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Persona 5 Famitsu Details

Assuming he is still with P studio, Yujiro Kosaka and his team definitely had their work cut out for him, especially for Takahiro.
 
Most definitely!
Persona 5 Golden is an essential for any Vita owner in my opinion.
Apparently it's slow at the beginning (I didn't notice this) but it is a ton of fun fusing personas and working on the social links.
The combat is simple yet fun and it has possibly the best cast of characters you will ever find in a game.

You come from the future :p
 
The character models really remind me of Catherine. Looks like we'll have to wait for Persona 7 to see the next art shift. P1 and P2, P3 and P4, Catherine and P5. Two games each sharing the same art style.
 
The character models really remind me of Catherine. Looks like we'll have to wait for Persona 7 to see the next art shift. P1 and P2, P3 and P4, Catherine and P5. Two games each sharing the same art style.

I'd be very surprised to see any dramatic shift in art style in P6.
 
The character models really remind me of Catherine. Looks like we'll have to wait for Persona 7 to see the next art shift. P1 and P2, P3 and P4, Catherine and P5. Two games each sharing the same art style.

I'd be very surprised to see any dramatic shift in art style in P6.

I am not even mad. I loved how Catherine looked and was hoping that P5 would adopt the same style. For sure we will be seeing some refinement here and there, but for the most part what we saw back then was pretty solid.
 
The character models really remind me of Catherine. Looks like we'll have to wait for Persona 7 to see the next art shift. P1 and P2, P3 and P4, Catherine and P5. Two games each sharing the same art style.
If we're talking about character models and the art style relating to them, the change overtime is obviously due to the change in engines.
Also, they do usually use the same engine for every two Persona games.
 
If we're talking about character models and the art style relating to them, the change overtime is obviously due to the change in engines.
Also, they do usually use the same engine for every two Persona games.

P5 doesn't use the same engine as Catherine, though (Gamebryo). It does use the same art-style/aesthetic, though.

It was an awesome aesthetic, so it gets my vote.

I should get back to finishing Catherine sometime...
 
P5 doesn't use the same engine as Catherine, though (Gamebryo). It does use the same art-style/aesthetic, though.

It was an awesome aesthetic, so it gets my vote.

I should get back to finishing Catherine sometime...
I was talking about the change in the models and the art that went into those models from P3 - P4, which use the same engine, to the current engine they're using.
If they follow the pattern that they have been, they'll likely use the same engine for Persona 6.

Catherine is a different game on a different engine, but ,yes, it's pretty likely they incorporated what they learned from Catherine into Persona 5.
 
I was talking about the change in the models and the art that went into those models from P3 - P4, which use the same engine, to the current engine they're using.
If they follow the pattern that they have been, they'll likely use the same engine for Persona 6.

Catherine is a different game on a different engine, but ,yes, it's pretty likely they incorporated what they learned from Catherine into Persona 5.

With a PS4 port of P5 happening I'd think a current-gen P6 with the same engine seems pretty likely. At least, I hope it will be. The stylisation means they can probably get away with using a lot of the assets on PS4 for a while without it looking too out-dated.

(Basically, I'm just privately hoping for a new SMT renaissance on PS4.)
 
Starting to replay, and hopefully finally beat, Digital Devil Saga and I wonder if the eye colors in P5 and the apparent transformation of the MC at the end of the trailer share any similarities to the eye color changes that occur in DDS and how they transform into their demon forms. Even if it's just limited to the MC it would be pretty cool if they actually transform into a Persona/Demon form, if just for specific events only.
 
+ Starts in Shibuya, set in other Tokyo locations as well (Almost certainly a beach at some point)

I'm usually the first to criticize the ridiculously-tired-and-overused high-school-junior trope, but this time I want to criticize the setting.

I love the Persona settings
and live right near Atlus' old Tokyo offices
but they really need to get away from hackneyed and overused Tokyo. Japan is a nation of 47 prefectures, but you'd think that there was only one if you went by the media. The Shin Megami Tensei games are mostly Tokyo-centric so P4 and its could-be-anywhere mid-sized town was a refreshing change.

At least set it in some other big city that doesn't get a lot of attention. They went to Kobe (in disguise; P3's Port Island) already. Sapporo? Nara? Modern Kyoto gets almost no attention. Fukuoka? Matsuyama? All those places have a nice blend of old and new and would make great settings.
 
*makes motorcycle noises*

*Mark Danced Crazy!*

I know it's hard to believe, but those games actually have MUCH clunkier demon negotiation than the first persona games.

Those you mentioned have a much worse implemnetation, and Negotiation with capricious beings is inherently a success-agnostic endeavor
like Fusion should return to. MWAHAHAHAHA
 
The PS1 version is pretty much unplayable nowadays. I get headaches just thinking about those menus.

I can agree on PS1 version, map navigation was a nightmare from what I remember. You had no idea where you were going because there was no map and it was in 1st person view.
 
I'm usually the first to criticize the ridiculously-tired-and-overused high-school-junior trope, but this time I want to criticize the setting.

I love the Persona settings
and live right near Atlus' old Tokyo offices
but they really need to get away from hackneyed and overused Tokyo. Japan is a nation of 47 prefectures, but you'd think that there was only one if you went by the media. The Shin Megami Tensei games are mostly Tokyo-centric so P4 and its could-be-anywhere mid-sized town was a refreshing change.

At least set it in some other big city that doesn't get a lot of attention. They went to Kobe (in disguise; P3's Port Island) already. Sapporo? Nara? Modern Kyoto gets almost no attention. Fukuoka? Matsuyama? All those places have a nice blend of old and new and would make great settings.

Modern Kyoto would be great. With all the old shrines and temples there, you'd have a lot of choices for dungeons/dungeon entrances. Nara Park could also be a dungeon since it is not that far away.
 
Modern Kyoto would be great. With all the old shrines and temples there, you'd have a lot of choices for dungeons/dungeon entrances. Nara Park could also be a dungeon since it is not that far away.
And the monsters would be deers. (Still got bad memories from the deers there.)

I agree, I'd like to see Kyoto once in a while. I rarely see Gion as a place in games.
 
Modern Kyoto would be great. With all the old shrines and temples there, you'd have a lot of choices for dungeons/dungeon entrances. Nara Park could also be a dungeon since it is not that far away.

Dungeons, sure, but also you have the mix of a modern city with plenty of older stuff and nature too. Maybe the hotel that the P3 team stayed at could make an appearance.

Speaking of Nara -- I did a homestay there many years ago and would love to go back -- the abandoned Nara Dreamland theme park, which closed just a few years after Universal Studios Japan built their big park in neighboring Osaka and people stopped going to Nara, would be a perfect venue for part of a Persona story. Now there's a real-life RPG dungeon if ever there was one!

(Edit: Arue, you didn't eat the shika sembei yourself, did you? The deer will attack you if you don't feed them!)
 
(Edit: Arue, you didn't eat the shika sembei yourself, did you? The deer will attack you if you don't feed them!)

Of course not! My clothes got dirty because one of the deers was wet with mud water and decided to dry itself as I was passing by. I also tried to feed them the senbei and they ended up eating my map that was sticking out of my pocket.

Going back to the game models topic, I don't know if it's just the trailer, but the models didn't look as detailed as Catherine's. It's too early to judge though, so I could be wrong.
 
Those you mentioned have a much worse implemnetation, and Negotiation with capricious beings is inherently a success-agnostic endeavor
like Fusion should return to. MWAHAHAHAHA

>.>

So you think that demon negotiation needs to have a higher margin for failure?


And fusion too? You're evil. Pure evil. Or a masochist. I can't decide.
 
>.>

So you think that demon negotiation needs to have a higher margin for failure?


And fusion too? You're evil. Pure evil. Or a masochist. I can't decide.

Realistic, rather. I know few can deal with a lack of guarenteed safety after it becomes standard and it rachets game design into some narrow crippling corners.
 
Realistic, rather. I know few can deal with a lack of guarenteed safety after it becomes standard and it rachets game design into some narrow crippling corners.

I'm fine with lack of guaranteed safety so long as it's a main part of the game. If I'm having to roll the dice repeatedly just to get something done on the side, that's just annoying.
 
Persona 4 with more organic interaction would be amazing, and this, judging by the very little we've seen, seems even better.
 
Realistic, rather. I know few can deal with a lack of guarenteed safety after it becomes standard and it rachets game design into some narrow crippling corners.

That's not good. A situation in a game that offers a contrast to feeling security shouldn't be something decided by a random number generator. Those situations should be something that you can either react to or prepare for. Otherwise I just consider it bad game design and only ever ends up frustrating the more its implemented.
 
I know it's hard to believe, but those games actually have MUCH clunkier demon negotiation than the first persona games.

I emphatically disagree with you on that one.

In SJ/SH/SMTIV, demon negotiating was just a simple matter of answering a questions. Sometimes you'd get lucky, and a demon would request for something simple like life stones/SP/HP, which would nearly guarantee success. Furthermore, the higher level you were, the higher chance you could recruit demons. Having certain demons in your party could also aid in obtaining demons.

Persona 1/2 on the other hand, uses a contact system, which has a given character use one of 4 of their contact skills in an attempt to please a demon; it's the epitome of trial and error (Persona 2 makes it even crazier by throwing in contact combinations into the mix) But that's not all; demon's still ask questions from time to time, so it's a matter of luck and trial and error. (Demons had 8 personality types to consider!)By far the most infuriating part about P2's contact system was how you could be 1 point away from receiving a demon's tarot card, but then out of the blue it would ask a question:

Persona2_contact.png


And BAM. That was it. Game over. Because it was nearly guaranteed that said demon will ask you another question if you fucked up the first one, and another, and another... until you couldn't contact it anymore.

P2EP-Contact-R.png


Another factor to consider is time. Fucking up a demon negotiation in SMT games takes... at most, 30 seconds? P1/P2 take much longer because you need to fill up their mood bar. And if you get bombarded with questions and cause them to go berserk, then that time is completely wasted. (Unlike in SMT, you can't talk to them again after angering them)

Admittedly, the contacts themselves were generally pretty damn funny, but overall they were extremely unintuitive and frustrating to deal with.
 
I emphatically disagree with you on that one.

In SJ/SH/SMTIV, demon negotiating was just a simple matter of answering a questions. Sometimes you'd get lucky, and a demon would request for something simple like life stones/SP/HP, which would nearly guarantee success. Furthermore, the higher level you were, the higher chance you could recruit demons. Having certain demons in your party could also aid in obtaining demons.

Persona 1/2 on the other hand, uses a contact system, which has a given character use one of 4 of their contact skills in an attempt to please a demon; it's the epitome of trial and error (Persona 2 makes it even crazier by throwing in contact combinations into the mix) But that's not all; demon's still ask questions from time to time, so it's a matter of luck and trial and error.

Eh, in Persona 1-2 you could at least see what effect your actions had on demons so it felt controllable. I'll give that they took longer, but I found them to be more consistent, and single actions/questions normally didn't mean the difference between success and failure, you could easily salvage a mistep and try multiple things.

In general I hate demon negotiation, but if we had to get more of it, I'd prefer the more measured style of persona 1-2.
 
Eh, in Persona 1-2 you could at least see what effect your actions had on demons so it felt controllable. I'll give that they took longer, but I found them to be more consistent, and single actions/questions normally didn't mean the difference between success and failure, you could easily salvage a mistep and try multiple things.

In general I hate demon negotiation, but if we had to get more of it, I'd prefer the more measured style of persona 1-2.

True, but only after you've put yourself through intense trial and error. I suppose the consistency is nice (but damn those chain questions can really screw you over) but it really comes down to guessing what they want, jotting that down, and repeating that process for the 10 or so demons you might run into per dungeon. I'm willing to overlook the mostly random nature of demon negotiating in SMT because you don't need to do it that often (eventually, fusion outright replaces it) whereas Persona 2: Eternal Punishment necessitates constant contacting.
 
Still haven't got around to playing one of these games. I got Persona 4 Golden in a sale ages ago as I' heard such good things about it, is it worth me giving that a go before this arrives in the West? How much time would I be expected to invest in the Vita game to complete it?
 
Still haven't got around to playing one of these games. I got Persona 4 Golden in a sale ages ago as I' heard such good things about it, is it worth me giving that a go before this arrives in the West? How much time would I be expected to invest in the Vita game to complete it?

Yes, you should play it. It's a fairly long game. I think it took me about 70+ hours to complete the original version on my first runthrough. Golden is a bit longer.
 
Still haven't got around to playing one of these games. I got Persona 4 Golden in a sale ages ago as I' heard such good things about it, is it worth me giving that a go before this arrives in the West? How much time would I be expected to invest in the Vita game to complete it?

~90 hours for one playthrough, 120-130 hours for platinum.
 
Yes, you should play it. It's a fairly long game. I think it took me about 70+ hours to complete the original version on my first runthrough. Golden is a bit longer.
~90 hours for one playthrough, 120-130 hours for platinum.
Thanks, I can't imagine there's any chance of me being able to put that many hours into the game as I just don;t have the time any more but at least it will give me some sort of an idea whether it'll be worth me picking this game up at some point.
 
Thanks, I can't imagine there's any chance of me being able to put that many hours into the game as I just don;t have the time any more but at least it will give me some sort of an idea whether it'll be worth me picking this game up at some point.

You'd be surprised at how easy it is to put extra time into Vita/handheld games compared to their console equivalents. I didn't think I would be in the mood for a long JRPG when I started P4G, and I found myself finishing it in 56 hours over just one month. Played it on the train; a few minutes at home after dinner... times when I wouldn't have been firing up the PS2 when the original came out.
 
You know this makes me wonder how they're going to portray the Main character as wrathful if he is supposed to represent wrath. If he's a silent MC that would be rather hard to convey.

During the reveal at the persona concert, they had the voice actor for Lelouch from Code Geass speak as "The Phantom". To me, this must mean he's probably voiced.
 
"Wow... Then that settles it."

I just got the reference since I beat P4G today lol.

Most definitely!
Persona 5 Golden is an essential for any Vita owner in my opinion.
Apparently it's slow at the beginning (I didn't notice this) but it is a ton of fun fusing personas and working on the social links.
The combat is simple yet fun and it has possibly the best cast of characters you will ever find in a game.

Persona 5 Golden?
 
Thanks, I can't imagine there's any chance of me being able to put that many hours into the game as I just don;t have the time any more but at least it will give me some sort of an idea whether it'll be worth me picking this game up at some point.

Do note that the first two hours are a prologue to set up the story and are not representative of what you do for the whole game (basically you can't decide how to spend your days until about 3h in). It shouldn't be too tough to find the time to finish the intro though, I started it on my back from work and finished it not much later after getting home. It's a good intro too. The fact it's portable and you can suspend/resume in a snap makes it very easy to play the game on transit and keep playing elsewhere.
 
There's been pretty much zero discussion I've seen on Persona 5's potential length, from the news stream thread, to the trailer one, to this one.

I wonder if it's generally assumed that Persona 5 will have a certain duration. For me, I think less than 30 hours would be relatively disappointing.
 
There's been pretty much zero discussion I've seen on Persona 5's potential length, from the news stream thread, to the trailer one, to this one.

I wonder if it's generally assumed that Persona 5 will have a certain duration. For me, I think less than 30 hours would be relatively disappointing.

There's no way it's only double Catherine's length. Dungeons might be a bit shorter if they're designed rather than randomly generated (even if they're as well designed as Persona Q's, I doubt they'll be as long) so it might be a tad shorter than P3 and P4. But I expect at the very least 50h, even with the more demanding character animations, more complex environments, etc.
 
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