Can haz key?
NUUUUUUUUUUU
Check PM.
Can haz key?
NUUUUUUUUUUU
Pretty hype. This alone, I think, just made a bunch of builds more viable.
That arrow change will be awesome for my build because my major gripe was not being able to dodge them. Most other enemies I could deal with through dodging and evading the blows but a room of archers would insta-gib me.
I am running almost full Armor and they still hurt like miniature trucks.That arrow change will be awesome for my build because my major gripe was not being able to dodge them. Most other enemies I could deal with through dodging and evading the blows but a room of archers would insta-gib me.
You either need somebody to give you a beta key, wait until you get one randomly, or purchase one (or more) beta keys. It won't be entering open beta for some time still.Do you need an invite? I though this was an open beta...
Do you like Steam?
I am running almost full Armor and they still hurt like miniature trucks.
No, I don't. =)
You can get to 60% ish damage reduction, but getting caught in a crowd will still kill ya. Also gotta look at elemental resists.
The good thing about Enduring Cry is that it adds a flat 5% on top so you can get pretty high.
I wonder if I can make a healing/support marauder.
Run the life regen aura, have two healing totems, take all the endurance charge buffs with party charge buffing.
I wonder if I can make a healing/support marauder.
Run the life regen aura, have two healing totems, take all the endurance charge buffs with party charge buffing.
Healing is capped at some point.
I think it is like 20% of your life a second.
I wonder if I can make a healing/support marauder.
Run the life regen aura, have two healing totems, take all the endurance charge buffs with party charge buffing.
I have one beta key to give away to the first person who quotes this post.
I'll take it!
I've been working on a build I plan on using in HC races, and I don't plan on making any more softcore characters. Tried to practice it last night but the lag got to me (that might've been Steam's fault though).Anyone playing hardcore? I'm copying that wand guy in HC league. =3
I did an ice witch on HC and got murdered by the first guys with flicker strike I found. Then I started a marauder and am on the way to completing act 2 normal. I'm feeling pretty invincible, just hope tha final boss don't instakill me.
I'm playing a elemental hit and power siphon wand user. Plus I'm using Elderich Battery or whatever its called, converts energy shield to mana. Using 6 auras right now and don't even need to use mana pots.
Basically I'm either doing critical hits with elemental hit and one shotting stuff or they are basically dead and finish them off with power siphon to get the power charge.
Version 0.9.11m
- Added a Texture Quality setting in the graphical options. This defaults to Medium on 32 bit systems. If you get "Out of Memory" or "Unable to Map File" errors while playing, please set it to Medium to conserve memory.
-We've improved the responsiveness of moving while holding down the mouse button. It should now be as responsive as moving by clicking.
- Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.
Watching this video and then looking back at D3 just makes me sad...
What should have been.
From the Youtube comments.
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Watching this video and then looking back at D3 just makes me sad...
What should have been.
I don't really agree. Path of Exile looks cool but the combat seems far less interesting than D3. In D3 you use all the skills on your bar or you die. In this people just seem to spam a couple of skills and potions. Not very interesting. Other elements of the game might be better like hero customization but if the combat is a snooze fest that doesn't mean much.
I don't really agree. Path of Exile looks cool but the combat seems far less interesting than D3. In D3 you use all the skills on your bar or you die. In this people just seem to spam a couple of skills and potions. Not very interesting. Other elements of the game might be better like hero customization but if the combat is a snooze fest that doesn't mean much.
The only thing this game has on D3 is that it's free.
I laughed.I don't think its fair to compare a loot game to D3.
The unique bow that @notch designed will be included in the 0.9.12 Path of Exile patch.
Imagine if Volition bought a Diamond support pack, we would be seeing Rubber Dildos in the game.
Sorry if I don't take you very seriously.
I haven't even played alot of PoE and I already know you are wrong. You're basically describing the first hour of PoE not the rest, as if D3 is any different. But at least during that first hour of a "snooze fest" you can already be planning your build and get familiar with all the customization. On D3? not so much.
I laughed.
Valnen's actually not wrong about the combat being mainly spamming a couple skills, and I'm not someone who only played the first hour. I played high-level, well into the 70s, and tried many many different builds and I came to the same conclusion.
Valnen's actually not wrong about the combat being mainly spamming a couple skills, and I'm not someone who only played the first hour. I played high-level, well into the 70s, and tried many many different builds and I came to the same conclusion.
Frenzy, Lighting arrow, Wall of Frost, Curse of Projectile Weaknesses, Totem with Detonate Dead - those are skills i'm using all the time in combat + cold aura and phase run from time to time.
Flasks: speed boost + insta heal on low life, dispel burn vial, insta half potion heal + dispel frozen, mana + speed, mana + mana leech.
And my build is not completed, i can still use two more slots.
In D3 on my Monk i was holding lmb on fist of thunder, use blind for stun and serenity for surviving harder encounters, tempest for running away/positioning and two mantras depending of situation: damage one and healing one.
So.
Damage skills PoE 5 vs D3 2
Escape skills: PoE 2 vs D3 1
Survivability skills: PoE 4 vs D3 3
D3 has different flow of combat, but its based on spamming max two skills and pressing two more from time to time.
Oh god, this is still happening around here... oh.
Yeah, POE is based on spamming skills just as much as D3 is. As in: you can do non-spamming builds in BOTH games.
Also, upcoming patch notes! http://www.pathofexile.com/forum/view-thread/48576
-The quest in the Chamber of Sins now involves rescuing Helena, a new NPC.
-Added a bridging quest to send people towards Act Two after they leave the prison. In return for unblocking the passage between the two acts, you are rewarded with a Passive Skill point.
- Changed item sockets to be smaller and hopefully easier for colourblind users to read.
-Unidentified and white items are now prefixed with "Superior" if they have increased quality. This makes them easier to notice on the ground - this one is big!
- Explosive Arrows now have their own arrow effect. If they miss and stick into terrain, they'll explode as normal after a short time.
- If an item mod affects your entire character (where it would normally only affect that one item), it now has the word "Global" in it, to resolve ambiguity.
- Rebalanced the properties on level 60+ items so that the requirements and damage/defense are higher.
- Increased Item Rarity and Item Quantity mods can now only spawn on gloves, boots, helmets, rings and amulets.
- Making maps more common but adjusting whether item quantity on your character affects the drop rate of maps.
Screenshot of the new item frames to be implemented in 0.9.12, looks pretty slick!
http://webcdn.pathofexile.com/gen/i...Ijt9/aToxO2k6NDt9/1af64384c1/newitemframe.jpg
Also, upcoming patch notes! http://www.pathofexile.com/forum/view-thread/48576
Cool, Templar will suck less just from this since he is pretty much forced to go into another class' tree.Reduced the amount of nodes in the attribute highways, especially in outer areas of the tree.
Can't comment on this since they don't go into detail.Reworked the Templar opening area.