Wolfgunblood Garopa
Member
I'll need a citation on Street Fighter II being a phenomenon due to its singleplayer. Street Fighter I was like the inverse of SFV where it's clearly a singleplayer fighting game with a tacked on versus mode and no one remembers that game. Granted, it played like shit, by SF2 was heralded for being an arcade game that pit two players against each other. It made billions in quarters and I can't believe it did that by allowing one person to hog the cabinet as opposed to two people putting in money with one losing the right to play in 3 minutes or less.
I accept the argument a lot of people play fighting games for singleplayer and that basic modes should appear in every console release. I don't buy that fighting games blew up in popularity as a singleplayer game and somehow the narrative of fighting games being popular primarily as multiplayer games was adopted and unquestioned until SFV was released.
SF1 was a novelty, almost a proof of concept.
I was 13 or so when SF2 hit arcades, and I was always looking for a way to get to any arcade and play against people. It was a big deal. But then there's the home console ports, which is a big part of SF and fighting games in general. I would bet most people who got SF or even MK for the SNES were good at the game but had a hard time finding others that could even do a fireball reliably. Multiplayer was limited, yet it was the home console ports that made fighting games a phenomenon. It wasn't the competition, it was all of the things I listed above- advanced game control, moment to moment creativity, characters and animation, etc.