Stumpokapow said:
Where do you buy your PC games and how many do you buy?
I mean, really, there are three choices:
- 1) Retail; selection sucks these days, and prices tend to be pretty pegged at MSRP, plus physical packages tend to use DVD cases and have 2-page manuals with PDFs, so you're not really getting much. There's also the increasing spectre of online activation, so it's not clear that the "liabilities" from Steam are minimized here.
- 2) Buy direct from developers; all of the problems of digital distribution with none of the benefits like autopatching or community features.
- 3) Other services that competing with Steam (Impulse, GamersGate, D2D, GOG, Green Man Games, etc)
I buy the majority of my games retail, although rarely at their MSRP because most of the games I buy are not new releases. I would estimate that I buy at least a dozen PC games every year, although it would probably average out to more than that if I actually counted. I occasionally use online retailers although mostly for the purposes of importation. The rest of my games are bought through GOG, which addresses my primary complaint with Steam.
Here is a rough list of games that I bought this year, and the price that I paid for them (I'm Canadian, so all prices are CAD):
Starcraft 2 - $50 (Retail)
Civilization 5 - $50 (Retail)
Densha De GO! Final - $15 (Online seller in Japan)
Sacred - $10 (GOG)
Icewind Dale + HoW - $10 (Retail)
Might and Magic 3-7 - $10 (GOG)
Minecraft - $14 (...Minecraft)
Divine Divinity - $20 (Retail)
Beyond Divinity - $10 (GOG)
Mirror's Edge - $5 (Retail)
Steamworks game in bold.
Steam is a liability to me for a few reasons.
The first reason is that I am effectively licensing my games; I am only paying for the rights to play them insofar as Steam says that I can. Should I ever have a problem with my account (like it gets hijacked, as my battle.net account recently was), this will directly interfere with my ability to play these games that I've paid for. This is an entirely unnecessary risk for me to take; with a hard copy of the software, it is almost impossible for me to lose the "right" to play. There is also a possibility that Valve will change their policies in a manner that I would deem inappropriate and I would have no recourse if such a situation arose.
The second reason is that I am force-fed a client that I would not use if it were not necessary to play Steam games. There are already plenty of chat protocols; I do not want another one. If I want to play a game I installed with Steam, I have to install Steam first and then install the game. As a person with many computers in many locations, this is problematic. I frequently host LANs (before you bring it up/ban me for it, everyone has their own keys/copy of the game; that's not what this is about). When I'm setting up a game on multiple computers, it starts to contribute substantially to the setup time when I must ensure that Steam is installed and up-to-date on all of them.
As well, you interpret automatic patching as a good thing while I do not. There are several games that I intentionally play the old patch versions of because they are more balanced, more fun, or less buggy (or something to this effect). While this doesn't affect the vast majority of games, it is an option that Steam doesn't provide. This also becomes a significant problem when LANning, because being forced to patch is both time- and bandwidth-consuming when it is extrapolated to multiple computers.
I don't give a shit that a lot of people don't consider Steam a liability as long as it doesn't interfere with my ability to continue to enjoy PC gaming. But Steam is undeniably a liability for me and I can't see that changing in the near future.