64bitmodels
Reverse groomer.
A week or so ago i saw a video like this
This video was basically going over why older resolutions work better for older games since they were designed with those low pixel counts in mind. While they had a hard time really justifiying doing so for the PS2 and Xbox generation, for 90s games they felt that you can't truly enjoy them without the lower, original resolutions (and in the case of 16 bit games, with 0 filters)
I am just going to copypaste my comment that I made under the video for my thoughts
no
to elaborate more, i honestly feel the dip in visual fidelity isn't really worth not being able to see the imperfections many of these games have. It strains my eyes a bit more due to the harder edges and feels VERY unnatural to look at especially for 3d games. I want to immerse myself into these environments but having everything i see clouded by tons of pixels takes away from that.
I used to exclusively play on my PS2 (i bought one last year) and a lot of the games looked great... but then i got a gaming PC, the PCSX2 emulator and loaded up a copy of Ratchet & Clank and i could never go back. Being able to properly see the entire environment in front of me with 0 pixels visible is a miracle
For games older than the PS2, i feel that the best solution is the CRT Royale Filter. That basically is one of the most accurate CRT filters you can get. I played Paper Mario with it on (at 4k ofc) and it looked so crisp, smudged out all of the ugly pixels on the HUD and contributed a lot to the game's aesthetic (while also letting me properly see the environment and characters at full detail in all scenarios) There are other benefits a CRT may have, but those benefits will come when I get a proper monitor to put my PC on and not just this 4k tv with only 60hz and lots of input lag
I'd easily take the tradeoff of seeing every single nook and cranny the game has as opposed to viewing it through a lower resolution. I never grew up during the SD era of gaming as by the time i was old enough to comprehend what the fuck a video game was, the Xbox 360 was on its way out to make way for the shiny new consoles, so i may be VERY biased here. Majority of my gaming life has exclusively been at HD with a couple of exceptions (handhelds and Nintendo consoles)
As per usual for my types of threads, you guys know what to do!
This video was basically going over why older resolutions work better for older games since they were designed with those low pixel counts in mind. While they had a hard time really justifiying doing so for the PS2 and Xbox generation, for 90s games they felt that you can't truly enjoy them without the lower, original resolutions (and in the case of 16 bit games, with 0 filters)
I am just going to copypaste my comment that I made under the video for my thoughts
no
to elaborate more, i honestly feel the dip in visual fidelity isn't really worth not being able to see the imperfections many of these games have. It strains my eyes a bit more due to the harder edges and feels VERY unnatural to look at especially for 3d games. I want to immerse myself into these environments but having everything i see clouded by tons of pixels takes away from that.
I used to exclusively play on my PS2 (i bought one last year) and a lot of the games looked great... but then i got a gaming PC, the PCSX2 emulator and loaded up a copy of Ratchet & Clank and i could never go back. Being able to properly see the entire environment in front of me with 0 pixels visible is a miracle
For games older than the PS2, i feel that the best solution is the CRT Royale Filter. That basically is one of the most accurate CRT filters you can get. I played Paper Mario with it on (at 4k ofc) and it looked so crisp, smudged out all of the ugly pixels on the HUD and contributed a lot to the game's aesthetic (while also letting me properly see the environment and characters at full detail in all scenarios) There are other benefits a CRT may have, but those benefits will come when I get a proper monitor to put my PC on and not just this 4k tv with only 60hz and lots of input lag
I'd easily take the tradeoff of seeing every single nook and cranny the game has as opposed to viewing it through a lower resolution. I never grew up during the SD era of gaming as by the time i was old enough to comprehend what the fuck a video game was, the Xbox 360 was on its way out to make way for the shiny new consoles, so i may be VERY biased here. Majority of my gaming life has exclusively been at HD with a couple of exceptions (handhelds and Nintendo consoles)
As per usual for my types of threads, you guys know what to do!