@PlayOverwatch
Join us for a behind-the-scenes look at Overwatch's newest hero!
Orisa activates: 3.21.2017
https://twitter.com/PlayOverwatch/status/841665256187338752
@PlayOverwatch
Join us for a behind-the-scenes look at Overwatch's newest hero!
Orisa activates: 3.21.2017
What about him? He's fine.But what about Bastion?
I've got some bad news.....ah yas. can't wait. haven't tried PTR with her but i did enjoy the other changes to my boy zen though.
I've got some bad news.....
What about him? He's fine.
Even Kaplan noted he is OPWhat about him? He's fine.
He's already been fixed on pcEven Kaplan noted he is OP
Imagine a world where all game developers were able to give us new characters for free. That'd be awesome.
It's probably ridiculously expensive, but I imagine it's chump change when you factor in the amount of money Blizzard takes in from loot boxes, especially during events.I wonder how much an OW character cost to make. LabZero needed to get kickstarted 250k to make Squiggly for Skullgirls and that was on the low end, and from what was said. A mainstream fighting with 3d models cost many times more than her, even though they handrew all her frames (Skullgirl characters have more frames of animation than any other 2d fighting game sprite iirc). A character for OW probably cost hundreds of thousands since they seem to put quite the polish in them.
They said that Orisa would spend more time on PTR than other newcomers.Huh, would've thought she would be out today. It's been 2 weeks on PTR hasn't it? Didn't Ana and Sombra jump into the main game after 2 weeks on PTR?
Huh, would've thought she would be out today. It's been 2 weeks on PTR hasn't it? Didn't Ana and Sombra jump into the main game after 2 weeks on PTR?
They said that Orisa would spend more time on PTR than other newcomers.
I think they specifically mentioned the other week she was gonna take some more time for fine tuning.
Fuck no on ps4 at least.What about him? He's fine.
they reversed along with ana? RIP rogue zen.
maybe console. i don't think they nerfed him yet.
Nerf? Didn't they just buff him?
Nerf? Didn't they just buff him?
You're right, poor mass effect.Same day as ME:A? Yeah uh, no.
But what about Bastion?
You're right, poor mass effect.
hey man, I enjoy OW as much as most people. But when the choice is an entire new game that I've waited 5 years for vs "Not Doomfist", that everyone will rush to pick anyway. I'll choose the game offering me a new galaxy
Well, finally.
They undid the latest Ana nerfs? Because they were about to run her completely into the ground, she could barely defend herself or contribute on offense.
Given that the average development cycle of a single LoL hero is around 9 months (per GDC17 talk, and that's not taking into account that's for a released hero, yet they usually work on multiple scrapped heroes too), I wouldn't be surprised if prices start at somewhere above 500K USD for all the costs associated with shipping a hero (and maintentance and post-production is an on-going cost on top of that). But realistically, I wouldn't surprised if all costs wouldn't be well over a million for each post-launch hero either. Hell, even those animated shorts are in the millions.I wonder how much an OW character cost to make. LabZero needed to get kickstarted 250k to make Squiggly for Skullgirls and that was on the low end, and from what was said. A mainstream fighting with 3d models cost many times more than her, even though they handrew all her frames (Skullgirl characters have more frames of animation than any other 2d fighting game sprite iirc). A character for OW probably cost hundreds of thousands since they seem to put quite the polish in them.
Imagine a world where all game developers were able to give us new characters for free. That'd be awesome.
Here's to hoping that she's nice and balanced in Comp play.