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Palmer Luckey I knew Sony was working on VR before my Kickstarter : Interview

Well I'm pretty sure the framerate gets interpolated to 90 or 120fps so you're not going to see choppy framerate. That is the #1 killer of immersion in VR.

Id say don't be surprised if you see some minor aliasing/dithering/other effects, these games can't push post processing like high end ps4 titles. And ps3-level geometry at best.

Lmao, it doesn't just interperolate frames like a television set (input lag ahoy!). Never mind doing that on a game at 30FPS or lower. It uses current position data and adds that to the next frame before the current frame is done rendering. Something like that. You can't just slap on a shitty-performing game at sub-30fps and expect it to "just work". As far as I know, you still need at least 60fps for this method do be viable.

Yes, and PSVR can do it, even 120hz. All Im saying you cant compare PC specs to console specs directly.

Sigh....
 
Well before Oculus Sony had the HMD range:
img_sony_hmz-t1.jpg

8-29-2012hmz-t2top.jpg

It's not quite the same but its still pretty close.
I always wanted one.
 
Re-read what I wrote. The fact that they were working on that stuff already is exactly what I said. The difference is that Sony almost never brings any of the visionary stuff to market on their own, before someone else dives in and takes the first risk. But they've always got various things in R&D, just in case someone else makes one of them popular.

Just because they were "working on" Move first doesn't mean it would ever have seen the light of day outside their labs if the Wii hadn't come along. Going by Sony's history, it probably wouldn't have.

Except what you say implicates them actively waiting in the Bush ready to pounce instead of looking at their financials and stock holders to see if there is viability to enter a market or create one.

You pretty much are talking out your ass.
 
Psvr you have to remember will try to go for mass appeal.

But, the advantage is that psvr will also scale with the next playstation. So yeah, in the ps4 years, it'll be pretty entry level, but as soon as you can use it with your ps5? Psvr should really shine there. It'll probably be current Oculus level with the ps5.

Sony is also a hardware company. If there is anyone that can balance hardware/price, I think it's them. They make good stuff.

Everyone should work together though.

If you're expecting to use this year's PSVR with the PS5 you're going to be disappointed. I'm certain you wouldn't want to anyway - that's how much better the new headsets will be in a few years.
 
Palmer said:
It really is a separate market. They’re bringing virtual reality to a different group of people who I don’t think where ever really a part of our market anyway.

Palmer said:
...and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.

I think this is something people need to keep in mind when talking about Sony's VR headset in topics regarding PC VR. I've repeatedly felt the urge to mention this stuff since Rift's price announcement. Some of those people probably don't have a gaming PC and were never really going to be Rift buyers anyway. It's almost as if they say some things to reassure themselves about having only one option open to them personally.
 
Off Topic, what happened to that Asian guy who modified the Wii and went to MS for Kinect? is he still innovating or stuck in a corporate cubicle?
 
That's not my position, there have been some who passionately boast that Sony only started working on VR because of Plamer Luckey.

Those people are dumb. Sony works on a lot of stuff behind the scenes. I remember a demo disc that had crude Move like tracking on PS2 by Mr. Marks. You could use anything around your house that was a certain color and it would track it. You drew shapes to cast different spells, it was pretty cool. But nothing really came of it until the Wii was a hit. In a similar vein I think Sony was already deep into VR ideas but didn't really fully greenlight it until the Rift Kickstarter.
 
Psvr you have to remember will try to go for mass appeal.

But, the advantage is that psvr will also scale with the next playstation. So yeah, in the ps4 years, it'll be pretty entry level, but as soon as you can use it with your ps5? Psvr should really shine there. It'll probably be current Oculus level with the ps5.

Sony is also a hardware company. If there is anyone that can balance hardware/price, I think it's them. They make good stuff.

Everyone should work together though.
By the time ps5 is out, we don't what technical breakthrough may have been achieved.
It's likely that, by then, PSVr will be lagging behind an eventual cv2 and Vive 2.
 
The quote I like the most:

IBT: In many ways, it feels like the entire VR industry is aligned.

Luckey: Well the real battle here at this point isn’t us against them. It’s us versus the public and trying to convince them that VR is worth adopting. That it’s worth wearing something on your head to use virtual reality. That’s the real fight, and I think we’re all fighting that together.

Shu has made the same comments in a recent interview. It seems they are all just trying to get VR off the ground or people excited for it, no matter which platform they choose. At least initially right now. Or at least that's the public face they are putting on.
 
Check out the cave at 1m 20s. Convincing reflections on PS3 at 1080p60!

I'm no graphics buff but that looks like a basic shading effect on a texture. It looks fine for that game because you barely see it because you're moving so fast though. I doubt it has much impact on performance. I don't think it's an actual reflective surface though.
 
PSVR will have to make sacrifices due to the system it runs on that Oculus will not have to make. Anyone expecting Uncharted 4 graphics on PSVR will be in for a rude awakening.

I would be surprised if the PS4 will be able to output VR graphics that are higher than PS3 in quality.

And anyone expecting ultra settings on PC games at 90Hz is also n for a rude awakening. Both platforms will have to make sacrifices and compromises from games running on a normal monitor. It really isn't any different from normal PC-console games and the different potential in graphics depending on how much money you throw at your PC.
 
That's not my position, there have been some who passionately boast that Sony only started working on VR because of Plamer Luckey.

Large companies like Sony and Microsoft have large R&D departments that toy around with ideas for years. I'm not sure if Oculus and Valve's VR efforts hadn't paid off that Sony would be pushing a consumer device out to great demand.

Funny I watched a Boogie2988 video earlier, his honest impression Oculus pricing and in that video he mentions having a DK2 which is 1080p then he goes on to say that PSVR blew that away and he even mentions (incorrectly) that PSVR has a higher than 1080p display which it doesn't. So it's nice to hear that the headset offered better clarity than DK2, noticeably so, even though it technically has a similar screen, so whatever they're doing, whether it's a custom pixel layout, better use of optics, or both, that they've made it significantly better than DK2.

I fully expect the consumer Oculus bests this again, I mean it must... but if PSVR is a good mid way point between DK2 and CV1, and it should and probably will come in for way less than $600... then it's a great middle ground for those wanting decent VR (and people still have a lot of fun using their DK2's in games like Elite for example) at a more affordable price.

I cannot wait for it.

EDIT: Oh and PSVR STILL has the best looking design in terms of fit. No strap going along the top of your head, just two touch points, at the back of your head and your forehead, with the screen not actually touching your face the way Oculus and Vive's ski mask fit does. I'm amazed Vive and Oculus haven't improved on that.

2Bndo82.jpg


This seems equally as cumbersome to me as the CV1 and stop trying to say there's this huge amount of difference when the image of the person wearing the PSVR isn't wearing headphones.

I'm not sure why you'd give much weight to Boogie's impressions if he hasn't used a Crescent Bay or CV1 prototype, but attempts to draw a comparison between the latest PSVR device and DK2.

Well before Oculus Sony had the HMD range:

It's not quite the same but its still pretty close.
I always wanted one.

Palmer was heavily involved in HMDs and the early proto-VR modding community as a teenager.
 
Do you realize how crazy and illogical that sounds?

You're basically saying Sony is constantly researching cutting edge technologies, but just so they can 'me too' someone else's innovations instead of, you know, having their own. That's wildly biased. It doesn't even make sense. Hey, let's invest hundreds of millions of dollars into r&d just in case someone else comes up with something, since we're not going to act on our own discoveries. Absurd.

Except what you say implicates them actively waiting in the Bush ready to pounce instead of looking at their financials and stock holders to see if there is viability to enter a market or create one.

You pretty much are talking out your ass.

No. Any large tech company has a major R&D wing. Nintendo and Microsoft both have it. Apple, Samsung, LG, Sharp, Matsushita, they all have a lot of stuff boiling in R&D. We've all seen the patent applications that come out of those companies as it's common for the press to publish them, and we also know that a large number of those concepts never become products. They absolutely do spend a lot of money on things that both do and don't pan out. This isn't a secret.

But ask yourself: When was the last time Sony came out and introduced a truly revolutionary new product that didn't already have a competitor going all-in on it before Sony announced their version? You'd have to go all the way back to the Walkman.

Sony are a particularly conservative old Japanese company and they don't greenlight product concepts easily. Yet in every case where they came out with a later, me-too product—game consoles, portables, motion controls, VR, and many others—they'd already been "working on it" prior to the competition announcing their version. Almost never is Sony the first to announce they are actually bringing a refreshing new product to market. But it always turns out that they had something similar brewing behind the scenes.

There's nothing crazy or illogical about it. Look at their history; it's written all over.

Sony's R&D is filled with creative, talented people with vision. Their boardroom is not.
 
Re-read what I wrote. The fact that they were working on that stuff already is exactly what I said. The difference is that Sony almost never brings any of the visionary stuff to market on their own, before someone else dives in and takes the first risk. But they've always got various things in R&D, just in case someone else makes one of them popular.

Just because they were "working on" Move first doesn't mean it would ever have seen the light of day outside their labs if the Wii hadn't come along. Going by Sony's history, it probably wouldn't have.

Eh, you really don't know what you're talking about...
The move controller, released all those years ago, was designed as a potential VR input device. Sony have already put out headset mounted display units (not exactly the same thing, I know) on the market years ago. The light bar on the ds4 controller was specifically put there for use with VR. How can you put all of this as simply waiting in the wings until other companies made VR popular? And I didn't know VR was already a success and popular, lol.
Tales from your ass indeed.
 
Re-read what I wrote. The fact that they were working on that stuff already is exactly what I said. The difference is that Sony almost never brings any of the visionary stuff to market on their own, before someone else dives in and takes the first risk. But they've always got various things in R&D, just in case someone else makes one of them popular.

Just because they were "working on" Move first doesn't mean it would ever have seen the light of day outside their labs if the Wii hadn't come along. Going by Sony's history, it probably wouldn't have.

in my head i was like "but both of you said the same thing, how can it be the truth and a lie at the same time?" but maybe they read it too fast or something?
 
Eh, you really don't know what you're talking about...
The move controller, released all those years ago, was designed as a potential VR input device. Sony have already put out headset mounted display units (not exactly the same thing, I know) on the market years ago. The light bar on the ds4 controller was specifically put there for use with VR. How can you put all of this as simply waiting in the wings until other companies made VR popular? And I didn't know VR was already a success and popular, lol.
Tales from your ass indeed.

Nothing you just wrote contradicts anything I wrote.

Yes, they were working on Move as a potential VR input device. Yes, they were working on VR stuff years ago.

Were they the ones who came out in public and announced, "VR is the next big thing, and we're going all-in on it", and made it into the Next Big Thing in the public consciousness? No, they were not. Would they ever have done that if Oculus hadn't come along? Maybe. But I doubt it, because they just about never do that with any type of product.
 
Large companies like Sony and Microsoft have large R&D departments that toy around with ideas for years. I'm not sure if Oculus and Valve's VR efforts hadn't paid off that Sony would be pushing a consumer device out to great demand.



2Bndo82.jpg


This seems equally as cumbersome to me as the CV1 and stop trying to say there's this huge amount of difference when the image of the person wearing the PSVR isn't wearing headphones.

I'm not sure why you'd give much weight to Boogie's impressions if he hasn't used a Crescent Bay or CV1 prototype, but attempts to draw a comparison between the latest PSVR device and DK2.



Palmer was heavily involved in HMDs and the early proto-VR modding community as a teenager.

Your personal issues with Boogie aside, there have been reports from several outlets (and plenty of people that demoed psvr at trade shows) that have said the same. It really isn't outlandish to think psvr has lower sde than a dk2 despite same display res. As Sony themselves have commented, it's all in the optics/lenses how they were able to achieve greater clarity.

Comfort has also been reported to be the best of the the three by others as well. As Desu said the pressure points resting along the front and back give the best weight distribution, also due to this you can flip up the hmd like a welders mask. I'm very curious to try one myself eventually.
 
EDIT: Oh and PSVR STILL has the best looking design in terms of fit. No strap going along the top of your head, just two touch points, at the back of your head and your forehead, with the screen not actually touching your face the way Oculus and Vive's ski mask fit does. I'm amazed Vive and Oculus haven't improved on that.

The Oculus CV1 touches your face just enough to seal light out. There is no pressure on your face for holding the headset up, it's almost all on the occipital bone in the back of your head, so it feels balanced and very light.
 
Thank God for Sony. Less for less. Praise Allah.

All I said was Sony was able to create quality headset at lower costs, and hopefully we the customers will be able to get VR at reasonable price.

Look at the reaction of Rift pricing, also Sony could have gone with 4k panels with lots of new technologies but thankfully they didn't since it will cost fortune to buy and require powerful rig to handle it.
 
Your personal issues with Boogie aside, there have been reports from several outlets (and plenty of people that demoed psvr at trade shows) that have said the same. It really isn't outlandish to think psvr has lower sde than a dk2 despite same display res. As Sony themselves have commented, it's all in the optics/lenses how they were able to achieve greater clarity.

Comfort has also been reported to be the best of the the three by others as well. As Desu said the pressure points resting along the front and back give the best weight distribution, also due to this you can flip up the hmd like a welders mask. I'm very curious to try one myself eventually.

I don't have any personal issues with Boogie and I agree that the PSVR has the best design of any of the big three. If his video is recent, I just don't grasp the point. We've had videos and impressions to compare PSVR with DK2 for a year now, right?

I plan on buying both the Rift and PSVR, though I haven't had the opportunity to interact with either of them.
 
If it really was as simple as PSVR being just another of Sony's R&D projects that only got greenlit because of other companies working on VR then why haven't Microsoft done the same? Surely Microsoft also has a huge R&D department working on many hundreds of ideas that probably dwarf present day Sony R&D.
Could it because Sony are not quite as risk averse as some of you are making out them to be and they have actually been intending to bring VR to market when viable hardware (powerful and cheap enough) was available?
 
I wonder if Luckey pitched his tech to Sony back in the day. Edit: short article


With exclusives between then, this isn't 100% the case, but it's pretty damn close. A more collaborative environment would be where everything came out on all three platforms and related by:

PSVR - Low End
Oculus - Medium/High End
Vive - High End

But since they all also want to make money on their devices and have their brands pushed to the front, that will never happen.

Actually, it will shake out like this:

Low - Gear VR/ Google Cardboard
Mid - PSVR
High - Oculus/Vive
 
having only heard impressions from people, i've been under the impression that PSVR is the most comfortable and easiest to put on, but that things looks better on Oculus and Vive.

I believe Palmer was talking about screen resolution and onboard hardware of the Oculus headset compared to PSVR, possibly also the materials. Some people would say comfort and design are better signs of "high end" things from an aesthetic pov.

Keep in mind that PSVR will be cheaper because Sony would have lower production costs than Oculus, and that Sony can afford to sell PSVR at a loss to help adoption rates.

While both companies can be seen competing on paper and spec sheets, they are very much on the same team of trying to get people into VR. They need each other to succeed.
 
If it really was as simple as PSVR being just another of Sony's R&D projects that only got greenlit because of other companies working on VR then why haven't Microsoft done the same? Surely Microsoft also has a huge R&D department working on many hundreds of ideas that probably dwarf present day Sony R&D.
Could it because Sony are not quite as risk averse as some of you are making out them to be and they have actually been intending to bring VR to market when viable hardware (powerful and cheap enough) was available?

I just think they have a nice balance between sitting on tech and using tech. Sometimes the market is in a place where some of their tech fits in so they give it a go. I believe they would have eventually used this tech I just think that Oculus had a little to do with when they used it.

Edit: on the topic of comfort I've also heard that the final Rift is the most comfortable so it may come down to personal preference as I've also heard that the PSVR is the most comfortable. I've also heard people say they are equal in comfort. I never heard anyone say the Vive was the most comfortable.
 
If it really was as simple as PSVR being just another of Sony's R&D projects that only got greenlit because of other companies working on VR then why haven't Microsoft done the same? Surely Microsoft also has a huge R&D department working on many hundreds of ideas that probably dwarf present day Sony R&D.

Surely you don't think all of these companies have the same ideas and priorities. Different people work at them, with different visions and different goals. Just because Sony had been working on a vision of VR for years that happens to align well with what Oculus is doing does not mean Microsoft was doing the same. And in a lot of ways, the AR they are doing with HoloLens fits better with Microsoft's existing businesses.

Could it because Sony are not quite as risk averse as some of you are making out them to be and they have actually been intending to bring VR to market when viable hardware (powerful and cheap enough) was available?

Again: It could be, but I doubt it. Sony is very good at researching new products, but they are also very good at dragging their feet when it comes to pulling the trigger and releasing their ideas as products, until the demand has been demonstrated.
 
I think VR is very important for Sony to get some of the technolgy leader image back after cutting down so many business fields in the recent past.

Also being one of the first ones in a new market with maybe the most balanced product is also good business.
 
Yeah, I agree they're mostly separate markets. PSVR's success could cause people to be more interested in trying out the higher end experiences on PC in the long run. Sony's definitely helping them out by bringing a less expensive introductory product to build familiarity (the community of users who have experienced VR). They'll have enough exclusive games that people with a PC and PS4 would still wind up picking up both PSVR and a Rift/Vive.
 
Except what you say implicates them actively waiting in the Bush ready to pounce instead of looking at their financials and stock holders to see if there is viability to enter a market or create one.

You pretty much are talking out your ass.
Most people in this thread are. By Sony's own account PS4 was designed for VR so for all we know they could've been planning to launch morpheus this gen the whole time.

People need to quit acting like they know what goes down internally at Sony.
 
If it really was as simple as PSVR being just another of Sony's R&D projects that only got greenlit because of other companies working on VR then why haven't Microsoft done the same? Surely Microsoft also has a huge R&D department working on many hundreds of ideas that probably dwarf present day Sony R&D.
Could it because Sony are not quite as risk averse as some of you are making out them to be and they have actually been intending to bring VR to market when viable hardware (powerful and cheap enough) was available?

Hololens? https://www.microsoft.com/microsoft-hololens/en-us
 
If it really was as simple as PSVR being just another of Sony's R&D projects that only got greenlit because of other companies working on VR then why haven't Microsoft done the same? Surely Microsoft also has a huge R&D department working on many hundreds of ideas that probably dwarf present day Sony R&D.
Could it because Sony are not quite as risk averse as some of you are making out them to be and they have actually been intending to bring VR to market when viable hardware (powerful and cheap enough) was available?

Also remember that Sony put the light bar in the DS4, and improved gyros in the controller, AND made the PS Camera stereo and 120fps capture specifically because they knew they were going to be bringing VR to the PS4. And these decisions would not have been made like a couple of weeks before the initial PS4 reveal, but months and probably well over a year or more in advance. Sony are serious about this VR thing...
 
PSVR will have to make sacrifices due to the system it runs on that Oculus will not have to make. Anyone expecting Uncharted 4 graphics on PSVR will be in for a rude awakening.

I would be surprised if the PS4 will be able to output VR graphics that are higher than PS3 in quality.
I doubt we will see very few games for Ocolus with UC4 level of graphics to actually.
 
Most people in this thread are. By Sony's own account PS4 was designed for VR so for all we know they could've been planning to launch morpheus this gen the whole time.

People need to quit acting like they know what goes down internally at Sony.

There's a difference between knowing what goes on internally at Sony, and having a pretty good guess based on decades of company history. And based on that history—which includes almost no examples of Sony pioneering a new type of product in the public mind space—I think my guess is a pretty good one.
 
There's a difference between knowing what goes on internally at Sony, and having a pretty good guess based on decades of company history. And based on that history—which includes almost no examples of Sony pioneering a new type of product—I think my guess is a pretty good one.

???

Sony has clearly said, and its obvious, that PS4 was designed for VR from the very start. They had to keep mum on the DS4 light bar's main use, during all its criticism, before they announced Morpheus.
 
So can we put this argument to bed now?
I hope no one was seriously arguing that they were just copying Oculus. Sony's Dr. Richard Marks has said publically they had been working on it since 2010 whereas the Oculus Rift Kickstarter was in 2012.

"The official PlayStation VR project started around 2010," the Sony veteran said during the interview. "Once PlayStation Move came out some of the internal researchers were putting the controllers on their head and doing head-tracking with a display in front of them...it was a very low-end VR system. They were looking at what you could do and what experiences you could achieve."

"It wasn't a surprise...we were designing the PlayStation 4 kind of at the same time as we were doing this," Dr. Marks said when asked if Sony had anticipated the PS4 being powerful enough to run VR during development "So trying to match up the power and everything...I wouldn't say we had it all completely figured out perfectly, but it was a consideration that was taking place. All the things go together in a way that seems to make sense."
http://www.tweaktown.com/news/47935/sony-started-working-playstation-vr-2010/index.html
 
Well before Oculus Sony had the HMD range:


It's not quite the same but its still pretty close.
I always wanted one.

A couple years ago I grew interested in this. I drove down to the San Meteo Sony Store to check it out, where they had one on display.

For about an hour I stood around, checking it out, and think if I should buy it. I just couldn't though, it felt to me like I was trying to watch a movie on a tiny screen, not to mention the corner of the screens had some blur distortion form the lenses. On top of that the plastic straps felt a bit flimsy, and the pricetag was $1000, it's just not a good product.

By contrast, I did check out PSVR at PAX, the video quality and the build quality was far superior, so I'm sold on that. Also, the idea that PSVR might be $400 is kinda crazy to me, I would expect to be more costly than the HMD, but I sure the HMD had a huge markup which the PSVR probably won't have.
 
Eh, you really don't know what you're talking about...
The move controller, released all those years ago, was designed as a potential VR input device.
...
Tales from your ass indeed.

You should do research before saying someone is talking from their ass :) Move came first, then the idea of VR.

http://vrfocus.com/archives/9412/project-morpheus-started-grassroots-activity-following-ps-moves-release/

Yoshida said:
This project actually started as a grassroots activities, almost like homework. So out of work efforts by many people in studios and R&D teams and hardware group. As soon as we released PS Move people, studio people started to gather handmade virtual reality systems taking what’s available in the market, the head-mounted display to watch movies, a bit low res at the time. But when you put together PS Move and those HMDs you can make like a virtual reality system and connect that to PS3.
 
???

Sony has clearly said, and its obvious, that PS4 was designed for VR from the very start. They had to keep mum on the DS4 light bar's main use, during all its criticism, before they announced Morpheus.

What they've said and what's obvious aren't the same thing. "It was designed all along for VR" is a very convenient thing to say when VR has the public's attention, but I do not believe Morpheus would have been nearly the focus it is for them without the established buzz of Rift and Vive.

...If indeed it ever came out at all. And if not, the light bars would have remained what they've been: a curiosity that allows you to use the controllers like a Move wand in a limited fashion.
 
There's a difference between knowing what goes on internally at Sony, and having a pretty good guess based on decades of company history. And based on that history—which includes almost no examples of Sony pioneering a new type of product in the public mind space—I think my guess is a pretty good one.
Again your guess, no matter how good you think it is still a guess. There's no truth to it. And again from Sony's own mouth VR was planned from the jump and what've seen corroborates that.

But believe what you want.
 
Again your guess, no matter how good you think it is still a guess. There's no truth to it. And again from Sony's own mouth VR was planned from the jump and what've seen corroborates that.

But believe what you want.

Still nobody has stepped up and given me examples of major new tech categories where Sony was the first one to step up to the plate. Again, all I can think of is the Walkman.

The alternative to my guess is that Sony just happens to be beaten by someone else every single time they are about to do so, over decades of R&D, and that doesn't seem very likely to me.

Guesses can have truth to them even if you don't know for sure; it's not a tree-falling-in-the-forest type of thing.
 
Stuff like The Deep and Rigs kind of argues against you. Even so The Last of Us was a PS3 game, it has a PS4 remaster that runs at 60fps... if that's in the ballpark of graphics we can expect from some VR games I really REALLY don't mind.

Just as always someone with the cash to afford a powerful gaming rig and a higher end VR unit can sure jump into those higher end experiences, but that doesn't discount that PSVR isn't that far behind, it's not so different that some games will be viable on PC but not PSVR, it's at most a generational fidelity difference but fundamentally the games can and will be around the same level. Eve Valkyrie, The Assembly, etc show this to be the case.

Sony's own games alone will make PSVR worth getting in the end. I mean, GT Sport in VR, Driveclub..? Sign me up, and it's stuff you won't see on PC.

If I had the money trust me I'd have a powerful gaming rig and be buying Vive and/or Oculus, but I don't so I'm very happy PSVR is likely to be the most accessible and affordable way for me to get into VR on my PS4. From all accounts it offers true VR, so it's not like it's a gimmicky inferior VR vs Oculus, just perhaps a bit lower fidelity. Always the way with consoles vs PC arguments. Also a cost argument for many hence why PS4 has 35 million units sold in a couple of years.

I think PSVR will be a great product, all I am saying is that there will be an expectation from the general public that buying a PSVR for a PS4 will allow playing PS4 games in VR mode. Uncharted 4 in VR, Fallout 4 in VR, No Mans Sky in VR mode, etc. Unless their breakout box works miracles, developers will have to make some pretty large graphical concessions to get the average PS4 game to work on PSVR at an acceptable frame rate.

On the PC, developers can just release required VR specs for their games (like Elite Dangerous has done) and let people know that they will need a beastly PC in order to get the expected graphic fidelity in VR mode. On the PS4 they will have to majorly gut the graphics in order to get existing games to work.
 
What they've said and what's obvious aren't the same thing. "It was designed all along for VR" is a very convenient thing to say when VR has the public's attention, but I do not believe Morpheus would have been nearly the focus it is for them without the established buzz of Rift and Vive.

...If indeed it ever came out at all. And if not, the light bars would have remained what they've been: a curiosity that allows you to use the controllers like a Move wand in a limited fashion.

Seems like you are the one believing whatever you wanna believe here.
 
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