How do you finish it? I've never cared enough to get to the end
It's complicated and involves talking into the microphone. Check out a walkthrough for it.
How do you finish it? I've never cared enough to get to the end
As far as I know the PS4 isn't hacked yet. PS4 games could always be extracted via online servers and stuff.Totally missed this happening. The best news for all the PT guys out there probably is that the backup of the game seems to be working on hacked consoles without license. So PT is saved or whatever
Does that mean there are still hidden secrets in the demo to be found or those are unused models? Then why do they exist ?
Demos aren't created in a vacuum, they are *usually* vertical slices of their development environment, then curtailed to be played a very specific way. What happens is that because you are almost certainly working on more than just what's in a demo, that parts of other things you're working on get left in. Sometimes it's an extra model, sometimes it's left overs from a previous game, sometimes it's an entire episode of south park.
Unused models, and they exist probably because they were going to be used in the final game.
Demos aren't created in a vacuum, they are *usually* vertical slices of their development environment, then curtailed to be played a very specific way. What happens is that because you are almost certainly working on more than just what's in a demo, that parts of other things you're working on get left in. Sometimes it's an extra model, sometimes it's left overs from a previous game, sometimes it's an entire episode of south park.
Not for the public, no. The packages you can download from the PSN servers obviously need to be decrypted appropriately first.As far as I know the PS4 isn't hacked yet. PS4 games could always be extracted via online servers and stuff.
They've also swapped Snake for Norman Reedus in MGSV's final cutscene
Spoilers, obviously
https://www.youtube.com/watch?v=hsoVXYF3Frw
It's just narcissism at its most basic.There's always a guy claiming that something is overrated.
How long till someone ports P.T. To the PC using MSGV?
You're taking away the artist's control over their work.
I'm not really a fan of data mining. It feels like the people who break into a musician's house to grab unreleased songs. You're taking away the artist's control over their work. Just because a digital format allows people to do it more easily and with less consequences doesn't make it more acceptable (to me).
P.T. is one of my favourite games of all time. Just that alone had pretty much everything I've ever wanted in a horror game. And it may as well be considered a standalone game now.
It's really overrated, IMO.
No, breaking into the development studio and stealing their hard drives would be like that. You send it out into the world, you should expect this to happen. What a weird stance.
No, breaking into the development studio and stealing their hard drives would be like that. You send it out into the world, you should expect this to happen. What a weird stance.
Modern game development makes it pretty hard to silo content when releasing a demo. Stuff you don't want revealed is going to make it in there just due to time constraints and code complexity. I don't think it's much different than hacking a studio's server; it's not like companies intentionally want to spoil their surprises and plans by including assets and code in this way.
was bloodborne data robbed?
From terrifying...
...to brilliant...They've also swapped Snake for Norman Reedus in MGSV's final cutscene. Spoilers, obviously.
https://www.youtube.com/watch?v=hsoVXYF3Frw
...to downright beautiful.
Like, I get that P.T. was kind of neat, and showed a lot of promise for how Silent Hills was going to be. But it was one hallway where a bunch of weird stuff that made no sense happened, and you saw a scary ghost face a couple of times. One of your favourite games of all time, really?
When you consider how the horror game genre has evolved, P.T. was incredibly unique and extremely effective. Saying "it was one hallway with a bunch of weird stuff" is like saying Grand Theft Auto "is just a city with some cars in it" or that Mario "is just some fat guy who jumps around while high."
It's possibly one of the most reductive things you could say.
It's most interesting to look at the indie space -- after countless Slenderman clones, and then countless Five Nights at Freddy's clones, once P.T. came out, it captured that same kind of audience. That lead to games like Allison Road and even Capcom's own Resident Evil 7.
It was an undeniable paradigm shift in the genre of horror games. Effective psychological horror on a level that doesn't require you to read a guide to understand "what Pyramid Head symbolizes."
It also created a sense of community, almost like Dark Souls, from people trying to figure out how the thing worked. What actions flip what triggers, and how to reach the deliberately obfuscated "ending" sequence.
And all of that just from a "hallway with some weird stuff and a scary face" demo.
I get where you are coming from, but I think it's a case similar to how South Park parodied all the fans reading in too much about what the author meant. I don't believe the creators of PT has some grand vision for exactly what this would mean and the impact that it would have. At that very early stage of the development, they took a neat concept and made a weird thing which they weren't sure how it would be received.
I genuinely don't think what I said was reductive. GTA is a city with cars, missions, weapons, characters, story, actual content. All I got from PT was a hallway with no story, weird jump scare moments and a few hours on the internet trying to read guides about how to make sense of the triggers, which even when I lucked out and got them right, it still made no sense. That's the entire thing.
Yes, the community around it was strong, but I think that's because of the mystique, the Kojima/Del Toro involvement, the fact that it is a Silent Hill game, and so on. That's something that evolves around a product, and doesn't mean it is one of the best games ever made. It means it had impact on the industry, but is that what they set out to do with it, or expect that would be the outcome? No. They wanted to make a teaser demo for the game they were making.
PT's legacy also benefitted HUGELY from being cancelled. Exactly the same way that if an artist dies, suddenly their paintings are worth way more money! Doesn't make the original product any different.
I love what it did, but the idea that someone would call it one of their favourite games of all time really doesn't make sense to me. Each to their own, but still....really? PT?
I've learned to accept that PT is PT, it's own little game.Why is it every time I find something out about PT, I get sent back into this downward spiral of depression?
I've learned to accept that PT is PT, it's own little game.
I don't get why I keep seeing the word game or demo. PT is neither of those, it is interactive advertising.
You know what I would honestly love to see more stuff like this and RE7 demo. I find these little games or demos are incredibly interesting and it's pretty awesome watching everyone work together. I'd even be willing to pay some to see more experiences like this.
I don't get why I keep seeing the word game or demo. PT is neither of those, it is interactive advertising.
It's really overrated, IMO.
Like The Exorcist and Halloween before it, you sort of needed to experience it the instant it came out to understand the impact.It's really overrated, IMO.
The fact that this model is fully rigged and functional aside from the cloth physics. Holy shit.
The fact that this model is fully rigged and functional aside from the cloth physics. Holy shit.
I get where you are coming from, but I think it's a case similar to how South Park parodied all the fans reading in too much about what the author meant. I don't believe the creators of PT has some grand vision for exactly what this would mean and the impact that it would have. At that very early stage of the development, they took a neat concept and made a weird thing which they weren't sure how it would be received.
I genuinely don't think what I said was reductive. GTA is a city with cars, missions, weapons, characters, story, actual content. All I got from PT was a hallway with no story, weird jump scare moments and a few hours on the internet trying to read guides about how to make sense of the triggers, which even when I lucked out and got them right, it still made no sense. That's the entire thing.
Yes, the community around it was strong, but I think that's because of the mystique, the Kojima/Del Toro involvement, the fact that it is a Silent Hill game, and so on. That's something that evolves around a product, and doesn't mean it is one of the best games ever made. It means it had impact on the industry, but is that what they set out to do with it, or expect that would be the outcome? No. They wanted to make a teaser demo for the game they were making.
PT's legacy also benefitted HUGELY from being cancelled. Exactly the same way that if an artist dies, suddenly their paintings are worth way more money! Doesn't make the original product any different.
I love what it did, but the idea that someone would call it one of their favourite games of all time really doesn't make sense to me. Each to their own, but still....really? PT?