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Path of Exile (F2P Loot Hack 'n Slash) Open beta later this year

Pretty hype. This alone, I think, just made a bunch of builds more viable.

That arrow change will be awesome for my build because my major gripe was not being able to dodge them. Most other enemies I could deal with through dodging and evading the blows but a room of archers would insta-gib me.
 
That arrow change will be awesome for my build because my major gripe was not being able to dodge them. Most other enemies I could deal with through dodging and evading the blows but a room of archers would insta-gib me.

Yep, Watercave lvl 1 is just ridiculously hard for evasion based Ranger. You cant even pass them with +70% speed bonus and cant evade shit and they hit like a rock too ;\
 
That arrow change will be awesome for my build because my major gripe was not being able to dodge them. Most other enemies I could deal with through dodging and evading the blows but a room of archers would insta-gib me.
I am running almost full Armor and they still hurt like miniature trucks.
 
No, I don't. =)



You can get to 60% ish damage reduction, but getting caught in a crowd will still kill ya. Also gotta look at elemental resists.

The good thing about Enduring Cry is that it adds a flat 5% on top so you can get pretty high.

Especially with increased number of endurance charges from passive skill tree and increased duration. Can make you very tanky.
 
I wonder if I can make a healing/support marauder.

Run the life regen aura, have two healing totems, take all the endurance charge buffs with party charge buffing.

Also run all the radius for auras nodes. It'd probably work, though you might want to look at the mana regen aura as well or something. Just to be complete support.
 
I wonder if I can make a healing/support marauder.

Run the life regen aura, have two healing totems, take all the endurance charge buffs with party charge buffing.

You can, but it will be only viable for tanky classes, glass cannon or shield based wont benefit from it almost at all.
Totem with regen life aura is quite efficient though.
 
I'm playing a elemental hit and power siphon wand user. Plus I'm using Elderich Battery or whatever its called, converts energy shield to mana. Using 6 auras right now and don't even need to use mana pots.

Basically I'm either doing critical hits with elemental hit and one shotting stuff or they are basically dead and finish them off with power siphon to get the power charge.
 
I did an ice witch on HC and got murdered by the first guys with flicker strike I found. Then I started a marauder and am on the way to completing act 2 normal. I'm feeling pretty invincible, just hope tha final boss don't instakill me.
 
I did an ice witch on HC and got murdered by the first guys with flicker strike I found. Then I started a marauder and am on the way to completing act 2 normal. I'm feeling pretty invincible, just hope tha final boss don't instakill me.

Just have high lightning resist. Everything else you can avoid getting one shot. If you get in close he does a ground pound fire attack.
 
I'm playing a elemental hit and power siphon wand user. Plus I'm using Elderich Battery or whatever its called, converts energy shield to mana. Using 6 auras right now and don't even need to use mana pots.

Basically I'm either doing critical hits with elemental hit and one shotting stuff or they are basically dead and finish them off with power siphon to get the power charge.

Man, on the surface, I didn't think Eldritch Battery had much use since it seems like the cost is too great. I should look into it more.

On another note, I found a bug with the game. I feel awesome reporting it. 8D!

Edit: Ah they can't reproduce it. Anyone want to try it out? http://www.pathofexile.com/forum/view-thread/47524/page/1/#p615012
 
Version 0.9.11m

- Added a Texture Quality setting in the graphical options. This defaults to Medium on 32 bit systems. If you get "Out of Memory" or "Unable to Map File" errors while playing, please set it to Medium to conserve memory.

-We've improved the responsiveness of moving while holding down the mouse button. It should now be as responsive as moving by clicking.

- Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.

The mouse polling increase is going to make the game feel a lot more responsive, looking forward to trying it when I get home.
 
Anyone have a key they're willing to throw my way? Was going to wait out open beta when it was targeted for August but now...
 
Watching this video and then looking back at D3 just makes me sad...


What should have been.

I don't really agree. Path of Exile looks cool but the combat seems far less interesting than D3. In D3 you use all the skills on your bar or you die. In this people just seem to spam a couple of skills and potions. Not very interesting. Other elements of the game might be better like hero customization but if the combat is a snooze fest that doesn't mean much.
 
From the Youtube comments.

EGhpu.png
 
From the Youtube comments.

EGhpu.png

Wow that's a pretty insane build, but these things really do need to get nerfed, especially in a game where there will be PvP like the cutthroat leagues. I know at the moment it's cutthroat ladder weekly events, but imagine if there was a constant cutthroat league where someone had the time to farm this out. Or if someone got lucky enough to get exactly what was needed for this build in the timed league.
 
I don't really agree. Path of Exile looks cool but the combat seems far less interesting than D3. In D3 you use all the skills on your bar or you die. In this people just seem to spam a couple of skills and potions. Not very interesting. Other elements of the game might be better like hero customization but if the combat is a snooze fest that doesn't mean much.

8 skill keys and 5 potion keys vs 6 skill keys, yep, exact definition of snore fest ...
 
I don't really agree. Path of Exile looks cool but the combat seems far less interesting than D3. In D3 you use all the skills on your bar or you die. In this people just seem to spam a couple of skills and potions. Not very interesting. Other elements of the game might be better like hero customization but if the combat is a snooze fest that doesn't mean much.

The only thing this game has on D3 is that it's free.

Sorry if I don't take you very seriously.


I haven't even played alot of PoE and I already know you are wrong. You're basically describing the first hour of PoE not the rest, as if D3 is any different. But at least during that first hour of a "snooze fest" you can already be planning your build and get familiar with all the customization. On D3? not so much.



I don't think its fair to compare a loot game to D3.
I laughed.
 
Sorry if I don't take you very seriously.


I haven't even played alot of PoE and I already know you are wrong. You're basically describing the first hour of PoE not the rest, as if D3 is any different. But at least during that first hour of a "snooze fest" you can already be planning your build and get familiar with all the customization. On D3? not so much.




I laughed.

Valnen's actually not wrong about the combat being mainly spamming a couple skills, and I'm not someone who only played the first hour. I played high-level, well into the 70s, and tried many many different builds and I came to the same conclusion.
 
So I just got to the cruel difficulty... im still not sure how I feel about the game overall yet. My Dual Wielding Shadow feels pretty good though! Hoping the build holds up through Cruel difficulty :p
 
Valnen's actually not wrong about the combat being mainly spamming a couple skills, and I'm not someone who only played the first hour. I played high-level, well into the 70s, and tried many many different builds and I came to the same conclusion.

Frenzy, Lighting arrow, Wall of Frost, Curse of Projectile Weaknesses, Totem with Detonate Dead - those are skills i'm using all the time in combat + cold aura and phase run from time to time.
Flasks: speed boost + insta heal on low life, dispel burn vial, insta half potion heal + dispel frozen, mana + speed, mana + mana leech.
And my build is not completed, i can still use two more slots.

In D3 on my Monk i was holding lmb on fist of thunder, use blind for stun and serenity for surviving harder encounters, tempest for running away/positioning and two mantras depending of situation: damage one and healing one.

So.

Damage skills PoE 5 vs D3 2
Escape skills: PoE 2 vs D3 1
Survivability skills: PoE 4 vs D3 3

D3 has different flow of combat, but its based on spamming max two skills and pressing two more from time to time.
 
Valnen's actually not wrong about the combat being mainly spamming a couple skills, and I'm not someone who only played the first hour. I played high-level, well into the 70s, and tried many many different builds and I came to the same conclusion.

Start a Demon Hunter, use hungering arrow... reach 60.

Yeah, you really need other skills in D3. /sarcasm
 
Frenzy, Lighting arrow, Wall of Frost, Curse of Projectile Weaknesses, Totem with Detonate Dead - those are skills i'm using all the time in combat + cold aura and phase run from time to time.
Flasks: speed boost + insta heal on low life, dispel burn vial, insta half potion heal + dispel frozen, mana + speed, mana + mana leech.
And my build is not completed, i can still use two more slots.

In D3 on my Monk i was holding lmb on fist of thunder, use blind for stun and serenity for surviving harder encounters, tempest for running away/positioning and two mantras depending of situation: damage one and healing one.

So.

Damage skills PoE 5 vs D3 2
Escape skills: PoE 2 vs D3 1
Survivability skills: PoE 4 vs D3 3

D3 has different flow of combat, but its based on spamming max two skills and pressing two more from time to time.

Oh god, this is still happening around here... oh.
Yeah, POE is based on spamming skills just as much as D3 is. As in: you can do non-spamming builds in BOTH games.
 
Oh god, this is still happening around here... oh.
Yeah, POE is based on spamming skills just as much as D3 is. As in: you can do non-spamming builds in BOTH games.

It will be happening as long as comments like 'PoE's combat is snore/spam-fest' will show up, sorry.

Though, I would really love D3 and PoE combat systems to be merged together.



There are some really nice changes there, like:

-The quest in the Chamber of Sins now involves rescuing Helena, a new NPC.
-Added a bridging quest to send people towards Act Two after they leave the prison. In return for unblocking the passage between the two acts, you are rewarded with a Passive Skill point.
- Changed item sockets to be smaller and hopefully easier for colourblind users to read.
-Unidentified and white items are now prefixed with "Superior" if they have increased quality. This makes them easier to notice on the ground - this one is big! :)
- Explosive Arrows now have their own arrow effect. If they miss and stick into terrain, they'll explode as normal after a short time.
- If an item mod affects your entire character (where it would normally only affect that one item), it now has the word "Global" in it, to resolve ambiguity.
- Rebalanced the properties on level 60+ items so that the requirements and damage/defense are higher.
- Increased Item Rarity and Item Quantity mods can now only spawn on gloves, boots, helmets, rings and amulets.
- Making maps more common but adjusting whether item quantity on your character affects the drop rate of maps.
 
In any good game where you're fighting computer enemies you're most likely spamming something you find better than most skills, and using supportive skills to support your spam. It's usually not something you can avoid. PoE has the right idea on giving you many options as to what you want to spam while having a lot of good utility abilities (like ice wall, traps, minions).

Reduced the amount of nodes in the attribute highways, especially in outer areas of the tree.
Cool, Templar will suck less just from this since he is pretty much forced to go into another class' tree.

Reworked the Templar opening area.
Can't comment on this since they don't go into detail.
 
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