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Path of Exile (F2P Loot Hack 'n Slash) Open beta later this year

I got into the beta via the site's raffle a long time ago. Played a bit, and it didn't click with me. Picked it up after getting 4 60s done in D3 and again, it didn't click with me.

I finally sat down after watching some Kripparian streams of late game play, and I finally really like it. I feel like the first 10 levels are simply not that fun. Once you get a handful of skills, it really does become awesome. Got to the Ship Graveyard tonight, and the game his hitting its stride. By virtue of the skill system, and the lack of accuracy, the game is a little frustrating and boring at first.

Once you get past level 10, the game's charm really set in for me. I still haven't gotten any support gems, so I don't have a lot of customization yet, but the abilities I do have are fantastic. Lightning strike is really awesome.

Btw, is it just me, or is no one playing public games? Playing on my own is kinda lonely. I like playing ARPGs in parties.

Haven't played the game yet,
but this game is quickly becoming my most anticipated game.

Probably won't try it until it's out of beta.

Once it's out of beta, you won't have to buy it anyway.
 
I got into the beta via the site's raffle a long time ago. Played a bit, and it didn't click with me. Picked it up after getting 4 60s done in D3 and again, it didn't click with me.

I finally sat down after watching some Kripparian streams of late game play, and I finally really like it. I feel like the first 10 levels are simply not that fun. Once you get a handful of skills, it really does become awesome. Got to the Ship Graveyard tonight, and the game his hitting its stride. By virtue of the skill system, and the lack of accuracy, the game is a little frustrating and boring at first.

Once you get past level 10, the game's charm really set in for me. I still haven't gotten any support gems, so I don't have a lot of customization yet, but the abilities I do have are fantastic. Lightning strike is really awesome.

Btw, is it just me, or is no one playing public games? Playing on my own is kinda lonely. I like playing ARPGs in parties.

I think this is a good way of doing it. Find a skill you like to use and build around it, finding other skills or passives on the way either to complement it or just patch up some weak point on the build. By the time you finish act 2 for the first time, you can kind of graps how even a simple idea is made by a lot of tiny parts that make a very coherent whole.

I even fear freedom may make this game too easy. I may be wrong a lot, but I stare at the passive tree and sounds like every build ever is viable as long as you know what makes it tick.
 
I got into the beta via the site's raffle a long time ago. Played a bit, and it didn't click with me. Picked it up after getting 4 60s done in D3 and again, it didn't click with me.

I finally sat down after watching some Kripparian streams of late game play, and I finally really like it. I feel like the first 10 levels are simply not that fun. Once you get a handful of skills, it really does become awesome. Got to the Ship Graveyard tonight, and the game his hitting its stride. By virtue of the skill system, and the lack of accuracy, the game is a little frustrating and boring at first.

Once you get past level 10, the game's charm really set in for me. I still haven't gotten any support gems, so I don't have a lot of customization yet, but the abilities I do have are fantastic. Lightning strike is really awesome.

Btw, is it just me, or is no one playing public games? Playing on my own is kinda lonely. I like playing ARPGs in parties.

Glad you're enjoying it! Yes, it is a slow starter, which can unfortunately turn off players. It took me about 15 levels for my Templar to come alive, mainly when I got Lightning Strike and support gems. Lightning Strike is also good for melee since it lets you attack from range with shift+clicking.

Let me guess, you're playing a Marauder or Templar? Accuracy is a problem for those classes. Once you reach a cluster of skills for your weapon with accuracy and attack speed bonuses, it does get better.

And if you find a Multiple Projectiles support gem, link it with Lightning Strike. You'll scream :P
 
Glad you're enjoying it! Yes, it is a slow starter, which can unfortunately turn off players. It took me about 15 levels for my Templar to come alive, mainly when I got Lightning Strike and support gems. Lightning Strike is also good for melee since it lets you attack from range with shift+clicking.

Let me guess, you're playing a Marauder or Templar? Accuracy is a problem for those classes. Once you reach a cluster of skills for your weapon with accuracy and attack speed bonuses, it does get better.

And if you find a Multiple Projectiles support gem, link it with Lightning Strike. You'll scream :P

Yeah, I'm playing a Marauder.

I actually got my beta account way back about a month after the raffle started. I felt so bad that I got an account before TONS of people who were dying to play the game. I'm just glad I'm finally putting it to good use.

I think I got to lvl 9 or so back when the game first started, and stopped playing. I'm glad I finally picked it up again, because I'm really enjoying it now that I have more abilities.

Maybe it's just symptomatic of the early game, but I feel like the gems need to be a little more plentiful. I like being able to play around with different possibilities, and I'm really not doing that right now. I have 4-5 skills, and I use...3 of them? Molten Shell, Heavy Strike and Lightning Strike are pretty much my go-to abilities right now.

When do you start seeing support gems?

I think this is a good way of doing it. Find a skill you like to use and build around it, finding other skills or passives on the way either to complement it or just patch up some weak point on the build. By the time you finish act 2 for the first time, you can kind of graps how even a simple idea is made by a lot of tiny parts that make a very coherent whole.

I even fear freedom may make this game too easy. I may be wrong a lot, but I stare at the passive tree and sounds like every build ever is viable as long as you know what makes it tick.

Yeah. I got all my points back when they instituted the new passive skill tree, and I made a bee line for Versatility (along with stat increases, of course). It really helped me, because I'm actually able to wear some really nice gear now, instead of constantly bartering it off.

Btw, if any gaffers wanna party up some time, I'm around 15/16, and I'll be putting in some time with the game tomorrow. I'm not sure if people need my account name or character name to add me as a friend, but thetrin is my account name, and Makitos is my Marauder's name.
 
Maybe I missed it, but is there no waypoint anywhere near the end boss of act 2? I probably should have left a portal open but eh. That's a hell of a run back especially as all the zones respawn.
 
Yeah, you have to use portals in those cases. I was fairly stingy with portal scrolls myself, but I've recently found a portal gem, which has taken care of that particular problem.
 
Yeah, you have to use portals in those cases. I was fairly stingy with portal scrolls myself, but I've recently found a portal gem, which has taken care of that particular problem.

Thanks for that - at least I now know for sure I didn't miss an obviously placed waypoint.

As an aside, I had no idea there were portal gems in this game. I've got a bunch of portal scrolls anyway, but I wouldn't mind finding a gem.
 
I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.

I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.

Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?
 
Almost one shotted ruthless Act 2 boss. Something went wrong and my framerate went down, then the client crashed after I died.

Oh well, killed him a lot more efficiently than my marauder.

I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.

I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.

Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?

Merveil is Act 1's end boss. You're there!
 
I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.

I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.

Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?

Skill gems drops were always quite good, You just havent played long enough.

Amount of skill gems i have after 35 levels. Skill gems arent really a problem in long run, they are only problem on Your first char. So yeah, first char 10 levels starts a little slow, but after that its not a issue, so it wont be probably addressed by GGG.

ibpDwlcFsvRx5h.png

--
Oh and if You are dying from ranged npcs, just rethink Your build :) There are many ways to 'mitigate' damage from them, like:
frost wall, totems, summons, passives with projectile dodge chance, curses, ranged skills/weapons or shield on weapon swap set, conversion trap etc
 
I really like how gems are dropping in larger quantity now. Just got tempest shield and my first support gem.

I feel if there was a way to communicate to the playerr that this is what the game is like later on, people would probably stick with it.

Btw, I'm about to enter Marveil's lair. How close am I to the end of Act 1?

Yeah gems where sort of weird in the early versions you barely got any gems and didnt know what to make of them.
 
Thanks for that - at least I now know for sure I didn't miss an obviously placed waypoint.

As an aside, I had no idea there were portal gems in this game. I've got a bunch of portal scrolls anyway, but I wouldn't mind finding a gem.

I'm not positive about this, but I just assumed there was no waypoint in the pyramid because there was a waypoint in level two of the cave, and they both count as the same zone on the map. I don't think you can have two waypoints in the same zone.

Also, does anyone know whether reflected damage is still done to you? Say you have armor that reflects 10 damage, and you take a hit that's 20 damage, is the split 20/10 or 10/10?
 
By long enough i meant more than 2h. Before lvl 10 I got 5 skills 11 months ago and like 12 around lvl 20.

I didn't have more than 3 skill until level 15.

Considering I found lvl 1-15 so boring that it took me 3 months to get there, that's deficient design.

I'm enjoying the game, but you have to admit the first 15 levels are REALLY slow and boring. Diablo 3 has plenty of issues, but at least the early game is quick, and you're constantly getting new abilities every level.

I think once you get past 15, Path of Exile shows itself as a far better game than Diablo 3, but the early game is not its strong suit. I can see why people might be turned off starting out. The first 3/4 of Act 1 are grueling and unfun.

Maybe gem drop rate has increased in recent builds of the game, but you barely got any gems when the closed beta first started. I had only cleave and heavy strike for a good 10 levels when I first made my marauder. That's pretty ridiculous.
 
My Main-Build Right now:

A Low life (35% hp)-Dualwild(2 wands)-Fire-Totem-Witch

Main Damage skills:
-2 Totems with lesser Multiple Projectiles Fireballs
-Normal Fireball for hard Mobs
-Detonate Dead for groups

Auras:
-Clarity for more mana Reg
-Discipline for more Energyshield
-Haste for more DPS. Haste is linked with bloodmagic and reduce Mana cost and reduce my life by 66%.

Curse:
Elemental Weakness

Other Important Spells:
-Zombis: To distract enemies from my Totems
-Frostwall: For defense, behind it i can cast totems, curses or Detonate Dead

Flasks:
-3 Crit flasks for Hard mobs
-1 Hybrid Flask + 1 Mana Flask

Important Passives:
-Many Fire/spell damage + area radius/damage
- "+1 more Totem"
- Pain Attunment for 30% more spell damage while on low life
The passive Skill Tree

A little picture
totemr.jpg


Strong Points:
Very High damage (each totem does about 2kdps and more and myself 3-4k dps, it´s hard to tell because "increase area damage" it´s not included in the tooltip of Fireball). And this is only the DPS from one Fireball, mostly enemies get hit by multiple Fireballs from my Totems and me.
Totems can clear rooms without risk
While my totems kill everything i can kill the rest with detonate dead

Weak Points:
Extrem glass canon against chaos damage
Maps with Blood Magic or Chaos Damage/sec are impossible

:) Funny build

With CI instead of low life it would be the "better" build but low life Build gives more thrill and more damage :D
 
That bow just dropped for me o_0
Just some more attack speed and better socket configuration and its pretty perfect bow.



@thetrin
My Lvl 6 Templar from 11 months ago with 4 skills ;p - http://i.imgur.com/VDjRV.jpg

BTW You get one skill for Hillock, one for Mud Flask, one for Medicine Chest, one for Brutus, and one for Merveil in Act 1 and thats 15 lvls of content.
 
Spent some time playing with my shadow last night, and used the last of my orbs of regret (I only had 4 left) to change a couple of passives into health nodes and now I'm doing fine, got myself to nearly 900 HP and now I can at least not get 1-hit by most enemies. Skeletons to distract is only helping slightly because they aren't really tanky enough, I really need to find a Summon Zombies gem, or maybe use a decoy totem.

Got most of the way through Act 2 ruthless and planning to try and finish it out tonight, maybe with a few farming runs of the thicket. Managed to get a blue claw with more damage than the yellow claw I was using, so I broke 700dps. Gotta say it feels pretty weak compared to my new marauder that is level 32 and already doing about 400+ dps, with blood magic and never getting below half health.

Definitely enjoying the challenge of having a build that doesn't quite work and trying to make it work, but it gets annoying when you can't progress due to losing more xp than you gain between deaths. But that is no longer a problem... until a boss has "Allies reflect physical damage" and before I see the boss I try to AoE a group of enemies with Whirling Blades... I got cocky haha, it was working so well before that, Whirling blades with a big enough group + mana leech and life steal, it just keeps going.
 
BTW You get one skill for Hillock, one for Mud Flask, one for Medicine Chest, one for Brutus, and one for Merveil in Act 1 and thats 15 lvls of content.

Yeah, the the entirety of Act 1, which is not what I was talking about.

You don't have to agree with me that Act 1 is slow and boring for the first half to 3/4, but it definitely turned me off the game for a while.

I'm enjoying the game a lot more now, though.

I do like the new passive tree more than the old one. I appreciated the utter freedom of the old tree, but the new one does a great job of guiding the player towards useful skills without screwing up their build.
 
I'm about 10 levels in to my dual wand Shadow, and there's already a lot of potential. There are a crazy number of critical strike nodes available, plus you get the Power Charge crit bonus from Power Siphon. Add a little IAS and you have a rapid fire machine gunner.
 
My current char is a level 30 hardcore, melee Ranger.

skill tree

Any ideas were I should go next? I'm not sure. I haven't even decided which type of weapon I want to use (axe or sword?). I currently use rapier/shield on first weapon slot and in second slot I have

okRIy.png


which is totally fun to run around using, but staff Ranger is a bit silly :).
 
My Main-Build Right now:

A Low life (35% hp)-Dualwild(2 wands)-Fire-Totem-Witch

Main Damage skills:
-2 Totems with lesser Multiple Projectiles Fireballs
-Normal Fireball for hard Mobs
-Detonate Dead for groups

Auras:
-Clarity for more mana Reg
-Discipline for more Energyshield
-Haste for more DPS. Haste is linked with bloodmagic and reduce Mana cost and reduce my life by 66%.

Curse:
Elemental Weakness

Other Important Spells:
-Zombis: To distract enemies from my Totems
-Frostwall: For defense, behind it i can cast totems, curses or Detonate Dead

Flasks:
-3 Crit flasks for Hard mobs
-1 Hybrid Flask + 1 Mana Flask

Important Passives:
-Many Fire/spell damage + area radius/damage
- "+1 more Totem"
- Pain Attunment for 30% more spell damage while on low life
The passive Skill Tree

A little picture
totemr.jpg


Strong Points:
Very High damage (each totem does about 2kdps and more and myself 3-4k dps, it´s hard to tell because "increase area damage" it´s not included in the tooltip of Fireball). And this is only the DPS from one Fireball, mostly enemies get hit by multiple Fireballs from my Totems and me.
Totems can clear rooms without risk
While my totems kill everything i can kill the rest with detonate dead

Weak Points:
Extrem glass canon against chaos damage
Maps with Blood Magic or Chaos Damage/sec are impossible

:) Funny build

With CI instead of low life it would be the "better" build but low life Build gives more thrill and more damage :D

Cool cool cool. :)
When I get to lvl 50 or so, I'll post something like this for my fire witch.
My suggestion (and what I will do) would be to give up Pain Attunment and go for Chaos Inoculation. Chaos problems solved; your dps will probably still be high enough. The 3 refund points you get by giving up Pain Attunment you can put on fire damage and burn damage that you ignored near Immolation.
So, in the end, you solve your weak points and your dps doesn't suffer that much.
 
Cool cool cool. :)
When I get to lvl 50 or so, I'll post something like this for my fire witch.
My suggestion (and what I will do) would be to give up Pain Attunment and go for Chaos Inoculation. Chaos problems solved; your dps will probably still be high enough. The 3 refund points you get by giving up Pain Attunment you can put on fire damage and burn damage that you ignored near Immolation.
So, in the end, you solve your weak points and your dps doesn't suffer that much.

i know with CI it would be overall the better build but with Pain Attunment it´s more interesting to play, like i have said in the last post :)

After the Open Beta i will remake the char with a Templer, still works the same
 
So is there a way of getting into the beta now? It's still asking me for a key to activate the beta, I thougth it was open :/
 
My currently stat for rarity of items found is 138% and quantity of items at 35%, and I can say that I definitely feel the difference in rare drops.
After each map my inventory is full of rare items, so good, there's nothing better when a map mini boss drops you 3 rare items and 1 magic.
Here's an item that I found which really suits me because my character is high energy shield and evasion based:


52YSC.jpg



And my skill gems (not including the 25 equipped ones) after 64 levels, none of them are duplicate:


utcu9.jpg



Also found one more unique but it doesn't suit me because it's for characters around 45 level.
 
I didn't have more than 3 skill until level 15.

Considering I found lvl 1-15 so boring that it took me 3 months to get there, that's deficient design.

I'm enjoying the game, but you have to admit the first 15 levels are REALLY slow and boring. Diablo 3 has plenty of issues, but at least the early game is quick, and you're constantly getting new abilities every level.

I think once you get past 15, Path of Exile shows itself as a far better game than Diablo 3, but the early game is not its strong suit. I can see why people might be turned off starting out. The first 3/4 of Act 1 are grueling and unfun.

Maybe gem drop rate has increased in recent builds of the game, but you barely got any gems when the closed beta first started. I had only cleave and heavy strike for a good 10 levels when I first made my marauder. That's pretty ridiculous.

Eh, diablo 2 was the same way. They're trying to do a couple things here. First, introduce you to the game's mechanics. They start with the most basic ideas in the game and slowly start throwing more things such as support gems, curses, auras, etc.

More importantly, though, is the feeling of progression they are trying to convey (which was absent in diablo 3). They want you to start off feeling weak so you feel like a god by the time you've hit level 40-50. I like it.
 
Just got in the beta, enjoying it alot so far. Game mechanics seem to be so much better then D3.


I hate the fact that this is an always online game though, complete with lag even when playing alone -.-



I'm streaming the game right now since there isn't an NDA.

http://www.twitch.tv/steamgaf
 
Just as I level to Whispers of Doom, a increased critical curse gem drops.
Thank you, based loot!

elemental curse + critical curse + firestorm-as-recently-buffed = nothing survives.
 
I'm dying a lot more in merciless now. My build is getting weaker, but it was really made for aura support in parties and quick levelling. It's still fun and probably better than my marauder. I'm at 63% physical damage reduction, but that's not good enough for the most part.

Just got in the beta, enjoying it alot so far. Game mechanics seem to be so much better then D3.


I hate the fact that this is an always online game though, complete with lag even when playing alone -.-



I'm streaming the game right now since there isn't an NDA.

http://www.twitch.tv/steamgaf

There's known synch server issues they know about. Hopefully they can work it out, but I actually never died because of them as I would in D3.
 
I'm dying a lot more in merciless now. My build is getting weaker, but it was really made for aura support in parties and quick levelling. It's still fun and probably better than my marauder. I'm at 63% physical damage reduction, but that's not good enough for the most part.



There's known synch server issues they know about. Hopefully they can work it out, but I actually never died because of them as I would in D3.

I did. :(
I died to those chaos snakes a couple of times and it felt really random. Like the damage happned all at once after the battle.
 
Just got in the beta, enjoying it alot so far. Game mechanics seem to be so much better then D3.


I hate the fact that this is an always online game though, complete with lag even when playing alone -.-



I'm streaming the game right now since there isn't an NDA.

http://www.twitch.tv/steamgaf

I really love the stat mechanics, gems and the inclusion of energy shields, but starting out, I liked D3's combat a lot more. Getting more into the game, I really like PoE's combat, but i still love D3's combat for very different reasons.

Has anyone tried this site?

http://poestatistics.com

U can search for your char and can see nice stats xD

It can't find either of my characters or my user acct, Weird.
 
I can see why everyone plays solo. The team play is not that fun.

You can't see player health if you're not in the same zone, loot doesn't seem to be instanced (maybe it's just scrolls that aren't), and those that are playing in pub games don't talk at all, so it's impossible to coordinate on where to go. It also doesn't help that you can't warp to teammates like in D3. Yeah, that's no common in most games of this type, but I've gotten so used to it that its absence is sorely missed.

It's a real shame. I would really like to play this with other people.

Hopefully they work out the kinks with the group play, as it leaves a lot to be desired right now.

Eh, diablo 2 was the same way. They're trying to do a couple things here. First, introduce you to the game's mechanics. They start with the most basic ideas in the game and slowly start throwing more things such as support gems, curses, auras, etc.

More importantly, though, is the feeling of progression they are trying to convey (which was absent in diablo 3). They want you to start off feeling weak so you feel like a god by the time you've hit level 40-50. I like it.

The unfortunate side effect is that the first 10 levels are stupid boring.

So yeah, I don't like it at all, and think D3 handled early game far better. Past lvl 10, though, PoE is a really solid game with some fantastic ideas.

And I realize D2 was the same way, but that was also 12 years ago. What I expect out of a game has changed drastically.

I think PoE is a great game, but it suffers from certain problems because it's a pretty old school game. Coming from a game like D3, which gives you 2 abilities every level, this is a really big change, and it made the game rather boring for me as a result.

I'm just not a fan of "it gets good in 2 hours" games. The game should be fun the minute I start it, and PoE takes a couple hours to ramp up and actually become interesting and fun. Having to stick with a game to wait for it to become fun is just bad game design. You may not agree, but that's just how I look at video games.

If I hadn't watched Kripp's late game play and realized it gets better, I probably wouldn't have come back to it at all. I'm sure other players have felt the same way and NOT stuck with it, and that's an unfortunate outcome for Grinding Gear.
 
Bout to start up a new character but I'm not sure what to go with. May try a better AoE Marauder than my last one.

I just looked through the passive tree and there aren't nearly as many Special Skills (Like Resolute Technique) as I originally thought there were.
 
It's worth it on paper, but not fun in a game.

You should see Krip's marauder.
It doesn't matter that he doesn't crit, he's one shotting everything.

In order to make crit work, you need a ton of crit passives, and in order to hit nearly all the time, you need a ton of dex.

I use that passive and it's great for me because I took zero accuracy passives. I go str all the way and dominate.
 
Dual wand Shadow isn't really working out... Wand damage is just way too low compared to claws and daggers.

I'll go bow + traps next, see what happens.

got to use elemental hit, then stack auras and weapon elemental damage. I'm one shotting normal enemies. Lesser Multi-hit Power Siphon to get power charges. Takes 2-3 attacks with that to bring down groups of mobs plus you get mass power charges. Shit is blowing up, catching fire, stacking shock.

If it gets hairy, frost wall plus Cold Snap. I have power charges so I can recast cold snap fast. Plus they are most likely frozen because the crit is so high.

Thinking about getting a totem to cast either cold snap, ice spear, or firestorm for when I have the wall up.
 
I can see why everyone plays solo. The team play is not that fun.

You can't see player health if you're not in the same zone, loot doesn't seem to be instanced (maybe it's just scrolls that aren't), and those that are playing in pub games don't talk at all, so it's impossible to coordinate on where to go. It also doesn't help that you can't warp to teammates like in D3. Yeah, that's no common in most games of this type, but I've gotten so used to it that its absence is sorely missed.

It's a real shame. I would really like to play this with other people.

Hopefully they work out the kinks with the group play, as it leaves a lot to be desired right now.

Loot is FFA w/ timers.

If someone throws up a portal you can enter it from town. This ties into communication though; if no one is responding to you then no one can throw up a portal for you to warp to them.

My biggest gripe with group play is that it doesn't show people on the map if they get too far away (not even what general area they're in) so it's really easy to get "split up" in areas. Depending on the personalities of the people in your random group this can be fun or terrible.
 
Coming from a game like D3, which gives you 2 abilities every level, this is a really big change, and it made the game rather boring for me as a result.

I'm just not a fan of "it gets good in 2 hours" games. The game should be fun the minute I start it, and PoE takes a couple hours to ramp up and actually become interesting and fun. Having to stick with a game to wait for it to become fun is just bad game design. You may not agree, but that's just how I look at video games.

Dont share this opinion, especially after i tried to play new Monk on Hardcore and got exactly the same skills for 20 levels and because i already knew what skills are the best, i've basically played with same playstyle. For me pros are over cons in PoE's skill system, the 'boring' 2h, that actually gives 5 skills to mess around [more if You drop some] is nothing in long run of this game and replaying same class in the future.

And btw, in D3 beta for first few months You got only 6-7 skills to lvl 13
 
Dont share this opinion, especially after i tried to play new Monk on Hardcore and got exactly the same skills for 20 levels and because i already knew what skills are the best, i've basically played with same playstyle. For me pros are over cons in PoE's skill system, the 'boring' 2h, that actually gives 5 skills to mess around [more if You drop some] is nothing in long run of this game and replaying same class in the future.

And btw, in D3 beta for first few months You got only 6-7 skills to lvl 13

I don't know why you're arguing with me. I'm not saying PoE is a bad game. Far from it. I just didn't enjoy those first two hours, and I can see that turning away casual players.

I legitimately stopped playing the game twice because of the slow start, and I feel my complaint is pretty valid. I don't know why you're so adamant that I should love every nook and cranny of this game. It's a great game, but every game has its low spots.
 
I don't know why you're arguing with me. I'm not saying PoE is a bad game. Far from it. I just didn't enjoy those first two hours, and I can see that turning away casual players.

I legitimately stopped playing the game twice because of the slow start, and I feel my complaint is pretty valid. I don't know why you're so adamant that I should love every nook and cranny of this game. It's a great game, but every game has its low spots.

D3 gives you a lot of skills, but 90% of them are useless and you're stuck with being useless.

Also, D3's fast start means fast track to quitting. I'd rather not be bored after the first act. I don't care about games designed for casuals and completely forgetting about good game design and core gamers.
 
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