Quotes are in all sorts of order, because I had so many tabs open of things I wanted to comment on in this topic.
tl;dr - there's a lot of anti-steam FUD all up in this thread.
arstal said:
As for Steam, its fanboys have proven to me that even if Steam became a hindrance, they would still lap it up, the same way console fanboys do.
People calling you out for your chicken-little style fearmongering regarding Valve doesn't make those same people Steam fanboys.
I would avoid using Steam if it had ever given me any reason to. It hasn't.
arstal said:
As for the example you mentioned, the reason the other services couldn't sell the game, is because if they did, the profits would go to Steam for their cut of it. It's like Pepsi having to give Coke a nickel for shelf space in a store.
Okay, please stop with the analogies because you're not very good at them.
If someone that isnt Valve sells a steamworks enabled game, Valve don't make a single cent off that.
So if you have a superior retail service, what's to be afraid of?
arstal said:
You don't have the right to tell me what is annoying and what isn't.
I don't think I've spoken to annoyance levels for anything other than myself anywhere here - I assume this was addressed to me, as it was quoting me, although not any specific point I had made.
arstal said:
The Gamespy service- no one uses it because it is complete garbage, it's irrelevant.
Tell it to Borderlands players at release.
Or time travel back to pre-GFWL and Steam where GS was literally ubiquitous for multiplayer titles.
arstal said:
online activations that don't require a bloaty third-party client to run every time you play the game.
I guess you have a different tolerance for 'bloat' than I do then.
arstal said:
I do think some people were playing Civ V early via cracks. Many of them were people who had gotten their hands on Civ V early, but Steam wouldn't let them play it. I'd bet many of those people found out about Steam cracks due to that. (denying people the right to play what they bought). It is as effective as stopping zero-day piracy as other DRM's.
Unless you can provide evidence to the contrary, I'm calling this out as bullshit.
To the best of my knowledge (and I am not very versed in the warez scene admittedly) Steam does prevent 0-day piracy due to its encryption.
arstal said:
What makes it work for publishers is Steam effectively price dumps (which is anti-competitive) whereas the other DRM schemes make a profit on their DRM.
...
While I really dislike the DRM providers, they would have a good case for anti-competitive behavior lawsuit against Valve.
Freeware = price dumping now?
arstal said:
Also, go to the Civ IV mod site. Fileplanet does NOT have a monopoly there.
It was headed that way, and pre-torrent days publishers would routinely put their patches up on fileplanet to save themselves bandwidth.
arstal said:
Stardock doesn't really complain
Oh, they really, really, do.
arstal said:
You're right about D2D and GOG, I'll give you that. As for Valve innovating with Mac stuff, Gamersgate was doing it at least one year prior.
I've never used GG. They sell you a game for both PC and Mac in the same purchase?
Then they're being competitive, good for them.
arstal said:
You also know nothing about how monopolies work- they are what is called a market failure, which means it's anticompetitive to keep them around. I don't think an argument can be made that it's in the public interest for there to be a Steam monopoly- except for the Steam Sunshine Squad-GAF, who would be bitching when prices rose and DRM got worse without competition to keep Valve honest.
I do understand how monopolies work, I'm just not entirely sure you do as Steam is nowhere near a monopoly and even if they had 100% of market share there are no barriers to entry to overcome in the DD field that would prevent anyone else waltzing in and taking that marketshare straight from them by doing better business.
I'm all for people doing better business.
That's why everytime I see an article with Brad Wardell whining about how unfair Steam is and how hard it is for Impulse because of it, I think he should STFU and fix his business instead of blaming the guys doing it the right way.
arstal said:
Anyone who doesn't see how combining a store and a DRM solution in one go will cause problems if it gains too much market share- fails at understanding the economics behind market failures.
Or aren't looking at manufacturing industries where large embedded costs create a barrier to entry for non-incumbents that allow monopolies to become exploitative.
Here's a fun fact: Monopolies aren't inherently bad. Anti-competitive behaviour is bad.
If the anti-competitive behaviour in question is
by the compeition by refusing to sell their core products, frankly, fuck them and their protectionism, let the market sort it out.
arstal said:
The problem is Valve can tell people what they can charge for a game, or change the design of games. (In Din's Curse game, they rejected the game due to Soldak wanting to charge $25.)
This makes Valve / Steam special... how?
arstal said:
Stardock has said Steamworks games would be sold- if the Steam sales client wasn't part of the deal. That's their objection- the free advertising to their competition. They also said they would be willling to listen if Steam wanted to sell Sins, GalCivII and Elemental.
So they're scared of competition.
Sucks for them.
Maybe they should improve their business instead of whining about it.
Doing sales that ONLY HAPPEN if you're using their shitty IM client isn't the way to do that.
I'm also pretty sure Steam would have no qualms whatsoever about selling GalCiv, Sins or anything else.
arstal said:
GFWL doesn't include advertising for a rival store in the package. SFIV didn't have that.
PROTIP:
Press the home key ingame.
arstal said:
This is why I say D2D is in trouble, compared to the other services. I just can't see how they'll compete in the future except on price, and that isn't a long-term solution.
Features, Price, Customer Service, using their Newscorp backers for additional benefits (eg exclusive preorder bonuses, IGN guides attached to games, whatever).
Shit, I don't know.
Why shouldn't businesses have to justify themselves by being competitive? That's pretty much the entire point of 'monpolies are bad' after all.
06nbarnhill said:
lol Battle.net > Steam at least for me
Oh and blizz>valve
Battle.net is more intrusive to the consumer than Steam is for people who don't want to connect online and verify a purchase.
Which is the biggest sticking point to the anti-steam brigade here.
Fugu said:
What DRM was in the initial release of Civilization 4?
Safedisk.
My CD refused to boot from my CD drive because of it, and I had to resort to using a crack and downloading an ISO to play it.
Which as a consumer is bullshit, and for someone elss tech savvy is the very definition of a broken game. It also installed unwanted software on my computer, but unlike the steam client it was hidden a process that I could not uninstall.
Oh right, sorry, that's much better than Steam.
Fugu said:
If this is about day 0 piracy (and I'm not saying it is), why can't a non-Steam version have an abridged release date (say, a week later)?
It IS pretty easy to remove large parts of core code (ie Steamworks in it's entirety) from a project, I don't think that would be an unreasonable request to make of developers.
They usually don't have much to do immediately prior and post a game launch. they probably wouldn't even need paying to do it.
Fugu said:
For the record, I think CD keys combined with master servers provide entirely effective DRM that does not intrude at all on my gaming experience.
Conversely, I had to buy Half Life multiple times because my CD Keys kept getting stolen by key gens. I have to argue that that does intrude on my gaming experience, especially whne I attempted to play Natural Selection to get 'your CD Key is already in use' errors.
Weren't you arguing AGAINST a one time online activation check like that which Steam offers though...?
Fugu said:
Blizzard games all pre-WoW use only a CD key check when going online and the vast majority of the players of all of them are on there legit because it's very difficult to circumvent a CD-key check when it's forcibly instituted.
Yet there are far more players of DOTA than the total number of copies of WC3 ever sold.
I can't see why Blizzard would move to an online authentication system, personally.
A much worse one than Steam by the way.
brain_stew said:
In the last couple years? From big publishers? Like what exactly? Oh, and before you try, no Stardock's games are most assuredly not DRM free, having access to the broken copy of the game on your disc is pretty much worthless, you need to tie a key to an account to get access to utterly crucial patches. That's not DRM free.
If only Gabe had released a GAMERS BILL OF RIGHTS!
He probably could have released deliberately shitty broken products, and still have people on board. Because patches required to make a game operable but only to people using a specific client are of course entirely different to DRM.
Maybe forcibly banning people from using Steam for criticising them on the forums too, maybe releasing vanity published fan-fic novels as cash ins on the store too.
Shambles said:
Since Civ5 was released three days earlier in NA than in Europe it was cracked on day one for the European release.
That's an argument aginst the retardation of territory restricted staggered releases dates when digital distribution allows for global simultaneous launches more than anything tbh.
Long ass post people likely won't read. :/