Rec Room is so much fun! Been playing it the last few days now and it's got the most hours of all my VR games. Played for about 3-4 hours straight last night. Only problem was the headset started to get really hot and I was sweating a ton. Any fix for that? Do different Rift covers have better breathing or something to make them less hot? To be fair, I was being very active with moving a lot. My character in the game was sweating too. Haha
Rec Room is so much fun! Been playing it the last few days now and it's got the most hours of all my VR games. Played for about 3-4 hours straight last night. Only problem was the headset started to get really hot and I was sweating a ton. Any fix for that? Do different Rift covers have better breathing or something to make them less hot? To be fair, I was being very active with moving a lot. My character in the game was sweating too. Haha
So I cannot find the link to install the oculus software from the oculus webpage, lol. I signed in, got my free copy of echo arena but anytime I get remotely close to downloading something I find myself in the developer portal. Feelin real, real dumb.
Which mini games do you prefer? I've only tried paintball and it was okay but the teleporting made it a little weird.
the vrcover replacement is more breathable imo. you will still sweat if you spend tons of time but its way more comfortable and breathable than the foam. I sweat way less. and since its leather, after my session I just wipe it with a antibacterial cloth once. done
Played The Bellows: A VR Horror Experience
Was well done from a technical perspective, looks nice (and was for free, again).
Aside from that, jumpscare horror games in VR are probably wasted on me. I always expect something to pop up right in front of you, things to appear in your face or doors shutting down with a bang behind you. You know slow and silent scenes are slow and silent because the intention of build up and usually the surprise jumpscare follows right on time... nothing really surprising.
A relly good creepy VR game should have 90% build up so that when something happens it has impact imo... most people would find that to be boring I guess and it's problematic from a spoiler perspective when these moments are known to everyone before playing the game.
Ironically the original Bellows demo satisfies most of your criteria and is much better than either of the longer/full experiences. The game is actually 3 completely different experiences, the demo, the first release, and the final release. They're completely self contained, not beta branches of the same content. I'd hazard a guess most people never touch the other two assuming they're just glitchier versions of the final.
As a keen squash player i really liked the demo of Racket:NX
Think Squash or racketball in a Sci-Fi setting, hitting the ball feels very good and natural.
I will keep an eye on it when its out of Early Access (i dont like buying EA games)
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They changed quite a bit in the last update, for the better. Finally some music and more interesting design (panels/UI). But the commentator lost his edge and the ball is now not as easily distinguishable from the background anymore anymore when it comes back at you from a similar colored tile. It was easier to see before because the color/brightness intensity in the panel behind the ball wasn't as intense.
It's not a dramatic thing but it was noticable to me!
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Is Battlezone worth anything if you don't give a damn about multiplayer? Is there enough and quality singleplayer content for 50% off at the moment? (The sale may have ended already, I'm not sure)
Alright, a friend is coming by friday to try out the oculus and he's calling me a pussy for not trying any horror game yet. I mean he's not wrong, but I'm working up to it.
What would be the best horror game to make him scream like a little girl? I heard Dreadhalls is good.
There's a good thread on r/Vive about it. And with knuckle finger tracking I could see manipulating cards being pretty compelling.What do you think the chances are that Valve's recently announced DOTA2 card game Artifact is one of the Valve 3?
What do you think the chances are that Valve's recently announced DOTA2 card game Artifact is one of the Valve 3?
Might be the wrong thread but Firefox has Web VR support now (Vive and Rift)https://www.roadtovr.com/todays-firefox-update-brings-rift-vive-webvr-support-everyone/
Has anyone here ever browsed the internet in VR? Is there something cool to see somewhere?
For a limited time only, buy Rez Infinite and you'll also get, free of charge:
- Over 20 desktop wallpapers, including original concept art.
- A digital soundtrack sampler including new, never-before released tracks.
- A set of original Rez avatars.
- A digital excerpt from the iam8bit-created Making-of Rez / art book.
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OST Tracklist:
- Awakening
- Wide Echoes
- Cycle of Silence
- Butterfly Effect
- Butterfly Effect (Instrumental Mix)
- Singularity
- Starlight Infinite
I was involved in playtesting this port and providing feedback, both for the screen version and the VR version.
Both are excellent in my opinion. The performance is fantastic (with full MSAA and high supersampling factors too).
Area X at 200% resolution and maximum glow is perhaps the single most visually outstanding thing I've seen in VR.
Also, if you enjoy playing VR stuff in full 360° immersion with no artificial rotation, you'll really appreciate the "auto-camera rotation OFF" setting. It's the one thing in the port that I'm pretty certain would not have been there without my feedback, and it does exactly what I wanted![]()
For some reason, I got the impression they're committed to making 3 games so reliant on VR that they can't be played any other way.What do you think the chances are that Valve's recently announced DOTA2 card game Artifact is one of the Valve 3?
Your impressions were just what I needed to hear. Seeing artificial rotation in the Steam trailer irked me. Glad I read this. I'll pick it up sometime.I posted about this in the Rez thread, but I guess it's also relevant here:
If you commonly demonstrate VR to people, I'd say the asking price is worth it just for Area X alone, never mind the nice and very replayable full game you get with it.
I posted about this in the Rez thread, but I guess it's also relevant here:
If you commonly demonstrate VR to people, I'd say the asking price is worth it just for Area X alone, never mind the nice and very replayable full game you get with it.
New trailer for Megaton Rainfall finally! Comes out Fall. There's a thread about it already, but worth mentioning here. The PS Blog goes in to more detail of the gameplay.
Any recommendations for VR games with smooth movement (no teleporting)? Either action or exploration based. I looked through everything in the spreadsheet already but want even more options.
I have a stomach of steel after working on a VR game for a couple years, so nothing is too extreme - in some ways the more intense the better.Finally got my own Rift + Touch and have some time to actually try stuff.
I posted about this in the Rez thread, but I guess it's also relevant here:
If you commonly demonstrate VR to people, I'd say the asking price is worth it just for Area X alone, never mind the nice and very replayable full game you get with it.
VR mode is 90 FPS.So 60FPS on a 90Hz is not a problem?