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PCSX2 - Excellent PS2 emulation, support improving all the time!

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I've completed Ar Tonelico 2 and Mana Khemia 2 in PCSX2, so those are 2 games for which I know for certain that they are perfect. I've also used the emu to complete Sakura Wars, the only problem with that is that shadows are missing in battles if you use a hardware-accelerated graphics plugin.

I've played a lot of SSX3 in pcsx2, and experienced no problems, but I haven't completed it. Same with ICO and SotC.

I have an i7 at 3.7GHz though.
 
Drkirby said:
How much does PCSX2 use the graphics card? I right now have a cheap GeForce 9500 GT and had a huge slowdown in Gradius V during the visual effect when the boss shows up. Mind you, this was also at 1440x1080 internal resultion (The 4:3 version of 1080p), and I haven't checked to see if it caused as bad of a slow down during normal resultions. Does the CPU do all the rendering, or does it offload it to the video card?
It seems to be very CPU reliant from my findings. I just upgraded my X1900 to an overclocked GTX 460 (huge upgrade) and got pretty much no FPS increase in Xenosaga Ep 3.

Then again, my CPU is likely bottlenecking if the performance is so consistent. Take that FWIW.
 
I had no idea a program like this existed. A while back I bought a bunch of PS2 JRPGs, but I stopped playing them because my 60GB PS3 sounds like it's going to die . Dark Cloud 2 looks amazing with this emulator.
 
Durante said:
I've completed Ar Tonelico 2 and Mana Khemia 2 in PCSX2, so those are 2 games for which I know for certain that they are perfect. I've also used the emu to complete Sakura Wars, the only problem with that is that shadows are missing in battles if you use a hardware-accelerated graphics plugin.

I've played a lot of SSX3 in pcsx2, and experienced no problems, but I haven't completed it. Same with ICO and SotC.

I have an i7 at 3.7GHz though.
I've beat ICO and SotC so I can confirm they are complete-able without any issues.
 
I should be doing hw said:
How does Tales of the Abyss run on this now? I'm about to do a replay of it and wanted to know if anyone's had any experience with it on the emulator.
runs flawless for quite a while now
 
Some GT4 replay pics I took (can't get the internal screenshot to work...)
Game was configured to 1080i and internal res to 1920x1080

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skybaby said:
Some GT4 replay pics I took (can't get the internal screenshot to work...)
Game was configured to 1080i and internal res to 1920x1080

Yikes, you'd better get rid of those jpeg artifacts ASAP. Looks horrendous to be honest. Also, do you have any AA turned on?
 
Are your shots actually using the 1080i ingame setting? Whenever I use it, the game switches to being interlaced, whereas it's only a regular picture at the normal video out

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Does SSX work well on PCSX2? What's the reliability for emulation of PS2 games nowadays? I just recently re-bought SSX, but my PS2 isn't really in my livingroom anymore, and my kids use it for movies. So I was hoping emulation is the way to go, instead of buying a second PS2 (I will eventually though, but not right now).

Btw, I have the PAL version of SSX.
 
I finally restarted Dragon Quest 8 again after a long break, and figured I would continue it by emulator. I like how it looks here much more than how I remember it looking on my PS2.

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dak1dsk1 said:
Dumb question: does this emu support Action Replay (or the like) codes?
Technically it does. You can create patch files with codes and they'll apply. They have to be formatted exactly right, however, or they won't work. Here's a good place to start. There's a 100% chance you'll run into trial and error, I'm telling you now.

You'll also notice mention of Cheat Engine a few posts down in that thread. It's an easier way to hack - Gameshark Pro had the same variable search features 11 or 12 years ago for first generation Playstations and the N64. Plus it works on any game executable, emulation or not. Very easy to use, highly recommended.
SOLDIER said:
Have they finally come up with a version that doesn't feature slowdown in FFX when that first boss casts Demi? Or in FFXII when the first boss causes slowdown in its introductory cutscene?
Yeah demi is a framerate buster. You'll notice a large FPS increase the lower in resolution you go, however. Software render mode also helps.

EDIT: For further clarification, this seems to be directly linked to how the emulator handles those specific transparencies and motion blurring. Xenosaga Ep3 has the same tremendous slowdown with the E.S.'s exhaust fumes; they're a similar effect.
 
dak1dsk1 said:
Dumb question: does this emu support Action Replay (or the like) codes?

You can use Codebreaker to load up the cheats.

When CB ask to insert the game disc, press ESC, load up the game DVD or ISO and resume.
 
So what are the best settings for Final Fantasy 12?

Also, how the hell do I set-up the program to use a controller? Shouldn't I just be able to plug my PS3 dual-shock straight into the PC using a USB?
 
I'm getting some crazy slowdown in MGS3: Subsistence. Voices slowdown and the framerate is basically all over the place. Any way to fix this, or is my PC just not good enough?

I've got an i7 950, 6gb RAM with an HD6870.
 
-Winnie- said:
I'm getting some crazy slowdown in MGS3: Subsistence. Voices slowdown and the framerate is basically all over the place. Any way to fix this, or is my PC just not good enough?

I've got an i7 950, 6gb RAM with an HD6870.
Turn on speedhacks and OC that CPU, MGS3 is a very intensive game.
 
Okami gets these lag spikes when I'm playing. Everything is buttery-smooth, but sometimes there's this lag spike. Should I overclock my CPU (X3 720 @ 3,2 ghz) even more? Or is it something to do with my harddrive?
 
Okami gets these lag spikes when I'm playing. Everything is buttery-smooth, but sometimes there's this lag spike. Should I overclock my CPU (X3 720 @ 3,2 ghz) even more? Or is it something to do with my harddrive?

I´m having these lag spikes too, but on almost every game I tried (DQ 8, Tekken 5, Radiata Story, Gran Turismo 5, etc.). I´m playing and sometime there is some lag, is minor, however perceptible.

So, I don´t think there is something related to your HD.

i7 920@ 3.8ghz
xfx 275 oc
6 gb ram.
1 tb black caviar sata II
 
Has anyone been able to run Ridge Racer V at a rock solid 60fps with absolutely NO slowdowns whatsoever? If so, please post both your PC Specs as well as your emulation settings and which GSDX Plugin you're using.
 
The Antitype said:
So what are the best settings for Final Fantasy 12?

Also, how the hell do I set-up the program to use a controller? Shouldn't I just be able to plug my PS3 dual-shock straight into the PC using a USB?

I believe you need to install the MotioninJoy drivers for the PS3 controller.
 
For those with some experience using PCSX2, would this desktop have a shot at running it?

Core 2 Duo 1.86ghz
3GB DDR2 ram
mobo with a 1066mhz FSB
ATi Radeon 4670 w/ 512mb ram
Windows XP

I'm not looking to run any higher than 1280x720 as I'm shooting to make this into a HTPC for the bedroom LCD. Would that produce a good framerate on many/most PS2 games? Most notably the Shin Megami Tensei and Persona games.
 
Drek said:
For those with some experience using PCSX2, would this desktop have a shot at running it?

Core 2 Duo 1.86ghz
3GB DDR2 ram
mobo with a 1066mhz FSB
ATi Radeon 4670 w/ 512mb ram
Windows XP

I'm not looking to run any higher than 1280x720 as I'm shooting to make this into a HTPC for the bedroom LCD. Would that produce a good framerate on many/most PS2 games? Most notably the Shin Megami Tensei and Persona games.
That CPU is way too slow. At least 3GHz is needed for a lot of (most?) games with a C2D.
 
Drek said:
For those with some experience using PCSX2, would this desktop have a shot at running it?

Core 2 Duo 1.86ghz
3GB DDR2 ram
mobo with a 1066mhz FSB
ATi Radeon 4670 w/ 512mb ram
Windows XP

I'm not looking to run any higher than 1280x720 as I'm shooting to make this into a HTPC for the bedroom LCD. Would that produce a good framerate on many/most PS2 games? Most notably the Shin Megami Tensei and Persona games.

The resolution doesn't usually matter much on PCSX2, because unless you set it to something obscenely high, you are usually going to be CPU-limited rather than GPU-limited, and the CPU limit is not affected by resolution if you are using GPU accelerated graphics.

A C2D at 1.86 GHz is not fast enough to play those games at full speed. I have a 3.2 GHz C2D, and it still encounters some slowdowns in certain areas of Persona 4 and Digital Devil Saga. Because of the way that things are synchronized, you will not get a good gameplay experience unless you can run at a solid 60 fps.
 
AndyMoogle said:
That CPU is way too slow. At least 3GHz is needed for a lot of (most?) games with a C2D.
Thats what I feared. Anyone know a good place to check OEM mobo cpu compatability?

Its a Love Valley P965 Viiv mobo out of an old Gateway DX420x. If possibly I might swap out the CPU and PSU to go with a Wolfdale and a bumped up video card if it'd work.
 
I'm going to wait til the end of next year. Hopefully by then a new version of the emulator plus reduced prices on even faster CPUs will make it a great alternative to playing my PS2 games on the PS3 (with it's meh upresing).
 
So I'm confused about resolution. Is it better to change the display resolution or the internal resolution? Should they match, and if not I'd assume it's better on IQ to downsample (higher internal, lower display) rather than upsample (lower internal, higher display)? Obviously, I suppose the display would be my native monitor resolution. I can't really get how you determine the aspect ratio on a game that supports widescreen (but not necessarily anamorphic).

I'll be using it on a 24" 1920x1200 16:10 monitor, and I'm just confused by those settings on the graphics.
 
Hopefully someone here can answer this buy maybe it's too technical. Is ps2 emulation completly CPU dependent or is some work put on your graphics card? Also if your graphics card does some rendering will Nvidia's SLI or ATI Crossfire technology have any impact on performance? My thought on this is that it will not because no drivers exist to enable this.
 
jmdajr said:
hmmmm. Interesting. Is it possible to use the dual shock wirelessly AND use your ps2 memory cards?

AFAIK, if you want to use saves from your ps2 memory card, you need to convert it. With a modded ps2, you can just copy the files from uLaunch ELF and place on a usb stick. If you google pscx2 and ps2 memory card, you'll see forums tellling you how to do that.
 
Poohblaster said:
Hopefully someone here can answer this buy maybe it's too technical. Is ps2 emulation completly CPU dependent or is some work put on your graphics card? Also if your graphics card does some rendering will Nvidia's SLI or ATI Crossfire technology have any impact on performance? My thought on this is that it will not because no drivers exist to enable this.
Almost entirely CPU dependent. I think an 8800gt is enough to render the game at 1080p.
 
xero273 said:
AFAIK, if you want to use saves from your ps2 memory card, you need to convert it. With a modded ps2, you can just copy the files from uLaunch ELF and place on a usb stick. If you google pscx2 and ps2 memory card, you'll see forums tellling you how to do that.

Sounds like work! I thought I could just use my ps2 memory card transfer kit. Hell I have the 60gb PS3. I am starting to wonder if it's even worth it.
I have a quad core 3.0ghz processor but I hear to can only use two cores at once.

edit: ps1 emulator must be awesome by now though!
 
AndyMoogle said:
That CPU is way too slow. At least 3GHz is needed for a lot of (most?) games with a C2D.

I'm running Kingdom Hearts 2 at full speed (55-60) on a C2D with 2 GHz, my videocard is a 9800GT.
I say just try it and see how it runs.
 
teiresias said:
So I'm confused about resolution. Is it better to change the display resolution or the internal resolution? Should they match, and if not I'd assume it's better on IQ to downsample (higher internal, lower display) rather than upsample (lower internal, higher display)? Obviously, I suppose the display would be my native monitor resolution. I can't really get how you determine the aspect ratio on a game that supports widescreen (but not necessarily anamorphic).

I'll be using it on a 24" 1920x1200 16:10 monitor, and I'm just confused by those settings on the graphics.

Internal resolution decides how good the game is going to look. 640x480 isn't going to look good no matter how high you up-rez it (just like your real PS2 looks like crap when you play it on your flat screen monitor/TV). Display resolution is just there to allow you to have the window be as big/small as you'd like (in windowed mode) or match it to your monitor (in full screen mode).
 
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