Rage, Gears, COD4, and even Destiny are infinitely better imo.
Haven't played Killzone 2 but it can't be better than Max Payne 3's gunplay. That felt so good.
100% agreed
I think Killzone 3 did a brilliant job, not just with just the feedback of the guns, but the explosions. I don't think there's been a game I've played where it felt like you were being pinned down more than in KZ3, made firefights extremely intense
I think Killzone 3 did a brilliant job, not just with just the feedback of the guns, but the explosions. I don't think there's been a game I've played where it felt like you were being pinned down more than in KZ3, made firefights extremely intense
It had the best of any game I PLAYED last gen.
Best gun feedback, and hit detection
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Yeah, Killzone 2's general feel was great (with, yes, some lag) but it was definitely bested by Max Payne 3 in the weight/inertia/general glee of shooting department.
I completely disagree with you here.
I think Destiny has one of the worst gun feedback engines I've ever experienced. It feels very generic and uninspired.
I think Killzone 3 did a brilliant job, not just with just the feedback of the guns, but the explosions. I don't think there's been a game I've played where it felt like you were being pinned down more than in KZ3, made firefights extremely intense
Killzone 2 is the most satisfying FPS I have ever played. I still remember the COD noobs getting slaughtered and complaining because Killzone 2 is not a twitch shooter lol.
This game had such horrible input lag that I couldn't even stomach playing through it on a CRT.
Metro 2033
Killzone 2 is the most satisfying FPS I have ever played. I still remember the COD noobs getting slaughtered and complaining because Killzone 2 is not a twitch shooter lol.
MP3 would be such an excellent game if Rockstar actually let us shoot anything for more than 20 seconds. You jump out, headshot a few dudes in bullet-time, and then a cutscene of Max Payne shaving his armpits and walking through a door plays.
FEAR's shotgun takes a diplodocus-sized shit on every other game still.
Surprised by the lack of Wolfenstein: TNO mention in this thread. The feel and sound of the assault rifles are just incredible combined with the reactivity of the enemies, both human and mech.
FEAR's shotgun's strength was what it DID to enemies. The actual weapon itself IE: animation, look/design, SFX, are super... well like all the other weapons in FEAR, they're just sort of there. Hardly anything stand out.
It was all the post-processing of what they did. That's where the good feedback came from.
FEAR's shotgun's strength was what it DID to enemies. The actual weapon itself IE: animation, look/design, SFX, are super... well like all the other weapons in FEAR, they're just sort of there. Hardly anything stand out.
It was all the post-processing of what they did. That's where the good feedback came from.
Fucking no
As someone who's completed 2033 twice now, I can assure you, it's weapons aren't fun or satisfying to fire. Combination of marginal SFX and wonky aiming.
Now the reload animations are fine, but overall, good gunplay is something that game does NOT have unfortunately...
And yes OP, KZ2's gunplay/weapons are GOD-TIER
MP3 would be such an excellent game if Rockstar actually let us shoot anything for more than 20 seconds. You jump out, headshot a few dudes in bullet-time, and then a cutscene of Max Payne shaving his armpits and walking through a door plays.
Killzone 2 is the most satisfying FPS I have ever played. I still remember the COD noobs getting slaughtered and complaining because Killzone 2 is not a twitch shooter lol.
It has been a while since I booted that up. I remember enemies feeling like they were made out of paper mache.
Disagree. Replayed it a couple of hours ago and I still think the combination of gunplay, dismemberment and enemy hit reactions (especially how sparks fly off when you hit armored parts) is amazing.
Metro 2033
Red Orchestra
Arma
Black
Killzone feels like a game trying to be realistic as translated by people who've been told how guns work by someone who was especially weak and had improper form and had never shot a gun before. I mean, even the camera height is really short.
Based on the kick, input lag, and player height, it seems like the game's trying to emulate the experience of a twelve year old boy who's never held a gun before in his life.
Call of Duty 4.
Everything you said above for KillZone 2, but without the dreadful lag in the controls.
Hm, dont think you think that many worse shooters exist?Rage beats the pants off Killzone 2 and wonders why you're still talking about one of the worst shooters ever made.
Whats the difference between hit boxes and hit detection?still uses hit boxes, doom 3 from 2004 here is more accurate actually.
They weight issues is because planet helgahn is heavier than vekta and heavier than earth. That is only one of the myriad of issues on the planet and simply put it is not a nice place.
I am so shocked haha. I didn't know this game was praised for anything other than graphics and sound direction. I thought the lack of enemy variety and gameplay made it very bland.