Fugu said:
I don't believe that at all. I know that publishers do so without demonstrating to their consumers why. That's irrelevant to me and it hasn't stopped me from (very overtly) believing that intrusive DRM like this is bad for them and bad for the industry.
Okay, see my above post. Also, how can you substantiate that reduced piracy results in reduced sales?
"Casual piracy" simply means simple swapping of discs and burning copies among friends and acquaintances, and it remains a big problem in developing markets. You don't need me to tell you that Steam completely eliminates this, only a proper hacking group ever crack Steamworks titles, joe average can't simply use a copy of NERO and split the cost of his retail purchase with his friends.
And once they do, the chain of casual piracy begins again. It's just
delaying the inevitable.[/QUOTE]
Anything that delays piracy has the potential to increase sales. One less pirate is one more potential customer, that is a fact. There doesn't have to be a 1:1 relationship and there never is, you just need to be able to convince 1 in 1000 of those prevented from pirating when they want to pony up for the retail release and your job is done.
Steamworks creates a bigger target market for publishers, that is indisputable. By the simple laws of averages and economics, the same product will sell an increasing
You've already accepted that DRM is inevitable and necessary (hence conceding that CD keys and master servers for multiplayer games are a necessary evil), so why the big crusade against Steamworks. If you already accept that there is value in some form of DRM (which you have) then why can't you realise that a more effective means of DRM has its uses?
Seriously dude, step out of the clouds and face reality. Steamworks would not be getting the support it does if it did not have a positive effect on sales. For the people that are privvy to the information that you desire, the argument has already been won.
Do you really think these publishers would prefer Valve having a tighter grip over a market they compete in (all big publishers have their own DD store, fyi) if they didn't believe doing so would positively affect the sales of their games? GFWL support has dropped by the wayside because the DRM was ineffective and it didn't increase the value of your product. Steamworks can only survive so long as publishers believe that it can positively effect the sales of their games. So long as support for the platform increases, then its safe to say it is doing just that.
Look, in a perfect world we'd all like our games to be DRM free, but sadly we don't live in a perfect world. So long as piracy is a major issue on the platform (so basically, as long as the platform exists) then there'll be demand for DRM.