GB: You know the answer upfront, so its not even worth trying.
Schafer: Exactly. Maybe that leaves me open to all the publishers saying Hey, we would have done this. That relationship is all just something I didnt really want, because when you have a publishing relationship, sometimes it works out great because you have aligned goals and you want to make the same thing, like with Happy Action Theater. Microsoft wanted to show what Kinect could do, and I was interested in that, too. That worked out great.
If were making an adventure game, you know a publisher would have mentioned Maybe you should add an action sequence, or put a gun in it, or, I dont know, maybe that character looks too old, you should make her younger. These kinds of things. I dont have to do any of that if I just go to the fans and have their trust and be like Hey, I want to make something thats really creative and cool, are you into it? And theyre into it to a greater degree than Id even hoped.