MadOdorMachine said:
I think Pachter is right in that Wii 2 or Wii HD or my personal hope, Wii Stereo is closer than we think. I get the feeling that Nintendo will be the first one to launch a new system. Anyway, DrGakman, you make some good points but;
#1. Wii 2 could theoretically work. It's worked for Sony with the PS1 to PS2 and currently the PS2 & PS3. There's no reason Nintendo couldn't do it. They did it before with NES to SNES and the SNES to N64. For all of these examples, they continued to be supported well into their next gen counterpart.
#2. Nintendo's whole goal is to get new people to play games. There are some people who haven't played games since the NES or Sega Genesis. There are also people who never play games that Nintendo wants to lure in. Their next system has to have technology to warrant consumers to purchase it. I'm sure Nintendo is well aware of this and know that they have to do something more than just better graphics for Wii 2.
#3. I could see them bundling in motion + along with Wii Sports Resort. As a matter of fact, I think they should. There's no reason they couldn't bundle it in with the system and continue to sell it in their current packages.
#4. If they introduced a new SKU (let's call it Wii HD because technically it's not Wii 2) they could just beef up the graphics slightly so that it can upscale games to HD. Couple this with a bundle and voila, they drop the price of the original Wii and retain the current price for Wii HD. This could probably be done relatively cheaply and wouldn't affect game development since all games on Wii and Wii HD would be compatable. This is probably the most likely scenario if they do it next year.
#5. A minor bump gives Nintendo a reason to keep the price high. They either need to reduce the price, bundle it or release a new SKU or system all together.
#6. Something needs to happen. I like the Wii, but it's graphics are terrible. With both Sony and Microsoft knocking on the door to Nintendo's territory, they need to act. While I agree there is still a lot of potential for Wii there are two problems. One, the Wii will have been out for 5 years in 2011. Historically Nintendo releases a new system every 5 years. Two, there are so many different type of attachments that it's getting confusing. A new SKU or system is probably the best route to take to avoid consumer bewilderment.
#7. I'm sure there's a way to do this. Isn't there a way to retain your DLC now if your Wii breaks?
So, I think once again I think it's safe to say Nintendo will be the first one to launch a new SKU/system. If you want to count Xbox Natal as a new SKU I suppose it they could be the same time. The thing is, Wii is the weakest system graphically. It's going to become more and more obvious when Sony and Microsoft come out with their motion controls. Motion + already stands to split their userbase, so launching a new SKU to support it is probably what's going to happen.
Thanks for the responce, but to all those points I will say again: 3RD Pillar.
A "new" Wii of any sort when Nintendo is so far ahead of the competition in terms of userbase doesn't make much sense. You can say to pre-imtively "stay ahead" in the graphical aspect, but to do that would require a major update to the hardware which still means starting all over. This cuts off their major advantage (marketshare/userbase) all while cutting their profitability down and the Wii's lifespan way too short. Nintendo also won't just go with a graphical update & WM+...that isn't enough reason to bring out a new system to prematurely cut short their best selling console yet. In other words, they'll probably bring more (interface wise) to it, which again means further splitting the userbase if they do it as the "new" or next Wii. I just don't see it.
Basically all this theorizing is that the Pachter-ites want an HD system and some people actually think Natal & the PSWand are really going to hurt Nintendo so much that Nintendo has to "react" hastily. Nintendo is too far ahead to start over again just because the competition is actually competing. Even if the Natal & PSWand are as successful of add-on's for their respective systems as WiiFit was to Wii (they won't be, but let's humor the notion) that's not going to kill Nintendo, nor "steal away all the casual" OMG. If anything it'll just extend the life of those systems while forcing Nintendo to stay one step ahead with things like the Vitality Sensor for Wii. This also means Nintendo shouldn't start over because that would make them look scared/weak and would really piss off people who just bought the Wii.
This all comes down to: Nintendo has such a lead they don't need to compete in the traditional sense (more power/graphics ASAP), they still have tons of great exclussive games coming to Wii, they still have new ideas like the Vitality Sensor (and I'm sure even more craziness we can't even imagine) and they haven't even started new colors, bundles or pricedrops yet. So, in other words...there's PLENTY of life left in the Wii, which will show several things to consumers: Nintendo is committed to supporting it even in lue of HD consoles being more powerful, that they were the first with motion and in that are staying ahead with more innovation and that there's value in the system because of it having just as long as lifespan as the competition.
I forsee these events folding out like this:
October Nintendo Conference 2009
-WFC Button details (allows you to see Wii Friends who are on WFC)
-bundles instead of pricedrops details
-"Wii + Bundle" (Wii, WiiSports/WiiSports Resort Disc, WM+) becomes the new standerd $250 SKU (no need for a pricedrop)
GDC 2010
-MHTri Bundle (Black Wii, WiiSports & MHTri Discs) limited time, launches worldwide for $250
-WFC Button firmware launch
-DSi Virtual Handheld service launching
-Vitality Sensor details/software
E3 2010
-video streaming service launched worldwide
-upping the download limit size for WiiWare & DSiWare
-official Nintendo 32GB SD Card
-Wii HDMI cable
-new DSi & Wii colors
-Vitality Sensor software launch
-"3RD Pillar" tease
October Nintendo Conference 2010
-"Wii HD" Bundle (Wii, WiiSports/WiiSports Resort Disc, WM+, HDMI cable, 2000NP Card & 32GB SD Card) $300
-"3RD Pillar" hints dropped
GDC 2011
-pricedrops: DSlite to $100 & DSi, 32GB SD Card to $150
-"3RD Pillar" more details
E3 2011
-pricedrops: "Wii+" Bundle to $200, "Wii HD" Bundle to $250
-strong support for DSi & Wii for years to come
-"3RD Pillar" blowout reveal
October Nintendo Conference 2011
-"3RD Pillar" launch details
The beauty of a 3RD Pillar strategy is it can be launched at any time, it can literally be anything (including a portable/console hybrid), it can more easily phase replace Wii or DSi (or both) transitionally without immediatly or directly effecting them all while introducing new concepts (to new players, to enthusiests and to the industry as a whole). If a failure it won't hurt the DSi or Wii and if a success it can eventually replce either or both. With a 3RD Pillar, the DSi & Wii can continue on normally (good for current players, profits, business, the industry) as if it didn't exist BUT it also allows Nintendo to freely "start over" by introducing more bold interfaces/concepts that Wii or DSi can't do (which further lowers the bar of entry for new players, Nintendo's ultimate goal) AND offering more power/HD graphics (which can more easily satisfy the enthusiest player than a "Wii HD" mid-gen bump ever could).
With the above "chain of events", Nintendo keeps the current Wii & DSi in tact as they are, milking them, not cutting them short, further growing them as if they didn't have competition. To more dirrectly attack the competition or answer those who want more, a well possitioned 3RD Pillar could do so while also reaching out to even more players (both low entry "casuals" and enthusiest "core"). How do I suggest they do this: with a powerful handheld that can be played on the go and on your TV (via a sold seperatly "base" with HDMI output) that offers a variety of controls (traditional, touch, IR, motion & new concepts too). It's not only a disruption to Nintendo's current model, but to the industry as a whole since it's games (which could be WiiWare, DSiWare, VC, VH and new holo-card games) can be played anytime, anywhere...publishers would be foolish not to fully support a system that can reach both the portable and home markets with just one game.