battleborn at 60 FPS, it transformed a mediocre game to a mediocre game that was immensely more smooth looking and playing
 
Disagree. Take a look at TO: 1886: Biggest IP success this generation compared to Overwatch which is a big failure. If Overwatch focused on the 30fps graphics fidelity it would've achieved the same critical success as The Order 1886.
 
I've said this many times. I enjoy what I get it so far. Would it be nice to have everything looking amazing and also 60fps? Of course. One day it will become the standard, hopefully. It's already outdated with people enjoying even higher frames now. Technology on PC moves so fast and it should. But it's a dedicated box that gets all the exclusives I want to play + third party as a bonus.


Disagree. Take a look at TO: 1886: Biggest IP success this generation compared to Overwatch which is a big failure. If Overwatch focused on the 30fps graphics fidelity it would've achieved the same critical success as The Order 1886.


I know what game I would enjoy more. But I get the joke lol
 
I don fuck with 30fps anymore. 30fps = I'm probabaly not buying your game.

No backward steps when I can avoid it. A game has to be a goty contender for me to accept 30.
 
Well at this point I just hope console games aim at a consistent 30fps...because I see enough titles dip in bad ways.

I would prefer stuff like Nioh, where you can decide between a best performance and best graphics mode.

The flexibility is nice, and in some games like turn-based strategy or RPGs I might be ok dropping to 30 for nice fidelity.
 
No issues with turning some visual settings down to get to a stable framerate. Personally I would keep 1080p with more intensive settings down first before turning down the resolutions.
 
Depends on the type of game, but for most fast paced games I would rather have 60 fps over higher res or fidelity. Playing DS3 on PS4 vs playing DS3 on PC was a world of difference.
 
I agree with your opinion OP, 60fps is just so smooth and fluid that I wish I could just never go back. Unfortunately, lots of GAF won't agree
 
I think every Pro patch/version should try to include a 60fps/lower settings option.

Anything with MP in it, definitely 60fps option should be there (ME:A comes to mind).
 
Honestly - and I am a PC gamer pretty much 100% of the time now - as long as there isn't massive tearing and everything is stable, I don't give a fig about 60fps being mandatory.

I don't even know if I am running 60fps in my PC games! I go into the settings, turn everything to maximus and take action if everything looks broken (which it tends not to, god bless 1070).

I mean, I didn't care that Dark Souls was 30fps locked and generally have nothing but disdain for the Framerate Police curator.
 
60fps always, for everything. I love 60fps so much and will reduce graphical details to hit it - that smoothness, that controller response hmm hmm hmm. I don't despise 30fps and can deal with it ok but I just prefer 60fps. What I'm not a big fan of is games on console that constantly dip beneath 30 or fluctuate. That's really offputting. For example Just Cause 3 on console, that shit is not acceptable.
 
Playing 99% of games on PC either at 60hz or 100hz makes going back to 30 almost unplayable, it's so sluggish. I go back to Bloodborne sometimes and all I can think about is how it'd be a million times better to play at 60fps. I also tried Nioh at 30 after playing it for 10+ hours in 60 and it was just disgusting.

There should at least be the option to run every console game at 60fps and take a hit on the visuals.

It's always odd to me that people prefer prettier graphics to a far superior gameplay experience.
 
It doesn't make sense. Aiming for constant FPS ok, not 60 especially.
What's important is the whole coherence of the game.
The balance has to be good.
 
I prefer higher quality assets and better IQ.

It also means that any eventual PC ports will have better assets to be run in 60fps instead of low quality assets in already targeted 60fps
 
IMO every dev should aim for what they think is best.

I honestly think Uncharted 4 gains more from looking as amazing as it does than it would have from being 60fps
But a game like Nier Automata gains more for aiming at 60fps.


Of course, it would be great for more games to do the same as Nioh and leave the question of graphics vs performance in the hand of the users (though I understand this isn't possible in every game)

Incorrect.

Absolutely correct.
It's much easier to sell games based on graphics than performance and the standard consumer would rather have Horizon looking as good as it does than running at 60fps.
Hell, even in enthusiast filled places like this there seems to be quite the split. Just look at the thread about the Digital Foundry article on Nioh and half of the replies were loosing their mind over the fact that the game runs at 720p in action mode on standard PS4 (and very rarely on the pro).... and that's despite the fact that the game gives you the option to play in higher resolution
 
No thanks - complete waste of resource for a negligible difference. 30FPS is silky smooth as long as it is solid.

Rather have pretty effects.

There isn't anything "Silky Smooth (LOL)" about 30 fps, if anything you are talking about 60+.

Some people are happy watching a cam version of a movie, I would rather see it in the cinema or a crisp blue ray version.

I would rather wait for a 60fps version than play a 30fps as it feels better without a shadow of a doubt and that's what matters most about a game. It's interactive entertainment that feels nicer to control when lag and responsiveness brings the gameplay to the forefront.

It more the Cpu that is holding the consoles back from hitting 60 consistently more than anything.

Pretty much. If I can't have a certain level of quality, then I would take a pass unless it is something I really really want to play. My xbox one sits there collecting dust, PS4 the same way. I have played a handful of console games this gen. Meanwhile on PC...

With the new Boost mode on PS4 Pro, it actually makes me consider trading up. I would consider that and Scorpio something I could get behind if it works out well.

As always, it depends on the genre. Something like FFXV is fine at 30fps, but action games like GoW should be 60fps.

I stopped playing FFXV because it was 30 or below and on Xbox One (It was a gift, I would have gotten it on PS4) I kept checking my glasses to see if they were smudgy lol. The Camera was so Janky at 30fps. I shelved the game after the first big creature and decided to wait for the PC version. I knew during the training that I wasn't going to enjoy it like that.
 
Devs will ALWAYS be able to push more graphically with lower frame rates. Why would they limit themselves with 60fps if they can look even better at 30fps?

Also, not all 30fps games have controller lag. Some 30fps games are very responsive, but others can feel heavy.
 
Not a joke. It's factually proven that you cannot market a 60fps game to a 30fps game so therefore TO: 1886 > Overwatch.

I don't know, by screenshot perhaps. But when Rockstar released the trailer for GTA V on PC showcasing 60FPS I instantly sold the Console version and preodered it on Steam.

Granted this is one case, but I wouldn't say it is unmarketable.
 
I do think developers underestimate exactly how many console gamers prefer 60fps.

I think gamers underestimate how much gameplay / game systems complexity effects frame rate.

if you dont mind all your games to be super limited in scope then sure lets do 60fps for every game.
 
Nah, every game should strive for consistency and fluidity in games. 30fps is perfectly fine, but it's when you start seeing frequent drops are bad frame-pacing that it falls apart.
 
I love 60 fps games as much as the next person but your opinion is objectively wrong.

What do I care if my turn based RPG is 30fps? Does civilization gets suddenly better with 60 fps?

So nope, not ALL games should be 60 fps.

Came here to say this, anything that doesnt rely on "twitch" reflexes generally doesnt benefit from 60fps
 
144HZ monitor PC Master race wants to talk with you about what's smooth!! (even going back to 60FPS is jarring)

Seriously, though, consoles are meant to be affordable. 30 FPS works for most people,and allows the devs to focus on other things than optimizing their engine. It's especially true for such demanding open-world games where you get more immersion and complexity in return.

But for a lot of other simpler genres, linear games, racing, action it's also true that graphical fidelity is good enough and experiences diminishing returns. Overwatch runs at 60 FPS and looks great, so does Diablo 3, FIFA and a slew of racing games.

Overall, I think that there should be no set rule. It's up to the developer to find the best tradeoff.
 
I do find it hard to believe when people claim they 'prefer' 30fps. On PC, where you have a choice of maxing your visuals or getting better frame rates, people ALWAYS go for smoother frames. Why would this be the case if it wasn't an objectively better experience?
 
I do find it hard to believe when people claim they 'prefer' 30fps. On PC, where you have a choice of maxing your visuals or getting better frame rates, people ALWAYS go for smoother frames. Why would this be the case if it wasn't an objectively better experience?

Using a controller is nothing like using a mouse. You can definitely feel the lag with something as precise as a mouse, but it's much less of an issue with a controller.
 
With very few exceptions every game should target 60fps. If they can't reach a rock solid 60fps that's fine they can elect to then lock the game to 30 or give players the choice of an unlocked framerate. But really pretty much every game benefits from 60fps. It's smoother experience, not simply for inputs and gameplay, but for movement and action on screen things are smoother and clearer.
 
60 is great, love it. Aim for it by all means. But 30 is also great, love that too, as well as the fancier visuals one can have.

I'm as usual baffled by people refusing to play 30fps games, the gems they must miss out on. Unless you have a medical condition, it just seems daft.
 
No!

Not aim for 60fps.

Locked 60fps!


Or, just give me a graphics menu where I can turn on/off all kinds of graphics effects and get the games to run properly while there is still a base version with nice visuals for PR shots and for those who likes pretty visuals over smooth motion.
 
Agree.

At the very minimum every game should offer the same options that Nioh does, 720p / 60fps and 1080p / 30fps
 
IMO every game should be developed in ps4 should have a 30fps and 60fps mode for ps4 pro. Keep resolution at 1080p forget the upscaled 4k. While the CPU may hold back for CPU intensive games like open world games. But most linear games like re7 and nioh should always be 60fps on pro imo.
 
Every game should rather target immaculate perfect 100% smooth ass frame pacing. It's fine on consoles for 30fps, just make sure it is framepaced perfectly and it'll play fine.
 
Agree.

At the very minimum every game should offer the same options that Nioh does, 720p / 60fps and 1080p / 30fps
Was about to say this. Would be cool if devs offered a 60fps option that just toned down whatever graphics settings automatically. This way people that want the graphics can have them and those that prefer the fps can too. For consoles I mean.
 
Input heavy, action oriented games I'll take 60 FPS in any day. Other than that, I'm totally fine with the really good looking stuff we get at 30.

Cause you could easily see the visual tradeoffs in all of your examples listed, particularly Nioh.
 
Why is the screenshot argument still going on this age and day?

We watch videos for our games recommendations!
Anything less than 60FPS is unacceptable to me.
 
No. Absolutely not. Looking at the best games of all time, they were almost all 30 fps and no one gave a shit.

MGS1, Snake Eater, MGS4 were all better games than MGSV which was 60 fps.

Dark Souls console entries are not an unplayable mess and I played DS1 on PC and DS2 on the PS4 which was 60 fps. Bloodborne remains the best game of this gen despite framepacing issues.

.


Is this a joke?!!! LOL




Nah. Devs should aim for what they want to aim for.

if a game has to plan around 60fps like nioh for example, you get compromised design in some way to adhere to that like lesser scale or depth to the world, or you get variable 60, which usually is not 60.


I don't think so at least so far I mean I'm pretty sure that if BB ran in 720p would hit 60fps that will not effect the scale or depth of the world , lesser resolution means less details that will give more power to run at 60fps
 
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