Haven't played the game yet,
but this game is quickly becoming my most anticipated game.
Probably won't try it until it's out of beta.
I got into the beta via the site's raffle a long time ago. Played a bit, and it didn't click with me. Picked it up after getting 4 60s done in D3 and again, it didn't click with me.
I finally sat down after watching some Kripparian streams of late game play, and I finally really like it. I feel like the first 10 levels are simply not that fun. Once you get a handful of skills, it really does become awesome. Got to the Ship Graveyard tonight, and the game his hitting its stride. By virtue of the skill system, and the lack of accuracy, the game is a little frustrating and boring at first.
Once you get past level 10, the game's charm really set in for me. I still haven't gotten any support gems, so I don't have a lot of customization yet, but the abilities I do have are fantastic. Lightning strike is really awesome.
Btw, is it just me, or is no one playing public games? Playing on my own is kinda lonely. I like playing ARPGs in parties.
I got into the beta via the site's raffle a long time ago. Played a bit, and it didn't click with me. Picked it up after getting 4 60s done in D3 and again, it didn't click with me.
I finally sat down after watching some Kripparian streams of late game play, and I finally really like it. I feel like the first 10 levels are simply not that fun. Once you get a handful of skills, it really does become awesome. Got to the Ship Graveyard tonight, and the game his hitting its stride. By virtue of the skill system, and the lack of accuracy, the game is a little frustrating and boring at first.
Once you get past level 10, the game's charm really set in for me. I still haven't gotten any support gems, so I don't have a lot of customization yet, but the abilities I do have are fantastic. Lightning strike is really awesome.
Btw, is it just me, or is no one playing public games? Playing on my own is kinda lonely. I like playing ARPGs in parties.
Glad you're enjoying it! Yes, it is a slow starter, which can unfortunately turn off players. It took me about 15 levels for my Templar to come alive, mainly when I got Lightning Strike and support gems. Lightning Strike is also good for melee since it lets you attack from range with shift+clicking.
Let me guess, you're playing a Marauder or Templar? Accuracy is a problem for those classes. Once you reach a cluster of skills for your weapon with accuracy and attack speed bonuses, it does get better.
And if you find a Multiple Projectiles support gem, link it with Lightning Strike. You'll scream![]()
I think this is a good way of doing it. Find a skill you like to use and build around it, finding other skills or passives on the way either to complement it or just patch up some weak point on the build. By the time you finish act 2 for the first time, you can kind of graps how even a simple idea is made by a lot of tiny parts that make a very coherent whole.
I even fear freedom may make this game too easy. I may be wrong a lot, but I stare at the passive tree and sounds like every build ever is viable as long as you know what makes it tick.
When do you start seeing support gems?
Has been for a looong time.Kripp got DDoS'd
what the fuck
Yeah, you have to use portals in those cases. I was fairly stingy with portal scrolls myself, but I've recently found a portal gem, which has taken care of that particular problem.
I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.
I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.
Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?
I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.
I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.
Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?
I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.
I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.
Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?
Skill gems drops were always quite good, You just havent played long enough.
Merveil is Act 1's end boss. You're there!
Thanks for that - at least I now know for sure I didn't miss an obviously placed waypoint.
As an aside, I had no idea there were portal gems in this game. I've got a bunch of portal scrolls anyway, but I wouldn't mind finding a gem.
I think you misread my post.
I'm not talking about the life of the game. I'm talking about the life of my character.
.
By long enough i meant more than 2h. Before lvl 10 I got 5 skills 11 months ago and like 12 around lvl 20.
BTW You get one skill for Hillock, one for Mud Flask, one for Medicine Chest, one for Brutus, and one for Merveil in Act 1 and thats 15 lvls of content.
My Main-Build Right now:
A Low life (35% hp)-Dualwild(2 wands)-Fire-Totem-Witch
Main Damage skills:
-2 Totems with lesser Multiple Projectiles Fireballs
-Normal Fireball for hard Mobs
-Detonate Dead for groups
Auras:
-Clarity for more mana Reg
-Discipline for more Energyshield
-Haste for more DPS. Haste is linked with bloodmagic and reduce Mana cost and reduce my life by 66%.
Curse:
Elemental Weakness
Other Important Spells:
-Zombis: To distract enemies from my Totems
-Frostwall: For defense, behind it i can cast totems, curses or Detonate Dead
Flasks:
-3 Crit flasks for Hard mobs
-1 Hybrid Flask + 1 Mana Flask
Important Passives:
-Many Fire/spell damage + area radius/damage
- "+1 more Totem"
- Pain Attunment for 30% more spell damage while on low life
The passive Skill Tree
A little picture
![]()
Strong Points:
Very High damage (each totem does about 2kdps and more and myself 3-4k dps, it´s hard to tell because "increase area damage" it´s not included in the tooltip of Fireball). And this is only the DPS from one Fireball, mostly enemies get hit by multiple Fireballs from my Totems and me.
Totems can clear rooms without risk
While my totems kill everything i can kill the rest with detonate dead
Weak Points:
Extrem glass canon against chaos damage
Maps with Blood Magic or Chaos Damage/sec are impossible
Funny build
With CI instead of low life it would be the "better" build but low life Build gives more thrill and more damage![]()
Cool cool cool.
When I get to lvl 50 or so, I'll post something like this for my fire witch.
My suggestion (and what I will do) would be to give up Pain Attunment and go for Chaos Inoculation. Chaos problems solved; your dps will probably still be high enough. The 3 refund points you get by giving up Pain Attunment you can put on fire damage and burn damage that you ignored near Immolation.
So, in the end, you solve your weak points and your dps doesn't suffer that much.
I didn't have more than 3 skill until level 15.
Considering I found lvl 1-15 so boring that it took me 3 months to get there, that's deficient design.
I'm enjoying the game, but you have to admit the first 15 levels are REALLY slow and boring. Diablo 3 has plenty of issues, but at least the early game is quick, and you're constantly getting new abilities every level.
I think once you get past 15, Path of Exile shows itself as a far better game than Diablo 3, but the early game is not its strong suit. I can see why people might be turned off starting out. The first 3/4 of Act 1 are grueling and unfun.
Maybe gem drop rate has increased in recent builds of the game, but you barely got any gems when the closed beta first started. I had only cleave and heavy strike for a good 10 levels when I first made my marauder. That's pretty ridiculous.
Just got in the beta, enjoying it alot so far. Game mechanics seem to be so much better then D3.
I hate the fact that this is an always online game though, complete with lag even when playing alone -.-
I'm streaming the game right now since there isn't an NDA.
http://www.twitch.tv/steamgaf
I'm dying a lot more in merciless now. My build is getting weaker, but it was really made for aura support in parties and quick levelling. It's still fun and probably better than my marauder. I'm at 63% physical damage reduction, but that's not good enough for the most part.
There's known synch server issues they know about. Hopefully they can work it out, but I actually never died because of them as I would in D3.
Just got in the beta, enjoying it alot so far. Game mechanics seem to be so much better then D3.
I hate the fact that this is an always online game though, complete with lag even when playing alone -.-
I'm streaming the game right now since there isn't an NDA.
http://www.twitch.tv/steamgaf
Has anyone tried this site?
http://poestatistics.com
U can search for your char and can see nice stats xD
It takes its data from the official ladder, which is only top 2000. So if you aren't in top 2000, you won't show up.It can't find either of my characters or my user acct, Weird.
Eh, diablo 2 was the same way. They're trying to do a couple things here. First, introduce you to the game's mechanics. They start with the most basic ideas in the game and slowly start throwing more things such as support gems, curses, auras, etc.
More importantly, though, is the feeling of progression they are trying to convey (which was absent in diablo 3). They want you to start off feeling weak so you feel like a god by the time you've hit level 40-50. I like it.
It's not bad. Your DPS goes way up when you can never miss, so the trade off of not being able to crit is completely worth it.
It's worth it on paper, but not fun in a game.
Dual wand Shadow isn't really working out... Wand damage is just way too low compared to claws and daggers.
I'll go bow + traps next, see what happens.
I can see why everyone plays solo. The team play is not that fun.
You can't see player health if you're not in the same zone, loot doesn't seem to be instanced (maybe it's just scrolls that aren't), and those that are playing in pub games don't talk at all, so it's impossible to coordinate on where to go. It also doesn't help that you can't warp to teammates like in D3. Yeah, that's no common in most games of this type, but I've gotten so used to it that its absence is sorely missed.
It's a real shame. I would really like to play this with other people.
Hopefully they work out the kinks with the group play, as it leaves a lot to be desired right now.
Coming from a game like D3, which gives you 2 abilities every level, this is a really big change, and it made the game rather boring for me as a result.
I'm just not a fan of "it gets good in 2 hours" games. The game should be fun the minute I start it, and PoE takes a couple hours to ramp up and actually become interesting and fun. Having to stick with a game to wait for it to become fun is just bad game design. You may not agree, but that's just how I look at video games.
Dont share this opinion, especially after i tried to play new Monk on Hardcore and got exactly the same skills for 20 levels and because i already knew what skills are the best, i've basically played with same playstyle. For me pros are over cons in PoE's skill system, the 'boring' 2h, that actually gives 5 skills to mess around [more if You drop some] is nothing in long run of this game and replaying same class in the future.
And btw, in D3 beta for first few months You got only 6-7 skills to lvl 13
I don't know why you're arguing with me. I'm not saying PoE is a bad game. Far from it. I just didn't enjoy those first two hours, and I can see that turning away casual players.
I legitimately stopped playing the game twice because of the slow start, and I feel my complaint is pretty valid. I don't know why you're so adamant that I should love every nook and cranny of this game. It's a great game, but every game has its low spots.