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Persona 5 announced for PS3, winter 2014

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How many people out of those 80 million will still be playing their PS3 late into 2014? How many of those 80 million people are Persona fans? The series has it's audience and those are the ones who are going to buy it, it doesn't matter how many sales a console has. Persona fans will buy the console it comes out on if they didn't already own it anyways, people who wanted P4G bought a Vita just for it. Also just because the PS3 has 80 million sales doesn't mean it'll sell more than what it would if it released on say the 3DS/PS4, if it's such a niche series than only the fans will buy it and that's it and they'll go to whatever console it's on.

I still think this game would have been better off on the 3DS/PS4, only because of how many people will still actually have their PS3s hooked up by winter 2014 compared to all the people who would still very much be using their 3DSs/PS4s.


I played and beat both p3fes and p4 this year on my ps2
 
Catherine isnt grown up or mature, it just has older characters, it's really sad and quite telling when people think that.
 
I just want Persona 5 to have a mature theme, like Persona 4 had. Yeah, Persona 4 had goofy moments, colorful and bright visuals, yet of all Shin Megami Tensei and Persona games I've played, it was the one which touched me the most, the game which explored some quite interesting subjects. "Facing your true self" was really a great theme. Dark and grim don't equal good to me, but having a mature theme for the game certainly helps.
 
I just want Persona 5 to have a mature theme, like Persona 4 had. Yeah, Persona 4 had goofy moments, colorful and bright visuals, yet of all Shin Megami Tensei and Persona games I've played, it was the one which touched me the most, the game which explored some quite interesting subjects. "Facing your true self" was really a great theme. Dark and grim don't equal good to me, but having a mature theme for the game certainly helps.

Agree with you 100%. This is exactly how I feel.
 
When I mean "dark" with Persona 3 I mean that it wasn't some stupid wacky Scooby Doo adventure.

Also all the characters in it are way more competent and serious than the P4 cast.


Obviously none of them are like the Witcher or anything.

I dunno that's why I like SMT storywise better. Killing your friends is way better than befriending everyone.
 
You could have a sort of compromise between the serious-ish setting of P1/P2 and the standard "high school" setting of P3/4 by having P5 take place in a really strict boarding school or something with spooky gothic undertones.

Would be consistent with the "prison" motif shown in the trailers.;p
 
Agree with you 100%. This is exactly how I feel.
Good :)
When I mean "dark" with Persona 3 I mean that it wasn't some stupid wacky Scooby Doo adventure.
Neither was Persona 4.
Also all the characters in it are way more competent and serious than the P4 cast.
Half of P3 cast isn't nearly as well characterized as the P4 cast and are just fillers (at least they "feel" like fillers). Also serious doesn't equal good.
I dunno that's why I like SMT storywise better. Killing your friends is way better than befriending everyone.
lol
 
Uh? Half of the P4 cast was just "there" and basically didn't add anything to the story itself. As opposite to P3 cast were the characters were central in the story and they developed through it.
Yeah, Ken and Koromaru were definitely central in the story and developed through it.
 
Uh? Half of the P4 cast was just "there" and basically didn't add anything to the story itself. As opposite to P3 cast were the characters were central in the story and they developed through it.

Half of the character in Persona 3 were just there. Akihiko, Fuuka, Koromaru, Ken, and Shinji.
 
So I just realised something.
This is the first SMT game on a current gen console. So we'll be seeing a bunch of new demon models that havent been recycled since Nocturne

That's what I've been saying. It will be highly likely that Persona 5 will not be the only game to use these new assets.
 
and ones that got involved in the story more, like Junpei, was so fucking annoying.

i knew i shouldn't have entered this thread.

--

For P5 I want it to be P5. As much as I didn't care for P4, it's admittely a MUCH different game than P3 was. Let the sequel have it's own identity than riding the coattails of the successful Persona, which is (sadly) 4. Hell the Persona series has gotten this far with now making a new identity for it self as 'Persona' instead of SMT: Persona., let the thing keep going.

I also want the protagonist to have an Afro.
 
Definitely. In P4, Chie was the go-to with (someone else casting) Tarukaja, Power Charge, and God's Hand. Definitely my main attack on Ame-no-Sagiri.

I always go with Yukiko, Naoto, and Kanji for massive damage on end game bosses in P4G.

In P4 I used Yosuke instead of Naoto.
 
Holy shit, so the thread got degraded into a "Persona 3 sucks", "No, Persona 4 sucks" argument?

2516508-5567548374-Fh3ro.gif


I say that both have their merits and faults and that both games are good in their own right. I'm sure Persona 5 will be a fantastic game.
 
I always go with Yukiko, Naoto, and Kanji for massive damage on end game bosses in P4G.

In P4 I used Yosuke instead of Naoto.

For me, it was Chie, Yukiko and Naoto. The boost everything skill Chie has in P4G + Naoto's Barrier + Salvation and Burning Petals were awesome. I beat last boss that way and though I needed some MP recovery items, I didn't need to worry at all about the Mind Charge + Megidola combo. Having two characters without weakneses is cool, too.
 
and ones that got involved in the story more, like Junpei, was so fucking annoying.

Actually, I thought Junpei was annoying but as the story progressed, I started understanding him better.
Then FES came and I got to like him since after the end of P3, he understands that playing hero isn't as nice as he thought it'd be (MC & Chidori) and that really shapes him into a man.
 
In terms of a gameplay standpoint, I cannot in good conscience say that Koromaru was useless. The dog helped a shit ton in a lot of the more problematic fights in the game due to his Dark/Fire nullification (and a lot of enemies and bosses liked to throw mudo spells as opposed to hama spells).

Ken is absolutely fucking useless though. He was like worse than Kanji in P4 Vanilla.
 
Definitely. In P4, Chie was the go-to with (someone else casting) Tarukaja, Power Charge, and God's Hand. Definitely my main attack on Ame-no-Sagiri.
You're way off base. No disrespect intended but its telling that you site Tarukaja as a point in Chie's favor.

Chie was the useless one in vanilla. Kanji had better support skills (Matarukaja, Masukunda) better offensive spells (He actually got Ziodyne and Maziodyne, vs the Bufula she was stuck with all game) amp skills(which let him do more damage than chie despite having a garbage magic stat) and he gained access to the strong phys skills much earlier than Chie(He gets Vile attack in his fifties. Chie gets Rainy Dance at level 65). Chie is stuck with black spot until shes in the 70s. Primal Force is the 2nd strongest move in the game. Its so strong, it outdamages 2 power charge god hand over 2 turns. On top of that, he had a much higher attack stat and more health.

There is absolutely 0 reason to using Chie in vanilla on a competitive standpoint. She was completely outclassed by Kanji.

The fact the she was better in vanilla is a gross misconception.
 
In terms of a gameplay standpoint, I cannot in good conscience say that Koromaru was useless. The dog helped a shit ton in a lot of the more problematic fights in the game due to his Dark/Fire nullification (and a lot of enemies and bosses liked to throw mudo spells as opposed to hama spells).

Ken is absolutely fucking useless though. He was like worse than Kanji in P4 Vanilla.

Ken is the 2nd best healer in the game and a viable (albeit slightly inferior) choice over Yukari.

There is no appeal to using Koro. His offensive stats are dismal and mudo skills arent that useful since shadows tend to resist them. He's not terrible per say, but there just isn't a point to using him over any of the other characters. Well unless you liked him, and that's completely fine.
 
Ken is the 2nd best healer in the game and a viable (albeit slightly inferior) choice over Yukari.

There is no appeal to using Koro. His offensive stats are dismal and mudo skills arent that useful since shadows tend to resist them. He's not terrible per say, but there just isn't a point to using him over any of the other characters. Well unless you liked him, and that's completely fine.

Calling him the 2nd best healer doesn't mean much when he's the only other healer besides Yukari (and I guess the MC if the need arose, and I hesitate to call Akihiko a "healer" with his grand total of two single target healing spells). And even that doesn't mean much because on upper levels, not a lot of bosses or enemies really targeted Yukari's weaknesses (where Ken's mudo weakness made him a major liabilty). Not to mention that Yukari gets all of her major healing spells 4-8 levels ahead of Ken in a game where even 4 levels could mean the difference between fighting a tough boss and being halfway on the entire next block of Tartarus. This is even further exacerbated due to the absurdly slow exp gain when the game decides you are overleveled at a certain block (where you can't just exp grind Ken to the occasion).

Koromaru is better because he is actually not a walking Once More turn to enemies in a lot of the higher level blocks (and quite the opposite) in a game where almost every party member has weaknesses that you can't do anything about (unless you're playing Persona 3 Portable and have the added benefit of guard and direct control). Plus, his offensive stats are not terrible and for the enemies that are weak to mudo, which often happen to be the most annoying, Koromaru can spend SP where the MC doesn't have to.
 
Calling him the 2nd best healer doesn't mean much when he's the only other healer besides Yukari (and I guess the MC if the need arose, and I hesitate to call Akihiko a "healer" with his grand total of two single target healing spells). And even that doesn't mean much because on upper levels, not a lot of bosses or enemies really targeted Yukari's weaknesses (where Ken's mudo weakness made him a major liabilty). Not to mention that Yukari gets all of her major healing spells 4-8 levels ahead of Ken in a game where even 4 levels could mean the difference between fighting a tough boss and being halfway on the entire next block of Tartarus. This is even further exacerbated due to the absurdly slow exp gain when the game decides you are overleveled at a certain block (where you can't just exp grind Ken to the occasion).

Actually, everyone short of Junpei and Koro can heal, but you're right in saying that there are 2 viable healers (3, but the MC is primarily a damage dealer), but that's exactly my point; Ken has a niche.

Before I address why Koro sucks, I'd like to point out that it's incredible disingenuous to state that Yukari's weakness is less prominent than Ken's. Out of the 12 major shadow bosses, 2 of them use primarily Zio skills (Hierophant, Hermit) and none of them use Mudo skills. One of these bosses exclusively uses Zio skills and is arguably one of the hardest bosses in the game. The only bosses that use Mudo skills are Jin and Chidori (the former also uses Hama spells) and the final boss (who uses everything.) You're right in stating that gains Mediarama significantly earlier than Ken, but her being better than him is not in dispute. My argument is that there's a point to using him over Yukari, such as:

-More coverage. Yukari is a sitting duck against enemies that resist Wind. Ken's access decent physical skills and Hama skills make him a viable choice in most battles.
-His natural weakness aren't as bad. Ma-zio spells are significantly more common than Ma-mudo spells, and Mamudo skills can be covered by homonculus.
-He has better synergy with Aigis. Aigis is the best boss killer in the game, whereas Yukari is FORCED to use the Storm Bow to eliminate her Zio weakness.
-Gains access to wind coverage via weapon fusion

I don't really feel like getting into Ken vs Yukari debate (because it's been done to death) but Ken is definitely viable character, no question about it.

Koromaru is better because he is actually not a walking Once More turn to enemies in a lot of the higher level blocks (and quite the opposite) in a game where almost every party member has weaknesses that you can't do anything about (unless you're playing Persona 3 Portable and have the added benefit of guard and direct control). Plus, his offensive stats are not terrible and for the enemies that are weak to mudo, which often happen to be the most annoying, Koromaru can spend SP where the MC doesn't have to.
There is a ridiculous amount of selective bias and incorrect information in this post. OMT's can be mitigated with smart team setup/first turn advantage. His double immunity is nice, but nearly good enough to justify having him used over any other character. I don't see any strong reasoning in your argument for Koro to be recommended over using any of the other staples.

So here's the deal with Koro:
-Both of his offensive stats are objectively subpar
-He has an overkill agility stat
-All of his skills are magic based
-His equipment options are seriously limited. He doesn't have a shoe slot.
-He has decent coverage with Fire and Mudo skills. Mamudoon is definitely cool, but unlike Ken he doesn't gain Mudo boost so they're inaccurate.
-He adds nothing to do team. MC can cover Fire & Mudo skills fairly easily (You get Alice/Die For Me! at level 49, so you're covered on the mudo front)
-He has low SP
-Shadows tend to be weaker to hama skills than mudo skills (but in fairness, they're more likely to use mudo skills)

So in conclusion, Koromaru is never really ever more than passable in P3. He's decent in random battles, but never a strong contender boss battles.
 
Catherine isnt grown up or mature, it just has older characters, it's really sad and quite telling when people think that.

Completely disagree. Catherine has some of the most mature themes I have seen in a Japanese game. The central theme of the game is about the conflict between settling down with a family and the related sacrifice of personal freedom that comes with it. It's probably the first time ever that I have felt like the protagonist's personal conflict in a game was something I could relate to as a real person.

Obviously the game got silly with the twist at the end, but that aside, the major themes are very solid. To me, they are a lot more mature than something like a guy trying to survive in some post-apocalyptic wasteland - a scenario that really doesn't provide any sort of insight into real life.

If you think that calling it mature is a joke, then I would really like to hear a list of games you think are mature.
 
Both are bad staples of Persona topics

Considering the subject, what else do we talk about in a thread about a game with 56 seconds of a teaser to go on? Only thing to talk about are the previous games and what might be brought from them into the new one. Of course that's going to devolve into various sides defending their points.
 
Actually, everyone short of Junpei and Koro can heal, but you're right in saying that there are 2 viable healers (3, but the MC is primarily a damage dealer), but that's exactly my point; Ken has a niche.

Before I address why Koro sucks, I'd like to point out that it's incredible disingenuous to state that Yukari's weakness is less prominent than Ken's. Out of the 12 major shadow bosses, 2 of them use primarily Zio skills (Hierophant, Hermit) and none of them use Mudo skills. One of these bosses exclusively uses Zio skills and is arguably one of the hardest bosses in the game. The only bosses that use Mudo skills are Jin and Chidori (the former also uses Hama spells) and the final boss (who uses everything.) You're right in stating that gains Mediarama significantly earlier than Ken, but her being better than him is not in dispute. My argument is that there's a point to using him over Yukari, such as:

-More coverage. Yukari is a sitting duck against enemies that resist Wind. Ken's access decent physical skills and Hama skills make him a viable choice in most battles.
-His natural weakness aren't as bad. Ma-zio spells are significantly more common than Ma-mudo spells, and Mamudo skills can be covered by homonculus.
-He has better synergy with Aigis. Aigis is the best boss killer in the game, whereas Yukari is FORCED to use the Storm Bow to eliminate her Zio weakness.
-Gains access to wind coverage via weapon fusion

I don't really feel like getting into Ken vs Yukari debate (because it's been done to death) but Ken is definitely viable character, no question about it.

Note that I was making a very key distinction between early game and endgame. For one thing, some of the earlier game bosses targeted Yukari's weaknesses, but you didn't even have much of a choice in scenarios like the Hierophant (where I would admit Ken would have been useful if both he got spells as early as Yukari and if he was actually in the party during that boss). And in the Hermit boss, you would be lucky if Ken even had Diarama at that point and only had Zionga (which the boss absorbs, but lucky thing Koromaru has Agilao). One Tartarus boss has a similar problem (Fanatic Tower). Second, outside of the Hanged Man, none of the full moon bosses were challenging enough if a player was meeting the very generous Tartarus deadlines (and the Strega encounters are even more laughable in difficulty to the point where you really have to try to lose to them).

The distinction is middle-game/late-game Tartarus, where a lot of the Tartarus guardian bosses throw around Agidyne/Maragidyne before Junpei even gets his upgrade. And this is where a lot of the Tartarus mobs (and some of the guardians like the snake) like to throw around Mudo than Hama. And given that outside of a small handful of bosses (most of which use every spell under the sun), zio spells are not prevelant enough to diminish Yukari's usefulness in comparison to Ken's in light of how mudo is used. Outside of that, you get some guardian bosses like Stasis Giant that admittedly makes Ken very desirable over Yukari (but is definitely a boss where unless you're playing P3P, a lot of your party is going to be dead on the floor anyway if you don't have anyone with mediarama).

But regardless, this isn't about Yukari vs Ken.

There is a ridiculous amount of selective bias and incorrect information in this post.

Don't do this. You're a good debater, but throwing out things like this only serves to make you look like an asshole.

OMT's can be mitigated with smart team setup/first turn advantage. His double immunity is nice, but nearly good enough to justify having him used over any other character.

Technically, you can mitigate, if not invalidate a great deal just through proper make-up of the MC. But on settings like FES Expert and P3P Hard & Maniac, first turn advantage is not going to be happening that much. I would prefer an enemy blow a mudo or multi-fire spell for Koromaru to nullify either rather than to end a Tartarus run because an enemy took a OM off of Ken and rolled with it.

As for the rest of your points:

So here's the deal with Koro:
-Both of his offensive stats are objectively subpar He starts off comparable or even ahead of some party members, but the lack of an upgrade really hurts his output later on.
-He has an overkill agility stat Agreed. He would have been much more useful in the Reaper battle but that hama weakness kills that thoroughly.
-All of his skills are magic based Agreed.
-His equipment options are seriously limited. He doesn't have a shoe slot. [Agreed]
-He has decent coverage with Fire and Mudo skills. Mamudoon is definitely cool, but unlike Ken he doesn't gain Mudo boost so they're inaccurate. Unless you have Die for Me + Mudo Boost, you're not going to be using too many hama/mudo skills on enemies except ones that they're weak against. At that point, I don't even think Mudo Boost matters as much as enemies that are neutral towards it.
-He adds nothing to do team. MC can cover Fire & Mudo skills fairly easily (You get Alice/Die For Me! at level 49, so you're covered on the mudo front)We can invalidate any character in P3 (and P4 for that matter) based on what we can make the MC cover. The key is having other party members cover whatever the MC is not covering. With that said, I need to replay the game to see how needed mudo spells are during that time-frame; I definitely remember it coming into play much more when MC gets Thanatos.
-He has low SP Agreed.
-Shadows tend to be weaker to hama skills than mudo skills (but in fairness, they're more likely to use mudo skills)Agreed

So in conclusion, Koromaru is never really ever more than passable in P3. He's decent in random battles, but never a strong contender boss battles. I find that he particularly suffers during the P3P boss battle rematches.

Don't get me wrong; I wouldn't use Koromaru over Aigis or anything. With that said, P3P shakes up a lot.

Now to Ken and Koromaru's benefit, I would say that they are very useful in The Answer (no weaknesses where the AI seems predisposed to doing nothing but hitting weaknesses, and can hit physical/elemental spells outside of the boss's resistances due to how they have [element] avoid for anything they are weak against).
 
Note that I was making a very key distinction between early game and endgame. For one thing, some of the earlier game bosses targeted Yukari's weaknesses, but you didn't even have much of a choice in scenarios like the Hierophant (where I would admit Ken would have been useful if both he got spells as early as Yukari and if he was actually in the party during that boss). And in the Hermit boss, you would be lucky if Ken even had Diarama at that point and only had Zionga (which the boss absorbs, but lucky thing Koromaru has Agilao). One Tartarus boss has a similar problem (Fanatic Tower). Second, outside of the Hanged Man, none of the full moon bosses were challenging enough if a player was meeting the very generous Tartarus deadlines (and the Strega encounters are even more laughable in difficulty to the point where you really have to try to lose to them).
Yeah, Ken doesn't even exist for most of first half of the game. My point was that his weakness to mudo doesn't even factor for most of the bosses in the game whereas Yukari's weakness to Zio is a legitimate downside. I still have to check the Tartarus bosses / The Answer bosses though.

The distinction is middle-game/late-game Tartarus, where a lot of the Tartarus guardian bosses throw around Agidyne/Maragidyne before Junpei even gets his upgrade. And this is where a lot of the Tartarus mobs like to throw around Mudo than Hama. And given that outside of a small handful of bosses (most of which use every spell under the sun), zio spells are not prevelant enough to diminish Yukari's usefulness in comparison to Ken's in light of how mudo is used. Outside of that, you get some guardian bosses like Stasis Giant that admittedly makes Ken very desirable over Yukari (but is definitely a boss where unless you're playing P3P, a lot of your party is going to be dead on the flow anyway).
I wouldn't say that a lot of them have Agi spells. The bosses have different sets of spells, so you pretty much face an equal amount of every element. The big ones that comes to mind fpr Agi, is the sleeping table (who has Agi & Hama skills) the Mythical Gigas, the Carnal Snake (who has Agi & Mudo skills) and the Fierce cyclops. There are a couple of them that use Hama spells too (Phantom King and something else). Oh and it seems like a lot of them have Zio Spells, heh. Koro is really on useful against the ones that employ Maragiydne though; bringing him on to deal with Agidyne users is dangerous. (since it relies on luck)

Don't do this. You're a good debater, but throwing out things like this only serves to make you look like an asshole.
Sorry. To be completely honest, up until now I assumed you were misremembering things, but I made a mistake. You definitely know what you're talking about.
Technically, you can mitigate, if not invalidate a great deal just through proper make-up of the MC. But on settings like FES Expert and P3P Hard & Maniac, first turn advantage is not going to be happening that much. I would prefer an enemy blow a mudo or multi-fire spell for Koromaru to nullify either rather than to end a Tartarus run because an enemy took a OM off of Ken and rolled with it.
That's true. I have 2 problems with the last half of your paragraph:
1)The latter is example is too specific though; you could literally say the same thing about Koro, w/ Hama spells.
2)There is an overabundance of homunculi, so instant deaths are rare.

And yeah, I completely forgot that Maniac mode gets rid of your FTA, heh.
As for the rest of your points:
-Actually Hama/Mudo boost grants a significant boost to accuracy (I don't remember the exact number, but it makes hamaon/mudoon have ridiculously good hitrate). You can actually count of Ken (or even MC) to take out enemies neutral to light with Hamaon, provided he has a high enough luck stat.
-Exactly, but the MC is significantly more effective when he's not wasting a turn healing, buffing or debuffing enemies. This is why Aigis, Akihiko and the healers are viable, because the MC is better suited to offense. This is precisely why I dislike Koro (and to a lesser extent Mitsuru or Junpei) because he doesn't really give the team an advantage.


Don't get me wrong; I wouldn't use Koromaru over Aigis or anything. With that said, P3P shakes up a lot.

Now to Ken and Koromaru's benefit, I would say that they are very useful in The Answer (no weaknesses where the AI seems predisposed to doing nothing but hitting weaknesses, and can hit physical/elemental spells outside of the boss's resistances due to how they have [element] avoid for anything they are weak against).

Yeah P3P goes a long way towards making the lesser characters viable. Controlled hama/mudo skills, buffs, debuffs and the ability for party members to use healing items(which also lessens the need to use healers) makes them a lot better.
 
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