Well I'm pretty sure the framerate gets interpolated to 90 or 120fps so you're not going to see choppy framerate. That is the #1 killer of immersion in VR.
Id say don't be surprised if you see some minor aliasing/dithering/other effects, these games can't push post processing like high end ps4 titles. And ps3-level geometry at best.
Lmao, it doesn't just interperolate frames like a television set (input lag ahoy!). Never mind doing that on a game at 30FPS or lower. It uses current position data and adds that to the next frame before the current frame is done rendering. Something like that. You can't just slap on a shitty-performing game at sub-30fps and expect it to "just work". As far as I know, you still need at least 60fps for this method do be viable.
Yes, and PSVR can do it, even 120hz. All Im saying you cant compare PC specs to console specs directly.
Sigh....