A lot of people say they like Tomb Raider 2013 because they don't have to think as much (at all) to play it. They don't want to "get stuck". I remember one guy in the TR 2013 thread when it came out got really upset because after hours of shoot-bang the game finally asked him to figure out a really really easy puzzle (opening the windows in the monastery to blow a bell to destroy wooden support columns). I've seen people say they've basically gotten older and don't want to invest that much effort into playing games anymore. They want to relax and have the game fed to them. But I've gotten older and I still want my games to challenge me. I want to actually play a game. If I don't want to play a game I can watch a movie. It's fine for these kinds of games to exist for the people that want them, but I feel like people that still want to be challenged are getting left out to dry as old franchises shift towards becoming essentially the videogame equivalent of summer blockbuster popcorn flicks.
I agree. It's honestly my least favourite PS1 TR largely because of how frustrating the save system was. There's a lot I like about TR3 but the save system kills it for me.
Don't know if the topic starter is still paying attention at this point. But I believe the first Tomb Raider is worth it. It may not have the best level design or the most fluid controls of the series. But it is certainly the most interesting. There is a lot of mystery and isolation in the original. It inspires your imagination. It's rare that games leave you alone for so much time and give you just enough to look at and hear to inspire your imagination. The first few levels are difficult to get into. But there are a few really good levels like Midas's Palace and Colosseum that inspire your imagination as well as give you some solid gameplay.
Music is really good for the time too.
That's why I'd recommend the PC version of TR3 much more than the PS1 one.
Honestly, people who finished TR3 on PS1 deserve some sort of lifetime achievement award. I played it on PC with the ability to save anywhere, and I still had a decent amount of trouble with it.
Honestly, people who finished TR3 on PS1 deserve some sort of lifetime achievement award. I played it on PC with the ability to save anywhere, and I still had a decent amount of trouble with it.
A lot of people say they like Tomb Raider 2013 because they don't have to think as much (at all) to play it. They don't want to "get stuck". I remember one guy in the TR 2013 thread when it came out got really upset because after hours of shoot-bang the game finally asked him to figure out a really really easy puzzle (opening the windows in the monastery to blow a bell to destroy wooden support columns). I've seen people say they've basically gotten older and don't want to invest that much effort into playing games anymore. They want to relax and have the game fed to them. But I've gotten older and I still want my games to challenge me. I want to actually play a game. If I don't want to play a game I can watch a movie. It's fine for these kinds of games to exist for the people that want them, but I feel like people that still want to be challenged are getting left out to dry as old franchises shift towards becoming essentially the videogame equivalent of summer blockbuster popcorn flicks.
Man that is sad. That entire game did nothing but hold your hand and lead you through pretty environments and combat encounters. And the second there is even the smallest amount of resistance for player engagement it leads to disappointment. I'm with you, I don't know what happened to games that people now want passive experiences instead of active and engaged ones. There is nothing in the entire TR2013 game that should cause any frustration, but we've been babied so long by developers that people now see any 'wall' where they have to stop and use their brain as a problem area with the product. It's evident when you watch games media playing games on streams or press events and see their overall enthusiasm for a game plummet when they run up against such a wall, and the game developers have made note of it and adjusted design accordingly. Just a sad situation all around.
The old TR games were WAY too dark on the Ps1.
I DID IT! I beat the opera house! What a beast of a level. So long, and I had absolutely no health for the last few sections so I died over and over on the room in the basement with the two bad guys with guns.
https://www.youtube.com/watch?list=...1Lliu&feature=player_detailpage&v=aYuCgJ4kF-g
I didn't know that there were so many fan-made maps. :-/
Sorry, but you are incorrect. Go straight to jail. Do not pass go, do not collect £/$200.Nothing on PS1 is worth checking. Heck nothing 3D pre-Dreamcast in that generation is worth checking out
Well done. So many of the levels are quite long, especially on your first playthrough. Just in case you missed my initial post in this thread, here is a very nice patch for the PC versions of TR2-4 allowing you to play in HD resolutions without stretching the game out (as seen below).
![]()
I remember TR3 getting kinda shitty reviews in GamePro and I was like WOW wtf
instead of :WOW face it was like :GOOD face
But TR3 is awesome. Just play the PC version where you have infinite saves. The Playstation version was ridiculous with the save crystals. TR3 has some amazing levels. I mean you just have to go through the India levels, South Pacific Island levels, Aldwych, and the Antarctica levels. TR3 is definitely the closest the game got to being a survival horror, though.Tomb Raider 3 scares me.
Like no, I don't want to play that shit. Even 2 is proving to be a mountain to climb.
Marco Bartoli's father Gianni Bartoli, was a famous performer who owned the Opera House. Gianni founded the cult that his son runs and was obsessed with China and the dagger of Xian. The Maria Doria was the ship he died on when a monk suicide bombed it to prevent the Seraph he stole from being used for evil. It's pretty well set up with posters on the walls for Gianni Bartoli's show and the Chinese sets on the stage. It's essentially the base of operations for the cult.I DID IT! I beat the opera house! What a beast of a level. So long, and I had absolutely no health for the last few sections so I died over and over on the room in the basement with the two bad guys with guns.
Why was I even in an opera house again? lol
Oh no, I'm playing on PS1. My screen is warping, my frames are dropping, and I can count the pixels. Like a MANNNN
Did the Vita mapping make the controls significantly better?Played it for the first time today on Vita, aged remarkably well. Quite playable, well designed game.
I find the difference in the save systems between consoles and PCs in these games interesting. TR2 gives you unlimited save anywhere in either version proving it was unlikely to be because of a technical issue, but in 1 and 3 the consoles went the save crystal route. Its like there was design choice to make the console version harder.
It would be comparable to say if Resident Evil ditched Ink Ribbons in its PC port. It changes the game quite a lot.
But when Core implemented save anywhere for TR2 people complained that it made the game too easy (imagine that!),
Honestly, people who finished TR3 on PS1 deserve some sort of lifetime achievement award. I played it on PC with the ability to save anywhere, and I still had a decent amount of trouble with it.
well there must still be some of us left who complain about that, the "will it be too easy?" discussion dominated a lot of the Dark Souls topics
maybe there's still some hope for this industry, Peff? Maybe...
It IS kind of puzzling that there has been no spiritual sequel kickstarter for this franchise, but then the whole "TANK CONTROLZZ" thing has been pretty strong this past decade, so maybe people think there's no demand. At this point I'd be happy with an Anniversary-level game, to be honest, neutered as it was, but even that is no small effort.
Still, we are getting that Guardina of Light sequel in a couple of months I think? Here's hoping that it'll live up to the original.
It's cliche at this point but the only modern game that brings me back to those feelings from the original TR (it certainly isn't modern TR) is Demon's and Dark Souls. There is something about how the environments are constructed in those games where they feel like a real place, full of dangers and secrets that make you carefully tread through them that brings me back to the original TR series.
I really would be down for it, I want it so bad. So there's at least five or six of us in this topic. I'm betting there is a large contingent of Tomb Raider fans out there who would perk up at the idea. COME ON SOMEONE KICKSTARTER THIS
The language describing the "return to the roots of the genre" would have to be gentle so as not to scare away the unfortunate peeps who actually like that TR2013 tripe![]()
The extra levels of tomb raider gold were developed by like 3 people. I would 200% take a game that looked like the originals with new music and story if it meant we got a reasonably budgeted game. I wonder if the old core team still is close.
Honestly, people who finished TR3 on PS1 deserve some sort of lifetime achievement award. I played it on PC with the ability to save anywhere, and I still had a decent amount of trouble with it.
ROFL! Badassgamez was playing Venice and was about to destroy the mines but he was too close to the wall when he tried to jump out of the boat and Lara jumped back into the boat and blew up.
The rest of the controls have been improved, though - a godsend considering the frustrating exactitude required for movement and jumps in previous entries. The motion is more fluid this time around and Lara has a few extra moves added to her resume like making diagonal leaps and utilizing a magnetic grappling hook to pull things from afar or swing across gaps. Overall, the new physics and restructured move set lead to some pretty fun and interesting situations that just weren't possible before.
Fans of the series' early games will be overjoyed to hear that Legend brings much of the action back into the ancient tombs and tropical jungles for some good old-fashioned platforming. Gone are the days of meticulously lining up each and every one of your jumps, as you can now fluidly leap from ledge to pole to rope with the grace of a gymnast. Lara can adjust in mid-air, allowing her to grab onto ledges with one hand and save herself with the push of a button. The platforming is similar to that seen most recently in Prince of Persia, which, naturally, borrowed heavily from the Tomb Raider games. However, you won't be spending all of your time just jumping and swinging around, as the game features some diabolical environmental puzzles.
The controls are a lot more fluid and responsive than they have been in previous Tomb Raider games, which makes Lara movements feel much more natural than before. The controls are precise, but not punishingly so. You often only have to jump in the general direction of the next platform and the game will compensate by automatically connecting Lara to the intended surface. Once you get the hang of it you can effortlessly overcome even the most imposing obstacles without difficulty. It's also always abundantly clear which ledges you can hang on or jump between, so the only challenge is positioning the camera so you can see where you're trying to go, which can be frustrating.
The core evolution to the once diminished series is how Lara controls. Moving Lara around environments is not an issue any longer. She is not tied to an invisible grid. There are no rigid means to make short jumps and or three-step rules to make a long jump. With the exception of gravity, she's free
1UP
For the first time ever, Lara Croft controls fluidly -- her world isn't divided into little squares, and she can perform complex series of acrobatic maneuvers without a pause (and often has to, later in the game).
Tomb Raider 1 is still one of the creepiest games I have ever played
Dat Atlantis level
Peff said:The controls are a lot more fluid and responsive than they have been in previous Tomb Raider games, which makes Lara movements feel much more natural than before. The controls are precise, but not punishingly so. You often only have to jump in the general direction of the next platform and the game will compensate by automatically connecting Lara to the intended surface. Once you get the hang of it you can effortlessly overcome even the most imposing obstacles without difficulty. It's also always abundantly clear which ledges you can hang on or jump between, so the only challenge is positioning the camera so you can see where you're trying to go, which can be frustrating.