Effect said:
Has anyone gotten a chance to play Dark Legend yet?
A bit late but I have the game.
If you are in Europe/UK you can get it cheaply. Zavvi.co.uk are selling it for under £12 and ASDA recentely had the same deal.
Screens don't do the game justice. I started playing on an HDTV which normally rapes most wii games, but even on the huge panel the game looked great and if experience is anything to go by it will look 20% better on the old SDTV.
The castle area is very well polished, the game has a lovely art style, great lighting and texture detail. It reminds me of Oddworld Strangers wrath only better looking. In terms of charm and character, the game is almost on par with Little Kings Story, the voice acting helps alot which is often hilarious.
Unfortunately once you hit the first open area things take a turn for the worse, the frame rate chugs quite badly, its not a game breaker but its noticible and the polished game you thought you had turns into a not so polished game. Some shadows are like pixel shadows, you can see the squares, its pretty bad and there is some noticible pop up.
Thankfully outside of the first couple of open areas it has seemed to go back down to steady and things are looking lovely again.
Nicely though there is tons of descrutability in the environment and everything you smash is animated like a crash in a Warner Bros cartoon with nice attention to detail. It's just fun to smash things with your axe.
Minion AI seems clever, they rarely get stuck on scenary but its easily remedied.
One problem you have is that you cannot save where you want to and when the game does save it does it pretty innocuously so you dont know what is saved and what isn't. Hitting the off button is often a leap of faith. The main complaint is that the game is too easy, this hasn't bothered me so far, I don't like ball busting difficulty in games so this is fine for me.
But the gameplay is pretty simple so far. The pointer reigns supreme and its easy to order your troops about. Nicely you can really take advantage of it. I pointed at a spawn gate miles away and popped a minion fresh out of his hole. It's slowly adding features though so the gameplay could open up and get more complex. I'm only through about 15% of the world map.
IGN says:
"Collect enough of that somewhat-elusive loot though and you'll experience the game's real depth. Cash can be traded in for weapon upgrades, new armor (which changes on the actual character model), and level-ups for your minion groups. While adventuring through the world minions will also grab random objects and wear them as hats or use for weapons, and that's pretty awesome to see."
At the moment its very simple, you trudge through some nice and some not so nice looking areas, generally wafting your minions towards things with a wave of the remote and watching as they deal with things.
It's not brilliant or anything, but pleasent. One thing you can be sure of as its the same team, Silent Hill Shattered Memories is going to look pretty special visually. The darkness will mean the game will avoid the pop up and the interiors and added experience from this game means the game shouldn't chug.
Otherwise apart from the framerate all IGNs issues with camera and minion AI haven't happened to me at all.
If you're in europe and can take advantage of the super great zavvi.co.uk deal I would snap it up for £12
You can find the rest of my impressions here on the Godly site:
http://thevgpress.com/ggweekly/ggweekly__2.html