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Path of Exile (F2P Loot Hack 'n Slash) Open beta later this year

Merveil completely decimated me on my Witch.

I face tanked her on my super marauder, but how do I do it as a non-tank? I have a lot of tanky witch things (ES).

Lots of moving around and a really long period of time to pull it off. Either that or you'll have to find a tank to help you. I found it rather difficult to do the first part of merveil as a non-tank, dropping a TP at the entrance to her area helps a bit, but unless you have some way of dodging her spells you're pretty much screwed. I managed to kite her through a bunch of my traps around that wall near the entrance. But that took FOREVER, waiting for mana regen and trap regen and health regen when I screwed up and got hit. Her second form was really easy though.
 
Merveil completely decimated me on my Witch.

I face tanked her on my super marauder, but how do I do it as a non-tank? I have a lot of tanky witch things (ES).

What I did was to die a lot. And kite. And die more. And cause little damage in-between.
It's funny because I consider my witch to be awesomesauce, going through act 2 like it is nothing, I maybe got killed once; bosses and rare monsters are nothing, I just killed the weave...something (huge spider) like it was a normal monster with a bit more life, but Merveil owned me left and right.
 
Its still better than Diablo 3. Try doing Diablo runs and all you usually get is white items, at least those blues can be cashed in for worthwhile currency in PoE.

D3 has more than enough blues at 60, in fact it has arguably an overabundance of (low quality) yellows thanks to NV. Everybody thinks at first that magic items as far as the eye can see is really cool, but too many and they become mundane and only serve to drown out the good stuff.
 
Its still better than Diablo 3. Try doing Diablo runs and all you usually get is white items, at least those blues can be cashed in for worthwhile currency in PoE.

Have you really played Diablo 3? There are shit loads of magic and rare items dropping all the time. It's just that they all suck.
 
Have you really played Diablo 3? There are shit loads of magic and rare items dropping all the time. It's just that they all suck.

Played up to Act 3 Nightmare. Never found one orange/green, every blue was terrible, whites & grays where clearly LOLworthy, i rarely found good yellows unless i bought them off the AH. I remember doing 20 ZK runs in Nightmare and basically got whites everytime with the odd blue thrown into the mix. Diablo on normal dropped blues the first time i killed him
(her?)
and the next 2 times i did the runs i got all whites, played co-op white a friend on Hell got nothing. I don't understand why i have to play on Inferno to get good items, it seems like a broken and terrible system to me. I'm not going to put myself playing that sleeping pill of a game 4 times over just to get good loot, i was already bored to tears on normal.
 
I don't think there is one you should wear, you wear whatever works best to your playstyle, it's the beauty of the game, there isn't a predetermined build that you must follow, just have fun. I'm templar 20 and i've used all kinds of things, using chain now, but I've used robes for a while and was dodging everything.

Wear whatever you want and whatever you can put on.

The requirements to wear armor depends on your stats, and requirements usually dictate the stats on the armor/weapon.

As a Templar, you'll probably be putting on more STR/INT gear unless you're building pure STR or pure INT.

Thanks guys
 
Its still better than Diablo 3. Try doing Diablo runs and all you usually get is white items, at least those blues can be cashed in for worthwhile currency in PoE.

What Diablo 3 have you been playing? You get a ton of rares with NV stacks and decent mf.

Played up to Act 3 Nightmare. Never found one orange/green, every blue was terrible, whites & grays where clearly LOLworthy, i rarely found good yellows unless i bought them off the AH. I remember doing 20 ZK runs in Nightmare and basically got whites everytime with the odd blue thrown into the mix. Diablo on normal dropped blues the first time i killed him
(her?)
and the next 2 times i did the runs i got all whites, played co-op white a friend on Hell got nothing. I don't understand why i have to play on Inferno to get good items, it seems like a broken and terrible system to me. I'm not going to put myself playing that sleeping pill of a game 4 times over just to get good loot, i was already bored to tears on normal.

Derp...
 

The game is shit on normal and shit on nightmare. Logic dictates it will be shit on hell and inferno. Why would i want to waste my time clocking the game at least 3 times to get to inferno?

Heres what Ploid 3.0 had to say on the subject of Diablo 3's loot.

D3 isn't a loot whore game, it's a trash collector simulator. Sometimes when taking out the trash you find something valuable if you're lucky. Sometimes you throw out valuable things mistaking it for another piece of trash since you're in a rush to destroy it all for recycle money.

To be loot whoring you have to be crossing good loot that you are collecting and replacing your current gear for not willing to be satisfied with the new shiny loot you just got and going in for more upgrades. Well that's how it was for me in every other loot game I played that's not D3 (trash collector game).
 
The game is shit on normal and shit on nightmare. Logic dictates it will be shit on hell and inferno. Why would i want to waste my time clocking the game at least 3 times to get to inferno?

Heres what Ploid 3.0 had to say on the subject of Diablo 3's loot.

I'm not arguing about D3's quality. I haven't played the game for like two weeks and cashed out almost all my gear from the RMAH. I was pointing that you were wrong about the drop amount. Get stacks of NV and decent MF and you get guaranteed 1-2 rares from every elite pack.
 
Played up to Act 3 Nightmare. Never found one orange/green, every blue was terrible, whites & grays where clearly LOLworthy, i rarely found good yellows unless i bought them off the AH. I remember doing 20 ZK runs in Nightmare and basically got whites everytime with the odd blue thrown into the mix. Diablo on normal dropped blues the first time i killed him
(her?)
and the next 2 times i did the runs i got all whites, played co-op white a friend on Hell got nothing. I don't understand why i have to play on Inferno to get good items, it seems like a broken and terrible system to me. I'm not going to put myself playing that sleeping pill of a game 4 times over just to get good loot, i was already bored to tears on normal.

Ah, fair enough.

I agree that there should be some worthwhile item drops on the lower difficulties. They simply don't exist in D3, which is why Inferno is the only difficulty worth farming. It was also hilariously stupid how they made bosses drop nothing on Inferno difficulty, although I think they planned on patching that.
 
Ah, fair enough.

I agree that there should be some worthwhile item drops on the lower difficulties. They simply don't exist in D3, which is why Inferno is the only difficulty worth farming. It was also hilariously stupid how they made bosses drop nothing on Inferno difficulty, although I think they planned on patching that.

Well that's one thing I really liked about PoE, I've been finding good and interesting loot right from the very beginning. Some things may not seem useful at first, but I've found a few odd pieces of gear that actually fit rather well into a build later on, or a build I can try out with friends. I played D3 to the end of normal then promptly un-installed it. Honestly I found the combat boring and un-satisfying, the loot drops were horrible(not a good way to keep people in the game if early loot drops aren't that great), and I didn't enjoy the story nearly as much as I had with the previous 2 installments in the series. I know that means that I can't really talk much about how the game played later on, but I didn't really feel that I needed to. If it's not satisfying me early on with my 5-10 invested hours, what's the point in continuing? I put less time into more interesting games that I should've played longer, and now I'll have a little more time to do so for not wasting it in D3.
 
Is there any reason not to get Iron Reflexes if my build is already passing by it? Does it take a lower amount of evasion to become an effective evader than the amount of armor it takes to become an effective tanker?
 
Is there any reason not to get Iron Reflexes if my build is already passing by it? Does it take a lower amount of evasion to become an effective evader than the amount of armor it takes to become an effective tanker?

I guess that depends on what you are trying to build, it's pretty difficult to recommend a node to someone without knowing what build they want. I've recommended resolute technique to a few friends, but only on marauder or pure str builds, because it makes building any dex useless.

So my question is, what are you building, and towards what goal build?
 
I guess that depends on what you are trying to build, it's pretty difficult to recommend a node to someone without knowing what build they want. I've recommended resolute technique to a few friends, but only on marauder or pure str builds, because it makes building any dex useless.

So my question is, what are you building, and towards what goal build?

A dex-heavy sword dual-wielding Duelist. To be honest, I don't really know what I'm doing, but this is the general idea I came up with.
 
A dex-heavy sword dual-wielding Duelist. To be honest, I don't really know what I'm doing, but this is the general idea I came up with.

Okay, I can't really look at the build you've linked while I'm at work, but by your description you'll be all melee and honestly I find that armor is better for melee-centric builds. I'm not sure why but evasion just doesn't seem to give enough protection, or at least it doesn't give as much in close quarters as armor does. If I remember correctly Iron Reflexes is evasion->armor right? Probably would work, but so would going for the pure str/armor pieces. Not really sure how well it converts or anything though, as I don't have any experience with it myself.
 
Okay, I can't really look at the build you've linked while I'm at work, but by your description you'll be all melee and honestly I find that armor is better for melee-centric builds. I'm not sure why but evasion just doesn't seem to give enough protection, or at least it doesn't give as much in close quarters as armor does. If I remember correctly Iron Reflexes is evasion->armor right? Probably would work, but so would going for the pure str/armor pieces. Not really sure how well it converts or anything though, as I don't have any experience with it myself.

Basically I was going for all of the dual-wielding and sword skills, like Gallantry, Water Dancing, Dervish, Blade Master, Fencing, and Ambidexterity, while mixing in a few defensive skills like Leather and Steel, Iron Reflexes, and Golem's Blood in order for it to not be a total glass cannon. Although I wonder how Leather and Steel interacts with Iron Reflexes considering L&S improves both armor and evasion.

Also, what accuracy should I be aiming for? I also have the Deadeye node filled out in my build, which ends up being +36% for 3 skill points.
 
I really like what I've played, I think I'll go get the bronze for the kiwi. I saw a diamond kiwi last night and it was so cute.

I was doing a Shadow with this build. Focused passives are:
- mostly DEX, some INT (evasion/energy shield)
- get as many bonuses for claws and dual wielding
- some life leech, one mana leech

I'd probably explode since I didn't really put anything into life. I figured that evasion and energy shield takes the brunt of attacks, then I keep myself at max health with leeching.

I really wish the passive tree (both website and in-game) listed the totals.
 
I really like what I've played, I think I'll go get the bronze for the kiwi. I saw a diamond kiwi last night and it was so cute.

I was doing a Shadow with this build. Focused passives are:
- mostly DEX, some INT (evasion/energy shield)
- get as many bonuses for claws and dual wielding
- some life leech, one mana leech

I'd probably explode since I didn't really put anything into life. I figured that evasion and energy shield takes the brunt of attacks, then I keep myself at max health with leeching.

I really wish the passive tree (both website and in-game) listed the totals.

Again, can't visit the link at work, but from the sounds of it, you've gone a very similar build to my Shadow, which is currently my main. I've been really enjoying it, though even with a fair amount of life leech and damage you'll need a fair pool of health and a reasonable energy shield to get far. I got stuck in some of the tighter places when you get mobbed before I changed all my gear to have as much energy shield and health as I could while still maintaining decent damage.

Kind of wish this game had an 'armory' feature like WoW where you could link people to a character page that would include current passives and gear and such. Would definitely make suggestions for people easier. Also, Quixzlizx; Check your accuracy rating %(chance to hit) on your character page as you level and try to keep it as high as possible. I think mine's currently at around 90-95%. and that seems to be reasonable enough, though you do get unlucky times when that 5-10% seems like you're missing every hit.
 
My Marauder lookin all moody
77BxP.jpg

Skill build
keQsH.jpg

My build is pretty hit and miss so far (literally, actually). My health drops pretty fast when surrounded, but since I picked up some of the life leech passives it's gotten a little better. Currently going toward the big button on the bottom left which is Resolute Technique. It makes it so I never miss my melee attacks, but I also cannot crit enemies. This should be fine so as long as my base attack is high enough. Basically looking to hit like a truck and hopefully get some good resistances/gear so I can handle getting hit hard.

Open to input on the build if anyone has anything to offer. Looking to make an AoE Marauder.
 
My build is pretty hit and miss so far (literally, actually). My health drops pretty fast when surrounded, but since I picked up some of the life leech passives it's gotten a little better. Currently going toward the big button on the bottom left which is Resolute Technique. It makes it so I never miss my melee attacks, but I also cannot crit enemies. This should be fine so as long as my base attack is high enough. Basically looking to hit like a truck and hopefully get some good resistances/gear so I can handle getting hit hard.

Open to input on the build if anyone has anything to offer. Looking to make an AoE Marauder.

Well once you have enough HP regen, you go for Blood Magic and use a Life on Hit gem on whatever AOE thing you are using.

I'm getting more life back than I am spending, so it's pretty much infinite AOE for me.
 
My build is pretty hit and miss so far (literally, actually). My health drops pretty fast when surrounded, but since I picked up some of the life leech passives it's gotten a little better. Currently going toward the big button on the bottom left which is Resolute Technique. It makes it so I never miss my melee attacks, but I also cannot crit enemies. This should be fine so as long as my base attack is high enough. Basically looking to hit like a truck and hopefully get some good resistances/gear so I can handle getting hit hard.

Open to input on the build if anyone has anything to offer. Looking to make an AoE Marauder.

Honestly, I would recommend rushing that if you ever play a marauder again, you should be able to get resolute technique by around level 16, and then never have to worry about missing again. Also, I should recommend that you get a lot of the health stuff directly to the left of the marauder picture. You'll have slow movement speed, and slow attack speed, so any tankyness is good tankyness. Basically I'd get everything there except the increased flask stuff, including the elemental resistances. Also, kind of wasted a few points going around the way you did to resolute technique, but refund points are a bitch. It's only like 2-3 points anyway and possibly puts you closer to more potential for other areas.

Edit: Best suggestion for AoE marauder: 2-hand wep heavy strike for single target, and sweep with a life gain on hit support gem and knockback. Leap slam for maneuvering and then just use an aura or two. If you don't get blood magic, just use a 3 mana pot 2 health pot system, and leap slam in, then sweep constantly, using mana pots when you get low. Vitality as an aura would basically make you unkillable, as would filling out that life gain on hit/life leech/life gain on monster death circle.
 
Again, can't visit the link at work, but from the sounds of it, you've gone a very similar build to my Shadow, which is currently my main. I've been really enjoying it, though even with a fair amount of life leech and damage you'll need a fair pool of health and a reasonable energy shield to get far. I got stuck in some of the tighter places when you get mobbed before I changed all my gear to have as much energy shield and health as I could while still maintaining decent damage.

Yeah, I'm wondering if my energy shield will ever be enough. My equipment is primarily the ones that has base bonus for evasion and energy. I nearly died at the Fetid Pool last night after I got mobbed by roughly 3 blues and two yellows.
 
Well once you have enough HP regen, you go for Blood Magic and use a Life on Hit gem on whatever AOE thing you are using.

I'm getting more life back than I am spending, so it's pretty much infinite AOE for me.
Sounds like what I'm looking for. Do you use 1handers or 2handers?

Honestly, I would recommend rushing that if you ever play a marauder again, you should be able to get resolute technique by around level 16, and then never have to worry about missing again. Also, I should recommend that you get a lot of the health stuff directly to the left of the marauder picture. You'll have slow movement speed, and slow attack speed, so any tankyness is good tankyness. Basically I'd get everything there except the increased flask stuff, including the elemental resistances. Also, kind of wasted a few points going around the way you did to resolute technique, but refund points are a bitch. It's only like 2-3 points anyway and possibly puts you closer to more potential for other areas.
Yeah, I didn't even know about Resolute Techniques at the time I started, I just knew I wanted to use some 2handers so I started putting points into those. I'll be going straight for Resolute Technique after the closed beta wipe.
 
Sounds like what I'm looking for. Do you use 1handers or 2handers?


Yeah, I didn't even know about Resolute Techniques at the time I started, I just knew I wanted to use some 2handers so I started putting points into those. I'll be going straight for Resolute Technique after the closed beta wipe.

Added an edit to my post, 2-hand with sweep, generally mace if you aren't going for dex at all (most of weps require dex or int). You'll thank me later :P

Yeah, I'm wondering if my energy shield will ever be enough. My equipment is primarily the ones that has base bonus for evasion and energy. I nearly died at the Fetid Pool last night after I got mobbed by roughly 3 blues and two yellows.

Yeah I was having that problem, at the waterfall cave at the end of 2nd difficulty, kept getting mobbed by yellows and those bears with "Enemies lose health over time". Ended up going back and farming the dread thicket for a bit of gear and Shining Sunshine gave me a nice piece of armor I could use. Then I had to upgrade some pieces with armourer's Scraps to get enough. Sitting at roughly 400 health and 250ish ES. Working well enough, but I get a few close calls with big groups.
 
Played some more today. My views are pretty much unchanged: it's a very fun game with lots of stuff going for it, but ultimately the unresponsive/slow combat make it hard to truly dedicate time to it. Despite its flaws I played D3 for hours at a time in part due to the great combat and control, whereas with PoE I'm constantly noticing odd input lag and a general lack of tightness.

I hope these issues are ironed out, but I imagine it'll take some time/dedication. But I will say after this weekend I do feel confident that if these issues are addressed, the game will certainly surpass D3 in my eyes due to the staggering customization and end game options.
 
A dex-heavy sword dual-wielding Duelist. To be honest, I don't really know what I'm doing, but this is the general idea I came up with.
Ive experimented with iron reflexes and dont recommend it for a pure melee class. Reason being u get hit and therefore stunned a lot more, which can cause trouble in endgame. I really think you want a mixture of both, and that particular characters passive tree is best fit for using str/dex together
 
Ive experimented with iron reflexes and dont recommend it for a pure melee class. Reason being u get hit and therefore stunned a lot more, which can cause trouble in endgame. I really think you want a mixture of both, and that particular characters passive tree is best fit for a mix of those.

I was under the impression that evasion wasn't a complete dodge, but only a chance to reduce damage by a chunk. There is a completely seperate dodge node in the passive tree and it wouldn't make sense to get that if evasion and dodge were the same thing.
 
Lots of moving around and a really long period of time to pull it off. Either that or you'll have to find a tank to help you. I found it rather difficult to do the first part of merveil as a non-tank, dropping a TP at the entrance to her area helps a bit, but unless you have some way of dodging her spells you're pretty much screwed. I managed to kite her through a bunch of my traps around that wall near the entrance. But that took FOREVER, waiting for mana regen and trap regen and health regen when I screwed up and got hit. Her second form was really easy though.


As a Ranger, I didn't have an easy time with her either. But one thing I did discover is that she does more damage from range casting her spells then with melee.

So I would run into ran and just take the melee damage, I would out DPS her and my potions would heal me enough to win the fight. You are better off going 4-5 health potions.
 
Sounds like what I'm looking for. Do you use 1handers or 2handers?

I'm specced partially into 1h and a lot in shield block. I use maces.
Right now I have a 1h mace + shield and a 2h mace.

When I need to AoE, I switch to 2h. I'm finally realizing how good weapon switching is.
At least for my build.

As a Ranger, I didn't have an easy time with her either. But one thing I did discover is that she does more damage from range casting her spells then with melee.

So I would run into ran and just take the melee damage, I would out DPS her and my potions would heal me enough to win the fight. You are better off going 4-5 health potions.

Ice Spear does more damage and has a higher chance to freeze the further you are, I think that's how it works.
 
As a Ranger, I didn't have an easy time with her either. But one thing I did discover is that she does more damage from range casting her spells then with melee.

So I would run into ran and just take the melee damage, I would out DPS her and my potions would heal me enough to win the fight. You are better off going 4-5 health potions.

Wow, I actually didn't think of that, Ice spear actually does less damage to close targets, still her cold snap ability tended to hurt me a lot as well. Maybe I just wasn't built optimally at that point. Personally I just find that fight more difficult than it should be for an end of act 1 boss. Comparatively, I found the end of act 2 boss reasonably balanced and quite enjoyable, even for a glass cannon build. That said, I've only fought him with one character, at the end of the second difficulty.
 
My build is pretty hit and miss so far (literally, actually). My health drops pretty fast when surrounded, but since I picked up some of the life leech passives it's gotten a little better. Currently going toward the big button on the bottom left which is Resolute Technique. It makes it so I never miss my melee attacks, but I also cannot crit enemies. This should be fine so as long as my base attack is high enough. Basically looking to hit like a truck and hopefully get some good resistances/gear so I can handle getting hit hard.

Open to input on the build if anyone has anything to offer. Looking to make an AoE Marauder.

I've got a Templar with Lightning Strike, and it's great for AoE. Fires 3 lightning bolts per attack - and if you hit with your weapon, the bolts are guaranteed to hit as well. You can also cast it at range if you need to. Can't wait to try the multiple projectiles gem with it and see what happens.
 
So any characters from here on out aren't going to be deleted at any stage right? Tempted to jump into the closed beta if so.
 
Ive experimented with iron reflexes and dont recommend it for a pure melee class. Reason being u get hit and therefore stunned a lot more, which can cause trouble in endgame. I really think you want a mixture of both, and that particular characters passive tree is best fit for using str/dex together

Thanks for the insight. How would you change my passive tree? I wasn't intentionally going for all Dex, but it just seemed like all the skills I wanted to get go through Dex nodes instead of Str nodes.
 
Closed beta will be wiped.

Open beta might not. I think theyll carry over to legacy realm post launch.

Closed Beta will be wiped.
Open Beta will be wiped.

I think they want to start fair and square for all, minus apperence customization options.


edit:

feels good :)

7677632326_7341b28520_b.jpg
 
Closed Beta will be wiped.
Open Beta will be wiped.

I think they want to start fair and square for all, minus apperence customization options.

OB isn't going to be wiped which is why they're taking their time to get everything together.
 
I lol'd at how many things dropped when in a full party. You can't see shit, but it's so good.

Partying is the way to play if you want to get the most out of gear. Usually you get stuff that's good but you can't use with your build. You either store it for a future character or sell it. If you have a big group, someone in the party can use the uber gear.

Also makes auras much more manageable.
 
Partying is the way to play if you want to get the most out of gear. Usually you get stuff that's good but you can't use with your build. You either store it for a future character or sell it. If you have a big group, someone in the party can use the uber gear.

Also makes auras much more manageable.

Storing for future characters... I'm having to make mules because of that.
 
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