Poorly. They are dedicated devices that do things your phone can do already. Similar to dedicated game consoles.
So why buy them when consoles can do the same thing, but much better?
The iPod classic line is officially dead, and the other smaller offerings exist mostly for convenience of use in situations such as exercising. Otherwise yes, most people have zero use for them when their phones can do the same thing these days.
Oh, iPod Classic was officially discontinued... a
week ago. The fact that MP3 Players have a purpose to exist still means they are useful to own.
Those are pieces of hardware that are not reliant on other companies spending millions of dollars developing software for them. You get a camera and it takes nice pictures, right now. Better pictures than your phone. Also, the low-quality, cheaper, consumer-friendly digital camera market certainly isn't what it used to be nearly a decade ago.
The low-quality, cheaper, consumer-friendly digital camera market isn't as good as they used to be because a smartphone is just as good a camera as they were. The same cannot be said of a mobile game versus even an indie game sold digitally on consoles.
It's a lot easier to "port" a digital album to vinyl than it is to "port" any piece of software to any other platform. These comparisons aren't as simple as most people are trying to make them out to be.
Porting video games from one platform to another has been getting easier or have you not noticed that most games are multiplatform nowadays and that it is easier to actually port from weaker hardware to stronger hardware?
Surprise! Pachter didn't say controllers and TVs were going away. He said dedicated gaming consoles were. Nothing is stopping me from, even now, hooking an Android phone up to my TV and playing from a, at the moment, small selection of games that support controllers.
Bluetooth controllers, that don't have to be anywhere near my phone.
This is true... However, the number of games on mobile that support controllers is nowhere near the number of games on consoles that support controllers, which is to say the majority of console games... The majority of games on any platform will support the default control scheme that the platform comes with which for consoles is the controller, for PC is the mouse and keyboard, and for mobile... the touchscreen.
While I don't think this will happen anytime soon due to the popularity of Nintendo's franchises being so immense that they can support their own hardware platforms with them alone: all it would take is a new Pokemon game to release on Android/iOS for $35 or $40.
Right now the mobile market is dominated by low budget games that we feel no need to pay a high price for. However we are already seeing people like Square-Enix achieving mild success by raising this bar with higher quality titles that also carry higher price points, and other companies like Capcom attempting to do so as well. They aren't failing. There's no real reason preventing high quality games from selling on mobile platforms at a higher pricepoint. There just isn't that many gaming experiences on the platform that even justify that higher price.
Once the framework is in place to really emulate the console experience with a mobile device (ie: simple connection to a TV, and solid, inexpensive bluetooth controllers), and something like Call of Duty hits for $30, with online multiplayer and leaderboards on Google Play Games and iOS Game Center, we'll see things begin to change, and it will likely be a rapid change.
I'm pretty sure Capcom hasn't experienced any sort of success in the mobile market as of yet... Square Enix has with Chaos Rings, but they are also porting those games to Vita... In fact, both Minecraft and Angry Birds were ported to consoles when they were very successful mobile games. In addition, Square Enix and Capcom are Japanese companies affected by Japanese trends in video games, which is that everything but mobile and possibly the 3DS is dead. Outside of Japan, the PS4 is selling remarkably well.
The price argument is not compelling. Games have no reason to be $60. What actually gets back to the developer, the people who, you know, actually make games, is a tiny little fraction of that $60. The vast majority of it goes to pad the pockets of publishers, retailers and console manufacturers. The people who actually make the games you play on consoles get a share that is in no way proportionate to their input to the process. There's a reason publishers are worth billions while a company like Infinity Ward Respawn, who are alone responsible for one of the most successful console franchises of all time, couldn't afford to develop a single title of modest scope on their own, yet somebody like Notch is now likely a billionaire based on the breakaway success of one $20 game. The point here being that all of these money vacuums aren't really necessary let alone reasonable outside the console market, nor are $60 games.
If we are talking about a
purely digital game, then 70% goes back to the people who made the game with 30% to the platform owner be it Apple, Google, Amazon, Valve, Sony, Microsoft, or Nintendo. To put that in perspective, that is $42. Going with $40 would be $28, but if companies can get away with selling their game for $60, they will sell their game for $60 be it physical or digital. That's market forces at work.
However, I do agree that every game should not be and is not worth $60, but some should be worth more than a coffee. There needs to be balance in prices, but that is something all hardware that plays video games struggles with.
I'm curious, whats the statute of limitations on a title moving from an aesthetically pleasing title with strong art direction that regularly pops up in 'best looking game of last gen?' type threads, to shitty ugly casual eyesore that cannot be enjoyed by the CONSOLEZ4LYFE (dwindling) masses?
I mean, its obviously less than 7 years for your rebuttal to make any sense.
Could you narrow it down for me?
It's not that Bioshock is a
bad looking game... It's that Bioshock made most of its money seven years ago when it was a $60 console game. All it needed was to be ported to mobile and porting a game is a lot easier than making a game from scratch.