Caesar III
Member
I managed to get the textures to medium. But only on 1024x768 with 16 draw distance. But this game is so great. I love it.
Stabby McSter said:i wanna see what comical shit it does
CabbageRed said:How does Rockstar not have a forum in this day and age?
with draw distance @ 1 I can push it to 1280x1024 and after a few minutes it runes fine (just like the old GTA games did :lol)Caesar III said:I managed to get the textures to medium. But only on 1024x768 with 16 draw distance. But this game is so great. I love it.
AgentOtaku said:Holy fucking shit!
I was genuinely curious to see how the PC version was gonna turn out, though could never picture myself playing with a Kb/mouse and I hate the 360 controller. This some terrible shit to be hearing!
*goes back collecting trophies*
So it would have been okay if he said "goes back to collecting achievements"?Oblong Schlong said:That trolling was subtle like a MGS4 cutscene.
SIP YEK NOD said:woot! grabbed it at EB games, installing now, can't wait to see how hard my rig struggles with it
Intel Q9300@3ghz
Geforce 9800gtx
3 gigs of ram(damn you xp!)
This weekend i'm going to grab a few more hard drives, install vista 64. see if there is any performance change with DX 10, couple more gigs of ram.
Hazaro said:Resolution?
I mean it doesn't matter anyway since you are going to be posting comparisons of clockspeeds with cores disabled at each resolution.
Oblong Schlong said:That trolling was subtle like a MGS4 cutscene.
blindrocket said:Wow, I do believe that my PS3 version looks and performs better. In fact, other than it looking a little blurry at times, I have no complaints with it.
I remember being a PC gamer in the GTA3/Vice City days and I seem to remember it looking and performing fine back then. I wonder what happened? I thought all games that were on the 360 were supposed to be easy to port to PC (and vice versa)?
Whelp. It seems GTA IV's installer is convinced that I have a dated version of XP,
Statistics
Average FPS: 47.12
Duration: 36.99 sec
CPU Usage: 74%
System memory usage: 74%
Video memory usage: 98%
Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Very High
View Distance: 32
Detail Distance: 70
Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 280
Video Driver version: 180.48
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Chiggs said:Pretty decent thread over at NVNews:
http://www.nvnews.net/vbulletin/showthread.php?t=124023
Seems that quads do significantly better. Here's some results from a Hard Forum member.
Very subtle difference between the texture settings:
http://www.nvnews.net/vbulletin/showpost.php?p=1862075&postcount=96
Average FPS: 37.46
CPU Usage: 67%
System memory usage: 81%
Video memory usage: 97%
Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Render Quality: Highest
View Distance: 30
Detail Distance: 35
Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: NVIDIA GeForce 8800 GTS 512
Video Driver version: 178.24
Audio Adapter: SB Audigy 2 Audio [EC00]
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Zzoram said:That pretty much confirms it, the game is CPU-Core limited. The E8400 3.0GHz is faster than the Q6600 2.4GHz in every game, except ones designed for 3+ cores specifically.
Zzoram said:Guys remember, when you say you're running it on Low and getting 20fps, you're running it on low at 1680x1050 or 1280x1024. The 360 version was 30fps at 1280x720, probably on Medium with sliders at like 20-30.
Zzoram said:If it was optimized for the 3-core Xbox 360, and they were too lazy to fix it for 2-core PC CPUs, then it's possible. Has anyone with a Quadcore reported bad performance?
HomerSimpson-Man said:Wow, this sounds so horribly optimized. I have practically the same set-up as the OP and it's going to run even worse than the consoles? WTF?
SIP YEK NOD said:got through the benchmark on standard settings
average fps: 44.71
cpu: 49%
system mem: 67%
video mem: 90%
res:1360x765 60hz(running on lcd right now)
texture quality: medium
render quality: medium
view distance: 25
detail distancce: 37
Lince said:maybe the PC engine isn't doing any texture streaming at all and tries to fit everything into VRAM, that's the only logical explanation for the craptacular performance even with low/med textures.
Zzoram said:What excuse do they have for not including an AA option in a PC game?
CabbageRed said:Isn't FSAA hard on VRAM? Considering that the game fills up a card's VRAM on textures alone, I cannot see FSAA having much of a chance.
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC
Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.
Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.
Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.
Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.
Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.
View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.
Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.
Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance
Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.
Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.
SIP YEK NOD said:rant
got through the benchmark on standard settings
average fps: 44.71
cpu: 49%
system mem: 67%
video mem: 90%
res:1360x765 60hz(running on lcd right now)
texture quality: medium
render quality: medium
view distance: 25
detail distancce: 37
Zzoram said:Why don't they do texture streaming them? They shouldn't try to load 1.5gb of textures into VRAM at once. Only GTX280 SLI or 4870x2 owners can meet the insane VRAM requirements.
cybropm said:GTA IV FATAL ERROR: RMN40
What the???
Spent 5hr's downloading through steam for this?! What the hell Rockstar?!
What am I supposed to do now?
My setup is...
GAMINGLAPTOP
512 NVIDIA GeForce Go 7950 GTX
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.080814-1242)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
Processor: Intel(R) Core(TM)2 CPU T7600 @ 2.33GHz (2 CPUs)
Memory: 3326MB RAM
Page File: 1112MB used, 4096MB available
DirectX Version: DirectX 9.0c (4.09.0000.090
Any help is greatly appreciated.
Zzoram said:Why don't they do texture streaming them? They shouldn't try to load 1.5gb of textures into VRAM at once. Only GTX280 SLI or 4870x2 owners can meet the insane VRAM requirements.
What issue was this?TheExodu5 said:^aw what the hell...this still has the 360's dithering issue?
on "high" rendering, there is still higher and highest, both solve the dithering problem, but both come with performance hits.TheExodu5 said:^aw what the hell...this still has the 360's dithering issue?