I own Zelda BotW, ARMS, MK8, Splatoon 2, Mario + Rabbids and I have not noticed different rumble in any of these. :| Except in Mario + Rabbids it did glitch out and rumble forever which was annoying???![]()
The Steam Controller? Form factor and implementations between it and Joycon are completly different.It was established relatively early on that HD Rumble was just a buzzword for rumble tech already in other controllers, like the steam controller. So it's not talked about as much any more.
It works exactly as advertised. Blame some people that overexcited themsleves, it was just a bullet point in Nintendo's presentation just like split play, motion sensing or the IR camera.For me, one of the better implementation was in Thumper, really when done especially the "charge" from bottom to top as it moves. Other games used it too, but in most games it only comes down to a subtle extra addition, no killer feature as it was advertised. And as some other have posted here, seems they even cannot tell a difference between it and the standard rumble.
The Steam Controller? Form factor and implementations between it and Joycon are completly different.
It works exactly as advertised. Blame some people that overexcited themsleves, it was just a bullet point in Nintendo's presentation just like split play, motion sensing or the IR camera.
Some people like it some don't. Some people are impressed with auto stereoscopic 3D screen, some don't. Some with motion controllers, some don't. Some with VR, some don't, etc.
Just for fun, play single joycon, collect a coin. The weird sound the motor makes is almost metallic.
As an aside, yesterday I didn't realize the volume was off in MRKB and picked up a coin. It felt and sounded exactly as though the sound were on.
The ๖ۜBronx;248167496 said:I've noticed a number of subtle differences in the rumble of MK8, including the rumble literally making the Mario "collecting a coin" ('buh-ling'?) sound when you drive over a coin.
And that's why it's so cool. These little things.
People need to get that HD Rumble never meant some life-changing physical sensation flowing through your body. High definition. More detail, more subtleties. Words mean things, realize what HD means. "I barely notice anything" ...yea that's kinda the point. Besides, most of the top-shelf games haven't used it yet (Zelda, ARMS).
The point of it is that you can make something finely tuned that is conveyed via a distinct vibration.
It's so impressive that after spending 15 hours with MK8 I had no idea it even existed. LOL. I love Switch, but HD Rumble is bullshit.
It's a pretty cool effect if you keep your expectations in check. Situations where I've noticed it in a good way;
Zelda: Korok pop effect
Zelda: Korok pop effect
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The Pop rumble when finding a Korok in BotW is satisfying.
Eiji Aonuma: Of course, if the game had been created exclusively for the Switch, we could have benefited from the particular abilities of the machine, I think especially HD Rumble. They are quite extraordinary, for example you can try to guess how many balls are hidden in the controller ... That's something I would have liked to use.
But the problem is that the purpose of this version Switch is to be able to live exactly the same experience as on Wii U, and vice versa. If we had started to adapt the game for the Switch functions, it would not have been the same game. So, beyond the graphic display part, we did not really explore the specifics of this new console.
It's so impressive that after spending 15 hours with MK8 I had no idea it even existed. LOL. I love Switch, but HD Rumble is bullshit.
so the rumble is so "bad" that people think Zelda uses HD Rumble?
Don't really notice it.
so the rumble is so "bad" that people think Zelda uses HD Rumble?
http://www.gameblog.fr/news/65465-zelda-breath-of-the-wild-sur-nintendo-switch-voila-ce-qui-au
Zelda does NOT use HD Rumble..
The rumble isn't bad at all. People just forget that rumble could always be used as subtle little blip like things before but usually it's just explosions n shit.
Which, again, is the whole point. HD does not mean "more intense."
Raysoul said:Nowhere in the article that he mentions that Zelda is not using HD rumble. He meant to say that he would like to use HD rumble for gameplay purposes.
I definitely agree on every type of feedback in the game except the Korok pop. That one feels different from everything else.Zelda does not use HD Rumble. It's just rumble.
It's so impressive that after spending 15 hours with MK8 I had no idea it even existed. LOL. I love Switch, but HD Rumble is bullshit.
I know it isn't bad.. but it isn't any different than any other form of rumble in a controller.. especially if people can't even tell if a game is using it or not..
The only game I have not played, that uses it, is 1-2 Switch.. and obviously that game does it well.. but can't be bothered to pay full price for that "game":
wut? does he not say that he thinks the HD rumble is cool in 1-2 switch, and that he would have liked to use it for Zelda?`but because the game has to be similar on both WiiU and Switch he did not use it?
or am I misreading it?
Rumble is such an useless feature on a handheld, what's the point of draining the battery with it? Of course, for a game like 1, 2 Switch it makes no sense NOT to have it, but literally every other title can do without it.
It feels like ordinary rumble to me.