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Orange Box PS3 is pretty much a dead product, confirmed

SonOfABeep said:
Paying for updates does suck, but at least we're getting them. There's a fair amount of content being added, and I don't think anyone would have complained on the PC side if the Medic, Pyro, and Heavy updates along with the maps and gametypes were $10.
I sure as hell would have. Free significant content updates are a great idea all around, ESPECIALLY for multiplayer games. The updates keep a fanbase playing until the next game and bring in NEW paying customers at the same time. Valve has already confirmed that they see a large sales spike with each TF2 content update.

Charging for that shit only fractures the community, which is precicesly what a multiplayer game thrives on. Not to mention the general negativity that gets thrown at the developer, which can affect sales of future titles.
 
Kulock said:
Seeing how awesome they've been about the PC makes me that much more jaded about the 360 release. They have to charge for the new maps and character content? Fine. Do they have to charge for the basic map rebalancing and glitching fixes they made to the PC version months ago? Skywalking is a common thing. Gravel Pit has sentries underground way too much. The gates at Dustbowl leak like a pasta strainer, and it has some awkward choke points that were smoothed out on the PC. Spies get backstabs very, very forgivingly. All of these were addressed in the PC version along with other fixes and changes to improve the game even before you talk about the new content.

I image this would be free, if Valve really is giving support. These cases that you have listed don't happen THAT often, but they do happen and it does ruin the game. Im hoping that this portion of the update will be free. These things need to be fixed.

And let's not forget the fun things exclusive to the 360 version. Little things like "The host doesn't like the way the game is going so he kills it off with 3 seconds to go." Or that a host can't even just set their box to run as dedicated and walk away, they always have to go back and start it each time a map ends, and eat up a player slot with their AFK character.

Yeah, this style of playing is old and broken. Valve needs to fix it. I hate when a host quits when their team is sucking it up.

I don't understand how they're splitting up the character content anyway. So the people who don't pay for the pack will get to see the others with new weapons, but not be allowed to earn them? Will normal Pyros still get the compression blast?

I imagine that character upgrades will be a free update, so everyone is on the same playing field, but the maps will be bought via the marketplace, along with the achievements. I really hope Valve goes this route with the updates and new maps. I image they would, what with their recent support for the 360.
 
I'm pissed about paying for the content, but not enough to not pay for it.

What REALLY gets to me, though, is the Portal: Still alive BS. Valve has decided that if I want extra portal levels I have to entirely re-buy the portal game on XBLA, even though I already own the orange box. Not cool.
 
I couldn't care less about TF2 on PS3, but I do care about the static audio glitch that seems to have popped up after firmware 2.40 that plagues all the games in Orange Box and hasn't been fixed yet.
 
viakado said:
so when is the DLC coming out for 360?

By the end of the year.

Hopefully before Left 4 Dead. I will have moved on and TF2 won't be on my play schedule (at least for a bit.)

Evander said:
I'm pissed about paying for the content, but not enough to not pay for it.

What REALLY gets to me, though, is the Portal: Still alive BS. Valve has decided that if I want extra portal levels I have to entirely re-buy the portal game on XBLA, even though I already own the orange box. Not cool.

Yeah that is ridiculous. If it's 15 bucks I'll probably get it for the new levels... More then that... Well the new levels would have to be REALLY impressive.

Shamrock said:
I can't wait for the content to hit the 360. I'll be picking up the game used again for sure. Excellent game.

TF2 for the 360 is awesome. I'm sure the PC version is better, but I have had a blast with the 360 version. It's probably the best Multi FPS out there for the system (Halo 3 is amazing as well, but TF2 is just pure arcade fun.) You should get it used soon (I got it for 30 bucks not to long ago) the community in the 360 version is pretty steady.
 
sankt-Antonio said:
the sad thing is that valve could have made the"orange box of awsome"... if they took there time and resources



+ why only milk 1 market if you could milk 2? (valve tried to milk 2 but you have to put a little more efford in this undertaking - well you should start by doing ports yourself)

its also beyond me why there is no wow on consoles...

aaannnddd its beyond me why any game is platform exclusiv (if you did not get paid for it)
right now there are a lot of buyers out there and a GOOD port for any console will get you money.

At the time they originally planned the Orange Box, the PS3 was an unknown quantity, had poor sales when it first came out, and required new coding skills to be learned. Cost versus return was not favorable enough for Valve to invest time and money.
Since that time:
In an interview with Edge Magazine prior to the game's release, Valve co-founder Gabe Newell commented, "I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We’ve done the PC and 360 versions here and EA has a team doing the PS3 version – and they’ll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project. But I think it’s harder to get it to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future.

And from Mike Lombardi:
No current development for the system is officially planned, but Lombardi pegged the chances of a PS3 version Left 4 Dead at about 50/50, stressing that if made, it wouldn't be released until next year. The chances depend not only on the continued popularity of the PS3, but also the success of the game, as they are less likely to port a flop than a success. Valve developed the PC and Xbox360 versions of their last game, The Orange Box, but left the PS3 version to an in-house team at EA, which some claimed resulted in an inferior product.

Earlier Lombardi had downplayed the chances of a PS3 version of Left 4 Dead by citing Valve's relatively small staff. Getting a rough estimate has to boost the hopes of PS3 owners hoping for four-way zombie action, even if it comes down to a coin flip.

I think it all comes down to the dollars- a successful game on the PC and 360 may lead to a PS3 port. Right now Valve feels it is not profitable for them to develop for the PS3 from ground zero on any new game.
 
ntb825 said:
Valve has NO PS3 developers?

That seems ridiculous.
Why? They are experienced PC developers, not console developers.

It's not the same for a PC developer to port games and engines to Xbox360 than to port them to PS3.

Gabe thinks he is God, but he cries when somebody reminds him he don't know how to develop for another architectures. This is why he hates Sony consoles.
 
hc2 said:
At the time they originally planned the Orange Box, the PS3 was an unknown quantity, had poor sales when it first came out, and required new coding skills to be learned. Cost versus return was not favorable enough for Valve to invest time and money.
Since that time:


And from Mike Lombardi:


I think it all comes down to the dollars- a successful game on the PC and 360 may lead to a PS3 port. Right now Valve feels it is not profitable for them to develop for the PS3 from ground zero on any new game.


well than its sad that valve needs that much of return - but i still think it was not an optimal desicion (if they had done some work with the o.box they would have no proplem now for left4dead + they would gether more reputation from ps3 owners, it was silly to think that the ps3 would not crawl to a larger userbase)
+
i thougth there stance on the ps3 changed nothing at all => would be dump dollar wise
glad to see they migth change there mind.

thank you for the constructive post
 
Evander said:
I'm pissed about paying for the content, but not enough to not pay for it.

What REALLY gets to me, though, is the Portal: Still alive BS. Valve has decided that if I want extra portal levels I have to entirely re-buy the portal game on XBLA, even though I already own the orange box. Not cool.

Another example of Microsoft's definition of the words "premium", "value", and "choice"! Call these things whatever you want Microsoft. I call them BS!
 
My beef with the content being charged is this:

Pc's had all these updates to keep the game fresh and active.

Team Fortress, which launched pretty next to the juggernaut that is COD4, never really had that big a following on Xbox Live.

If they were allowed to release these updates for free and simultaneously, for a few weeks TF2 would shoot close to the top, which would get it some hype, which would sell more copies(that Microsoft gets a cut off) and would have kept the game popular over time.

Now, they are going to release it and hope the few hardcore TF'ers that haven't abandoned the Xbox game are gonna cough up ten bucks for a game that is no longer a big draw, with games like Gears 2 coming out of the woodwork.

Whatever sales they will get from the expansion pack will pale to what they would have gotten if they allowed the periodic releases for free and hyped it up, adding to more sales of the actual game.

This is one of the reasons why im kinda iffy on Left 4 Dead. While the Orange box was alot of bang for the buck, there's a bitter taste in my mouth that all the potential cool expansions that might come out for Left 4 Dead, we won't see em till a year later.
 
yurinka said:
Gabe thinks he is God, but he cries when somebody reminds him he don't know how to develop for another architectures. This is why he hates Sony consoles.
Brilliant insight. Another one for the Hall of Fame.
krazen said:
If they were allowed to release these updates for free and simultaneously, for a few weeks TF2 would shoot close to the top, which would get it some hype, which would sell more copies(that Microsoft gets a cut off) and would have kept the game popular over time.
Agreed. However, Microsoft's certification process makes these constant updates impossible.
 
It's a shame this discussion is still going on. I guess I'll contribute to the shame and try to sum up how I feel about this.

The only people that aren't screwed on this are PC owners of the Orange Box (which is Valve's primary focus) as they are getting the best version, free map updates, etc. 360 owners are getting screwed because they're paying for maps that PC owners are getting for free (allegedly due to MS's bandwidth, but I thought that's part of what XBL fees were for). And PS3 owners are getting screwed because they're not getting the maps at all.

None of these are really shocking given Valve's stance in the past, so those of you that jumped in for either of the consoles should have known better. You should have known that Valve wasn't going to support the PS3 well post-launch, anything extra on XBL was going to be charged for, and that the PC would be their focus.

That being said, sucks for PS3 owners the most, I'd say, because the new maps are really good. At least 360 users have a choice to buy them or not.
 
Consider also that the sales bump for the original product isn't nearly as attractive as on PC, because a good half of those sales would probably be used product this late in the game. Consider leeches like GameStop partly to blame. It's not like on PC where it gets a single activation and isn't as viable of a used product, because fewer stores take them as used.

Also is The Orange Box on 360 even available new anymore at places like Best Buy, Wal-Mart, etc.? Seems like a year later it'd be a little tougher to find new than used.

Either way the $10 DLC fee is more attractive to MS and Valve than potentially driving people to gamestops to pick up used copies of their game.
 
charlequin said:
No, seriously. Why did you guys buy Orange Box for consoles? What could possibly have possessed you to do that?
WTF? Maybe I felt like getting it? Oh that's right I forgot to ask you for guidance....

I have TOB for both 360 and PC. On the PC I find it very good, but tedious(mostly because I have 4 friends IRL who I play the 360 version with almost every night.) Which is why I play TF2 on 360. It might be gimped and all, but with real friends playing with you, it's pretty awesome. Oh! I also told them about the new update and we're all going to bend over :lol .
 
Evander said:
no, from what I heard MSoft is insisting on charging valve to release them (a standard thing, bandwidth and all), so valve is passing that cost on to customers.



The whole "MSoft forces people to charge for things" schtick is old. The Gears stuff was because MSoft was the publisher.

And who told you this? Because, the content updates were released for free through STEAM that has the same issues of bandwidth and all.

Stop talking out of your ass, register jockey.
 
TaKeRx said:
WTF? Maybe I felt like getting it? Oh that's right I forgot to ask you for guidance....

I have TOB for both 360 and PC. On the PC I find it very good, but tedious(mostly because I have 4 friends IRL who I play the 360 version with almost every night.) Which is why I play TF2 on 360. It might be gimped and all, but with real friends playing with you, it's pretty awesome. Oh! I also told them about the new update and we're all going to bend over :lol .


TaKeRx
Member
 
Feindflug said:
Umm...no.

PS3 version looks inferior, loading times are longer, has sound issues and some horrible frame-rate drops in the end of Ep.2 - the 360 version is clearly superior in every aspect.
PS3 < 360 <<<<<<<<<<<<<<<<<<<<<<<<< PC

The differences between the 360 and PS3 versions are tiny. I'd go so far as to say that the biggest difference is the controller.
 
meh, I bought it used, and for cheap, so no loss on me. The entirety of the OB on PS3, as crappy as it was at times (and believe me, it got pretty crappy), was totally worth $17 :|
 
PC SNOBS GET THE FUCK OUT

I am so goddamn sick of people bitching about the console versions of things. I don't have a spare $500 to build a PC that runs TF2 right now. I want to, I will someday, but not right now. I'm having fun with the 360 version, so leave me the fuck alone. I play scout reglarly and it works fine. It never crossed my mind that TF2 wouldn't work on 360.

I have tried the PC version and I kind of prefer the 360 controls for moving and selecting weapons. Analog stick for movement and shoulder buttons for quick switching between weapons is better than the keyboard, IMO. But mouse is superior for aiming.
 
SonOfABeep said:
Consider also that the sales bump for the original product isn't nearly as attractive as on PC, because a good half of those sales would probably be used product this late in the game. Consider leeches like GameStop partly to blame. It's not like on PC where it gets a single activation and isn't as viable of a used product, because fewer stores take them as used.

Either way the $10 DLC fee is more attractive to MS and Valve than potentially driving people to gamestops to pick up used copies of their game.

That's now. If they kept the game regularly updated, which would have kept interest up in the game, people wouldn't have been so keen to trade it in after they beat Portal and were faced with just an alright multiplayer game.

Your right about used sales eating into the profits, but if you have a quality product that has a very popular multiplayer, I don't think you would be sweating it so much. While, im sure plenty of used copies of COD4 are around, im sure the number of new COD4 copies being sold this late in the game make Infinity Ward happy.

While COD4 weren't giving away maps for free, they were doing other things like a heavily advertised double xp weekend, they know they need to keep the interest in the game up. Everytime friend logs into live and looks at a friend list and alot of his friends are playing a game he doesn't have...that's a potential customer. MS forced Valve to abandon the game for a year and are hoping to get a few extra dollars this late in the game? I just don't see the reason why this would net any real money, especially with the holiday season upon us.
 
bishoptl said:
If you have a PC and didn't buy OB through Steam, you're doing it wrong.

I disagree and I am a PS3 owner enjoying that OB version :).

BTW, considering the amount of non-trivial work that EA team had to do to port SOURCE over to PS3 (and those games along with it... or the other way around :)) and how well (IMHO given what I have seen of HL2 games and Portal running on PS3) they have managed it in a way that does support my money and I have to say that I enjoy playing games on TV+consoles than on a laptop.
 
SonOfABeep said:
PC SNOBS GET THE FUCK OUT

I am so goddamn sick of people bitching about the console versions of things. I don't have a spare $500 to build a PC that runs TF2 right now. I want to, I will someday, but not right now. I'm having fun with the 360 version, so leave me the fuck alone. I play scout reglarly and it works fine. It never crossed my mind that TF2 wouldn't work on 360.

I have tried the PC version and I kind of prefer the 360 controls for moving and selecting weapons. Analog stick for movement and shoulder buttons for quick switching between weapons is better than the keyboard, IMO. But mouse is superior for aiming.

^^^ this

I just got a laptop a month or 2 before OB was released. TF2 won't run on it due to my graphics card being shit.

360 has a lot of TF2 games going on. The only thing I'm pissed about is the dropconnection bug.
 
bishoptl said:
If you have a PC and didn't buy OB through Steam, you're doing it wrong.
oh, you know, I would have, if when I tried one of those TF2 free days/gift days and it actually RAN PROPERLY. Low PC specs my ass. FFXI ran better than TF2, heck, even HL2 to a degree.
 
Is it really that bad on the PS3 ?, I've got a PC but a crap GPU atm, was going to upgrade but kind of got used to gaming on my console instead, I can pick up OB for ÂŁ20 locally and that's much cheaper than a gpu upgrade for me.

What are the main issues with the game on the PS3? poor graphics/sound/performance?
 
SonOfABeep said:
PC SNOBS GET THE FUCK OUT

I am so goddamn sick of people bitching about the console versions of things. I don't have a spare $500 to build a PC that runs TF2 right now. I want to, I will someday, but not right now. I'm having fun with the 360 version, so leave me the fuck alone. I play scout reglarly and it works fine. It never crossed my mind that TF2 wouldn't work on 360.

I have tried the PC version and I kind of prefer the 360 controls for moving and selecting weapons. Analog stick for movement and shoulder buttons for quick switching between weapons is better than the keyboard, IMO. But mouse is superior for aiming.

.
THIS x 9000
 
lowrider007 said:
Is it really that bad on the PS3 ?, I've got a PC but a crap GPU atm, was going to upgrade but kind of got used to gaming on my console instead, I can pick up OB for ÂŁ20 locally and that's much cheaper than a gpu upgrade for me.

What are the main issues with the game on the PS3? poor graphics/sound/performance?
its glitchy

I want my fucking number keys for weapon access (I don't even fucking know how people played it on 360).

Hate EA UK for not integrating mouse/keyboard support.

Sound takes one hell of a fucking hit, because it does nothing but CRACK no more than 30 minutes in.

And I guess the framerate sucks too.

For some reason, I got a lot of motion sickness when I tried to play the first part of HL2, but after I entered a code to unlock all of the levels and go straight to Nova Prospekt, which was where I last left off on PC, I didn't suffer any problems at all (in terms of motion sickness). I had to deal with a shit load of glitch issues, though. Episode 2 wasn't as bad as I remember the reviews saying it was, but damn was that
stalker
fight fucking retarded. Not having function keys for quick load/save sucks :( Loading takes like... 30 seconds.

From what I've read, the audio cracking has been occuring ever since a firmware update sometime early 2008, but EA's done nothing about it. It really sucks fucking ass, though. Not everyone reports on it, but it still happens.

Also, I don't know if its because I'm used to silky smooth 60fps during my brief times playing low-spec shooters, but is it just me, or did they implement the shittiest motion blur system ever? That is shitty blur. I can't see shit. Makes me fucking nauseous.

I also found that setting the controls sensitivity slightly higher than default, but have the horizontal sensitivity 3 bars greater than the vertical sensitivity to actually make the game playable, because really, this wasn't a game that was designed with consoles in mind, and it shows.

You're also going to want to customize the shit out of the controls, too. Stuff like square for running, set it to toggle, L2 for gravity gun, L1 for picking up items or clicking something, etc.
 
Wow, I love the people shunning anyone suckered into buying the PS3 version. Yes, how stupid of them to expect an identically-named product to be supported equally to even the 360 version, let alone the PC. How dare they expect their investment of cash to be respected and backed up with the same efforts when it obviously means so much less than the people who buy it for other platforms?


No Means Nomad said:
It's offensive that people interested enough in the game to still be playing are doing it on consoles instead of on the PC.

There isn't a large enough LexLuthorWRONG.gif for this.


No Means Nomad said:
None of you bitching about these updates really fucking cares about them anyway, or you'd own the PC version.

I own the PC version. I really wish I could play it more, but usually after about playing it for 15 or 20 minutes, it starts choking and hanging, resulting in my character standing around like an idiot and taking bullets to the face. It gets especially bad when I get an achievement. It also takes a lot longer to join a server on the PC than it does the 360. At least the first and potentially the second is probably caused by my PC hardware, and I can't afford to drop $200 for a decent update to my aging rig right now. So yes, I really fucking care. And I shouldn't have had to buy the PC version, if they're going to release a product to two platforms, and baby one while flipping off the other with no clear reasoning why, of course the second group of buyers are going to be pissed.

It really just says anyone who buys Left 4 Dead for the 360 is a fool, and that's a great example to set.


No Means Nomad said:
This is just typical reactionary GAF shit. Even down to the title's "dead product confirmed", which is retarded because the product has been dead since it launched a year ago.

PS3? Maybe. 360? Fuck no. It's actually still surprisingly busy for a game released almost a year ago. And it's always a little depressing when one of these updates hit, and someone shows up asking how they can unlock the Sandvich. Joke's on you, you bought the wrong version, pay more money to try again?
 
Evander said:
I'm pissed about paying for the content, but not enough to not pay for it.

What REALLY gets to me, though, is the Portal: Still alive BS. Valve has decided that if I want extra portal levels I have to entirely re-buy the portal game on XBLA, even though I already own the orange box. Not cool.

Valve did that to PC gamers too. I have 2 copies of Half-Life and Half-Life Episode 1 sitting on my Steam account.
 
Evander said:
Which developers, and how many PS3 games do they put out?

Understand that training and devkits are a one time cost. If you plan on putting out LOTS of PS3 games, they become relatively cheap, because you can spread out those costs over every game.

Valve has one game on PS3, and I guess another one that might be coming (I've been waiting until L4D comes out until paying attention to it.) That puts ALL of that cost on to one, or maybe 2 games.

wha... c'mon man, so many "first timers" release games on PS3, using in-house and liscenced engines, from small to big pubs, new IP to sequels....

im not saying PS3 development is easy and cost, but the whole "PS3 takes sooooo much resources" that VALVE under EA cant risk the cost is.....just does'nt make sense to me. maybe there's soem reason they're not saying in public but everything i've heard is so far is non-sense.
 
SonOfABeep said:
I play scout reglarly and it works fine. It never crossed my mind that TF2 wouldn't work on 360..

Obviously it works fine, I meant playing the Scout the way its meant to be played.
 
~Devil Trigger~ said:
wha... c'mon man, so many "first timers" release games on PS3, using in-house and liscenced engines, from small to big pubs, new IP to sequels....

im not saying PS3 development is easy and cost, but the whole "PS3 takes sooooo much resources" that VALVE under EA cant risk the cost is.....just does'nt make sense to me. maybe there's soem reason they're not saying in public but everything i've heard is so far is non-sense.

Well the problem for Valve regarding the PS3 version is that it doesn't appear they're working on PS3 yet, or if they are they can't spare the manpower. They outsourced it to EA, which I assume is having those devs work on something else now. To put this on PS3, EA would have to pull people off another project in order to put out something that Valve would likely want to release for free. Why would EA do that?

It's simple, farmed out projects aren't going to be supported as well. PS3 owners of Orange Box need to remember this if Left 4 Dead is released for PS3. It may be released, but the post-launch support will be sketchy, at best.
 
Gabe just served himself a truck-load of crow (link).
Despite publicly criticizing Sony’s PS3 on a number of occasions in the past, including telling Edge that it is “a waste of everybody's time", Newell went on to say that Valve would likely be supporting the console more in the future.

“I think we need to do a good job with supporting the PS3 with the Source engine. Our engine licensees would like us to do it. I think we need to invest more in getting that in there. So I think that we'll, over time, be directly more and more supporting the PS3 as our bandwidth allows us to.”
His dietist may not be too happy about this.
 
painful fart said:
Gabe just served himself a truck-load of crow (link).

His dietist may not be too happy about this.

See, that was my understanding.



(Hi Druz ... why don't you eat some crow while you're at it)
 
charlequin said:
No, seriously. Why did you guys buy Orange Box for consoles? What could possibly have possessed you to do that? Why would you pay $60 to get a gimpy version that was guaranteed to be undersupported either via BS micropayments on the 360 side or by neglect and abandonment on the PS3 side?
cos i dont give a shit about tf2 >.< imagine that!

and others dont have a pc that can run it! fuckin imagine that! they must be absolutely mental

no, seriously. what the hell compels you to post that? its a shitload of good games for the price of one that ever since it's been released has been hailed as a quintessential package. and who would deny that? buying orange box on 360 or ps3 still gets you a lot more than your money's worth compared to practically ever other game out there. and tf2 updates frankly don't mean that much to some people :o
 
painful fart said:
Gabe just served himself a truck-load of crow

“I think we need to do a good job with supporting the PS3 with the Source engine. Our engine licensees would like us to do it. I think we need to invest more in getting that in there. So I think that we'll, over time, be directly more and more supporting the PS3 as our bandwidth allows us to.”.

You know what Gabe, thats a Great idea!!!
 
diffusionx said:
Valve did that to PC gamers too. I have 2 copies of Half-Life and Half-Life Episode 1 sitting on my Steam account.
Given the price of the Orange Box, I don't think there's much room to complain. They could have given you only Episode 2, Portal and TF2 for the same price and it would have been a great deal. On top of that, they gave you another copy of Half-Life 2 and Episode 1. Not really too useful in your case, but some people must have gotten an absolutely incredible value out of it.

SonOfABeep said:
PC SNOBS GET THE FUCK OUT

I am so goddamn sick of people bitching about the console versions of things. I don't have a spare $500 to build a PC that runs TF2 right now. I want to, I will someday, but not right now. I'm having fun with the 360 version, so leave me the fuck alone. I play scout reglarly and it works fine. It never crossed my mind that TF2 wouldn't work on 360.

I have tried the PC version and I kind of prefer the 360 controls for moving and selecting weapons. Analog stick for movement and shoulder buttons for quick switching between weapons is better than the keyboard, IMO. But mouse is superior for aiming.
The PC version has both support for the 360 controller and mouse and keyboard. Actually, any USB gamepad should work.

My personal preference would have been to play the 360 or PS3 version with mouse and keyboard, but only the PC version supports both control schemes.

painful fart said:
Gabe just served himself a truck-load of crow (link).
Your quote says "as much as our bandwidth allows" the interview about this topic says "[we don't have the bandwidth]".

How is he eating crow? He's saying exactly the same thing. He'd like to, but he doesn't have anybody to spare to work on PS3 development and the EA guys who did the port in the first place are gone.
 
Valve's attitude towards the PS3 is really immature. My friend interned at EA this summer and he programmed on both the 360 and PS3, and he said that the only difference in programming for the two was that debugging the PS3 was a lot more of a pain in the ass than the 360.
 
I really don't get this thread at all. Why does it even begin to matter what system I am choosing to play the Orange Box on? It's the same game. We are all playing it. Isn't that what's important?

And it does suck that the PS3 won't get the updates, but it would be EA that should do it.
 
i guess the worst thing about the ps3 port is playing with the dual shock, right?

i heard they worked out the framerate kinks in a patch, didn't they?
 
SonOfABeep said:
PC SNOBS GET THE FUCK OUT

I am so goddamn sick of people bitching about the console versions of things.

It's not really a matter of snobbery in this particular case. I don't have a problem with PC/console cross-ports, I don't stress out the way many people do about "OMG consoles will ruuuuuin everything!," I don't have a problem with designed-for-consoles FPSes... I don't even really qualify as a PC gamer these days.

The question is really what people thought they were going to get. Given Valve's business model, their obvious PC-centricity, the fact that this was a package of games designed for PC play with KB+M rather than for pads, the location of the existing TF fanbase, and the restrictions of consoles' online models and DLC marketplaces, I don't know why someone expected their console versions to be anything but crappier versions of the PC release.

Basically, I sympathize but I can't really say that anyone should be surprised at either the lack of support on PS3 side or the monetary extortion on X360 side.

Timber said:
cos i dont give a shit about tf2 >.< imagine that!

Er... but TF2 is the only part that the news in this thread affects. (That said, yes, there's no reason not to buy OB for either console if you're looking at it as a single-player game. I definitely should've qualified that.)

and others dont have a pc that can run it! fuckin imagine that! they must be absolutely mental

OB will run on a pretty darn old computer at this point. I understand that there are like a few people who game exclusively on console and have the new hotness consoles and a 10-year old Pentium 3 to browse the web with but I'm going to go out on a limb and say that this is not really a huge market.
 
aznpxdd said:
Obviously it works fine, I meant playing the Scout the way its meant to be played.

Explain?

Distraction, cause damage and GFTO back to the health kits before you get killed/Piss off the attacking team by slowing down their plans on defense.

On Offense kill early sentries by circle strafing them, take points when others have brought down defenses, get behind enemy defense lines to cap points ahead of time when a previous one gets capped..?

I don't see how it's any different playing Scout on PC.

Oh and the PC version does not support gamepads. I've tried, and you can use the 360 pad for the buttons and movement but aiming is still stuck to the mouse. It doesn't work very well when you only have access to an analog stick and two shoulder buttons on your left hand and a mouse on your right.
 
Kittonwy said:
I wasn't a huge fan of valve in the first place but I thought they made a good game so I bought HL2 for the PC and then orange box for the PS3, now I feel bad for buying orange box PS3, the fact that they don't have PS3 developers is simply ridiculous, I guess I won't be buying anymore of their games.
Does not compute.
KlintIndifference.gif


How does one buy HL2 on Steam on a PC yet buy the Orange Box on the PS3. Boggles my brain.
 
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